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Triggers
(11) Gladiator MakerFixed.w3x
Variables
Extra Features
Quests
Teleport
Bugfix
Repick
Trees
Stone
Buildings
Barrel
Gate
Initialization
Startup
Intro
Begin
End
NOO
Alliances
Constants
Resources
Rank 1 To 2
Rank 1 To 2 Copy 4
Rank 1 To 2 Copy 3
Rank 1 To 2 Copy 3 Copy
Rank 1 To 2 Copy 3 Copy Copy
Rank 1 To 2 Copy 3 Copy Copy Copy
Rank 1 To 2 Copy 3 Copy Copy Copy Copy
Rank 1 To 2 Copy 3 Copy Copy Copy Copy 2
Rank 1 To 2 Copy
Rank 1 To 2 Copy 2
Rank 1 To 2 Copy 2 Copy
Rank 2 To 3
Rank 2 To 3 Copy 4
Rank 2 To 3 Copy 3
Rank 2 To 3 Copy 2
Rank 2 To 3 Copy
Rank 2 To 3 Copy Copy 2
Rank 2 To 3 Copy Copy
Rank 2 To 3 Copy Copy Copy 2
Rank 2 To 3 Copy Copy Copy
Rank 2 To 3 Copy Copy Copy Copy
Rank 2 To 3 Copy Copy Copy Copy Copy
Creations
Creation Movement
ANTI BUG
Move
Move Copy
Experience
Anti Enter two
Views
View 1
View 2
Victories
Gladiators
Director
The Rounds
Round Start
Round Activate
Another
Doodad Remove
Another thing
Round 2
Round 3
Round 4
Round 5
Round 6
Round 7
Round 8
Round 9
Round 10
Round 11
Round 12
Round 13
Round 14
Round 15
Round 16
Round 17
Round 18
Round 19
Round 20
Round 20 Copy
Round 20 Copy Copy
Round 20 Copy Copy 2
Round 20 Copy Copy 3
Round 20 Copy Copy 4
Round 20 Copy Copy 5
Round 20 Copy Copy 6
Round 20 Copy Copy 7
Round 20 Copy Copy 8
Round 20 Copy Copy 9
Round 21 ENDER
Footmen Convert
Rifleman Convert
Music
Music
Change Music 1
Change Music 2
Stop Music
Change Music 1 Copy
Telling
hero Select
Untitled Trigger 001
Archer
Tree
Glad
Freak
Mage
Jav
Knight
Knight Copy
Knight Copy Copy 2
Knight Copy Copy
Knight Copy Copy Copy
Knight Copy Copy Copy Copy
Death
Revive
Name
Type
is_array
initial_value
Ankh
item
No
Creatures
group
No
gatherance
force
No
InRound
boolean
No
PlayersGROUP
force
No
Round
integer
No
Shan
boolean
Yes
Time
integer
No
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Help with the description Maker:You must creates Trees, Stones, Barrels, Gates, Houses for make a base to your gladiator. Or they might get angry!Send some monsters to the arena, they would fight automatic.Gladiators:Wait till brown sends Imperial Director and kill him. else fight, buy items, get better hero. And Win! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Commands with the description Maker Commands:''-Teleport'' Picks every unit owned by player 1 to 10 and move them to their spawn.''-End'' Kills everything the the arena. not letting 1 thing stay alive. also, it closes the gate for the gladiators. The command would kill gladiators who doesn't listen to leave the arena!''-Begin'' If you typed ''-End'' then the gate for the gladiators closes, if you type ''-Begin'' it would open again and let gladiators enter the arena.''-Remove'' Removes every Trees, Barrels, Houses, Rocks, and Gates in the arena.Gladiator Commands:''-Repick'' Repick your hero. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOff.blp
Teleport
Events
Player - Player 12 (Brown) types a chat message containing -teleport (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Player 11 (Dark Green)
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Player 12 (Brown)
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Neutral Hostile
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Neutral Victim
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Neutral Passive
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Neutral Extra
Then - Actions
Unit - Move (Picked unit) instantly to (Center of Starter <gen>)
Camera - Pan camera for (Owner of (Picked unit)) to (Center of Starter <gen>) over 0 seconds
Else - Actions
Do nothing
Else - Actions
Else - Actions
Do nothing
Else - Actions
Else - Actions
Do nothing
Else - Actions
Do nothing
Bugfix
Events
Unit - A unit Spawns a summoned unit
Conditions
(Owner of (Summoned unit)) Equal to Player 12 (Brown)
Actions
Player - Add 1 to Player 12 (Brown) . Food used
Repick
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Shan[(Player number of (Owner of (Dying unit)))] Equal to False
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Remove (Picked unit) from the game)
Camera - Pan camera for (Triggering player) to (Center of loller <gen>) over 0 seconds
Unit - Create 1 . Rank 0 Starter for (Triggering player) at (Center of loller <gen>) facing Default building facing degrees
Else - Actions
Game - Display to (Player group((Owner of (Dying unit)))) the text: You can't repick while your other hero is death! wait till he/she respawn.
