Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Gnoll weaponrack of the bundle Gnoll weaponrack. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Gnoll Camp Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DoodadWeaponRackGnoll.mdx
Now Click the "Import File" Button:
Next select 'DoodadWeaponRackGnoll.mdx' in the folder which you extracted from the zip archive:
Gnoll weaponrack
DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
10gl_gnoll_spear02_4064217.blp
10gl_gnoll_weaponrack01_4063724.blp
10gl_gnoll_weaponrack01_4080164.blp
The file has been properly added to the map archive:
DoodadWeaponRackGnoll.mdx
Model
79
war3mapimported/DoodadWeaponRackGnoll.mdx
Done, you have imported the file DoodadWeaponRackGnoll.mdx.
Importing 10gl_gnoll_balistabolt_4080168.blp
Now Click the "Import File" Button:
Next select '10gl_gnoll_balistabolt_4080168.blp' in the folder which you extracted from the zip archive:
Gnoll weaponrack
DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
10gl_gnoll_spear02_4064217.blp
10gl_gnoll_weaponrack01_4063724.blp
10gl_gnoll_weaponrack01_4080164.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoodadWeaponRackGnoll.mdx
Model
79
war3mapimported/DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
war3mapimported/10gl_gnoll_balistabolt_4080168.blp
Double-click the file 10gl_gnoll_balistabolt_4080168.blp:
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
war3mapimported/10gl_gnoll_balistabolt_4080168.blp
Tick the box "Use Custom Path" and type in the correct path:
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
10gl_gnoll_balistabolt_4080168.blp
The file has been properly added to the map archive:
DoodadWeaponRackGnoll.mdx
Model
79
war3mapimported/DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
10gl_gnoll_balistabolt_4080168.blp
Done, you have imported the file 10gl_gnoll_balistabolt_4080168.blp.
Importing 10gl_gnoll_shield01_4064208.blp
Now Click the "Import File" Button:
Next select '10gl_gnoll_shield01_4064208.blp' in the folder which you extracted from the zip archive:
Gnoll weaponrack
DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
10gl_gnoll_spear02_4064217.blp
10gl_gnoll_weaponrack01_4063724.blp
10gl_gnoll_weaponrack01_4080164.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoodadWeaponRackGnoll.mdx
Model
79
war3mapimported/DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
Image / Texture
46
war3mapimported/10gl_gnoll_shield01_4064208.blp
Double-click the file 10gl_gnoll_shield01_4064208.blp:
10gl_gnoll_shield01_4064208.blp
Image / Texture
46
war3mapimported/10gl_gnoll_shield01_4064208.blp
Tick the box "Use Custom Path" and type in the correct path:
10gl_gnoll_shield01_4064208.blp
Image / Texture
46
10gl_gnoll_shield01_4064208.blp
The file has been properly added to the map archive:
DoodadWeaponRackGnoll.mdx
Model
79
war3mapimported/DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
Image / Texture
46
10gl_gnoll_shield01_4064208.blp
Done, you have imported the file 10gl_gnoll_shield01_4064208.blp.
Importing 10gl_gnoll_spear02_4064216.blp
Now Click the "Import File" Button:
Next select '10gl_gnoll_spear02_4064216.blp' in the folder which you extracted from the zip archive:
Gnoll weaponrack
DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
10gl_gnoll_spear02_4064217.blp
10gl_gnoll_weaponrack01_4063724.blp
10gl_gnoll_weaponrack01_4080164.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoodadWeaponRackGnoll.mdx
Model
79
war3mapimported/DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
Image / Texture
46
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
Image / Texture
62
war3mapimported/10gl_gnoll_spear02_4064216.blp
Double-click the file 10gl_gnoll_spear02_4064216.blp:
10gl_gnoll_spear02_4064216.blp
Image / Texture
62
war3mapimported/10gl_gnoll_spear02_4064216.blp
Tick the box "Use Custom Path" and type in the correct path:
10gl_gnoll_spear02_4064216.blp
Image / Texture
62
10gl_gnoll_spear02_4064216.blp
The file has been properly added to the map archive:
DoodadWeaponRackGnoll.mdx
Model
79
war3mapimported/DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
Image / Texture
46
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
Image / Texture
62
10gl_gnoll_spear02_4064216.blp
Done, you have imported the file 10gl_gnoll_spear02_4064216.blp.
Importing 10gl_gnoll_spear02_4064217.blp
Now Click the "Import File" Button:
Next select '10gl_gnoll_spear02_4064217.blp' in the folder which you extracted from the zip archive:
Gnoll weaponrack
DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
10gl_gnoll_spear02_4064217.blp
10gl_gnoll_weaponrack01_4063724.blp
10gl_gnoll_weaponrack01_4080164.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoodadWeaponRackGnoll.mdx
Model
79
war3mapimported/DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
Image / Texture
46
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
Image / Texture
62
10gl_gnoll_spear02_4064216.blp
10gl_gnoll_spear02_4064217.blp
Image / Texture
3
war3mapimported/10gl_gnoll_spear02_4064217.blp
Double-click the file 10gl_gnoll_spear02_4064217.blp:
10gl_gnoll_spear02_4064217.blp
Image / Texture
3
war3mapimported/10gl_gnoll_spear02_4064217.blp
Tick the box "Use Custom Path" and type in the correct path:
10gl_gnoll_spear02_4064217.blp
Image / Texture
3
10gl_gnoll_spear02_4064217.blp
The file has been properly added to the map archive:
DoodadWeaponRackGnoll.mdx
Model
79
war3mapimported/DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
Image / Texture
46
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
Image / Texture
62
10gl_gnoll_spear02_4064216.blp
10gl_gnoll_spear02_4064217.blp
Image / Texture
3
10gl_gnoll_spear02_4064217.blp
Done, you have imported the file 10gl_gnoll_spear02_4064217.blp.
