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Triggers
War 3 map small contest.w3x
Variables
Initialization
Begin
Round 1
Round 2
Final Round
Redemption
Credits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Begin
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music Immediately
Sound - Play Arthas' Theme .
Sound - Set music volume to 70.00 %
Animation - Play the death animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within Fire_1 <gen> .
Animation - Play the death animation for all doodads of type YOr2 (Unexpected type: 'doodadcode') within Frost_Fire <gen> .
Unit - Change color of Priestess 0002 <gen> to Blue
Sound - Set position of ArcherReady1 <gen> to (Center of Start_Priestess <gen>) with Z offset 0
Sound - Set position of EvilArthasYesAttack5 <gen> to (Center of Final_Final <gen>) with Z offset 0
Sound - Set position of HeroDreadlordYesAttack3 <gen> to (Center of Final_Final <gen>) with Z offset 0
Sound - Set position of HPitLordYes3 <gen> to (Center of Dreadlord_teleport <gen>) with Z offset 0
Sound - Set position of GruntWhat2 <gen> to (Center of Grom_2 <gen>) with Z offset 0
Sound - Set position of GruntYesAttack3 <gen> to (Center of Fire_1 <gen>) with Z offset 0
Sound - Set position of MuradinYes2 <gen> to (Center of Start_Dwarf <gen>) with Z offset 0
Sound - Set position of HeroMountainKingYesAttack2 <gen> to (Center of Start_Dwarf <gen>) with Z offset 0
Sound - Set position of MortarTeamYesAttack1 <gen> to (Center of Dwarf_2 <gen>) with Z offset 0
Sound - Set position of ThrallYes2 <gen> to (Center of Start_Grom <gen>) with Z offset 0
Sound - Set position of VarimathrasYes5 <gen> to (Center of Start_Dreadlord <gen>) with Z offset 0
Unit - Hide Arrow 0008 <gen>
Unit - Hide Arrow 0007 <gen>
Unit - Hide Nikiro Demon Form 0009 <gen>
Unit - Hide Blademaster 0006 <gen>
Unit - Hide Priestess 0002 <gen>
Unit - Hide Knight of Redemption 0004 <gen>
Unit - Hide Dreadlord 0005 <gen>
Unit - Hide Slayer 0003 <gen>
Unit - Change color of Dreadlord 0005 <gen> to Teal
Unit - Change color of Blademaster 0006 <gen> to Purple
Unit - Change color of Knight of Redemption 0004 <gen> to Green
Environment - Set sky to Generic Sky
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Visibility - Disable fog of war
Visibility - Disable black mask
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 1.50 seconds the text: A Cinematic by
Wait 1.50 seconds
Game - Display to (All players) for 1.50 seconds the text: LXM
Wait 1.50 seconds
Game - Display to (All players) for 3.00 seconds the text: GLADIATORS
Wait 3.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Daramath : Play No sound and display This year the tournoment will be held diffrently, You will Fight to Death! . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Daramath : Play No sound and display Any Weapons and all magic is allowed . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_Close_up_start for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Daramath : Play No sound and display Goodluck to all the contestents, may the best warrior win. . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Daramath : Play No sound and display and The Winner will Have the Honour to Fight The Greatest Chapion in the land, The KNIGHT OF REDEMTION! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unhide Priestess 0002 <gen>
Unit - Unhide Slayer 0003 <gen>
Wait 3.00 seconds
Game - Display to (All players) for 12.00 seconds the text: Round 1 :Magnus the Slayer vsTyreece the Priestess
Camera - . Apply . gg_cam_Dwarf_Ready for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Round_1 <gen> (ignoring conditions)
Round 1
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Daramath : Play No sound and display Magnus are you Ready? . Modify duration: Add 3.00 seconds and Wait
Sound - Stop (Last played sound) Immediately
Cinematic - Send transmission to (All players) from Slayer 0003 <gen> named Magnus : Play MuradinYes2 <gen> and display Let`s Get it on! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Priestess_Ready for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Daramath : Play No sound and display and you Priestess? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priestess 0002 <gen> named Priestess : Play ArcherReady1 <gen> and display I stand Ready! . Modify duration: Add 2.00 seconds and Wait
Animation - Play Priestess 0002 <gen> 's Stand Ready animation
Camera - . Apply . gg_cam_Fight_1_1 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Slayer 0003 <gen> named Magnus : Play HeroMountainKingYesAttack2 <gen> and display Death Comes for Ye . Modify duration: Add 2.00 seconds and Don't wait
Unit - Order Slayer 0003 <gen> to Move To . (Center of Dwarf_1 <gen>)
Wait 1.00 seconds
Unit - Order Slayer 0003 <gen> to Move To . (Center of Dwarf_2 <gen>)
Camera - . Apply . gg_cam_Fight_1_2 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Fight_1_3 for Player 1 (Red) over 2.00 seconds
Game - Set game speed to Slowest
Wait 2 seconds
Camera - . Apply . gg_cam_Fight_1_4 for Player 1 (Red) over 2.00 seconds
Camera - Rotate camera 360.00 degrees around (Center of Dwarf_2 <gen>) for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Unit - Order Arrow 0007 <gen> to Stop .
