Model validation: Gnaraya

Gnaraya.mdx

0 errors 14 severe 7 warnings 50 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 0.750 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 5 Geoset 8
    • Vertex 89: Attached to vertex group 11 which does not exist
    • Vertex 90: Attached to vertex group 15 which does not exist
    • Vertex 91: Attached to vertex group 14 which does not exist
    • Vertex 92: Attached to vertex group 14 which does not exist
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 5 Bone 24 - "MotherBone"
    • There are no vertices attached to this bone
    • 5 Rotation
      • Track 1 at frame 113416 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 113677 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 113851 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 114404 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 114497 has exactly the same value as tracks 4 and 6
  • 1 unused Material 2
    • 1 Layer 0
      • 1 Alpha
        • Track 2 at frame 193333 is not in any sequence
  • 4 Bone 23 - "Totum"
    • 4 Translation
      • Track 1 at frame 37151 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 37314 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 37536 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 113840 has exactly the same value as tracks 5 and 7
  • 4 Helper 0
    • 2 Translation
      • Track 187 at frame 193300 is not in any sequence
      • Track 188 at frame 193333 is not in any sequence
    • 2 Rotation
      • Track 180 at frame 193300 is not in any sequence
      • Track 181 at frame 193333 is not in any sequence
  • 1 Helper 1
    • 1 Rotation
      • Track 321 at frame 193333 is not in any sequence
  • 2 Helper 7
    • 1 Translation
      • Track 10 at frame 193333 is not in any sequence
    • 1 Rotation
      • Track 89 at frame 193333 is not in any sequence
  • 1 Helper 8
    • 1 Rotation
      • Track 68 at frame 193333 is not in any sequence
  • 2 Helper 9
    • 1 Translation
      • Track 10 at frame 193333 is not in any sequence
    • 1 Rotation
      • Track 30 at frame 193333 is not in any sequence
  • 1 Helper 10
    • 1 Rotation
      • Track 50 at frame 193333 is not in any sequence
  • 1 Helper 11
    • 1 Rotation
      • Track 61 at frame 193333 is not in any sequence
  • 2 Helper 13
    • 1 Translation
      • Track 10 at frame 193333 is not in any sequence
    • 1 Rotation
      • Track 33 at frame 193333 is not in any sequence
  • 1 Helper 14
    • 1 Rotation
      • Track 50 at frame 193333 is not in any sequence
  • 1 Helper 16
    • 1 Rotation
      • Track 53 at frame 193333 is not in any sequence
  • 1 Helper 17
    • 1 Translation
      • Track 10 at frame 193333 is not in any sequence
  • 3 Helper 18
    • 3 Rotation
      • Track 146 at frame 37133 has exactly the same value as tracks 145 and 147
      • Track 147 at frame 37367 has roughly the same value as tracks 146 and 148
      • Track 168 at frame 48000 has roughly the same value as tracks 167 and 169
  • 4 Helper 19
    • 4 Rotation
      • Track 284 at frame 193333 is not in any sequence
      • Track 182 at frame 37133 has exactly the same value as tracks 181 and 183
      • Track 183 at frame 37367 has exactly the same value as tracks 182 and 184
      • Track 235 at frame 55700 has exactly the same value as tracks 234 and 236
  • 1 Helper 21
    • 1 Translation
      • Track 10 at frame 193333 is not in any sequence
  • 1 Helper 22
    • 1 Translation
      • Track 10 at frame 193333 is not in any sequence
  • 2 Helper 23
    • 2 Rotation
      • Track 250 at frame 193333 is not in any sequence
      • Track 10 at frame 4700 has roughly the same value as tracks 9 and 11
  • 3 Helper 25
    • 3 Translation
      • Track 77 at frame 193333 is not in any sequence
      • Track 51 at frame 54300 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 56433 has exactly the same value as tracks 51 and 53
  • 1 Attachment 0 - "Chest Ref"
    • 1 Visibility
      • Track 2 at frame 193000 is not in any sequence
  • 1 Attachment 1 - "Hand Left Ref "
    • 1 Visibility
      • Track 2 at frame 193000 is not in any sequence
  • 1 Attachment 2 - "Hand Right Ref "
    • 1 Visibility
      • Track 2 at frame 193000 is not in any sequence
  • 1 Attachment 3 - "Head - Ref"
    • 1 Visibility
      • Track 2 at frame 193000 is not in any sequence
  • 1 Attachment 4 - "Foot Left Ref "
    • 1 Visibility
      • Track 2 at frame 193000 is not in any sequence
  • 1 Attachment 5 - "Foot Right Ref "
    • 1 Visibility
      • Track 2 at frame 193000 is not in any sequence
  • 1 Attachment 6 - "Weapon Ref"
    • 1 Visibility
      • Track 2 at frame 193000 is not in any sequence
  • unused Texture 2 - "Zap1.blp"
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