Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Giant vs Little v.1.0.w3x
Variables
Game
Start gold
Add gold level
Add gold level Easy
Add gold level Hard
Add gold
Add gold up
Add gold up 2
Bounty
Add lumber
Block grean 1
Block grean 2
Block grean 3
Block grean 4
Block grean 5
leave game
Mode
Message Mode
Easy mode
Expert mode
XM delete gold
Normal
Tower Destroyer
Tower Destroyer First Destroyer
Tower Destroyer Bounty and Message
Giant Death
Giant Death bounty and message
Giant Death First Blood
Giant Skill
Message
Wind 1
Wind 2
Wind 3
Wind 4
Wind 5
Fire 1
Fire 2
Fire 3
Fire 4
Fire 5
Earth 1
Earth 2
Earth 3
Earth 4
Earth 5
Water 1
Water 2
Water 3
Water 4
Water 5
Light 1
Light 2
Light 3
Light 4
Light 5
Dark 1
Dark 2
Dark 3
Dark 4
Dark 5
Combat 1
Combat 2
Combat 3
Combat 4
Combat 5
F9
Little
Giant
Comment
Victory
Little Victory
Giant Victory
Comment
Weather Rain
Weather Snow
Weather Wind
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Start gold
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 300
Player - Set Player 3 (Teal) . Current gold to 300
Player - Set Player 4 (Purple) . Current gold to 300
Player - Set Player 5 (Yellow) . Current gold to 300
Player - Set Player 6 (Orange) . Current gold to 300
Add gold level
Events
Map initialization
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Wait 600.00 seconds
Quest - Display to (All players) the Quest Completed message: |c00FFFF00Gold increases speed up!|r
Trigger - Turn on Add_gold_up <gen>
Trigger - Turn off Add_gold <gen>
Wait 600.00 seconds
Quest - Display to (All players) the Quest Completed message: |c00FFFF00Gold increases speed up!|r
Trigger - Turn on Add_gold_up_2 <gen>
Trigger - Turn off Add_gold_up <gen>
Add gold level Easy
Events
Map initialization
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Wait 450.00 seconds
Quest - Display to (All players) the Quest Completed message: |c00FFFF00Gold increases speed up!|r
Trigger - Turn on Add_gold_up <gen>
Trigger - Turn off Add_gold <gen>
Wait 450.00 seconds
Quest - Display to (All players) the Quest Completed message: |c00FFFF00Gold increases speed up!|r
Trigger - Turn on Add_gold_up_2 <gen>
Trigger - Turn off Add_gold_up <gen>
Add gold level Hard
Events
Map initialization
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Wait 750.00 seconds
Quest - Display to (All players) the Quest Completed message: |c00FFFF00Gold increases speed up!|r
Trigger - Turn on Add_gold_up <gen>
Trigger - Turn off Add_gold <gen>
Wait 750.00 seconds
Quest - Display to (All players) the Quest Completed message: |c00FFFF00Gold increases speed up!|r
Trigger - Turn on Add_gold_up_2 <gen>
Trigger - Turn off Add_gold_up <gen>
Add gold
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Add gold up
Events
Time - Every 0.60 seconds of game time
Conditions
Actions
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Add gold up 2
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Add lumber
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Block grean 1
Events
Unit - Guard Tower 0081 <gen> Dies
Conditions
Actions
Unit - Remove Block grean from Town Hall 0010 <gen>
Block grean 2
Events
Unit - Guard Tower 0082 <gen> Dies
Conditions
Actions
Unit - Remove Block grean from Town Hall 0011 <gen>
Block grean 3
Events
Unit - Guard Tower 0083 <gen> Dies
Conditions
Actions
Unit - Remove Block grean from Town Hall 0012 <gen>
Block grean 4
Events
Unit - Guard Tower 0084 <gen> Dies
Conditions
Actions
Unit - Remove Block grean from Town Hall 0013 <gen>
Block grean 5
Events
Unit - Guard Tower 0085 <gen> Dies
Conditions
Actions
Unit - Remove Block grean from Town Hall 0014 <gen>
leave game
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!)
Leaderboard - Change the label for (Triggering player) in (Last created leaderboard) to -Left the Game-
Message Mode
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: |cffffcc00All game mode.(host selection)|r-em(Easy Mode).-xm(Expert mode).
Easy mode
Events
Player - Player 2 (Blue) types a chat message containing -em (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |c009B9BFFEasy Mode|rfast add gold and tower do low damage.
