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Triggers
Gnome Adventure, The Legions End.w3x
Variables
Initialization
Melee Initialization
Cinematics
Scene 1
Animation
Tuskarr
Mag turn
Triggers
Patrol 1 1
Patrol 1 2
Patrol 2 1
Patrol 2 2
Patrol 3 1
Patrol 3 2
Overlord 1
Overlord 2
Overlord 3
Test2
Dust
Explode
Tune
Deactivation
Move
Move 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Scene 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Stop music Immediately
Camera - . Apply . gg_cam_Start_1 for Player 1 (Red) over 0 seconds
Sound - Play SadMystery <gen> at 100 % volume, attached to Gnome Rifleman 0009 <gen>
Wait 0.01 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnarrator : Play No sound and display In the quiet village of Gnomeran, the Gnomes make their home. A fishing obssesed young Gnome called Gnomy, spends his days exausting the fish supply at the pond. But his life was about to change... . Modify duration: Add 14.00 seconds and Wait
Camera - . Apply . gg_cam_Start_2 for Player 1 (Red) over 8.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Start_3 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Start_4 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Start_5_1 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnech : Play No sound and display Fishing again Gnomy? . Modify duration: Add 3.00 seconds and Don't wait
Unit - Make Gnomy 0000 <gen> face Gnech 0001 <gen> over 0.50 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Gnomy 0000 <gen> named Gnomy : Play No sound and display Oh, hi Gnech. Yeah im fishing... . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Start_5_2 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnech : Play No sound and display I have been thinking, and i know soon i may, you know... . Modify duration: Add 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Gnomy 0000 <gen> named Gnomy : Play No sound and display Have another wife? . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnech : Play No sound and display What? No... . Modify duration: Add 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Start_5_1 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Start_5_2 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Gnomy 0000 <gen> named Gnomy : Play No sound and display Kill someone? . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Start_5_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnech : Play No sound and display No! . Modify duration: Add 2.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Gnomy 0000 <gen> named Gnomy : Play No sound and display Give birth? . Modify duration: Add 2.00 seconds and Don't wait
Camera - . Apply . gg_cam_Start_5_2 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Start_5_1 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnech : Play No sound and display NOOOOOO!! . Modify duration: Add 2.00 seconds and Don't wait
Animation - Play Gnech 0001 <gen> 's Spell Channel animation
Wait 2.00 seconds
Animation - Play Gnech 0001 <gen> 's stand animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnech : Play No sound and display I mean soon i am going to be too old to rule Gnomeran, and i think that you should be the new ruler... . Modify duration: Add 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Gnomy 0000 <gen> named Gnomy : Play No sound and display Um...OK! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Make Gnomy 0000 <gen> face 45.00 over 0.50 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnech : Play No sound and display useless..... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
Sound - Stop SadMystery <gen> After fading
Sound - Play War2IntroMusic <gen> at 100 % volume, attached to Gnome Rifleman 0014 <gen>
Sound - Play War2IntroMusic <gen> at 100 % volume, attached to Gnomy 0000 <gen>
Camera - . Apply . gg_cam_Ridge for Player 1 (Red) over 0.00 seconds
Unit - Order Doom Guard 0025 <gen> to Attack-Move To . (Center of Test <gen>)
Unit - Order Doom Guard 0026 <gen> to Attack-Move To . (Center of Test <gen>)
Unit - Order Doom Guard 0027 <gen> to Attack-Move To . (Center of Test <gen>)
Unit - Order Bloodfiend 0020 <gen> to Attack-Move To . (Center of Test <gen>)
Unit - Order Bloodfiend 0018 <gen> to Attack-Move To . (Center of Test <gen>)
Unit - Order Bloodfiend 0019 <gen> to Attack-Move To . (Center of Test <gen>)