Trees
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Triggering unit) Equal to Tree Maker 0138 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(The_Arena <gen> contains (Target point of issued order)) Equal to True
Then - Actions
Destructible - Create a ATtr (Unexpected type: 'destructablecode') at (Target point of issued order) facing (Random angle) with scale 1.00 and variation (Random integer number between 1 and 2)
Special Effect - Create a special effect at (Target point of issued order) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Else - Actions
Special Effect - Create a special effect at (Target point of issued order) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Stone
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Triggering unit) Equal to Stone Maker 0139 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(The_Arena <gen> contains (Target point of issued order)) Equal to True
Then - Actions
Special Effect - Create a special effect at (Target point of issued order) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Target point of issued order) facing (Random angle) with scale 1.00 and variation (Random integer number between 1 and 2)
Else - Actions
Special Effect - Create a special effect at (Target point of issued order) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Buildings
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Triggering unit) Equal to House Maker 0163 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(The_Arena <gen> contains (Target point of issued order)) Equal to True
Then - Actions
Destructible - Create a XTbd (Unexpected type: 'destructablecode') at (Target point of issued order) facing (Random angle) with scale 1.00 and variation (Random integer number between 1 and 3)
Special Effect - Create a special effect at (Target point of issued order) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Else - Actions
Special Effect - Create a special effect at (Target point of issued order) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Barrel
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Triggering unit) Equal to Barrel Maker 0140 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(The_Arena <gen> contains (Target point of issued order)) Equal to True
Then - Actions
Special Effect - Create a special effect at (Target point of issued order) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Destructible - Create a LTbx (Unexpected type: 'destructablecode') at (Target point of issued order) facing (Random angle) with scale 1.00 and variation (Random integer number between 1 and 2)
Else - Actions
Special Effect - Create a special effect at (Target point of issued order) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Gate
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Triggering unit) Equal to Gate Maker 0142 <gen>
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(The_Arena <gen> contains (Target point of issued order)) Equal to True
Then - Actions
Special Effect - Create a special effect at (Target point of issued order) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Destructible - Create a LTe1 (Unexpected type: 'destructablecode') at (Target point of issued order) facing (Random angle) with scale 1.00 and variation 1
Else - Actions
Special Effect - Create a special effect at (Target point of issued order) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Startup
Events
Map initialization
Conditions
Actions
-------- Weather & Time --------
Unit - Make Gladiator Trainer 0176 <gen> face (Center of The_Arena <gen>) over 0 seconds
Environment - Set sky to Lordaeron Summer Sky
Floating Text - Create floating text that reads Theese Flying Wagons can create trees, gates, rocks, houses, and barrels to make a base for your gladiators. use the -remove command to remove every doodad you made, or use the tower to remove 1 at time at (Center of Text <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Simple:Try click on of theese flying carts. for example press on the red cart.the order it to move around in the area, and it create barrels and the targeted area. at (Center of So <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100.00 %, 100.00 %), and 0 % transparency
Destructible - Make Iron Gate 0009 <gen> Invulnerable
Destructible - Close Iron Gate 0009 <gen>
Game - Set the time of day to 11.00
Game - Turn the day/night cycle Off
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally
-------- Groups --------
Player Group - Add Player 1 (Red) to PlayersGROUP
Player Group - Add Player 2 (Blue) to PlayersGROUP
Player Group - Add Player 3 (Teal) to PlayersGROUP
Player Group - Add Player 4 (Purple) to PlayersGROUP
Player Group - Add Player 5 (Yellow) to PlayersGROUP
Player Group - Add Player 6 (Orange) to PlayersGROUP
Player Group - Add Player 7 (Green) to PlayersGROUP
Player Group - Add Player 8 (Pink) to PlayersGROUP
Player Group - Add Player 9 (Gray) to PlayersGROUP
Player Group - Add Player 10 (Light Blue) to PlayersGROUP
Player Group - Pick every player in PlayersGROUP and do (If (((Picked player) slot status) Equal to Is playing) then do (Add (Picked player) to gatherance) else do (Do nothing))
-------- Numbers & Conditions --------
Set Variable Set Time = "4"
Destructible - Make Iron Gate 0260 <gen> Invulnerable
Destructible - Make Iron Gate 0009 <gen> Invulnerable
Destructible - Pick every destructible in Prison_Area_A <gen> and do (Open (Picked destructible))
Destructible - Close Iron Gate 0009 <gen>
