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How to import Gilneas Manor Tower

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Gilneas Manor Tower of the bundle Gilneas Manor Tower. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Gilneas Manor Tower.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_wood2.blp
eb_gil_windows3.blp
eb_gilcity_wall00.blp
eb_gilcity_prisnplanks.blp
eb_gil_brickchimney.blp
eb_gilwallsection002.blp
eb_gil_wood2_end.blp
eb_gil_wood_stairs.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gilwallsection006.blp
eb_gil_wood_dectrim.blp
eb_gil_misc002.blp
eb_gil_copperroof.blp
eb_gil_concrete_base.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Gilneas Manor Tower.mdx

Now Click the "Import File" Button:

Next select 'Gilneas Manor Tower.mdx' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx

Done, you have imported the file Gilneas Manor Tower.mdx.

Importing eb_gil_brickchimney.blp

Now Click the "Import File" Button:

Next select 'eb_gil_brickchimney.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
war3mapimported/eb_gil_brickchimney.blp

Double-click the file eb_gil_brickchimney.blp:

eb_gil_brickchimney.blp
Image / Texture
30
war3mapimported/eb_gil_brickchimney.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp

Done, you have imported the file eb_gil_brickchimney.blp.

Importing eb_gil_concrete_base.blp

Now Click the "Import File" Button:

Next select 'eb_gil_concrete_base.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
war3mapimported/eb_gil_concrete_base.blp

Double-click the file eb_gil_concrete_base.blp:

eb_gil_concrete_base.blp
Image / Texture
24
war3mapimported/eb_gil_concrete_base.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp

Done, you have imported the file eb_gil_concrete_base.blp.

Importing eb_gil_copperroof.blp

Now Click the "Import File" Button:

Next select 'eb_gil_copperroof.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
war3mapimported/eb_gil_copperroof.blp

Double-click the file eb_gil_copperroof.blp:

eb_gil_copperroof.blp
Image / Texture
25
war3mapimported/eb_gil_copperroof.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp

Done, you have imported the file eb_gil_copperroof.blp.

Importing eb_gil_misc002.blp

Now Click the "Import File" Button:

Next select 'eb_gil_misc002.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
war3mapimported/eb_gil_misc002.blp

Double-click the file eb_gil_misc002.blp:

eb_gil_misc002.blp
Image / Texture
68
war3mapimported/eb_gil_misc002.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp

Done, you have imported the file eb_gil_misc002.blp.

Importing eb_gil_roofbrace.blp

Now Click the "Import File" Button:

Next select 'eb_gil_roofbrace.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
war3mapimported/eb_gil_roofbrace.blp

Double-click the file eb_gil_roofbrace.blp:

eb_gil_roofbrace.blp
Image / Texture
21
war3mapimported/eb_gil_roofbrace.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp

Done, you have imported the file eb_gil_roofbrace.blp.

Importing eb_gil_shingle2.blp

Now Click the "Import File" Button:

Next select 'eb_gil_shingle2.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
war3mapimported/eb_gil_shingle2.blp

Double-click the file eb_gil_shingle2.blp:

eb_gil_shingle2.blp
Image / Texture
36
war3mapimported/eb_gil_shingle2.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp

Done, you have imported the file eb_gil_shingle2.blp.

Importing eb_gil_windows3.blp

Now Click the "Import File" Button:

Next select 'eb_gil_windows3.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
war3mapimported/eb_gil_windows3.blp

Double-click the file eb_gil_windows3.blp:

eb_gil_windows3.blp
Image / Texture
48
war3mapimported/eb_gil_windows3.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp

Done, you have imported the file eb_gil_windows3.blp.

Importing eb_gil_wood2.blp

Now Click the "Import File" Button:

Next select 'eb_gil_wood2.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
war3mapimported/eb_gil_wood2.blp

Double-click the file eb_gil_wood2.blp:

eb_gil_wood2.blp
Image / Texture
26
war3mapimported/eb_gil_wood2.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp

Done, you have imported the file eb_gil_wood2.blp.

Importing eb_gil_wood2_end.blp

Now Click the "Import File" Button:

Next select 'eb_gil_wood2_end.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
war3mapimported/eb_gil_wood2_end.blp

Double-click the file eb_gil_wood2_end.blp:

eb_gil_wood2_end.blp
Image / Texture
24
war3mapimported/eb_gil_wood2_end.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp

Done, you have imported the file eb_gil_wood2_end.blp.

Importing eb_gil_wood_dectrim.blp

Now Click the "Import File" Button:

Next select 'eb_gil_wood_dectrim.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
Image / Texture
32
war3mapimported/eb_gil_wood_dectrim.blp

Double-click the file eb_gil_wood_dectrim.blp:

eb_gil_wood_dectrim.blp
Image / Texture
32
war3mapimported/eb_gil_wood_dectrim.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_wood_dectrim.blp
Image / Texture
32
eb_gil_wood_dectrim.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
Image / Texture
32
eb_gil_wood_dectrim.blp

Done, you have imported the file eb_gil_wood_dectrim.blp.

