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Model validation: Goblin Pyromaniac
FlamerGoblin.mdx
0errors19severe41warnings46unused
1
11
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (23) does not match the number of sequences (9)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
11
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (23) does not match the number of sequences (9)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
2
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (7) does not match the number of sequences (9)
1
Extent
Negative extents
1
2
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (9)
1
Extent
Negative extents
1
2
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (7) does not match the number of sequences (9)
1
Extent
Negative extents
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (0) does not match the number of sequences (9)
1
11
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (23) does not match the number of sequences (9)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
2
3
Helper 0
1
2
Translation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
1
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
1
Helper 1
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 2
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 5
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
2
Helper 6
1
2
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 24 at frame 146200 has roughly the same value as tracks 23 and 25
Track 25 at frame 146267 has roughly the same value as tracks 24 and 26
1
Helper 10
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 11
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 12
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 13
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 14
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 15
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
4
Helper 4
2
Translation
Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
2
Scaling
Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
7
Attachment 0 - "Hand Right Ref "
7
Visibility
Track 3 at frame 76467 is not in any sequence
Track 4 at frame 81467 is not in any sequence
Track 6 at frame 91467 is not in any sequence
Track 7 at frame 96467 is not in any sequence
Track 8 at frame 98333 is not in any sequence
Track 9 at frame 101333 is not in any sequence
Track 1 at frame 69800 has exactly the same value as tracks 0 and 2
7
Attachment 1 - "Chest Ref"
7
Visibility
Track 3 at frame 76467 is not in any sequence
Track 4 at frame 81467 is not in any sequence
Track 6 at frame 91467 is not in any sequence
Track 7 at frame 96467 is not in any sequence
Track 8 at frame 98333 is not in any sequence
Track 9 at frame 101333 is not in any sequence
Track 1 at frame 69800 has exactly the same value as tracks 0 and 2
7
Attachment 2 - "Foot Left Ref "
7
Visibility
Track 3 at frame 76467 is not in any sequence
Track 4 at frame 81467 is not in any sequence
Track 6 at frame 91467 is not in any sequence
Track 7 at frame 96467 is not in any sequence
Track 8 at frame 98333 is not in any sequence
Track 9 at frame 101333 is not in any sequence
Track 1 at frame 69800 has exactly the same value as tracks 0 and 2
7
Attachment 3 - "Foot Right Ref "
7
Visibility
Track 3 at frame 76467 is not in any sequence
Track 4 at frame 81467 is not in any sequence
Track 6 at frame 91467 is not in any sequence
Track 7 at frame 96467 is not in any sequence
Track 8 at frame 98333 is not in any sequence
Track 9 at frame 101333 is not in any sequence
Track 1 at frame 69800 has exactly the same value as tracks 0 and 2
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