Model validation: Goatman

Goatman.mdx

0 errors 3 severe 4 warnings 0 unused
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 142333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Bone 8 - "Object20"
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 18700 where it is needed
  • 1 Helper 0
    • 1 Translation
      • Missing opening track for sequence "Decay Flesh" at frame 22167 where it is needed
  • 4 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Attachment 1 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
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