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Model validation: Gnoll Pyromaniac
Gnoll Pyromaniac.mdx
0errors13severe2warnings20unused
1
Geoset 2
Alpha is 0.750 at end of "Decay Bone" (frame 272833); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Bone 7 - "Bone_Leg2_L"
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Bone 11 - "Bone_Foot_R"
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Bone 12 - "Bone_Leg2_R"
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Bone 13 - "Bone_Leg1_R"
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Bone 14 - "Bone_Leg1_L"
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Bone 15 - "Bone_Foot_L"
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Bone 17 - "Bone_Arm1_R"
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Bone 18 - "Bone_Arm1_L"
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
2
Bone 19 - "Bone_Arm2_L"
1
2
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 24 at frame 146200 has roughly the same value as tracks 23 and 25
Track 25 at frame 146267 has roughly the same value as tracks 24 and 26
1
Bone 20 - "Bone_Chest"
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
2
3
Helper 0
1
2
Translation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
1
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
1
Model
Attachment 7 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Sequence 9 - "Decay Bone"
1
Extent
Negative extents
1
Material 1
1
Layer 0
1
Alpha
Track 1 at frame 270633 has exactly the same value as tracks 0 and 2
4
Bone 10 - "Bone_Hand_R"
2
Translation
Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
2
Scaling
Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
10
Helper 1
10
Rotation
Track 1 at frame 34200 has exactly the same value as tracks 0 and 2
Track 2 at frame 35633 has exactly the same value as tracks 1 and 3
Track 3 at frame 36800 has exactly the same value as tracks 2 and 4
Track 4 at frame 36833 has exactly the same value as tracks 3 and 5
Track 19 at frame 44200 has exactly the same value as tracks 18 and 20
Track 20 at frame 44433 has exactly the same value as tracks 19 and 21
Track 21 at frame 44733 has exactly the same value as tracks 20 and 22
Track 22 at frame 46600 has exactly the same value as tracks 21 and 23
Track 23 at frame 49267 has exactly the same value as tracks 22 and 24
Track 24 at frame 50900 has exactly the same value as tracks 23 and 25
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