Player Group - Pick every player in PlayersGROUP and do (Make (Picked player) Heroes gain 250.00% experience from future kills)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Remove <gen>)
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Rank 0 0009 <gen> from the game)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Rank 0 0013 <gen> from the game)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Rank 0 0014 <gen> from the game)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Rank 0 0015 <gen> from the game)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Rank 0 0016 <gen> from the game)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Rank 0 0017 <gen> from the game)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Rank 0 0018 <gen> from the game)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Rank 0 0019 <gen> from the game)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Rank 0 0020 <gen> from the game)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Do nothing) else do (Remove Rank 0 0021 <gen> from the game)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
-------- Show Help --------
Game - Display to (All players) the text: Tyoe -Help to view the commands.
Wait 5.00 seconds
Game - Display to Player Group - Player 12 (Brown) the text: |c0000fffftype ''-Begin'' to start the game, means let the gladiators enter the arena.type ''-End'' wich closes the gate, and killing every afkers in the middle. Or fucking idiots dont leaving the arena!
Player Group - Make (All allies of Player 5 (Yellow).) treat Player Group - Player 11 (Dark Green) as an Enemy
Player Group - Make Player Group - Player 11 (Dark Green) treat (All allies of Player 4 (Purple).) as an Enemy
Wait 5.00 seconds
Game - Display to (All allies of Player 1 (Red).) the text: |c0000ffffRemember, when youre hero is level 10. go the the circle of power, to upgrade the hero. if it is a rank based hero. and not a main hero.
Intro
Events
Map initialization
Conditions
Actions
Wait 0.10 seconds
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 0 seconds
Cinematic - Send transmission to (All players) from Gladiator Trainer 0176 <gen> named Gladiator Trainer : Play No sound and display This is the day. where i am going to train the maker. and to train the gladiators. and being motherfucker . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 12 (Brown) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to Player Group - Player 12 (Brown) from Gladiator Trainer 0176 <gen> named Gladiator Trainer : Play No sound and display Theese flying carts is used to create bases for your gladiators.Example, the red cart is creating barrels. create a little base of barrels in the arena, ONLY in the arena, ors it doesnt work.Rest of the carts, or all of the carts is: Tree, Barrel, Gate, House, Rocks. . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All allies of Player 1 (Red).) from Gladiator Trainer 0176 <gen> named Gladiator Trainer : Play No sound and display Theese tents and farms are your item shops. there is fountains both healing mana, and health. the gate is controlled by brown. that he can say ''-Begin'' then it opens. even in fight, or out of fight. . Modify duration: Add 7.00 seconds and Wait
Wait 10.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_005 for (Picked player) over 2.00 seconds
Cinematic - Send transmission to Player Group - Player 12 (Brown) from Gladiator Trainer 0176 <gen> named Gladiator Trainer : Play No sound and display As i Told you. Create Barrels or whatever here. here can you make your little gladiator base. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All allies of Player 1 (Red).) from Gladiator Trainer 0176 <gen> named Gladiator Trainer : Play No sound and display The Arena, ofcourse. Here are brown sending his armies, and making his bases for you. he example create a little area of barrels, BUT DO NOT DESTROY! it is your base. Now, select your hero. and get going. . Modify duration: Add 6.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All allies of Player 1 (Red).)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_006 for (Picked player) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 12 (Brown) over 2.00 seconds
Cinematic - Send transmission to Player Group - Player 12 (Brown) from Gladiator Trainer 0176 <gen> named Gladiator Trainer : Play No sound and display The ''Altar of Kings'' is the elite station. you can train heroes and buy items here with your control of them. This is also the spawn, of your sended armies. . Modify duration: Add 6.00 seconds and Wait
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 12 (Brown) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to Player Group - Player 12 (Brown) from Gladiator Trainer 0176 <gen> named Gladiator Trainer : Play No sound and display All theese mercanaries you can send armies from level 1-11 and there are 100 monsters you can send. Choose on, and remember. last level send the imperial director out. LETS GET WORKING! . Modify duration: Add 4.00 seconds and Wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 12 (Brown) over 0 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 12 (Brown)
Begin
Events
Player - Player 12 (Brown) types a chat message containing -begin (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0009 <gen>
End
Events
Player - Player 12 (Brown) types a chat message containing -end (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0009 <gen>
Unit Group - Pick every unit in (Units in The_Arena <gen>) and do (Kill (Picked unit))