Unit - Order Overlord 0021 <gen> to Attack-Move To . (Center of Test <gen>)
Unit - Order Eredar Warlock 0017 <gen> to Attack-Move To . (Center of Test <gen>)
Unit - Order Fel Beast 0022 <gen> to Attack-Move To . (Center of Test <gen>)
Unit - Order Fel Beast 0024 <gen> to Attack-Move To . (Center of Test <gen>)
Unit - Order Fel Beast 0023 <gen> to Attack-Move To . (Center of Test <gen>)
Wait 4.00 seconds
Unit - Order Gnome Rifleman 0014 <gen> to Move To . (Center of Ridge_walk_1 <gen>)
Wait 1.00 seconds
Unit - Make Gnome Rifleman 0014 <gen> face Doom Guard 0026 <gen> over 0.50 seconds
Wait 2.00 seconds
Unit - Order Gnome Rifleman 0014 <gen> to Move To . (Center of Ridge_walk_2 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Start_5 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Unit - Make Gnech 0001 <gen> face Doom Guard 0026 <gen> over 0.50 seconds
Unit - Make Gnomy 0000 <gen> face Doom Guard 0026 <gen> over 0.50 seconds
Sound - Play HumanCallToArmsWhat1 <gen> at 100 % volume, attached to Gnomy 0000 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnech : Play No sound and display By the power of Gnomergan! Its the Legion! . Modify duration: Add 4.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnech : Play No sound and display Hurry! Ill hold them off, run and get help! . Modify duration: Add 5.00 seconds and Don't wait
Wait 10.00 seconds
Unit - Order Gnomy 0000 <gen> to Move To . (Center of Hide_2 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Start_6 for Player 1 (Red) over 0.00 seconds
Unit - Remove Gnech 0001 <gen> from the game
Wait 4.00 seconds
Camera - . Apply . gg_cam_A_Talk_2 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Unit - Move Eredar Warlock 0121 <gen> instantly to (Center of Eredar_Warp <gen>)
Wait 1.00 seconds
Unit - Order Gnome Fighter 0002 <gen> to Attack . Eredar Warlock 0121 <gen>
Wait 0.50 seconds
Unit - Order Gnome Fighter 0005 <gen> to Attack . Eredar Warlock 0121 <gen>
Wait 1.00 seconds
Animation - Play Eredar Warlock 0121 <gen> 's spell slam animation
Wait 2.00 seconds
Unit - Explode Gnome Fighter 0002 <gen> .
Animation - Play Eredar Warlock 0121 <gen> 's stand animation
Unit - Explode Gnome Fighter 0005 <gen> .
Unit - Explode Gnome Fighter 0013 <gen> .
Unit - Explode Gnome Rifleman 0011 <gen> .
Wait 2.00 seconds
Camera - . Apply . gg_cam_A_Talk_1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gnech 0120 <gen> named Gnech : Play No sound and display Us Gnomes will never give up demon! . Modify duration: Add 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Eredar Warlock 0121 <gen> named Legion Commander : Play No sound and display You may never give up, but the shear taint of evil my master shall plant in your minds will make you our slaves! . Modify duration: Add 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0120 <gen> named Gnech : Play No sound and display No! You cant mean... . Modify duration: Add 2.00 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Eredar Warlock 0121 <gen> named Legion Commander : Play No sound and display Yes, the very evil master that tainted your race long ago, you will all bow down... to us! . Modify duration: Set to 7.00 seconds and Don't wait
Camera - . Apply . gg_cam_A_Talk_2 for Player 1 (Red) over 0 seconds
Wait 8.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Troll_Neigbourhood_1 for Player 1 (Red) over 0 seconds
Wait 0.05 seconds
Unit - Order Gnomy 0084 <gen> to Move To . (Center of Troll_Neig <gen>)
Camera - . Apply . gg_cam_Troll_Neigbourhood_2 for Player 1 (Red) over 5.00 seconds
Wait 7.00 seconds
Unit - Make Koll' Vil 0003 <gen> face Gnomy 0084 <gen> over 0.50 seconds
Unit - Make Gnomy 0084 <gen> face Koll' Vil 0003 <gen> over 0.50 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Troll_Neigbourhood_3 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Gnomy 0084 <gen> named Gnomy : Play No sound and display Koll! The Legion has invaded Gnomeran! You must help! . Modify duration: Set to 5.00 seconds and Don't wait
Sound - Play Comradeship <gen> at 100 % volume, attached to Koll' Vil 0003 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Troll_Neigbourhood_4 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Koll' Vil 0003 <gen> named Koll' Vil : Play No sound and display EAZY MON! ME SHRUNKEN HEADS CAN STILL HEAR YU MON! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Troll_Neigbourhood_5 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Animation - Play Tuskarr Fighter 0083 <gen> 's stand animation
