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Triggers
Gladiator DoA V1.9.w3x
Variables
anderes
Initialisierung
quests
spiel ziel
wie bekomme ich unit
anderes
texte
anfangstext
text I zwischen port
tipp 1
tipp 2
tipp 3
tipp 4
tipp 5
tipp 6
tipp 7
tipp 8
start unit
rot
rot 2
blaue
blaue 2
graublaue
graublaue 2
lila
lila 2
Geld
Gold1
timer
portale
p1
p2
p3
p4
p raus 1
p raus 2
p raus 3
p raus 4
helden respawn
team 1
team 2
spawn punkte
spawn 1
spawn 2
spawn 3
spawn 4
ende
team 1 s
team 2 s
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
countdown
timer
No
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Initialisierung
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally with shared vision
spiel ziel
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Mission with the description Ur mission is, kill the chief of the other team , using icon path ReplaceableTextures\CommandButtons\BTNSleep.blp
wie bekomme ich unit
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Wie bekomme ich Krieger with the description Du bekommst Krieger indem du über 1 der insgesamt 4 Felder läufst (nur mit Held möglich). Krieger Können aber auch in Kasernen Ausgebildet werden. , using icon path ReplaceableTextures\CommandButtons\BTNHeroTinker.blp
anderes
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled anderes with the description wenn du Hilfe benötigst kannst du:(-tipp (1 bis 8 möglich)) eingeben Beispiel:-tipp 1 , using icon path ReplaceableTextures\CommandButtons\BTNReturnGoods.blp
anfangstext
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Töte den Anführer deines Gegners (ist im Anfangsgebiet des Gegners) ! ! !
text I zwischen port
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads bewege dich jetzt nach links. at (Center of Gebiet_012 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
tipp 1
Events
Player - Player 1 (Red) types a chat message containing -tipp 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tipp 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tipp 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tipp 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Tipp 1:warte bis 1 Minute Vergangen ist seit dem das Spiel begann, dann bekommst du eine Kaserne in deiner Basis in der du Truppen Produzieren kannst.
tipp 2
Events
Player - Player 1 (Red) types a chat message containing -tipp 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tipp 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tipp 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tipp 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Tipp 2:geh auf eine der Anhebungen... so kannst du den Gegner sehen aber er dich nicht.
tipp 3
Events
Player - Player 1 (Red) types a chat message containing -tipp 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tipp 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tipp 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tipp 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Tipp 3:kauf dir ab und zu Gegenstände, so wird dein Held stärker und besiegt fast jeden Gegner.
tipp 4
Events
Player - Player 1 (Red) types a chat message containing -tipp 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tipp 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tipp 4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tipp 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Tipp 4:Spiele mit deinem Teampartner zusammen... greif mit ihm zusammen an und Verteidige dich mit ihm zusammen, so seid ihr stärker.
tipp 5
Events
Player - Player 1 (Red) types a chat message containing -tipp 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tipp 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tipp 5 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tipp 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Tipp 5:warte bis dein Gegner dich Angreift, danach musst du sofort zurück schlagen, den dann ist er a Schwächsten.
tipp 6
Events
Player - Player 1 (Red) types a chat message containing -tipp 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tipp 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tipp 6 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tipp 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Tipp 6:wenn dein Held wenig Leben hat, geh mit ihm zurück in deine Basis oder einen anderen Ort wo er nicht Angegriffen wird, dann kann sich sein Leben sich regenrieren.
tipp 7
Events
Player - Player 1 (Red) types a chat message containing -tipp 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tipp 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tipp 7 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tipp 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Tipp 7:du solltest nicht nur mit 3 Kriegern Vorgehen und ausspähen, sondern mit einer Großen welle den Gegner überrennen.