NOO
Events
Unit - A unit enters NONO <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Entering unit) instantly to (Center of force_out <gen>)
Alliances
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in PlayersGROUP and do (Make (Picked player) treat Player 11 (Dark Green) as an Ally)
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally
Resources
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Player - Add (Point-value of (Dying unit)) to (Owner of (Killing unit)) . Current gold
Game - Display to (Player group((Owner of (Killing unit)))) the text: (|cff006600You Recieved: + ((String((Point-value of (Dying unit)))) + Current Gold.))
Player - Add -1 to Player 12 (Brown) . Food used
Rank 1 To 2
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 1 Priest
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 2 Priest for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 1 To 2 Copy 4
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 1 Dark Mage
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 2 Dark Mage for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 1 To 2 Copy 3
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 1 Shaman
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 2 Shaman for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 1 To 2 Copy 3 Copy
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 1 Druid
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 2 Druid for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 1 To 2 Copy 3 Copy Copy
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 1 Paladin
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 2 Paladin for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 1 To 2 Copy 3 Copy Copy Copy
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 1 Beast Trainer
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 2 Beast Trainer for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 1 To 2 Copy 3 Copy Copy Copy Copy
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 1 Warrior
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 2 Warrior for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 1 To 2 Copy 3 Copy Copy Copy Copy 2
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 1 Hunter
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 2 Hunter for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 1 To 2 Copy
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 1 Rogue
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 2 Rogue for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 1 To 2 Copy 2
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 1 Warlock
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 2 Warlock for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 1 To 2 Copy 2 Copy
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 1 Mage
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 2 Mage for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 2 To 3
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 2 Dark Mage
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 3 Dark Mage for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 2 To 3 Copy 4
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 2 Druid
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 3 Druid for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 2 To 3 Copy 3
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 2 Shaman
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 3 Shaman for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 2 To 3 Copy 2
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 2 Rogue
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 3 Rogue for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 2 To 3 Copy
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 2 Priest
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 3 Priest for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 2 To 3 Copy Copy 2
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 2 Beast Trainer
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 3 Beast Trainer for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 2 To 3 Copy Copy
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 2 Warrior
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 3 Warrior for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 2 To 3 Copy Copy Copy 2
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 2 Paladin
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 3 Paladin for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 2 To 3 Copy Copy Copy
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 2 Warlock
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 3 Warlock for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 2 To 3 Copy Copy Copy Copy
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 2 Mage
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 3 Mage for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Rank 2 To 3 Copy Copy Copy Copy Copy
Events
Unit - A unit enters Upgrade_Circle <gen>
Conditions
(Hero level of (Entering unit)) Equal to 10
(Unit-type of (Entering unit)) Equal to Rank 2 Hunter
Actions
Hero - Drop the item from slot 1 of (Entering unit) .
Hero - Drop the item from slot 2 of (Entering unit) .
Hero - Drop the item from slot 3 of (Entering unit) .
Hero - Drop the item from slot 4 of (Entering unit) .
Hero - Drop the item from slot 5 of (Entering unit) .
Hero - Drop the item from slot 6 of (Entering unit) .
