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Model validation: Goblin Beastmaster
Beastmaster.mdx
0errors6severe13warnings54unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 135567); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (7) does not match the number of sequences (8)
1
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 135567); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (0) does not match the number of sequences (8)
1
2
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 135567); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (7) does not match the number of sequences (8)
1
Extent
Negative extents
1
2
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 135567); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (8)
1
Extent
Negative extents
1
2
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 135567); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (8)
1
Extent
Negative extents
1
2
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 135567); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (11) does not match the number of sequences (8)
1
Extent
Negative extents
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Bone 2 - "Box07"
There are no vertices attached to this bone
1
Bone 10 - "GoblinHair"
There are no vertices attached to this bone
1
Bone 1 - "Bone_Chest01"
1
Translation
Track 18 at frame 8600 has exactly the same value as tracks 17 and 19
3
Bone 3 - "Bone_Arm1_R01"
3
Rotation
Track 20 at frame 8600 has exactly the same value as tracks 19 and 21
Track 27 at frame 11300 has roughly the same value as tracks 26 and 28
Track 28 at frame 12267 has exactly the same value as tracks 27 and 29
3
Bone 4 - "Bone_Arm2_R01"
3
Rotation
Track 20 at frame 8600 has roughly the same value as tracks 19 and 21
Track 28 at frame 11300 has roughly the same value as tracks 27 and 29
Track 29 at frame 12267 has roughly the same value as tracks 28 and 30
1
Bone 5 - "Bone_Hand_R01"
1
Rotation
Track 11 at frame 8600 has exactly the same value as tracks 10 and 12
4
Bone 6 - "Bone_Arm1_L01"
4
Rotation
Track 16 at frame 8600 has exactly the same value as tracks 15 and 17
Track 20 at frame 10700 has roughly the same value as tracks 19 and 21
Track 21 at frame 11300 has exactly the same value as tracks 20 and 22
Track 22 at frame 12267 has roughly the same value as tracks 21 and 23
4
Bone 7 - "Bone_Arm2_L01"
4
Rotation
Track 19 at frame 8600 has exactly the same value as tracks 18 and 20
Track 23 at frame 10700 has exactly the same value as tracks 22 and 24
Track 24 at frame 11300 has exactly the same value as tracks 23 and 25
Track 25 at frame 12267 has exactly the same value as tracks 24 and 26
4
Bone 8 - "Bone_Hand_L01"
4
Rotation
Track 11 at frame 8600 has exactly the same value as tracks 10 and 12
Track 15 at frame 10700 has exactly the same value as tracks 14 and 16
Track 16 at frame 11300 has exactly the same value as tracks 15 and 17
Track 17 at frame 12267 has exactly the same value as tracks 16 and 18
1
Bone 9 - "Bone_Head01"
1
Rotation
Track 21 at frame 8600 has roughly the same value as tracks 20 and 22
3
Bone 12 - "Bone_Leg1_L01"
3
Rotation
Track 22 at frame 8600 has exactly the same value as tracks 21 and 23
Track 28 at frame 11300 has exactly the same value as tracks 27 and 29
Track 29 at frame 12267 has exactly the same value as tracks 28 and 30
3
Bone 13 - "Bone_Leg2_L01"
3
Rotation
Track 22 at frame 8600 has exactly the same value as tracks 21 and 23
Track 27 at frame 11300 has exactly the same value as tracks 26 and 28
Track 28 at frame 12267 has exactly the same value as tracks 27 and 29
3
Bone 14 - "Bone_Foot_L01"
3
Rotation
Track 24 at frame 8600 has roughly the same value as tracks 23 and 25
Track 30 at frame 11300 has exactly the same value as tracks 29 and 31
Track 31 at frame 12267 has exactly the same value as tracks 30 and 32
3
Bone 15 - "Bone_Leg1_R01"
3
Rotation
Track 22 at frame 8600 has exactly the same value as tracks 21 and 23
Track 30 at frame 11300 has exactly the same value as tracks 29 and 31
Track 31 at frame 12267 has exactly the same value as tracks 30 and 32
4
Bone 16 - "Bone_Leg2_R01"
4
Rotation
Track 22 at frame 8600 has exactly the same value as tracks 21 and 23
Track 28 at frame 10900 has exactly the same value as tracks 27 and 29
Track 29 at frame 11300 has exactly the same value as tracks 28 and 30
Track 30 at frame 12267 has exactly the same value as tracks 29 and 31
7
Bone 17 - "Bone_Foot_R01"
4
Translation
Track 9 at frame 10467 has exactly the same value as tracks 8 and 10
Track 12 at frame 10900 has exactly the same value as tracks 11 and 13
Track 13 at frame 11300 has exactly the same value as tracks 12 and 14
Track 14 at frame 12267 has exactly the same value as tracks 13 and 15
3
Rotation
Track 25 at frame 8600 has exactly the same value as tracks 24 and 26
Track 32 at frame 11300 has roughly the same value as tracks 31 and 33
Track 33 at frame 12267 has roughly the same value as tracks 32 and 34
3
Helper 0
1
Translation
Track 22 at frame 8600 has exactly the same value as tracks 21 and 23
2
Rotation
Track 14 at frame 8600 has exactly the same value as tracks 13 and 15
Track 21 at frame 12267 has exactly the same value as tracks 20 and 22
1
Helper 1
1
Translation
Track 6 at frame 12267 has roughly the same value as tracks 5 and 7
1
Helper 2
1
Rotation
Track 4 at frame 10467 has exactly the same value as tracks 3 and 5
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