Unit - Order Arrow 0008 <gen> to Stop .
Game - Unpause the game
Animation - Change Slayer 0003 <gen> 's animation speed to 80.00 % of its original speed
Animation - Play Slayer 0003 <gen> 's Attack -2 animation
Wait 1.00 seconds
Unit - Kill Arrow 0007 <gen>
Unit - Kill Arrow 0008 <gen>
Camera - . Apply . gg_cam_Fight_1_6 for Player 1 (Red) over 4.00 seconds
Wait 1.50 seconds
Unit - Order Priestess 0002 <gen> to Move To . (Center of Start_Grom <gen>)
Wait 2.00 seconds
Unit - Make Priestess 0002 <gen> face Slayer 0003 <gen> over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Fight_1_5 for Player 1 (Red) over 2.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Slayer 0003 <gen> named Magnus The Slayer : Play MortarTeamYesAttack1 <gen> and display This Battle is Over . Modify duration: Add 3.00 seconds and Wait
Game - Set game speed to Normal
Wait 2 seconds
Unit - Set Slayer 0003 <gen> movement speed to 400.00
Unit - Order Slayer 0003 <gen> to Attack Once . Priestess 0002 <gen>
Camera - . Apply . gg_cam_Fight_1_7 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Animation - Reset Slayer 0003 <gen> 's animation
Animation - Change Slayer 0003 <gen> 's animation speed to 100 % of its original speed
Wait 0.50 seconds
Unit - Set Slayer 0003 <gen> movement speed to (Default movement speed of (Triggering unit))
Animation - Play Slayer 0003 <gen> 's Attack animation
Wait 0.20 seconds
Unit - Kill Priestess 0002 <gen>
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Daramath : Play No sound and display And Magnus is the Winner of round 1 . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Unit - Order Slayer 0003 <gen> to Move To . (Center of Start_Dwarf <gen>)
Unit - Hide Slayer 0003 <gen>
Trigger - Run Round_2 <gen> (ignoring conditions)
Round 2
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Daramath : Play No sound and display Round 2 : Nikoro The BladeMaster vs Nerothos The Dreadlord . Modify duration: Add 4.00 seconds and Wait
Game - Set game speed to Normal
Unit - Unhide Blademaster 0006 <gen>
Unit - Unhide Dreadlord 0005 <gen>
Game - Display to (All players) for 17.00 seconds the text: Round 2 : Nikoro The BladeMaster vs Nerothos The Dreadlord
Camera - . Apply . gg_cam_Gay_Man_Ready for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Daramath : Play No sound and display Nerothos are you ready? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0005 <gen> named Nerothos : Play VarimathrasYes5 <gen> and display Ofcourse . Modify duration: Add 2.00 seconds and Wait
Animation - Play Dreadlord 0005 <gen> 's Stand Ready animation
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Grom_Ready for Player 1 (Red) over 0 seconds
Wait 0.30 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Daramath : Play No sound and display How about you Nikoro are you Ready? . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0006 <gen> named Nikoro : Play ThrallYes2 <gen> and display Yes. . Modify duration: Add 2.00 seconds and Wait
Animation - Play Blademaster 0006 <gen> 's Stand Ready animation
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Daramath : Play No sound and display Then FIGHT!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit - Order Dreadlord 0005 <gen> to Move To . (Center of Dreadlord_1 <gen>)
Camera - . Apply . gg_cam_Fight_2_1 for Player 1 (Red) over 5.00 seconds
Unit - Order Blademaster 0006 <gen> to Move To . (Center of Grom_1 <gen>)
Wait 5.00 seconds
Animation - Play Dreadlord 0005 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play the stand animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within Fire_1 <gen> .
