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Model validation: Goblin Bookworm
0
errors
1
severe
0
warnings
30
unused
1
Geoset 1
Alpha is 0.750 at end of "Decay Bone" (frame 175000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Bone 3 - "Bone_Pelvis01"
1
Rotation
Track 6 at frame 36867 has exactly the same value as tracks 5 and 7
1
Bone 4 - "Bone_Leg2_L01"
1
Rotation
Track 21 at frame 37733 has exactly the same value as tracks 20 and 22
1
Bone 5 - "Bone_Foot_L01"
1
Rotation
Track 24 at frame 37733 has exactly the same value as tracks 23 and 25
3
Bone 6 - "Bone_Leg2_R01"
3
Rotation
Track 13 at frame 10333 has exactly the same value as tracks 12 and 14
Track 22 at frame 37333 has exactly the same value as tracks 21 and 23
Track 23 at frame 37733 has exactly the same value as tracks 22 and 24
5
Bone 7 - "Bone_Foot_R01"
3
Translation
Track 11 at frame 36867 has exactly the same value as tracks 10 and 12
Track 14 at frame 37333 has exactly the same value as tracks 13 and 15
Track 15 at frame 37733 has exactly the same value as tracks 14 and 16
2
Rotation
Track 16 at frame 10333 has exactly the same value as tracks 15 and 17
Track 26 at frame 37733 has roughly the same value as tracks 25 and 27
2
Bone 8 - "Bone_Arm1_L01"
2
Rotation
Track 24 at frame 37133 has roughly the same value as tracks 23 and 25
Track 25 at frame 37733 has exactly the same value as tracks 24 and 26
3
Bone 9 - "Bone_Arm2_L01"
3
Rotation
Track 5 at frame 10333 has exactly the same value as tracks 4 and 6
Track 11 at frame 37133 has exactly the same value as tracks 10 and 12
Track 12 at frame 37733 has exactly the same value as tracks 11 and 13
2
Bone 10 - "Bone_Hand_L01"
2
Rotation
Track 8 at frame 37133 has exactly the same value as tracks 7 and 9
Track 9 at frame 37733 has exactly the same value as tracks 8 and 10
1
Bone 11 - "Bone_Arm1_R01"
1
Rotation
Track 27 at frame 37733 has roughly the same value as tracks 26 and 28
2
Bone 12 - "Bone_Arm2_R01"
2
Rotation
Track 5 at frame 10333 has exactly the same value as tracks 4 and 6
Track 15 at frame 37733 has roughly the same value as tracks 14 and 16
1
Bone 14 - "GoblinNose"
1
Rotation
Track 9 at frame 10333 has exactly the same value as tracks 8 and 10
1
Bone 15 - "Bone_Leg1_R01"
1
Rotation
Track 24 at frame 37733 has exactly the same value as tracks 23 and 25
1
Bone 16 - "Bone_Leg1_L01"
1
Rotation
Track 22 at frame 37733 has exactly the same value as tracks 21 and 23
1
Bone 17 - "BookBrown"
1
Rotation
Track 9 at frame 10333 has exactly the same value as tracks 8 and 10
1
Bone 19 - "BookBlue"
1
Rotation
Track 9 at frame 10333 has exactly the same value as tracks 8 and 10
1
Bone 21 - "BookRed"
1
Rotation
Track 11 at frame 10333 has exactly the same value as tracks 10 and 12
2
EventObject 0 - "SNDxDGSP"
Track 0 at frame 16700 is not in any sequence
Track 1 at frame 32067 is not in any sequence
unused
Texture 1 - Team color