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How to import Gladiatrix

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Gladiatrix of the bundle Gladiatrix. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Gladiatrix.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Gladiatrix
GLXMD.dds
GLXHD.dds
GLXMD2.dds
GLXMD1.dds
GLXPO1.dds
GLXHLD.dds
SOTEGladiatrix.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing SOTEGladiatrix.mdx

Now Click the "Import File" Button:

Next select 'SOTEGladiatrix.mdx' in the folder which you extracted from the zip archive:

Gladiatrix
SOTEGladiatrix.mdx
GLXHD.dds
GLXHLD.dds
GLXMD.dds
GLXMD1.dds
GLXMD2.dds
GLXPO1.dds

The file has been properly added to the map archive:

SOTEGladiatrix.mdx
Model
1,251
war3mapimported/SOTEGladiatrix.mdx

Done, you have imported the file SOTEGladiatrix.mdx.

Importing GLXHD.dds

Now Click the "Import File" Button:

Next select 'GLXHD.dds' in the folder which you extracted from the zip archive:

Gladiatrix
SOTEGladiatrix.mdx
GLXHD.dds
GLXHLD.dds
GLXMD.dds
GLXMD1.dds
GLXMD2.dds
GLXPO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEGladiatrix.mdx
Model
1,251
war3mapimported/SOTEGladiatrix.mdx
GLXHD.dds
Image / Texture
341
war3mapimported/GLXHD.dds

Double-click the file GLXHD.dds:

GLXHD.dds
Image / Texture
341
war3mapimported/GLXHD.dds

Tick the box "Use Custom Path" and type in the correct path:

GLXHD.dds
Image / Texture
341
GLXHD.dds

The file has been properly added to the map archive:

SOTEGladiatrix.mdx
Model
1,251
war3mapimported/SOTEGladiatrix.mdx
GLXHD.dds
Image / Texture
341
GLXHD.dds

Done, you have imported the file GLXHD.dds.

Importing GLXHLD.dds

Now Click the "Import File" Button:

Next select 'GLXHLD.dds' in the folder which you extracted from the zip archive:

Gladiatrix
SOTEGladiatrix.mdx
GLXHD.dds
GLXHLD.dds
GLXMD.dds
GLXMD1.dds
GLXMD2.dds
GLXPO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEGladiatrix.mdx
Model
1,251
war3mapimported/SOTEGladiatrix.mdx
GLXHD.dds
Image / Texture
341
GLXHD.dds
GLXHLD.dds
Image / Texture
1,365
war3mapimported/GLXHLD.dds

Double-click the file GLXHLD.dds:

GLXHLD.dds
Image / Texture
1,365
war3mapimported/GLXHLD.dds

Tick the box "Use Custom Path" and type in the correct path:

GLXHLD.dds
Image / Texture
1,365
GLXHLD.dds

The file has been properly added to the map archive:

SOTEGladiatrix.mdx
Model
1,251
war3mapimported/SOTEGladiatrix.mdx
GLXHD.dds
Image / Texture
341
GLXHD.dds
GLXHLD.dds
Image / Texture
1,365
GLXHLD.dds

Done, you have imported the file GLXHLD.dds.

Importing GLXMD.dds

Now Click the "Import File" Button:

Next select 'GLXMD.dds' in the folder which you extracted from the zip archive:

Gladiatrix
SOTEGladiatrix.mdx
GLXHD.dds
GLXHLD.dds
GLXMD.dds
GLXMD1.dds
GLXMD2.dds
GLXPO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEGladiatrix.mdx
Model
1,251
war3mapimported/SOTEGladiatrix.mdx
GLXHD.dds
Image / Texture
341
GLXHD.dds
GLXHLD.dds
Image / Texture
1,365
GLXHLD.dds
GLXMD.dds
Image / Texture
1,365
war3mapimported/GLXMD.dds

Double-click the file GLXMD.dds:

GLXMD.dds
Image / Texture
1,365
war3mapimported/GLXMD.dds

Tick the box "Use Custom Path" and type in the correct path:

GLXMD.dds
Image / Texture
1,365
GLXMD.dds

The file has been properly added to the map archive:

SOTEGladiatrix.mdx
Model
1,251
war3mapimported/SOTEGladiatrix.mdx
GLXHD.dds
Image / Texture
341
GLXHD.dds
GLXHLD.dds
Image / Texture
1,365
GLXHLD.dds
GLXMD.dds
Image / Texture
1,365
GLXMD.dds

Done, you have imported the file GLXMD.dds.

