• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Model validation: GIGACHAD Villager

Aoe2GigaChadVillager.mdx

0 errors 0 severe 2 warnings 46 unused
  • 2 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 GeosetAnimation 9
    • 1 Alpha
      • Track 21 at frame 194033 is not in any sequence
  • 1 GeosetAnimation 10
    • 1 Alpha
      • Track 21 at frame 194033 is not in any sequence
  • 1 GeosetAnimation 12
    • 1 Alpha
      • Track 22 at frame 194033 is not in any sequence
  • 1 GeosetAnimation 13
    • 1 Alpha
      • Track 23 at frame 194033 is not in any sequence
  • 1 GeosetAnimation 14
    • 1 Alpha
      • Track 26 at frame 194033 is not in any sequence
  • 1 GeosetAnimation 15
    • 1 Alpha
      • Track 26 at frame 194033 is not in any sequence
  • 1 GeosetAnimation 16
    • 1 Alpha
      • Track 28 at frame 194033 is not in any sequence
  • 1 GeosetAnimation 17
    • 1 Alpha
      • Track 22 at frame 194033 is not in any sequence
  • 1 Bone 1 - "Bone_Pelvis"
    • 1 Rotation
      • Track 8 at frame 14567 has exactly the same value as tracks 7 and 9
  • 1 Bone 2 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 86 at frame 35967 has exactly the same value as tracks 85 and 87
  • 1 Bone 3 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 93 at frame 35967 has exactly the same value as tracks 92 and 94
  • 4 Bone 4 - "Bone_Foot_L"
    • 2 Translation
      • Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 9 at frame 6067 has exactly the same value as tracks 8 and 10
      • Track 92 at frame 35967 has exactly the same value as tracks 91 and 93
  • 1 Bone 5 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 82 at frame 35967 has exactly the same value as tracks 81 and 83
  • 6 Bone 7 - "Bone_Foot_R"
    • 2 Translation
      • Track 1 at frame 34633 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 35967 has exactly the same value as tracks 3 and 5
    • 4 Rotation
      • Track 10 at frame 6067 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 7167 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 8167 has exactly the same value as tracks 11 and 13
      • Track 95 at frame 35967 has exactly the same value as tracks 94 and 96
  • 1 Bone 9 - "Bone_Chest"
    • 1 Rotation
      • Track 86 at frame 35967 has exactly the same value as tracks 85 and 87
  • 1 Bone 10 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 64 at frame 35967 has exactly the same value as tracks 63 and 65
  • 1 Bone 11 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 61 at frame 35967 has exactly the same value as tracks 60 and 62
  • 6 Bone 12 - "Bone_Hand_R"
    • 1 Translation
      • Track 1 at frame 195899 has exactly the same value as tracks 0 and 2
    • 5 Rotation
      • Track 10 at frame 8367 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 9100 has exactly the same value as tracks 10 and 12
      • Track 27 at frame 28233 has exactly the same value as tracks 26 and 28
      • Track 35 at frame 34633 has exactly the same value as tracks 34 and 36
      • Track 38 at frame 35967 has exactly the same value as tracks 37 and 39
  • 1 Bone 13 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 69 at frame 35967 has exactly the same value as tracks 68 and 70
  • 1 Bone 14 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 64 at frame 35967 has exactly the same value as tracks 63 and 65
  • 1 Bone 15 - "AxHandle01"
    • 1 Scaling
      • Track 1 at frame 4634 has exactly the same value as tracks 0 and 2
  • 2 Bone 16 - "Bone_Hand_L"
    • 2 Rotation
      • Track 6 at frame 4634 has roughly the same value as tracks 5 and 7
      • Track 64 at frame 35967 has exactly the same value as tracks 63 and 65
  • 5 Bone 17 - "Bone_Head"
    • 4 Translation
      • Track 1 at frame 14134 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 15867 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 17467 has exactly the same value as tracks 5 and 7
      • Track 15 at frame 172833 has exactly the same value as tracks 14 and 16
    • 1 Rotation
      • Track 94 at frame 35967 has exactly the same value as tracks 93 and 95
  • 2 Bone 19 - "Mesh12"
    • 2 Rotation
      • Track 4 at frame 25067 has exactly the same value as tracks 3 and 5
      • Track 16 at frame 192689 has exactly the same value as tracks 15 and 17
  • 1 Bone 29 - "Nose Tip"
    • 1 Translation
      • Track 9 at frame 180033 has exactly the same value as tracks 8 and 10
  • 2 Helper 0
    • 1 Translation
      • Track 79 at frame 35967 has exactly the same value as tracks 78 and 80
    • 1 Rotation
      • Track 23 at frame 35967 has exactly the same value as tracks 22 and 24
Back
Top