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from Tuskarr Fighter 0083 <gen> named Tuskarr Neighbour : Play No sound and display Hey! Im trying to sleep over here! Damn neighbours... . Modify duration: Set to 4.00 seconds and Don't wait
Wait 5.00 seconds
Animation - Play Tuskarr Fighter 0083 <gen> 's sleep animation
Unit - Make Koll' Vil 0003 <gen> face Tuskarr Fighter 0083 <gen> over 0.50 seconds
Wait 0.75 seconds
Camera - . Apply . gg_cam_Troll_Neigbourhood_3 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Koll' Vil 0003 <gen> named Koll' Vil : Play No sound and display I hate dem Tuskarr, neva leavin me alone, specialy wen dey be livin right next to me. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Unit - Make Koll' Vil 0003 <gen> face Gnomy 0084 <gen> over 0.50 seconds
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from Koll' Vil 0003 <gen> named Koll' Vil : Play No sound and display Listen. I cant help yu mon, but i be knowin a way to stop dem! Take a ship ova to da evil lookin castle cross da river, go, and kill da pit lord dere! . Modify duration: Set to 8.00 seconds and Don't wait
Wait 0.75 seconds
Camera - . Apply . gg_cam_Troll_Neigbourhood_4 for Player 1 (Red) over 0.00 seconds
Wait 7.25 seconds
Camera - . Apply . gg_cam_Troll_Neigbourhood_3 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Troll_Neigbourhood_4 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Koll' Vil 0003 <gen> named Koll' Vil : Play No sound and display GO NOW MON! . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Order Tuskarr Fighter 0083 <gen> to Move To . (Center of Tuskarr_Walk <gen>)
Animation - Play Koll' Vil 0003 <gen> 's Attack animation
Wait 1.33 seconds
Animation - Play Koll' Vil 0003 <gen> 's stand animation
Wait 1.00 seconds
Unit - Make Koll' Vil 0003 <gen> face Tuskarr Fighter 0083 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Tuskarr Fighter 0083 <gen> named Tuskarr Neighbour : Play No sound and display THATS IT! I have put up with you for weeks now, shouting all the time, killing passer byers! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Troll_Neigbourhood_6 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Koll' Vil 0003 <gen> named Koll' Vil : Play No sound and display OH! Yu be wantin a fight? Yu'v been non-stop complinin about me daily life! If ya dont like it, move away yu hairy clump of... . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Tuskarr Fighter 0083 <gen> named Tuskarr Neighbour : Play No sound and display IF YOU WANT A FIGHT, THEN DIE!! . Modify duration: Set to 4.00 seconds and Don't wait
Unit - Order Gnomy 0084 <gen> to Move To . (Center of RUN <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Sea for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnarrator : Play No sound and display And so Gnomy went off on his adventure. He ventured off to the river and stole a ship from the Gnorgan ship makers shop. He then set off across the river to start looking for answers... . Modify duration: Add 13.00 seconds and Wait
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 5.00 seconds
Unit - Order Human Transport Ship 0063 <gen> to Move To . (Center of Transport_Move1 <gen>)
Wait 9.00 seconds
Unit - Order Human Transport Ship 0063 <gen> to Move To . (Center of Transport_Move_2 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Patrol_Room_1 for Player 1 (Red) over 0 seconds
Unit - Order Gnomy 0089 <gen> to Move To . (Center of Patrol_Room_walk_1 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Gnomy 0089 <gen> named Gnomy : Play No sound and display Damn, theres too many guards about, i need to do some smart moves to get past them! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Patrol_Room_Centre for Player 1 (Red) over 0 seconds
Unit - Order Gnomy 0089 <gen> to Move To . (Center of Patrol_Room_walk_2 <gen>)
Wait 3.00 seconds
Unit - Order Gnomy 0089 <gen> to Move To . (Center of Patrol_Room_walk_3 <gen>)
Wait 3.00 seconds
Unit - Order Gnomy 0089 <gen> to Move To . (Center of Patrol_Room_Final <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Patrol_Room_2 for Player 1 (Red) over 0 seconds
Unit - Make Gnomy 0089 <gen> face Default building facing over 0 seconds