Importing eb_gil_wood_stairs.blp

Now Click the "Import File" Button:

Next select 'eb_gil_wood_stairs.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
Image / Texture
32
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
Image / Texture
21
war3mapimported/eb_gil_wood_stairs.blp

Double-click the file eb_gil_wood_stairs.blp:

eb_gil_wood_stairs.blp
Image / Texture
21
war3mapimported/eb_gil_wood_stairs.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_wood_stairs.blp
Image / Texture
21
eb_gil_wood_stairs.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
Image / Texture
32
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
Image / Texture
21
eb_gil_wood_stairs.blp

Done, you have imported the file eb_gil_wood_stairs.blp.

Importing eb_gilcity_prisnplanks.blp

Now Click the "Import File" Button:

Next select 'eb_gilcity_prisnplanks.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
Image / Texture
32
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
Image / Texture
21
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
Image / Texture
27
war3mapimported/eb_gilcity_prisnplanks.blp

Double-click the file eb_gilcity_prisnplanks.blp:

eb_gilcity_prisnplanks.blp
Image / Texture
27
war3mapimported/eb_gilcity_prisnplanks.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gilcity_prisnplanks.blp
Image / Texture
27
eb_gilcity_prisnplanks.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
Image / Texture
32
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
Image / Texture
21
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
Image / Texture
27
eb_gilcity_prisnplanks.blp

Done, you have imported the file eb_gilcity_prisnplanks.blp.

Importing eb_gilcity_wall00.blp

Now Click the "Import File" Button:

Next select 'eb_gilcity_wall00.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
Image / Texture
32
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
Image / Texture
21
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
Image / Texture
27
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
Image / Texture
34
war3mapimported/eb_gilcity_wall00.blp

Double-click the file eb_gilcity_wall00.blp:

eb_gilcity_wall00.blp
Image / Texture
34
war3mapimported/eb_gilcity_wall00.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gilcity_wall00.blp
Image / Texture
34
eb_gilcity_wall00.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
Image / Texture
32
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
Image / Texture
21
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
Image / Texture
27
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
Image / Texture
34
eb_gilcity_wall00.blp

Done, you have imported the file eb_gilcity_wall00.blp.

Importing eb_gilwallsection002.blp

Now Click the "Import File" Button:

Next select 'eb_gilwallsection002.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
Image / Texture
32
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
Image / Texture
21
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
Image / Texture
27
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
Image / Texture
34
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
Image / Texture
83
war3mapimported/eb_gilwallsection002.blp

Double-click the file eb_gilwallsection002.blp:

eb_gilwallsection002.blp
Image / Texture
83
war3mapimported/eb_gilwallsection002.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gilwallsection002.blp
Image / Texture
83
eb_gilwallsection002.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
Image / Texture
32
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
Image / Texture
21
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
Image / Texture
27
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
Image / Texture
34
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
Image / Texture
83
eb_gilwallsection002.blp

Done, you have imported the file eb_gilwallsection002.blp.

Importing eb_gilwallsection006.blp

Now Click the "Import File" Button:

Next select 'eb_gilwallsection006.blp' in the folder which you extracted from the zip archive:

Gilneas Manor Tower
Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
eb_gil_windows3.blp
eb_gil_wood2.blp
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
eb_gilwallsection006.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
Image / Texture
32
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
Image / Texture
21
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
Image / Texture
27
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
Image / Texture
34
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
Image / Texture
83
eb_gilwallsection002.blp
eb_gilwallsection006.blp
Image / Texture
71
war3mapimported/eb_gilwallsection006.blp

Double-click the file eb_gilwallsection006.blp:

eb_gilwallsection006.blp
Image / Texture
71
war3mapimported/eb_gilwallsection006.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gilwallsection006.blp
Image / Texture
71
eb_gilwallsection006.blp

The file has been properly added to the map archive:

Gilneas Manor Tower.mdx
Model
358
war3mapimported/Gilneas Manor Tower.mdx
eb_gil_brickchimney.blp
Image / Texture
30
eb_gil_brickchimney.blp
eb_gil_concrete_base.blp
Image / Texture
24
eb_gil_concrete_base.blp
eb_gil_copperroof.blp
Image / Texture
25
eb_gil_copperroof.blp
eb_gil_misc002.blp
Image / Texture
68
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
21
eb_gil_roofbrace.blp
eb_gil_shingle2.blp
Image / Texture
36
eb_gil_shingle2.blp
eb_gil_windows3.blp
Image / Texture
48
eb_gil_windows3.blp
eb_gil_wood2.blp
Image / Texture
26
eb_gil_wood2.blp
eb_gil_wood2_end.blp
Image / Texture
24
eb_gil_wood2_end.blp
eb_gil_wood_dectrim.blp
Image / Texture
32
eb_gil_wood_dectrim.blp
eb_gil_wood_stairs.blp
Image / Texture
21
eb_gil_wood_stairs.blp
eb_gilcity_prisnplanks.blp
Image / Texture
27
eb_gilcity_prisnplanks.blp
eb_gilcity_wall00.blp
Image / Texture
34
eb_gilcity_wall00.blp
eb_gilwallsection002.blp
Image / Texture
83
eb_gilwallsection002.blp
eb_gilwallsection006.blp
Image / Texture
71
eb_gilwallsection006.blp

Done, you have imported the file eb_gilwallsection006.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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