Model validation: Giraffe [COLOR VARIATIONS]

Giraffe.mdx

0 errors 0 severe 36 warnings 14 unused
  • 3 1 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 GlobalSequence
    • Zero length
  • 1 Bone 0 - "bone_b0"
    • There are no vertices attached to this bone
  • 1 1 Bone 1 - "bone_b1"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 87 at frame 32833 has roughly the same value as tracks 86 and 88
  • 1 Bone 29 - "bone_b29"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "bone_b30"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "bone_b31"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "bone_b32"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "bone_b33"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "bone_b34"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "bone_b35"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "bone_b36"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "bone_b37"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "bone_b38"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "bone_b39"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "bone_b40"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "bone_b41"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "bone_b42"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "bone_b43"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "bone_b44"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "bone_b45"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "bone_b46"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "bone_b47"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "bone_b48"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "bone_b49"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "bone_b50"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "bone_b51"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "bone_b52"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "bone_b53"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "bone_b54"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "bone_b55"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "bone_b56"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "bone_b57"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "bone_b58"
    • There are no vertices attached to this bone
  • 1 Sequence 6 - "Cinematic Fall"
    • Sequence "Cinematic Fall" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic JumpStart"
    • Sequence "Cinematic JumpStart" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 12 - "Cinematic JumpEnd"
    • Sequence "Cinematic JumpEnd" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic Jump"
    • Sequence "Cinematic Jump" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 3 - "bone_b3"
    • 2 Rotation
      • Track 113 at frame 51867 has roughly the same value as tracks 112 and 114
      • Track 114 at frame 52700 has roughly the same value as tracks 113 and 115
  • 1 Bone 8 - "bone_b8"
    • 1 Rotation
      • Track 163 at frame 32867 has roughly the same value as tracks 162 and 164
  • 2 Bone 9 - "bone_b9"
    • 2 Rotation
      • Track 151 at frame 32600 has roughly the same value as tracks 150 and 152
      • Track 152 at frame 32867 has roughly the same value as tracks 151 and 153
  • 1 Bone 16 - "bone_b16"
    • 1 Rotation
      • Track 231 at frame 47133 has roughly the same value as tracks 230 and 232
  • 1 Bone 19 - "bone_b19"
    • 1 Rotation
      • Track 232 at frame 47200 has roughly the same value as tracks 231 and 233
  • 1 Bone 23 - "bone_b23"
    • 1 Rotation
      • Track 322 at frame 51433 has roughly the same value as tracks 321 and 323
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