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Triggers
The Dummy Quest (Single Player).w3x
Variables
Initialization
Melee Initialization
intro
Danger over the bridge
Invurnlable Gates
Gates
Gate1 open
Gate 2 open
Gate 3 open
Gae 4 open
Gae last open
Creeps low lvl
Start
Trees give Lumber
Com Creeps
Creep
Creeps Ahead
Spiders
Golems
ogres
Trees Attack
Random Creep
Tree of Life
Normal Creeps
Skel Archers
Zombies
Dark Archers
Muu
All
Bosses
Boss1
Boss2
Boss 3
Boss 4
Portals
Town Portal
Last
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Melee Game - Create Undead starting units for Player 2 (Blue) at (Player 2 (Blue) start location) ( Exclude Heroes)
intro
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Position of Hero Portal 0340 <gen>) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to Player Group - Player 1 (Red) from a Player 1 (Red) . Medivh named kungisans at (Player 1 (Red) start location) : Play No sound and display Pick 3 heroes and go fight and later destroy the Blu Undead Base! . Modify duration: Set to 8.00 seconds and Don't wait
Special Effect - Create a special effect at (Position of Hero Portal 0340 <gen>) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Hero Portal 0340 <gen>) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Hero Portal 0340 <gen>) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Hero Portal 0340 <gen>) using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Special Effect - Destroy (Last created special effect)
Danger over the bridge
Events
Unit - A unit enters Danger_over <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: The adventure begins ! There are Many Dangerous Monsters over this bridge! So be Careful
Item - Create Tome of Experience at (Center of Danger_over <gen>)
Trigger - Turn off (This trigger)
Invurnlable Gates
Events
Conditions
Actions
Destructible - Make Demonic Gate 0000 <gen> Invulnerable
Destructible - Make Demonic Gate 2519 <gen> Invulnerable
Destructible - Make Gate 0648 <gen> Invulnerable
Destructible - Make Demonic Gate 2154 <gen> Invulnerable
Gate1 open
Events
Unit - A unit enters Gate1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Open Demonic Gate 0000 <gen>
Trigger - Turn off (This trigger)
Gate 2 open
Events
Unit - A unit enters Gate2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Open Gate 0648 <gen>
Trigger - Turn off (This trigger)
Gate 3 open
Events
Unit - A unit enters Gate3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Open Demonic Gate 2519 <gen>
Trigger - Turn off (This trigger)
Gae 4 open
Events
Unit - A unit enters Gate4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Open Demonic Gate 3311 <gen>
Trigger - Turn off (This trigger)
Gae last open
Events
Unit - A unit enters LAST_GATE <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to Player Group - Player 1 (Red) the text: You have entered tha final are where you have to kill everyone and u will win the game!
Destructible - Open Demonic Gate 2154 <gen>
Trigger - Turn off (This trigger)
Start
Events
Unit - A unit enters Creep1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 25 . Ghoul for Neutral Hostile at (Center of Creep1 <gen>) facing Default building facing degrees
Game - Display to (All players controlled by a (Player 1 (Red) controller) player) the text: Ambush To Arms!
Trigger - Turn off (This trigger)
Trees give Lumber
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Player - Add ((Level of (Dying unit)) x 5) to (Owner of (Killing unit)) . Current lumber
Com Creeps
Events
Unit - A unit enters Comp_Creeps <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Worm for Neutral Hostile at (Center of (Playable map area)) facing Default building facing degrees
Trigger - Turn off (This trigger)
Creep
Events
Unit - A unit enters creep2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 8 . Greater Voidwalker for Neutral Hostile at (Center of creep2 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: AAA ghosts!
Trigger - Turn off (This trigger)
Creeps Ahead
Events
Unit - A unit leaves Creep1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to Player 1 (Red)).) the text: There are more Danger Ahead! Be careful!
Trigger - Turn off (This trigger)
Spiders
Events
Unit - A unit enters AA_spiders <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 50 . Spider for Neutral Hostile at (Center of AA_spiders <gen>) facing Default building facing degrees
Game - Display to (All players) the text: AAA spiders! I hate Spider! There are ~50 AAAAAA!
