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Model validation: Gilneas Worgen Chaplain

chaplain.mdx

0 errors 5 severe 81 warnings 127 unused
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 125767); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 7 - "L_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "L_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "L_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "R_inr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "R_mid_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "R_otr_eyebrow_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "L_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "L_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "R_upr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "R_lwr_eyelid_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "L_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "R_eye_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "nose_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "L_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "R_nostril_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "L_cheek_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "L_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "L_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "R_cheek_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "R_cheek_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "R_cheek_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "L_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 29 - "M_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "R_upr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "upr_teeth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "tongue_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "tongue_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "lwr_teeth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "L_lip_corner_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "L_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "L_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "M_lwr_lip_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "R_lwr_lip_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "R_lwr_lip_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "R_lip_corner_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "M_beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "R_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "R_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "R_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "R_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 51 - "L_hair_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 104 at frame 41600 has roughly the same value as tracks 103 and 105
  • 1 Bone 52 - "L_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "L_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 54 - "L_hair_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 110 at frame 126334 has roughly the same value as tracks 109 and 111
  • 1 Bone 55 - "M_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 56 - "M_hair_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 178 at frame 130067 has roughly the same value as tracks 177 and 179
  • 1 Bone 57 - "L_mustache_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "L_mustache_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "R_mustache_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "R_mustache_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "L_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "L_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 82 - "R_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 6 at frame 2200 has roughly the same value as tracks 5 and 7
  • 1 1 Bone 83 - "R_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 6 at frame 2200 has roughly the same value as tracks 5 and 7
  • 1 Bone 127 - "M_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "M_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 130 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 131 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 132 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 133 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Sequence 5 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 5 Material 5
    • 5 Layer 0
      • 5 Alpha
        • Track 1 at frame 1300 has exactly the same value as tracks 0 and 2
        • Track 8 at frame 11867 has exactly the same value as tracks 7 and 9
        • Track 39 at frame 128633 has exactly the same value as tracks 38 and 40
        • Track 42 at frame 130345 has exactly the same value as tracks 41 and 43
        • Track 45 at frame 132590 has exactly the same value as tracks 44 and 46
  • 5 Material 6
    • 5 Layer 0
      • 5 Alpha
        • Track 1 at frame 1300 has exactly the same value as tracks 0 and 2
        • Track 8 at frame 11867 has exactly the same value as tracks 7 and 9
        • Track 39 at frame 128633 has exactly the same value as tracks 38 and 40
        • Track 42 at frame 130345 has exactly the same value as tracks 41 and 43
        • Track 45 at frame 132590 has exactly the same value as tracks 44 and 46
  • 8 Material 7
    • 8 Layer 0
      • 8 Alpha
        • Track 5 at frame 8100 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 13433 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 13467 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 14300 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 14333 has exactly the same value as tracks 8 and 10
        • Track 10 at frame 15167 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 15200 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 17533 has exactly the same value as tracks 11 and 13
  • 8 Material 8
    • 8 Layer 0
      • 8 Alpha
        • Track 5 at frame 8100 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 13433 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 13467 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 14300 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 14333 has exactly the same value as tracks 8 and 10
        • Track 10 at frame 15167 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 15200 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 17533 has exactly the same value as tracks 11 and 13
  • 2 Bone 4 - "neck_bind_jnt"
    • 2 Rotation
      • Track 67 at frame 113167 has roughly the same value as tracks 66 and 68
      • Track 76 at frame 126567 has roughly the same value as tracks 75 and 77
  • 1 Bone 6 - "bone_head"
    • 1 Rotation
      • Track 123 at frame 113300 has roughly the same value as tracks 122 and 124
  • 1 Bone 61 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 500 has roughly the same value as tracks 2 and 4
  • 2 Bone 63 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 98 at frame 126367 has roughly the same value as tracks 97 and 99
      • Track 107 at frame 126867 has roughly the same value as tracks 106 and 108
  • 2 Bone 81 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 102 at frame 88767 has roughly the same value as tracks 101 and 103
      • Track 108 at frame 126334 has roughly the same value as tracks 107 and 109
  • 2 Bone 86 - "R_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 3867 has roughly the same value as tracks 20 and 22
      • Track 79 at frame 128500 has roughly the same value as tracks 78 and 80
  • 1 Bone 98 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 107 at frame 99900 has roughly the same value as tracks 106 and 108
  • 1 Bone 101 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 52 at frame 128534 has roughly the same value as tracks 51 and 53
  • 1 Bone 125 - "LB_skirt_02_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 1400 has roughly the same value as tracks 12 and 14
  • 27 Bone 129 - "weapon_jnt"
    • 27 Rotation
      • Track 65 at frame 4267 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 4301 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 4334 has exactly the same value as tracks 66 and 68
      • Track 68 at frame 4367 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 4401 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 4434 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 4467 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 4501 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 4534 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 4567 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 4601 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 4634 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 4667 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 4701 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 4734 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 4767 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 4801 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 4834 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4867 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4901 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 4934 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 4967 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 5001 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 5034 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 5067 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 5101 has exactly the same value as tracks 89 and 91
      • Track 91 at frame 5134 has exactly the same value as tracks 90 and 92
  • 27 Attachment 6 - "Weapon Ref"
    • 27 Rotation
      • Track 65 at frame 4267 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 4301 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 4334 has exactly the same value as tracks 66 and 68
      • Track 68 at frame 4367 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 4401 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 4434 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 4467 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 4501 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 4534 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 4567 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 4601 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 4634 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 4667 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 4701 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 4734 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 4767 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 4801 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 4834 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4867 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4901 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 4934 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 4967 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 5001 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 5034 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 5067 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 5101 has exactly the same value as tracks 89 and 91
      • Track 91 at frame 5134 has exactly the same value as tracks 90 and 92
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 76 at frame 116967 has roughly the same value as tracks 75 and 77
  • 27 CollisionShape 7 - "B_KGS_Weapon"
    • 27 Rotation
      • Track 4 at frame 967 has roughly the same value as tracks 3 and 5
      • Track 62 at frame 4301 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 4334 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 4367 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 4401 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 4434 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 4467 has exactly the same value as tracks 66 and 68
      • Track 68 at frame 4501 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 4534 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 4567 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 4601 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 4634 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 4667 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 4701 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 4734 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 4767 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 4801 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 4834 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 4867 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 4901 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 4934 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 4967 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 5001 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 5034 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 5067 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 5101 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 5134 has exactly the same value as tracks 86 and 88
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