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Model validation: Goblin Beastmaster

Beastmaster.mdx

0 errors 6 severe 13 warnings 54 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 135567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (8)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 135567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (8)
  • 1 2 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 135567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (8)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 135567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (8)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 135567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (8)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 135567); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (11) does not match the number of sequences (8)
    • 1 Extent
      • Negative extents
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 2 - "Box07"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "GoblinHair"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "Bone_Chest01"
    • 1 Translation
      • Track 18 at frame 8600 has exactly the same value as tracks 17 and 19
  • 3 Bone 3 - "Bone_Arm1_R01"
    • 3 Rotation
      • Track 20 at frame 8600 has exactly the same value as tracks 19 and 21
      • Track 27 at frame 11300 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 12267 has exactly the same value as tracks 27 and 29
  • 3 Bone 4 - "Bone_Arm2_R01"
    • 3 Rotation
      • Track 20 at frame 8600 has roughly the same value as tracks 19 and 21
      • Track 28 at frame 11300 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 12267 has roughly the same value as tracks 28 and 30
  • 1 Bone 5 - "Bone_Hand_R01"
    • 1 Rotation
      • Track 11 at frame 8600 has exactly the same value as tracks 10 and 12
  • 4 Bone 6 - "Bone_Arm1_L01"
    • 4 Rotation
      • Track 16 at frame 8600 has exactly the same value as tracks 15 and 17
      • Track 20 at frame 10700 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 11300 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 12267 has roughly the same value as tracks 21 and 23
  • 4 Bone 7 - "Bone_Arm2_L01"
    • 4 Rotation
      • Track 19 at frame 8600 has exactly the same value as tracks 18 and 20
      • Track 23 at frame 10700 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 11300 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 12267 has exactly the same value as tracks 24 and 26
  • 4 Bone 8 - "Bone_Hand_L01"
    • 4 Rotation
      • Track 11 at frame 8600 has exactly the same value as tracks 10 and 12
      • Track 15 at frame 10700 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 11300 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 12267 has exactly the same value as tracks 16 and 18
  • 1 Bone 9 - "Bone_Head01"
    • 1 Rotation
      • Track 21 at frame 8600 has roughly the same value as tracks 20 and 22
  • 3 Bone 12 - "Bone_Leg1_L01"
    • 3 Rotation
      • Track 22 at frame 8600 has exactly the same value as tracks 21 and 23
      • Track 28 at frame 11300 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 12267 has exactly the same value as tracks 28 and 30
  • 3 Bone 13 - "Bone_Leg2_L01"
    • 3 Rotation
      • Track 22 at frame 8600 has exactly the same value as tracks 21 and 23
      • Track 27 at frame 11300 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 12267 has exactly the same value as tracks 27 and 29
  • 3 Bone 14 - "Bone_Foot_L01"
    • 3 Rotation
      • Track 24 at frame 8600 has roughly the same value as tracks 23 and 25
      • Track 30 at frame 11300 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 12267 has exactly the same value as tracks 30 and 32
  • 3 Bone 15 - "Bone_Leg1_R01"
    • 3 Rotation
      • Track 22 at frame 8600 has exactly the same value as tracks 21 and 23
      • Track 30 at frame 11300 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 12267 has exactly the same value as tracks 30 and 32
  • 4 Bone 16 - "Bone_Leg2_R01"
    • 4 Rotation
      • Track 22 at frame 8600 has exactly the same value as tracks 21 and 23
      • Track 28 at frame 10900 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 11300 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 12267 has exactly the same value as tracks 29 and 31
  • 7 Bone 17 - "Bone_Foot_R01"
    • 4 Translation
      • Track 9 at frame 10467 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 10900 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 11300 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 12267 has exactly the same value as tracks 13 and 15
    • 3 Rotation
      • Track 25 at frame 8600 has exactly the same value as tracks 24 and 26
      • Track 32 at frame 11300 has roughly the same value as tracks 31 and 33
      • Track 33 at frame 12267 has roughly the same value as tracks 32 and 34
  • 3 Helper 0
    • 1 Translation
      • Track 22 at frame 8600 has exactly the same value as tracks 21 and 23
    • 2 Rotation
      • Track 14 at frame 8600 has exactly the same value as tracks 13 and 15
      • Track 21 at frame 12267 has exactly the same value as tracks 20 and 22
  • 1 Helper 1
    • 1 Translation
      • Track 6 at frame 12267 has roughly the same value as tracks 5 and 7
  • 1 Helper 2
    • 1 Rotation
      • Track 4 at frame 10467 has exactly the same value as tracks 3 and 5
  • unused GlobalSequence
  • unused Material 3
  • unused Material 4
  • unused Material 5
  • unused Material 6
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