Unit - Create 1 . Rank 3 Hunter for (Owner of (Entering unit)) at (Center of Upgrade_Circle <gen>) facing 90.00 degrees
Unit - Remove (Entering unit) from the game
Creations
Events
Unit - Lv.2 0024 <gen> Finishes training a unit
Unit - Lv.5 0025 <gen> Finishes training a unit
Conditions
Actions
Unit - Move (Trained unit) instantly to (Center of SPAWN <gen>)
Creation Movement
Events
Unit - A unit enters Creation_Location <gen>
Conditions
Round Not equal to 11
(Triggering unit) Not equal to Final Boss 0026 <gen>
Actions
If (((Entering unit) is A Hero) Equal to False) then do (Move (Entering unit) instantly to (Center of SPAWN <gen>)) else do (Do nothing)
Unit - Change ownership of (Triggering unit) to Player 11 (Dark Green) and Change color
Player - Add 1 to Player 12 (Brown) . Food used
Unit Group - Order (Units in Spawn_Region <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Random point in The_Arena <gen>)
ANTI BUG
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in SPAWN <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Random point in The_Arena <gen>)
Move
Events
Unit - A unit enters Attacker <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in The_Arena <gen>)
Move Copy
Events
Unit - A unit enters SPAWN <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Random point in The_Arena <gen>)
Wait 2 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Random point in The_Arena <gen>)
Wait 2 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Random point in The_Arena <gen>)
Experience
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player Group - Pick every player in PlayersGROUP and do (Make (Picked player) Heroes gain 250.00% experience from future kills)
Anti Enter two
Events
Unit - A unit enters no_enter <gen>
Conditions
Actions
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Move (Entering unit) instantly to (Center of force_out <gen>)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Move (Entering unit) instantly to (Center of force_out <gen>)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Move (Entering unit) instantly to (Center of force_out <gen>)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Move (Entering unit) instantly to (Center of force_out <gen>)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Move (Entering unit) instantly to (Center of force_out <gen>)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 6 (Orange)) then do (Move (Entering unit) instantly to (Center of force_out <gen>)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 7 (Green)) then do (Move (Entering unit) instantly to (Center of force_out <gen>)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 8 (Pink)) then do (Move (Entering unit) instantly to (Center of force_out <gen>)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 9 (Gray)) then do (Move (Entering unit) instantly to (Center of force_out <gen>)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 10 (Light Blue)) then do (Move (Entering unit) instantly to (Center of force_out <gen>)) else do (Do nothing)
View 1
Events
Unit - A unit enters EXIT_left <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Entering unit)) to (Center of EXIT_left <gen>) over 0 seconds
View 2
Events
Unit - A unit enters EXIT_right <gen>
Conditions
Actions
Camera - Pan camera for (Owner of (Entering unit)) to (Center of EXIT_right <gen>) over 0 seconds
Gladiators
Events
Unit - Final Boss 0026 <gen> Dies
Conditions
Actions
Player Group - Pick every player in PlayersGROUP and do (Victory (Picked player) (Show dialogs, Show scores))
Director
Events
Time - Every 5.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 1 (Red).)) Equal to 0
(Number of units in (Units owned by Player 2 (Blue).)) Equal to 0
(Number of units in (Units owned by Player 3 (Teal).)) Equal to 0
(Number of units in (Units owned by Player 4 (Purple).)) Equal to 0
(Number of units in (Units owned by Player 5 (Yellow).)) Equal to 0
(Number of units in (Units owned by Player 6 (Orange).)) Equal to 0
(Number of units in (Units owned by Player 7 (Green).)) Equal to 0
(Number of units in (Units owned by Player 8 (Pink).)) Equal to 0
(Number of units in (Units owned by Player 9 (Gray).)) Equal to 0
(Number of units in (Units owned by Player 10 (Light Blue).)) Equal to 0
Actions
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Round = 1
Activate = False
Round Start
Events
Map initialization
Conditions
Actions
Set Variable Set Round = "1"
Set Variable Set InRound = "false"
Player - Set Player 12 (Brown) . Current lumber to 100000
Player - Set Player 12 (Brown) . Current gold to 300
Round Activate
Events
Unit - A unit enters The_Arena <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Number of units in (Units in Spawn_Region <gen> owned by Player 11 (Dark Green))) Equal to 0
(Unit-type of (Triggering unit)) Not equal to Final Boss
InRound Equal to False
Actions
Destructible - Close Iron Gate 0009 <gen>
Set Variable Set InRound = "true"
Player - Set Player 12 (Brown) . Current gold to 0
Game - Display to (All players) the text: Now Battle!