tipp 8
Events
Player - Player 1 (Red) types a chat message containing -tipp 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tipp 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tipp 8 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tipp 8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Tipp 8:wenn du Fragen zum Spiel hast dann wende dich an andere Spieler oder Klicke "Quests" an oder die Taste "F9"
rot
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to User
Actions
Unit - Create 1 . Hero Summoner for Player 1 (Red) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
rot 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
(Player 1 (Red) controller) Equal to User
Actions
Unit - Create 1 . Barraks for Player 1 (Red) at (Center of Gebiet_013 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
blaue
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to User
Actions
Unit - Create 1 . Hero Summoner for Player 2 (Blue) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
blaue 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to User
Actions
Unit - Create 1 . Barraks for Player 2 (Blue) at (Center of Gebiet_014 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
graublaue
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to User
Actions
Unit - Create 1 . Hero Summoner for Player 3 (Teal) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
graublaue 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
(Player 3 (Teal) controller) Equal to User
Actions
Unit - Create 1 . Barraks for Player 3 (Teal) at (Center of Gebiet_015 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
lila
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to User
Actions
Unit - Create 1 . Hero Summoner for Player 4 (Purple) at (Center of Gebiet_000 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
lila 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
(Player 4 (Purple) controller) Equal to User
Actions
Unit - Create 1 . Barraks for Player 4 (Purple) at (Center of Gebiet_016 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Gold1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 50 to Player 2 (Blue) . Current gold
Player - Add 50 to Player 3 (Teal) . Current gold
Player - Add 50 to Player 4 (Purple) . Current gold
timer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start countdown as a Repeating timer that will expire in 20.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title you get income in...
Countdown Timer - Show (Last created timer window)
p1
Events
Unit - A unit enters Gebiet_008 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Goblin Warrior for (Owner of (Triggering unit)) at (Center of Gebiet_011 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gebiet_011 <gen>) over 0.50 seconds
p2
Events
Unit - A unit enters Gebiet_007 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Gebiet_011 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gebiet_011 <gen>) over 0.50 seconds
p3
Events
Unit - A unit enters Gebiet_009 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Warchief for (Owner of (Triggering unit)) at (Center of Gebiet_011 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gebiet_011 <gen>) over 0.50 seconds
p4
Events
Unit - A unit enters Gebiet_010 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Schaddow Priest for (Owner of (Triggering unit)) at (Center of Gebiet_011 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gebiet_011 <gen>) over 0.50 seconds
p raus 1
Events
Unit - A unit enters Gebiet_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_001 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gebiet_001 <gen>) over 0.50 seconds
p raus 2
Events
Unit - A unit enters Gebiet_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_001 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gebiet_001 <gen>) over 0.50 seconds
p raus 3
Events
Unit - A unit enters Gebiet_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_002 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gebiet_002 <gen>) over 0.50 seconds
p raus 4
Events
Unit - A unit enters Gebiet_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of Gebiet_002 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Gebiet_002 <gen>) over 0.50 seconds
team 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 40.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Gebiet_001 <gen>) , Hide revival graphics
Game - Display to (All players) the text: pls wait 40sekonds... then your hero been revived in the near of your chief
team 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 40.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Gebiet_002 <gen>) , Hide revival graphics
Game - Display to (All players) the text: pls wait 40sekonds... then your hero been revived in the near of your chief
spawn 1
Events
Unit - A unit enters Gebiet_004 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Summon Point 0009 <gen> from the game
Unit - Create 3 . Soldier for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 3 . Archer for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Trigger - Turn off (This trigger)
spawn 2
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Summon Point 0012 <gen> from the game
Unit - Create 3 . Soldier for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Trigger - Turn off (This trigger)
spawn 3
Events
Unit - A unit enters Gebiet_005 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Summon Point 0013 <gen> from the game
Unit - Create 3 . Soldier for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 3 . Archer for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Trigger - Turn off (This trigger)
spawn 4
Events
Unit - A unit enters Gebiet_006 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove Summon Point 0014 <gen> from the game
Unit - Create 3 . Soldier for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Trigger - Turn off (This trigger)
team 1 s
Events
Unit - Chief 0018 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Niederlage!
Game - Defeat Player 2 (Blue) with the message: Niederlage!
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
team 2 s
Events
Unit - Chief 0019 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Niederlage!
Game - Defeat Player 4 (Purple) with the message: Niederlage!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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