Cinematic - Send transmission to (All players) from Gnomy 0089 <gen> named Gnomy : Play No sound and display Whew! . Modify duration: Set to 2.00 seconds and Don't wait
Sound - Play Tension <gen> at 100 % volume, attached to Gnomy 0089 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Patrol_Room_Final for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Make Gnomy 0089 <gen> face Default building facing over 0.50 seconds
Cinematic - Send transmission to (All players) from Gnomy 0089 <gen> named Gnomy : Play No sound and display Oh sh... . Modify duration: Set to 2.00 seconds and Don't wait
Animation - Play Doom Guard 0085 <gen> 's attack animation
Wait 0.75 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Prison_1 for Player 1 (Red) over 0 seconds
Sound - Play TragicConfrontation <gen> at 100 % volume, attached to Gnomy 0071 <gen>
Sound - Stop Tension <gen> After fading
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Gnomy 0071 <gen> named Gnomy : Play No sound and display Well this prison cell isnt so bad, reminds me of my old house... . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Order Queen of Suffering 0073 <gen> to Move To . (Center of Prison_walk <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Prison_2 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Destructible - Open Dungeon Gate 1450 <gen>
Unit - Order Queen of Suffering 0073 <gen> to Move To . (Center of Prison_1 <gen>)
Wait 2.00 seconds
Unit - Make Queen of Suffering 0073 <gen> face Gnomy 0071 <gen> over 0.50 seconds
Unit - Make Gnomy 0071 <gen> face Queen of Suffering 0073 <gen> over 0.50 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Queen of Suffering 0073 <gen> named Heleenar : Play No sound and display Well well, Prince Gnomy, i was not expecting you to be here. I thought you would have died back at Gnomeran. . Modify duration: Set to 6.00 seconds and Don't wait
Unit - Order Queen of Suffering 0073 <gen> to Move To . (Center of Prison_1 <gen>)
Destructible - Close Dungeon Gate 1450 <gen>
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Gnomy 0071 <gen> named Gnomy : Play No sound and display Prince? I am not a prince, im a Gnome! . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Order Queen of Suffering 0073 <gen> to Move To . (Center of Prison_1 <gen>)
Camera - . Apply . gg_cam_Prison_1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Unit - Order Queen of Suffering 0073 <gen> to Move To . (Center of Prison_1 <gen>)
Cinematic - Send transmission to (All players) from Queen of Suffering 0073 <gen> named Heleenar : Play No sound and display You mean... you dont know? Bah! Ill let you rot in here then, goodbye Prince, and have a happy life in here! . Modify duration: Set to 6.00 seconds and Don't wait
Camera - . Apply . gg_cam_Prison_2 for Player 1 (Red) over 0 seconds
Wait 6.00 seconds
Destructible - Open Dungeon Gate 1450 <gen>
Unit - Order Queen of Suffering 0073 <gen> to Move To . (Center of Prison_Return <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Prison_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0.00 % transparency
Cinematic - Send transmission to (All players) from Gnomy 0071 <gen> named Gnomy : Play No sound and display Arrrgh! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Lich_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 70.00 %, 0 %, 0 %) with 0.00 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Lich2 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Frozen Throne 0122 <gen> named The Lich King : Play L01LichKing44 <gen> and display It is I, the Lich King. Danger draws near the Frozen Throne. You must return to Northrend immedietly. Obey! . Modify duration: Set to 12.00 seconds and Don't wait
Wait 12.00 seconds
Camera - . Apply . gg_cam_Prison_1 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Gnomy 0071 <gen> named Gnomy : Play No sound and display W-what? Who are you? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Lich2 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Frozen Throne 0122 <gen> named The Lich King : Play No sound and display Huh? Oh, sorry. Wrong prince... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 4.00 seconds
Sound - Stop UndeadVictory <gen> After fading
Camera - . Apply . gg_cam_Prison_2 for Player 1 (Red) over 0 seconds
Unit - Move Eredar Warlock 0074 <gen> instantly to (Center of Prison_1 <gen>)