Item - Create (Random level (Random integer number between 1 and 7) item-type) at (Random point in The_Arena <gen>)
Another
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to Player Group - Player 11 (Dark Green) the text: |cffff0000type ''-remove'' to remove all doodads in the arena.
Wait 5.00 seconds
Game - Display to (All players) the text: ANTI SYSTEM:all heroes teleported to their base. now closing gate
Destructible - Close Iron Gate 0009 <gen>
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Player 11 (Dark Green)
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Player 12 (Brown)
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Neutral Hostile
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Neutral Victim
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Neutral Passive
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Not equal to Neutral Extra
Then - Actions
Unit - Move (Picked unit) instantly to (Center of Starter <gen>)
Camera - Pan camera for (Owner of (Picked unit)) to (Center of Starter <gen>) over 0 seconds
Else - Actions
Do nothing
Else - Actions
Else - Actions
Do nothing
Else - Actions
Else - Actions
Do nothing
Else - Actions
Do nothing
Wait 5.00 seconds
Game - Display to Player Group - Player 12 (Brown) the text: |c0000fffftype ''-Begin'' to start the game, means let the gladiators enter the arena.type ''-End'' wich closes the gate, and killing every afkers in the middle. Or fucking idiots dont leaving the arena!
Doodad Remove
Events
Player - Player 12 (Brown) types a chat message containing -remove (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Pick every destructible in Remove <gen> and do (Remove (Picked destructible))
Another thing
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in The_Arena <gen> owned by Player 11 (Dark Green)) and do (Order (Picked unit) to Attack-Move To.(Random point in The_Arena <gen>))
Round 2
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 2
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (300 + (50 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 3
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 3
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (500 + (50 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 4
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Round 4
Set Variable Set InRound = "false"
Player - Add (600 + (100 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 5
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 5
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (700 + (100 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 6
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 6
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (800 + (100 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 7
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 7
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (900 + (100 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 8
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 8
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (1000 + (100 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 9
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Round 9
Set Variable Set InRound = "false"
Player - Add (1100 + (100 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 10
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 10
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (1200 + (100 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 11
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 11
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (1300 + (100 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 12
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 12
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (1400 + (100 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 13
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 13
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (1500 + (100 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 14
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 14
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (1600 + (100 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 15
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Round 15
Set Variable Set InRound = "false"
Player - Add (1700 + (100 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 16
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 16
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (1700 + (150 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 17
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Round 17
Set Variable Set InRound = "false"
Player - Add (1800 + (150 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 18
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 18
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (1900 + (150 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 19
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Round 19
Set Variable Set InRound = "false"
Player - Add (2000 + (150 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 20
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 20
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (2000 + (200 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 20 Copy
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 21
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (2000 + (200 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 20 Copy Copy
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 22
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (2000 + (200 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 20 Copy Copy 2
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 23
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (2400 + (200 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 20 Copy Copy 3
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 24
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (2000 + (200 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 20 Copy Copy 4
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 25
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (2000 + (200 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 20 Copy Copy 5
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 26
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (3000 + (200 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 20 Copy Copy 6
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 27
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (3000 + (200 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 20 Copy Copy 7
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 28
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (3000 + (200 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 20 Copy Copy 8
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 29
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (4000 + (200 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 20 Copy Copy 9
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: Round 30
Trigger - Turn off (This trigger)
Set Variable Set InRound = "false"
Player - Add (4000 + (200 x (Number of players in gatherance))) to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Leave the Arena...
Round 21 ENDER
Events
Time - Every 4.00 seconds of game time
Conditions
(Player 12 (Brown) Food used) Equal to 0
InRound Equal to True
Actions
Game - Display to (All players) the text: THE END
Trigger - Turn off (This trigger)
Sound - Play SecretFound <gen>
Game - Display to (All players) the text: The Gladiators have found a chance to escape!