Cinematic - Send transmission to (All players) from Blademaster 0006 <gen> named Nikoro : Play GruntYesAttack3 <gen> and display Time to Die . Modify duration: Add 3.00 seconds and Wait
Unit - Order Blademaster 0006 <gen> to Move To . (Center of Grom_2 <gen>)
Camera - . Apply . gg_cam_Fight_2_2 for Player 1 (Red) over 3.00 seconds
Animation - Change Blademaster 0006 <gen> 's animation speed to 25.00 % of its original speed
Animation - Play Blademaster 0006 <gen> 's Attack Slam animation
Wait 2.50 seconds
Unit - Hide Dreadlord 0005 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Dreadlord 0005 <gen> using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Dreadlord 0005 <gen> instantly to (Center of Dreadlord_teleport <gen>) , facing (Position of Blademaster 0006 <gen>)
Unit - Unhide Dreadlord 0005 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0006 <gen> named Nikoro : Play GruntWhat2 <gen> and display huh?? . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Fight_2_3 for Player 1 (Red) over 3.00 seconds
Unit - Make Blademaster 0006 <gen> face Dreadlord 0005 <gen> over 1.00 seconds
Wait 2.00 seconds
Animation - Change Blademaster 0006 <gen> 's animation speed to 100.00 % of its original speed
Special Effect - Create a special effect at (Center of Grom_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Animation - Play Blademaster 0006 <gen> 's Death animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0005 <gen> named Nerothos : Play HPitLordYes3 <gen> and display Pitifull. . Modify duration: Add 2.00 seconds and Wait
Animation - Play Blademaster 0006 <gen> 's Stand animation
Cinematic - Send transmission to (All players) from Blademaster 0006 <gen> named Nikiro : Play No sound and display No I can`t go. . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0006 <gen> named Nikiro : Play No sound and display No I can`t go. SOULSWITCH. . Modify duration: Add 1.50 seconds and Wait
Animation - Play Dreadlord 0005 <gen> 's Spell Slam animation
Special Effect - Create a special effect at (Center of Dreadlord_teleport <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Animation - Play the Stand animation for all doodads of type YOr2 (Unexpected type: 'doodadcode') within Frost_Fire <gen> .
Wait 0.50 seconds
Unit - Kill Blademaster 0006 <gen>
Animation - Play the Death animation for all doodads of type YOr2 (Unexpected type: 'doodadcode') within Frost_Fire <gen> .
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Hide Dreadlord 0005 <gen>
Unit - Order Dreadlord 0005 <gen> to Move To . (Center of Start_Priestess <gen>)
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Daramath : Play No sound and display Nerothos you go through to the final Round. . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Semi_Final_1 for Player 1 (Red) over 0 seconds
Unit - Make Slayer 0003 <gen> face Dreadlord 0005 <gen> over 0 seconds
Unit - Unhide Slayer 0003 <gen>
Unit - Unhide Dreadlord 0005 <gen>
Game - Display to (All players) for 15.00 seconds the text: Final Round: Magnus the Slayer vsNerothos the Dreadlord
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Final_Round <gen> (ignoring conditions)
Final Round
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Daramath : Play No sound and display Let the Round begin!! . Modify duration: Add 3.00 seconds and Wait
Unit - Set Slayer 0003 <gen> movement speed to 300.00
Wait 1.00 seconds
Unit - Order Slayer 0003 <gen> to Move To . (Center of Dwarf_2 <gen>)
Unit - Make Dreadlord 0005 <gen> face Slayer 0003 <gen> over 0 seconds
Camera - . Apply . gg_cam_Fight_1_2 for Player 1 (Red) over 4.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Slayer 0003 <gen> named Magnus : Play No sound and display Now the Gloves come off . Modify duration: Add 3.00 seconds and Wait
Unit - Add Sphere to Slayer 0003 <gen>
Wait 1.00 seconds
Animation - Reset Slayer 0003 <gen> 's animation
Animation - Play Slayer 0003 <gen> 's Attack animation
Camera - . Apply . gg_cam_Semi_Final_2 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dreadlord 0005 <gen> using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0005 <gen> named Nerothos : Play No sound and display That slightly cooled me down but it doesn`t even nearly match my power, FOOL!! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Fight_1_2 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0005 <gen> named Nerothos : Play No sound and display This is a Waist of my time, I`ve got better things to do than let a Dwarf entertain me!!! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0005 <gen> named Nerothos : Play No sound and display Now shoo, you bothersome fly!! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Slayer 0003 <gen> named Magnus : Play No sound and display What did you say... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0005 <gen> named Nerothos : Play No sound and display You were a Fool, young mindless Dwarf. . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0005 <gen> named Nerothos : Play No sound and display Now onto the Final Round, so that I can Slay this so called Champion of the Land. . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named King Nerothos : Play EvilArthasYesAttack5 <gen> and display I`ll Make shure you`ll suffer, DEMON!!! . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 2.20 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0005 <gen> named Nerothos : Play HeroDreadlordYesAttack3 <gen> and display DIE!! . Modify duration: Add 2.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 1.00 seconds