Importing 10gl_gnoll_weaponrack01_4063724.blp
Now Click the "Import File" Button:
Next select '10gl_gnoll_weaponrack01_4063724.blp' in the folder which you extracted from the zip archive:
Gnoll weaponrack
DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
10gl_gnoll_spear02_4064217.blp
10gl_gnoll_weaponrack01_4063724.blp
10gl_gnoll_weaponrack01_4080164.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoodadWeaponRackGnoll.mdx
Model
79
war3mapimported/DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
Image / Texture
46
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
Image / Texture
62
10gl_gnoll_spear02_4064216.blp
10gl_gnoll_spear02_4064217.blp
Image / Texture
3
10gl_gnoll_spear02_4064217.blp
10gl_gnoll_weaponrack01_4063724.blp
Image / Texture
37
war3mapimported/10gl_gnoll_weaponrack01_4063724.blp
Double-click the file 10gl_gnoll_weaponrack01_4063724.blp:
10gl_gnoll_weaponrack01_4063724.blp
Image / Texture
37
war3mapimported/10gl_gnoll_weaponrack01_4063724.blp
Tick the box "Use Custom Path" and type in the correct path:
10gl_gnoll_weaponrack01_4063724.blp
Image / Texture
37
10gl_gnoll_weaponrack01_4063724.blp
The file has been properly added to the map archive:
DoodadWeaponRackGnoll.mdx
Model
79
war3mapimported/DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
Image / Texture
46
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
Image / Texture
62
10gl_gnoll_spear02_4064216.blp
10gl_gnoll_spear02_4064217.blp
Image / Texture
3
10gl_gnoll_spear02_4064217.blp
10gl_gnoll_weaponrack01_4063724.blp
Image / Texture
37
10gl_gnoll_weaponrack01_4063724.blp
Done, you have imported the file 10gl_gnoll_weaponrack01_4063724.blp.
Importing 10gl_gnoll_weaponrack01_4080164.blp
Now Click the "Import File" Button:
Next select '10gl_gnoll_weaponrack01_4080164.blp' in the folder which you extracted from the zip archive:
Gnoll weaponrack
DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
10gl_gnoll_spear02_4064217.blp
10gl_gnoll_weaponrack01_4063724.blp
10gl_gnoll_weaponrack01_4080164.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DoodadWeaponRackGnoll.mdx
Model
79
war3mapimported/DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
Image / Texture
46
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
Image / Texture
62
10gl_gnoll_spear02_4064216.blp
10gl_gnoll_spear02_4064217.blp
Image / Texture
3
10gl_gnoll_spear02_4064217.blp
10gl_gnoll_weaponrack01_4063724.blp
Image / Texture
37
10gl_gnoll_weaponrack01_4063724.blp
10gl_gnoll_weaponrack01_4080164.blp
Image / Texture
96
war3mapimported/10gl_gnoll_weaponrack01_4080164.blp
Double-click the file 10gl_gnoll_weaponrack01_4080164.blp:
10gl_gnoll_weaponrack01_4080164.blp
Image / Texture
96
war3mapimported/10gl_gnoll_weaponrack01_4080164.blp
Tick the box "Use Custom Path" and type in the correct path:
10gl_gnoll_weaponrack01_4080164.blp
Image / Texture
96
10gl_gnoll_weaponrack01_4080164.blp
The file has been properly added to the map archive:
DoodadWeaponRackGnoll.mdx
Model
79
war3mapimported/DoodadWeaponRackGnoll.mdx
10gl_gnoll_balistabolt_4080168.blp
Image / Texture
24
10gl_gnoll_balistabolt_4080168.blp
10gl_gnoll_shield01_4064208.blp
Image / Texture
46
10gl_gnoll_shield01_4064208.blp
10gl_gnoll_spear02_4064216.blp
Image / Texture
62
10gl_gnoll_spear02_4064216.blp
10gl_gnoll_spear02_4064217.blp
Image / Texture
3
10gl_gnoll_spear02_4064217.blp
10gl_gnoll_weaponrack01_4063724.blp
Image / Texture
37
10gl_gnoll_weaponrack01_4063724.blp
10gl_gnoll_weaponrack01_4080164.blp
Image / Texture
96
10gl_gnoll_weaponrack01_4080164.blp
Done, you have imported the file 10gl_gnoll_weaponrack01_4080164.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.