Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Goblin Merchant
GoblinMerchant.mdx
0errors1severe6warnings9unused
1
Geoset 2
Alpha is 0.750 at end of "Decay Bone" (frame 175000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Sequence 6 - "Decay Bone"
1
Extent
Negative extents
1
Bone 44 - "bone_null"
There are no vertices attached to this bone
1
Bone 45 - "bone_null"
There are no vertices attached to this bone
1
Bone 46 - "bone_null"
There are no vertices attached to this bone
1
Bone 47 - "bone_null"
There are no vertices attached to this bone
1
Bone 1 - "Box01"
1
Translation
Track 6 at frame 38700 has roughly the same value as tracks 5 and 7
1
Bone 21 - "Cylinder11"
1
Translation
Track 22 at frame 36900 has roughly the same value as tracks 21 and 23
1
Helper 18
1
Rotation
Track 20 at frame 36900 has roughly the same value as tracks 19 and 21
1
Helper 19
1
Rotation
Track 14 at frame 36900 has roughly the same value as tracks 13 and 15
1
Helper 21
1
Rotation
Track 19 at frame 36900 has roughly the same value as tracks 18 and 20
1
Helper 22
1
Rotation
Track 14 at frame 36900 has roughly the same value as tracks 13 and 15
1
Helper 41
1
Rotation
Track 19 at frame 36900 has roughly the same value as tracks 18 and 20
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.