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Move (Picked unit) instantly to (Center of EXIT_left <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Move (Picked unit) instantly to (Center of EXIT_left <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Move (Picked unit) instantly to (Center of EXIT_left <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Move (Picked unit) instantly to (Center of EXIT_left <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Move (Picked unit) instantly to (Center of EXIT_left <gen>))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Move (Picked unit) instantly to (Center of EXIT_right <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Move (Picked unit) instantly to (Center of EXIT_right <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Move (Picked unit) instantly to (Center of EXIT_right <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Move (Picked unit) instantly to (Center of EXIT_right <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Move (Picked unit) instantly to (Center of EXIT_right <gen>))
Unit - Remove Lv.4 0034 <gen> from the game
Unit - Remove Lv.8 0035 <gen> from the game
Unit - Remove Lv.11 0036 <gen> from the game
Unit - Remove Lv.6 0037 <gen> from the game
Unit - Remove Lv.9 0038 <gen> from the game
Unit - Remove Lv.2 0024 <gen> from the game
Unit - Remove Lv.5 0025 <gen> from the game
Unit - Remove Lv.10 0032 <gen> from the game
Unit - Remove Lv.3 0033 <gen> from the game
Unit - Remove Lv.1 0039 <gen> from the game
Player - Set Player 12 (Brown) . Current gold to 1
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision and shared units
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Footmen Convert
Events
Time - Every 2 seconds of game time
Conditions
(Player 12 (Brown) Current gold) Equal to 1
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Unit-type of (Picked unit)) Equal to Footman) then do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color) else do (Do nothing))
Rifleman Convert
Events
Time - Every 2 seconds of game time
Conditions
(Player 12 (Brown) Current gold) Equal to 1
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (If ((Unit-type of (Picked unit)) Equal to Rifleman) then do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color) else do (Do nothing))
Music
Events
Map initialization
Conditions
Actions
Sound - Play Credits <gen>
Change Music 1
Events
Player - Player 1 (Red) types a chat message containing -Music#1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Music#1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Music#1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Music#1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Music#1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Music#1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Music#1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Music#1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Music#1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Music#1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Music#1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -Music#1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
Sound - Clear the music list
Sound - Play DarkVictory <gen>
Change Music 2
Events
Player - Player 1 (Red) types a chat message containing -Music#2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Music#2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Music#2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Music#2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Music#2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Music#2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Music#2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Music#2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Music#2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Music#2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Music#2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -Music#2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
Sound - Clear the music list
Sound - Play DarkAgents <gen>
Stop Music
Events
Player - Player 1 (Red) types a chat message containing -Musicoff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Musicoff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Musicoff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Musicoff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Musicoff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Musicoff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Musicoff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Musicoff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Musicoff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Musicoff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Musicoff (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -Musicoff (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
Sound - Clear the music list
Change Music 1 Copy
Events
Player - Player 1 (Red) types a chat message containing -Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -Help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: You will survive and work as a team to defeat the creatures sent into the arena. You only have on life, so use it wisely. The Imperial Guard will be enforcing your stay at the lovely (sarcasm) stockades.
Wait 2 seconds
Game - Display to (All players) the text: To turn music off Type -MusicoffTo change music Type -Music#1 or -Music#2
Telling
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Remember to put messages to all.
