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Model validation: Goblin Bookworm

GoblinBookworm.mdx

0 errors 1 severe 1 warnings 30 unused
  • 1 Geoset 1
    • Alpha is 0.750 at end of "Decay Bone" (frame 175000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 2 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Bone 3 - "Bone_Pelvis01"
    • 1 Rotation
      • Track 6 at frame 36867 has exactly the same value as tracks 5 and 7
  • 1 Bone 4 - "Bone_Leg2_L01"
    • 1 Rotation
      • Track 21 at frame 37733 has exactly the same value as tracks 20 and 22
  • 1 Bone 5 - "Bone_Foot_L01"
    • 1 Rotation
      • Track 24 at frame 37733 has exactly the same value as tracks 23 and 25
  • 3 Bone 6 - "Bone_Leg2_R01"
    • 3 Rotation
      • Track 13 at frame 10333 has exactly the same value as tracks 12 and 14
      • Track 22 at frame 37333 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 37733 has exactly the same value as tracks 22 and 24
  • 5 Bone 7 - "Bone_Foot_R01"
    • 3 Translation
      • Track 11 at frame 36867 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 37333 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 37733 has exactly the same value as tracks 14 and 16
    • 2 Rotation
      • Track 16 at frame 10333 has exactly the same value as tracks 15 and 17
      • Track 26 at frame 37733 has roughly the same value as tracks 25 and 27
  • 2 Bone 8 - "Bone_Arm1_L01"
    • 2 Rotation
      • Track 24 at frame 37133 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 37733 has exactly the same value as tracks 24 and 26
  • 3 Bone 9 - "Bone_Arm2_L01"
    • 3 Rotation
      • Track 5 at frame 10333 has exactly the same value as tracks 4 and 6
      • Track 11 at frame 37133 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 37733 has exactly the same value as tracks 11 and 13
  • 2 Bone 10 - "Bone_Hand_L01"
    • 2 Rotation
      • Track 8 at frame 37133 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 37733 has exactly the same value as tracks 8 and 10
  • 1 Bone 11 - "Bone_Arm1_R01"
    • 1 Rotation
      • Track 27 at frame 37733 has roughly the same value as tracks 26 and 28
  • 2 Bone 12 - "Bone_Arm2_R01"
    • 2 Rotation
      • Track 5 at frame 10333 has exactly the same value as tracks 4 and 6
      • Track 15 at frame 37733 has roughly the same value as tracks 14 and 16
  • 1 Bone 14 - "GoblinNose"
    • 1 Rotation
      • Track 9 at frame 10333 has exactly the same value as tracks 8 and 10
  • 1 Bone 15 - "Bone_Leg1_R01"
    • 1 Rotation
      • Track 24 at frame 37733 has exactly the same value as tracks 23 and 25
  • 1 Bone 16 - "Bone_Leg1_L01"
    • 1 Rotation
      • Track 22 at frame 37733 has exactly the same value as tracks 21 and 23
  • 1 Bone 17 - "BookBrown"
    • 1 Rotation
      • Track 9 at frame 10333 has exactly the same value as tracks 8 and 10
  • 1 Bone 19 - "BookBlue"
    • 1 Rotation
      • Track 9 at frame 10333 has exactly the same value as tracks 8 and 10
  • 1 Bone 21 - "BookRed"
    • 1 Rotation
      • Track 11 at frame 10333 has exactly the same value as tracks 10 and 12
  • 2 EventObject 0 - "SNDxDGSP"
    • Track 0 at frame 16700 is not in any sequence
    • Track 1 at frame 32067 is not in any sequence
  • unused Texture 1 - Team color
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