Trigger - Turn off (This trigger)
Golems
Events
Unit - A unit enters Mud_Golems <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 11 . Mud Golem for Neutral Hostile at (Center of Mud_Golems <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
ogres
Events
Unit - A unit enters ogres <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 8 . Ogre Warrior for Neutral Hostile at (Center of ogres <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trees Attack
Events
Unit - A unit enters Trees_Attack <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: ????What????
Destructible - Kill Summer Tree Wall 0610 <gen>
Destructible - Kill Summer Tree Wall 0611 <gen>
Destructible - Kill Summer Tree Wall 0609 <gen>
Unit - Create 70 . Treant for Neutral Hostile at (Center of Trees_Attack <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Random Creep
Events
Unit - A unit enters Random_creep <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 8 . (Random level 3 creep unit-type) for Neutral Hostile at (Center of Random_creep <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Tree of Life
Events
Unit - A unit enters Tre_Of_Life <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: WoW what a big Tree !What's this AAAAAA!
Destructible - Kill treeeeeeee 3266 <gen>
Unit - Move Tree Of Death! 0190 <gen> instantly to (Center of Tre_Of_Life <gen>)
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Muahahahah ! Leave the forest now or DIE! at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 1.00 %, 100 %, 1.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Skel Archers
Events
Unit - A unit enters Archer_skel <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 11 . Sceletons for Neutral Hostile at (Center of Archer_skel <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Undead Arrising
Trigger - Turn off (This trigger)
Zombies
Events
Unit - A unit enters Zombies <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: More undead pore people turned into zombies!
Unit - Create 10 . Zombie for Neutral Hostile at (Center of Zombies <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Dark Archers
Events
Unit - A unit enters Dark_archers <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: There are dark archers kill them!
Unit - Create 12 . Footman for Neutral Hostile at (Center of Dark_archers <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Muu
Events
Unit - A unit enters Muu <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: What ugly Cows!!!!!!!!!!!
Unit - Create 10 . MUUUUU for Neutral Hostile at (Center of Muu <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
All
Events
Unit - A unit enters Many_Creepz <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: AAAAAAAA An Army Of UNDEAD!!!!!!!!!!!!!!!
Unit - Create 5 . Giant Skeleton Warrior for Neutral Hostile at (Center of Many_Creepz <gen>) facing Default building facing degrees
Unit - Create 7 . Zombie for Neutral Hostile at (Center of Many_Creepz <gen>) facing Default building facing degrees
Unit - Create 6 . Sceletons for Neutral Hostile at (Center of Many_Creepz <gen>) facing Default building facing degrees
Unit - Create 5 . Burning Archer for Neutral Hostile at (Center of Many_Creepz <gen>) facing Default building facing degrees
Unit - Create 5 . MUUUUU for Neutral Hostile at (Center of Many_Creepz <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Boss1
Events
Unit - A unit enters Boss1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Keeper of the Grove for Neutral Hostile at (Center of Boss1 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads I have awaken to protect the forest above (Last created unit) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Boss2
Events
Unit - A unit enters Boss2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Blood Mage for Neutral Hostile at (Center of Boss2 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 15 , Hide level-up graphics
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads You will not get past me! at (Center of Boss2 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Boss 3
Events
Unit - A unit enters Boss3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Beastmaster for Neutral Hostile at (Center of Boss3 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 25 , Hide level-up graphics
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads Hello, And Die! at (Center of Boss3 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Boss 4
Events
Unit - A unit enters Boss4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Skeleton King for Neutral Hostile at (Center of Boss4 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 40 , Hide level-up graphics
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads The Undead Will Not Die Again But You Will!Muahahahaha at (Center of Boss4 <gen>) with Z offset 0 , using font size 15.00 , color ( 0.00 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Town Portal
Events
Unit - A unit enters Portal_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Pick every destructible in tree_off <gen> and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Last
Events
Unit - A unit enters Last_Portal <gen>
Conditions
Actions
Neutral Building - Set Way Gate 0008 <gen> destination to (Center of Last_Portal <gen>)
Neutral Building - Set Way Gate 0008 <gen> destination to (Center of Last_Portal <gen>)
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