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Triggers
GiantSpider.w3x
Variables
this game
Revive hero
game start
deathcount
win
refresh
refreshability
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
kill
integer
No
unit
unit
No
Revive hero
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_000 <gen>) , Show revival graphics
game start
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: Kill all living creatures in your terretory to win the game.when you die you get |cffffcc00revived|r at your web in the place you started.a lot of units around the map will |cff32cd32drop|r weapons and items on their death that will help you to win.
Game - Display to (All players) the text: type |cffff0000-refresh|r to refresh your health and manatype |cffff0000-ability refresh|r to refresh the CD time of your abilities
Set Variable Set kill = "0"
Set Variable Set unit = Giant Spider 0000 <gen>
deathcount
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Set Variable Set kill = (kill + 1)
win
Events
Time - Every 2 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
kill Equal to 73
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Else - Actions
refresh
Events
Player - Player 1 (Red) types a chat message containing -refresh (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Set life of unit to 100 %
Unit - Set mana of unit to 100 %
refreshability
Events
Player - Player 1 (Red) types a chat message containing -refresh ability (Unexpected type: 'stringnoformat') as An exact match
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