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Model validation: GnomeRogue

GnomeRogueHero.mdx

0 errors 1 severe 11 warnings 7 unused
  • 1 6 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (9)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Model
    • Expected 45 pivot points, got 43
    • Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 0
    • Number of sequence extents (1) does not match the number of sequences (9)
  • 3 Material 1
    • 3 Layer 0
      • 3 Alpha
        • Track 1 at frame 27567 has exactly the same value as tracks 0 and 2
        • Track 4 at frame 167567 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 217600 has exactly the same value as tracks 4 and 6
  • 2 Helper 0
    • 1 Translation
      • Track 28 at frame 14167 has exactly the same value as tracks 27 and 29
    • 1 Rotation
      • Track 12 at frame 14167 has exactly the same value as tracks 11 and 13
  • 1 Helper 5
    • 1 Rotation
      • Track 40 at frame 228568 has roughly the same value as tracks 39 and 41
  • 1 Helper 10
    • 1 Rotation
      • Track 25 at frame 14167 has exactly the same value as tracks 24 and 26
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