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Triggers
Gladiators Arena 1.1.w3x
Variables
Initialization
Melee Initialization
Beasts
Unit Spawn
Unit Move
Untitled Trigger 001
Waves
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Wave 11
Wave 12
Wave 13
Wave 14
Wave 15
Wave 16
Wave 17
Wave 18
Wave 19
Wave 20
Wave 21
Revive Hero
Revive Hero
For Darkzealot_128
Hints
Hints
Quest
Quest
Win game
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Unit Spawn
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 10 . Crypt Fiend for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Move
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack Ground . (Center of Region_001 <gen>)
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 11 (Dark Green)
Wave 1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 15 . Footman for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Create 10 . Abomination for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 3
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 4 . Salamander Lord for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 4
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Create 7 . Vile Temptress for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 5
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 7 . Furbolg for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 6
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 7 . Satyr Hellcaller for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 7
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Unit - Create 10 . Kobold Taskmaster for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 8
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Unit - Create 7 . Brood Mother for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 9
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Unit - Create 5 . Siege Golem for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 10
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 7 . Fel Ravager for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 11
Events
Time - Elapsed game time is 660.00 seconds
Conditions
Actions
Unit - Create 7 . Granite Golem for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 12
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Unit - Create 12 . Dalaran Mutant for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 13
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Unit - Create 10 . Mountain Giant for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 14
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Unit - Create 7 . Ancient Sasquatch for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 15
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 8 . Storm Wyrm for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 16
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Unit - Create 10 . Ice Revenant for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 17
Events
Time - Elapsed game time is 1020.00 seconds
Conditions
Actions
Unit - Create 12 . Eredar Warlock for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 18
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Unit - Create 10 . Centaur Khan for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 19
Events
Time - Elapsed game time is 1140.00 seconds
Conditions
Actions
Unit - Create 15 . Plague Treant for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 20
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 5 . Infernal for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wave 21
Events
Time - Elapsed game time is 1265.00 seconds
Conditions
Actions
Unit - Create 3 . Gladiators Slayer for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Revive Hero
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_002 <gen>) , Hide revival graphics
My dear friend ...... i leave this meseage for you because you open my map : FUCK you stupid prick Darkzealot_128 !!!! Darkzealot_128 !!!! Darkzealot_128 !!!!
Hints
Events
Conditions
Actions
Quest - Create a Optional quest titled Hints for new gladiators with the description You have to chose one of the 9 gladiators ! After that you have to go in the centre of map where is the arena ! Then you have to fight !Be patient ! Every 60 seconds of game will be a wave of beasts !In total it will be just 21 waves (for second version) That's All !And don't forget about the item shops in the center of arena !A half of items are items from World of Warcraft !Have Fun ! And Enjoy ! , using icon path Replaceable Textures\ CommandButtonsDisabled\BTNHolyAxe.blp
Quest - Flash the quest dialog button
Quest
Events
Conditions
Actions
Quest - Create a Required quest titled Gladiators with the description To win you have to defat all the beasts !Good Luck !Warring ! : Don't play at single player !!! Trust me it's hard on your own ! , using icon path Replaceable Textures\ CommandButtonsDisabled\BTNINV_Weapon_Halberd_08.blp
Quest - Flash the quest dialog button
Win game
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 10000.00
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Sound - Play HeroicVictory <gen>
Wait 1.50 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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