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Model validation: Goblin Merchant

GoblinMerchant.mdx

0 errors 1 severe 6 warnings 9 unused
  • 1 Geoset 2
    • Alpha is 0.750 at end of "Decay Bone" (frame 175000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Sequence 6 - "Decay Bone"
    • 1 Extent
      • Negative extents
  • 1 Bone 44 - "bone_null"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "bone_null"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "bone_null"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "bone_null"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "Box01"
    • 1 Translation
      • Track 6 at frame 38700 has roughly the same value as tracks 5 and 7
  • 1 Bone 21 - "Cylinder11"
    • 1 Translation
      • Track 22 at frame 36900 has roughly the same value as tracks 21 and 23
  • 1 Helper 18
    • 1 Rotation
      • Track 20 at frame 36900 has roughly the same value as tracks 19 and 21
  • 1 Helper 19
    • 1 Rotation
      • Track 14 at frame 36900 has roughly the same value as tracks 13 and 15
  • 1 Helper 21
    • 1 Rotation
      • Track 19 at frame 36900 has roughly the same value as tracks 18 and 20
  • 1 Helper 22
    • 1 Rotation
      • Track 14 at frame 36900 has roughly the same value as tracks 13 and 15
  • 1 Helper 41
    • 1 Rotation
      • Track 19 at frame 36900 has roughly the same value as tracks 18 and 20
  • 1 EventObject 0 - "SNDxDGSP"
    • Track 1 at frame 32067 is not in any sequence
  • unused Material 1
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