Unit - Kill Blood Mage 0000 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0005 <gen> named Nerothos : Play No sound and display Weakling . Modify duration: Add 3.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unhide Knight of Redemption 0004 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_KOR_1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Knight of Redemption 0004 <gen> named Knight of Redemption : Play No sound and display NO My king, You Shall die Wretched Demon!!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Semi_Final_3 for Player 1 (Red) over 2.00 seconds
Unit - Order Dreadlord 0005 <gen> to Move To . (Center of Dwarf_2 <gen>)
Cinematic - Send transmission to (All players) from Dreadlord 0005 <gen> named Nerothos : Play No sound and display I don`t considere myself a demon nor orc anymore, yes thats right i`ts me Nikoro The Blademaster. . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Unit - Make Dreadlord 0005 <gen> face Knight of Redemption 0004 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0005 <gen> named Nerothos : Play No sound and display I am now something inbetween, something I never knew existed but now I`m Stronger,Faster,Better than any one!!! . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Dreadlord 0005 <gen> using Abilities\Spells\Items\AIil\AIilTarget.mdl
Wait 0.50 seconds
Unit - Hide Dreadlord 0005 <gen>
Unit - Unhide Nikiro Demon Form 0009 <gen>
Wait 1.00 seconds
Sound - Play Orc Victory .
Cinematic - Send transmission to (All players) from Nikiro Demon Form 0009 <gen> named Nikiro(Possessed) : Play No sound and display Hi, Ha Ha Ha . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_KOR_1 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Trigger - Run Redemption <gen> (ignoring conditions)
Redemption
Events
Conditions
Actions
Animation - Reset Knight of Redemption 0004 <gen> 's animation
Animation - Play Knight of Redemption 0004 <gen> 's Stand Ready animation
Cinematic - Send transmission to (All players) from Knight of Redemption 0004 <gen> named Knight of Redemption : Play No sound and display Bring it on Evil creature!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Final_1 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Animation - Play Nikiro Demon Form 0009 <gen> 's Attack Slam animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Knight of Redemption 0004 <gen>) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Knight of Redemption 0004 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodKnight.mdl
Animation - Reset Nikiro Demon Form 0009 <gen> 's animation
Wait 2.00 seconds
Animation - Play Knight of Redemption 0004 <gen> 's Spell animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Nikiro Demon Form 0009 <gen> using Objects\Spawnmodels\Orc\Orcblood\OrcBloodHellScream.mdl
Wait 2.00 seconds
Unit - Order Nikiro Demon Form 0009 <gen> to Move To . (Center of PGROM_Run <gen>)
Wait 1.00 seconds
Animation - Reset Knight of Redemption 0004 <gen> 's animation
Animation - Play Knight of Redemption 0004 <gen> 's Spell animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of PGROM_Run <gen>) using Abilities\Spells\Orc\ReinforcedTrollBurrow\ReinforcedTrollBurrowTarget.mdl
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Nikiro Demon Form 0009 <gen> named Nikiro(possessed) : Play No sound and display No, I Can`t move. . Modify duration: Add 3.00 seconds and Wait
Animation - Reset Knight of Redemption 0004 <gen> 's animation
Animation - Play Knight of Redemption 0004 <gen> 's Stand Channel animation
Cinematic - Send transmission to (All players) from Knight of Redemption 0004 <gen> named Knight of Redemption : Play No sound and display I shall now banish you into the next Dimension!!! . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Special Effect - Create a special effect at (Center of PGROM_Run <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Wait 2.00 seconds
Unit - Hide Nikiro Demon Form 0009 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_KOR_1 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Knight of Redemption 0004 <gen> named Knight of Redeption : Play No sound and display It`s a shame the old king died, I guess I have to take his place in throne and rule this land . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight of Redemption 0004 <gen> named Knight of Redeption : Play No sound and display Worry not my country, your King is here once more. . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Credits <gen> (ignoring conditions)
Credits
Events
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: I Really hope you enjoyed my cinematic, sorry that I had to Rush half of the Fights, but I had school projects and stuff to do but anyway here`s the Credits:
Sound - Play Credits_2 <gen>
Wait 10.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Map by LXM
Wait 6.00 seconds
Game - Display to (All players) for 2.00 seconds the text: Skins+Models:
Wait 3.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Dwarven Slayer : Urkdrengi
Wait 3.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Priestess by Stormrage
Wait 3.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Knight of Redemption by Necromancer_187
Wait 3.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Goodbye for now :-)
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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