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Model validation: Goblin Brawler
Brawler_GT.mdx
0errors0severe21warnings12unused
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 1
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 2
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 3
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 4
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 5
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 6
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 7
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 8
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 9
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 10
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 11
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 12
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 13
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 14
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 15
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 16
Number of sequence extents (1) does not match the number of sequences (12)
1
Geoset 17
Number of sequence extents (1) does not match the number of sequences (12)
1
2
Bone 0 - "Bone_Root"
There are no vertices attached to this bone
1
Translation
Track 50 at frame 20533 has exactly the same value as tracks 49 and 51
1
Rotation
Track 11 at frame 19900 has exactly the same value as tracks 10 and 12
3
Bone 1 - "Bone_Pelvis"
3
Rotation
Track 5 at frame 6567 has exactly the same value as tracks 4 and 6
Track 6 at frame 8200 has exactly the same value as tracks 5 and 7
Track 7 at frame 8633 has exactly the same value as tracks 6 and 8
1
Bone 2 - "Bone_Leg1_L"
1
Rotation
Track 50 at frame 20533 has exactly the same value as tracks 49 and 51
1
Bone 5 - "Bone_Leg1_R"
1
Rotation
Track 51 at frame 20533 has exactly the same value as tracks 50 and 52
1
Bone 6 - "Bone_Leg2_R"
1
Rotation
Track 52 at frame 20533 has exactly the same value as tracks 51 and 53
1
Bone 7 - "Bone_Foot_R"
1
Rotation
Track 52 at frame 20533 has exactly the same value as tracks 51 and 53
1
Bone 12 - "Bone_Arm1_L"
1
Rotation
Track 49 at frame 21100 has exactly the same value as tracks 48 and 50
1
Bone 13 - "Bone_Arm2_L"
1
Rotation
Track 43 at frame 21100 has exactly the same value as tracks 42 and 44
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