Wait 6.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Type -Music#2 or -Music#1 for music, must be with the -
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Prison_Area_A <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Prison_Area_A <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Prison_Area_A <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Prison_Area_A <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Prison_Area_A <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Prison_Area_A <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Prison_Area_A <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Prison_Area_A <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Prison_Area_A <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Prison_Area_A <gen>
Archer
Events
Unit - A unit enters arc <gen>
Conditions
Actions
Unit - Create 1 . Rank 1 Druid for (Owner of (Triggering unit)) at (Center of Starter <gen>) facing Default building facing degrees
Camera - Pan camera for (Triggering player) to (Target of gg_cam_Camera_001) over 1.00 seconds
Unit - Remove (Triggering unit) from the game
Tree
Events
Unit - A unit enters Tree_Man <gen>
Conditions
Actions
Unit - Create 1 . Rank 1 Dark Mage for (Owner of (Triggering unit)) at (Center of Starter <gen>) facing Default building facing degrees
Player - Set (Owner of (Triggering unit)) . Current gold to 300
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Triggering player) to (Target of gg_cam_Camera_001) over 1.00 seconds
Glad
Events
Unit - A unit enters Gladiator <gen>
Conditions
Actions
Unit - Create 1 . Rank 1 Warlock for (Owner of (Triggering unit)) at (Center of Starter <gen>) facing Default building facing degrees
Player - Set (Owner of (Triggering unit)) . Current gold to 300
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Triggering player) to (Target of gg_cam_Camera_001) over 1.00 seconds
Freak
Events
Unit - A unit enters Freak <gen>
Conditions
Actions
Player - Set (Owner of (Triggering unit)) . Current gold to 300
Unit - Create 1 . Rank 1 Rogue for (Owner of (Triggering unit)) at (Center of Starter <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Triggering player) to (Target of gg_cam_Camera_001) over 1.00 seconds
Mage
Events
Unit - A unit enters Magic <gen>
Conditions
Actions
Player - Set (Owner of (Triggering unit)) . Current gold to 300
Unit - Create 1 . Rank 1 Priest for (Owner of (Triggering unit)) at (Center of Starter <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Triggering player) to (Target of gg_cam_Camera_001) over 1.00 seconds
Jav
Events
Unit - A unit enters jav <gen>
Conditions
Actions
Unit - Create 1 . Rank 1 Warrior for (Owner of (Triggering unit)) at (Center of Starter <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Player - Set (Owner of (Triggering unit)) . Current gold to 300
Camera - Pan camera for (Triggering player) to (Target of gg_cam_Camera_001) over 1.00 seconds
Knight
Events
Unit - A unit enters Knight <gen>
Conditions
Actions
Unit - Create 1 . Rank 1 Shaman for (Owner of (Triggering unit)) at (Center of Starter <gen>) facing Default building facing degrees
Player - Set (Owner of (Triggering unit)) . Current gold to 300
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Triggering player) to (Target of gg_cam_Camera_001) over 1.00 seconds
Knight Copy
Events
Unit - A unit enters Druid <gen>
Conditions
Actions
Unit - Create 1 . Rank 1 Paladin for (Owner of (Triggering unit)) at (Center of Starter <gen>) facing Default building facing degrees
Player - Set (Owner of (Triggering unit)) . Current gold to 300
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Triggering player) to (Target of gg_cam_Camera_001) over 1.00 seconds
Knight Copy Copy 2
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Create 1 . Main Lightninger for (Owner of (Triggering unit)) at (Center of Starter <gen>) facing Default building facing degrees
Player - Set (Owner of (Triggering unit)) . Current gold to 300
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Triggering player) to (Target of gg_cam_Camera_001) over 1.00 seconds
Knight Copy Copy
Events
Unit - A unit enters Slow_Death <gen>
Conditions
Actions
Unit - Create 1 . Rank 1 Beast Trainer for (Owner of (Triggering unit)) at (Center of Starter <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Player - Set (Owner of (Triggering unit)) . Current gold to 300
Camera - Pan camera for (Triggering player) to (Target of gg_cam_Camera_001) over 1.00 seconds
Knight Copy Copy Copy
Events
Unit - A unit enters Beast <gen>
Conditions
Actions
Unit - Create 1 . Rank 1 Mage for (Owner of (Triggering unit)) at (Center of Starter <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Player - Set (Owner of (Triggering unit)) . Current gold to 300
Camera - Pan camera for (Triggering player) to (Target of gg_cam_Camera_001) over 1.00 seconds
Knight Copy Copy Copy Copy
Events
Unit - A unit enters Demon <gen>
Conditions
Actions
Unit - Create 1 . Rank 1 Hunter for (Owner of (Triggering unit)) at (Center of Starter <gen>) facing Default building facing degrees
Player - Set (Owner of (Triggering unit)) . Current gold to 300
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Triggering player) to (Target of gg_cam_Camera_001) over 1.00 seconds
Revive
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Not equal to Player 12 (Brown)
Shan[(Player number of (Owner of (Dying unit)))] Equal to False
Actions
Set Variable Set Shan[(Player number of (Owner of (Dying unit)))] = "true"
Game - Display to (Player group((Owner of (Dying unit)))) the text: |cffff0000You Revive after 60 seconds.
Wait 60.00 seconds
Set Variable Set Shan[(Player number of (Owner of (Dying unit)))] = "false"
Hero - Instantly revive (Dying unit) at (Center of Starter <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Starter <gen>) over 0 seconds
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