Unit - Make Eredar Warlock 0074 <gen> face Gnomy 0071 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Eredar Warlock 0074 <gen> named Prison Guard : Play No sound and display Hey mate! Stop screaming, your scaring me... . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Order Gnomy 0071 <gen> to Attack . Eredar Warlock 0074 <gen>
Wait 3.00 seconds
Unit - Order Gnomy 0071 <gen> to Move To . (Center of Sheep_and_bombs <gen>)
Camera - . Apply . gg_cam_Prison_3 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Gnomy 0071 <gen> named Gnomy : Play No sound and display Hmm, i have a plan... . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Throne_Room_1 for Player 1 (Red) over 0 seconds
Trigger - Turn on Tune <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Throne_Room_2 for Player 1 (Red) over 0 seconds
Unit - Order Sheep 0118 <gen> to Move To . (Center of Sheep_Move_2 <gen>)
Unit - Order Sheep 0119 <gen> to Move To . (Center of Sheep_Move_1 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Throne_Room_3 for Player 1 (Red) over 2.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Throne_Room_4 for Player 1 (Red) over 2.00 seconds
Wait 15.00 seconds
Trigger - Turn on Explode <gen>
Unit - Create 1 . Explosion for Neutral Passive at (Center of Sheep_Move_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Explosion for Neutral Passive at (Center of Sheep_Move_2 <gen>) facing Default building facing degrees
Unit - Create 20 . Assult Gnome for Player 2 (Blue) at (Center of Troops <gen>) facing Default building facing degrees
Unit - Create 10 . Assult Rifleman for Player 2 (Blue) at (Center of Troops_2 <gen>) facing Default building facing degrees
Wait 3.00 seconds
Sound - Play OrcVictory <gen> at 100 % volume, attached to Felguard 0049 <gen>
Camera - . Apply . gg_cam_Throne_Room_3 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Assult Gnome 0124 <gen> named Gnome Commander : Play No sound and display Charge! . Modify duration: Set to 3.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Throne_Room_4 for Player 1 (Red) over 2.00 seconds
Wait 12.00 seconds
Camera - . Apply . gg_cam_Jump1 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Jump2 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Jump3 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Mag_Explode for Player 1 (Red) over 0 seconds
Trigger - Turn off Tune <gen>
Game - Set game speed to Slowest
Wait 3.00 seconds
Unit - Replace Pit Lord 0028 <gen> with a Mag Explosion using The old unit's relative life and mana
Wait 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Set game speed to Normal
Camera - . Apply . gg_cam_Town_Hall_3 for Player 1 (Red) over 0 seconds
Sound - Stop OrcVictory <gen> After fading
Sound - Play NightElfDefeat <gen> at 100 % volume, attached to Gnomy 0113 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Town_Hall_4 for Player 1 (Red) over 5.00 seconds
Unit - Order Gnomy 0113 <gen> to Move To . (Center of TownHall_1 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Town_Hall_5 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnech : Play No sound and display On behalf of all the Gnomes in Gnomeran, i would like to thank you and present you with a new house, and a new fishing rod! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Town_Hall_6 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnech : Play No sound and display Let us all remember this day as the day Gnomy saved us all from total damnation to the Legion! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Town_Hall_7 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Town_Hall_10 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnech : Play No sound and display Go now, and be remembered as a great Gnome Gnomy, and live a long life! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 1.00 seconds
Destructible - Open Gate 1597 <gen>
Wait 1.00 seconds
Unit - Order Gnomy 0113 <gen> to Move To . (Center of Snow2 <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Gnech 0090 <gen> named Gnarrator : Play No sound and display And so, Gnomy went off to live his life! If you want to find out what the whole Prince thing was look out for other episodes.All Gnomes by NorinradFrozen Fountain by ElenaiFishing Rod by MeteORA . Modify duration: Add 14.00 seconds and Wait
Wait 14.00 seconds
Game - Defeat Player 1 (Red) with the message: THE END!