Importing GLXMD1.dds

Now Click the "Import File" Button:

Next select 'GLXMD1.dds' in the folder which you extracted from the zip archive:

Gladiatrix
SOTEGladiatrix.mdx
GLXHD.dds
GLXHLD.dds
GLXMD.dds
GLXMD1.dds
GLXMD2.dds
GLXPO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEGladiatrix.mdx
Model
1,251
war3mapimported/SOTEGladiatrix.mdx
GLXHD.dds
Image / Texture
341
GLXHD.dds
GLXHLD.dds
Image / Texture
1,365
GLXHLD.dds
GLXMD.dds
Image / Texture
1,365
GLXMD.dds
GLXMD1.dds
Image / Texture
5,461
war3mapimported/GLXMD1.dds

Double-click the file GLXMD1.dds:

GLXMD1.dds
Image / Texture
5,461
war3mapimported/GLXMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

GLXMD1.dds
Image / Texture
5,461
GLXMD1.dds

The file has been properly added to the map archive:

SOTEGladiatrix.mdx
Model
1,251
war3mapimported/SOTEGladiatrix.mdx
GLXHD.dds
Image / Texture
341
GLXHD.dds
GLXHLD.dds
Image / Texture
1,365
GLXHLD.dds
GLXMD.dds
Image / Texture
1,365
GLXMD.dds
GLXMD1.dds
Image / Texture
5,461
GLXMD1.dds

Done, you have imported the file GLXMD1.dds.

Importing GLXMD2.dds

Now Click the "Import File" Button:

Next select 'GLXMD2.dds' in the folder which you extracted from the zip archive:

Gladiatrix
SOTEGladiatrix.mdx
GLXHD.dds
GLXHLD.dds
GLXMD.dds
GLXMD1.dds
GLXMD2.dds
GLXPO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEGladiatrix.mdx
Model
1,251
war3mapimported/SOTEGladiatrix.mdx
GLXHD.dds
Image / Texture
341
GLXHD.dds
GLXHLD.dds
Image / Texture
1,365
GLXHLD.dds
GLXMD.dds
Image / Texture
1,365
GLXMD.dds
GLXMD1.dds
Image / Texture
5,461
GLXMD1.dds
GLXMD2.dds
Image / Texture
683
war3mapimported/GLXMD2.dds

Double-click the file GLXMD2.dds:

GLXMD2.dds
Image / Texture
683
war3mapimported/GLXMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

GLXMD2.dds
Image / Texture
683
GLXMD2.dds

The file has been properly added to the map archive:

SOTEGladiatrix.mdx
Model
1,251
war3mapimported/SOTEGladiatrix.mdx
GLXHD.dds
Image / Texture
341
GLXHD.dds
GLXHLD.dds
Image / Texture
1,365
GLXHLD.dds
GLXMD.dds
Image / Texture
1,365
GLXMD.dds
GLXMD1.dds
Image / Texture
5,461
GLXMD1.dds
GLXMD2.dds
Image / Texture
683
GLXMD2.dds

Done, you have imported the file GLXMD2.dds.

Importing GLXPO1.dds

Now Click the "Import File" Button:

Next select 'GLXPO1.dds' in the folder which you extracted from the zip archive:

Gladiatrix
SOTEGladiatrix.mdx
GLXHD.dds
GLXHLD.dds
GLXMD.dds
GLXMD1.dds
GLXMD2.dds
GLXPO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

SOTEGladiatrix.mdx
Model
1,251
war3mapimported/SOTEGladiatrix.mdx
GLXHD.dds
Image / Texture
341
GLXHD.dds
GLXHLD.dds
Image / Texture
1,365
GLXHLD.dds
GLXMD.dds
Image / Texture
1,365
GLXMD.dds
GLXMD1.dds
Image / Texture
5,461
GLXMD1.dds
GLXMD2.dds
Image / Texture
683
GLXMD2.dds
GLXPO1.dds
Image / Texture
2,731
war3mapimported/GLXPO1.dds

Double-click the file GLXPO1.dds:

GLXPO1.dds
Image / Texture
2,731
war3mapimported/GLXPO1.dds

Tick the box "Use Custom Path" and type in the correct path:

GLXPO1.dds
Image / Texture
2,731
GLXPO1.dds

The file has been properly added to the map archive:

SOTEGladiatrix.mdx
Model
1,251
war3mapimported/SOTEGladiatrix.mdx
GLXHD.dds
Image / Texture
341
GLXHD.dds
GLXHLD.dds
Image / Texture
1,365
GLXHLD.dds
GLXMD.dds
Image / Texture
1,365
GLXMD.dds
GLXMD1.dds
Image / Texture
5,461
GLXMD1.dds
GLXMD2.dds
Image / Texture
683
GLXMD2.dds
GLXPO1.dds
Image / Texture
2,731
GLXPO1.dds

Done, you have imported the file GLXPO1.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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