Tuskarr
Events
Time - Elapsed game time is 0.09 seconds
Conditions
Actions
Animation - Play Tuskarr Fighter 0083 <gen> 's sleep animation
Mag turn
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Unit - Make Pit Lord 0028 <gen> face 270.00 over 0 seconds
Animation - Play Pit Lord 0028 <gen> 's stand channel animation
Patrol 1 1
Events
Unit - A unit enters Patrol_1_1 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Order Overlord 0088 <gen> to Move To . (Center of Patrol_1_2 <gen>)
Patrol 1 2
Events
Unit - A unit enters Patrol_1_2 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Order Overlord 0088 <gen> to Move To . (Center of Patrol_1_1 <gen>)
Patrol 2 1
Events
Unit - A unit enters Patrol_2_1 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Order Overlord 0087 <gen> to Move To . (Center of Patrol_2_2 <gen>)
Patrol 2 2
Events
Unit - A unit enters Patrol_2_2 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Order Overlord 0087 <gen> to Move To . (Center of Patrol_2_1 <gen>)
Patrol 3 1
Events
Unit - A unit enters Patrol_3_1 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Order Overlord 0086 <gen> to Move To . (Center of Patrol_3_2 <gen>)
Patrol 3 2
Events
Unit - A unit enters Patrol_3_2 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Order Overlord 0086 <gen> to Move To . (Center of Patrol_3_1 <gen>)
Overlord 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Order Overlord 0088 <gen> to Move To . (Center of Patrol_1_2 <gen>)
Overlord 2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Order Overlord 0087 <gen> to Move To . (Center of Patrol_2_1 <gen>)
Overlord 3
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Order Overlord 0086 <gen> to Move To . (Center of Patrol_3_2 <gen>)
Test2
Events
Player - Player 1 (Red) types a chat message containing camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Ridge for Player 1 (Red) over 0 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Lich2 for Player 1 (Red) over 0 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Town_Hall_10 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Destructible - Open Gate 1597 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Town_Hall_Death for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Trigger - Turn on Dust <gen>
Wait 2.00 seconds
Game - Set game speed to Slowest
Animation - Play the death animation for all doodads of type D003 (Unexpected type: 'doodadcode') within (Playable map area) .
Wait 2.50 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Dust
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Create 2 . DUST for Player 1 (Red) at (Random point in Dust <gen>) facing Default building facing degrees
Explode
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Explode Sheep 0118 <gen> .
Unit - Explode Sheep 0119 <gen> .
Unit - Explode Felguard 0055 <gen> .
Unit - Explode Felguard 0056 <gen> .
Unit - Explode Felguard 0047 <gen> .
Unit - Explode Felguard 0057 <gen> .
Unit - Explode Felguard 0061 <gen> .
Unit - Explode Felguard 0060 <gen> .
Unit - Explode Felguard 0051 <gen> .
Unit - Explode Felguard 0059 <gen> .
Unit - Explode Felguard 0050 <gen> .
Tune
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Sound - Play OrcBurrowBattleStationsWhat1 <gen> at 100 % volume, attached to Felguard 0033 <gen>
Deactivation
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Trigger - Turn off Dust <gen>
Trigger - Turn off Tune <gen>
Trigger - Turn off Explode <gen>
Move
Events
Unit - A unit enters Troops <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Attack_Move <gen>)
Move 2
Events
Unit - A unit enters Troops_2 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Attack_Move <gen>)
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