Trigger - Turn off Add_gold_level <gen>
Trigger - Turn off Expert_mode <gen>
Trigger - Turn on Add_gold_level_Easy <gen>
Sound - Play NewTournament <gen>
Unit - Set life of Guard Tower 0081 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0081 <gen> to a range of 600.00
Unit - Set life of Guard Tower 0082 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0082 <gen> to a range of 600.00
Unit - Set life of Guard Tower 0083 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0083 <gen> to a range of 600.00
Unit - Set life of Guard Tower 0084 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0085 <gen> to a range of 600.00
Unit - Set life of Guard Tower 0032 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0032 <gen> to a range of 600.00
Unit - Set life of Guard Tower 0025 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0025 <gen> to a range of 600.00
Unit - Set life of Guard Tower 0034 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0034 <gen> to a range of 600.00
Unit - Set life of Guard Tower 0026 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0026 <gen> to a range of 600.00
Unit - Set life of Guard Tower 0029 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0029 <gen> to a range of 600.00
Unit - Set life of Guard Tower 0033 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0033 <gen> to a range of 600.00
Unit - Set life of Guard Tower 0030 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0030 <gen> to a range of 600.00
Unit - Set life of Guard Tower 0028 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0028 <gen> to a range of 600.00
Unit - Set life of Guard Tower 0031 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0031 <gen> to a range of 600.00
Unit - Set life of Guard Tower 0027 <gen> to 75.00 %
Unit - Limit rescue events for Guard Tower 0027 <gen> to a range of 600.00
Unit - Set life of Town Hall 0010 <gen> to 80.00 %
Unit - Set life of Town Hall 0011 <gen> to 80.00 %
Unit - Set life of Town Hall 0012 <gen> to 80.00 %
Unit - Set life of Town Hall 0013 <gen> to 80.00 %
Unit - Set life of Town Hall 0014 <gen> to 80.00 %
Expert mode
Events
Player - Player 2 (Blue) types a chat message containing -xm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |c009B9BFFExpert Mode|rThe mode do slow add gold and more tower range attack.
Trigger - Turn off Add_gold_level <gen>
Trigger - Turn off Easy_mode <gen>
Trigger - Turn on Add_gold_level_Hard <gen>
Trigger - Turn on XM_delete_gold <gen>
Sound - Play NewTournament <gen>
Unit - Limit rescue events for Guard Tower 0025 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0026 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0027 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0028 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0029 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0030 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0031 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0032 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0033 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0034 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0081 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0082 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0083 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0084 <gen> to a range of 800.00
Unit - Limit rescue events for Guard Tower 0085 <gen> to a range of 800.00
XM delete gold
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Add -10 to Player 8 (Pink) . Current gold
Player - Add -10 to Player 9 (Gray) . Current gold
Player - Add -10 to Player 10 (Light Blue) . Current gold
Player - Add -10 to Player 11 (Dark Green) . Current gold
Player - Add -10 to Player 12 (Brown) . Current gold
Player - Add -1 to Player 8 (Pink) . Current lumber
Player - Add -1 to Player 9 (Gray) . Current lumber
Player - Add -1 to Player 10 (Light Blue) . Current lumber
Player - Add -1 to Player 11 (Dark Green) . Current lumber
Player - Add -1 to Player 12 (Brown) . Current lumber
Normal
Events
Map initialization
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: Play with Normal Mode!!
Trigger - Turn off Easy_mode <gen>
Trigger - Turn off Expert_mode <gen>
Tower Destroyer First Destroyer
Events
Unit - A unit Dies
Conditions
((Dying unit) is Mechanical) Equal to True
And - All (Conditions) are true
Conditions
((Killing unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |c0080FF00Just pwned |r + (Name of (Owner of (Dying unit)))))
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + Just got a |c00FF0000First Destroyer|r) + (+ 400 gold, 10 lumber))
Sound - Play Dominating <gen>
Player - Add 400 to (Owner of (Killing unit)) . Current gold
Player - Add 150 to Player 8 (Pink) . Current gold
Player - Add 150 to Player 9 (Gray) . Current gold
Player - Add 150 to Player 10 (Light Blue) . Current gold
Player - Add 150 to Player 11 (Dark Green) . Current gold
Player - Add 150 to Player 12 (Brown) . Current gold
Wait 0.25 seconds
Trigger - Turn on Tower_Destroyer_Bounty_and_Message <gen>
Trigger - Turn off Tower_Destroyer_First_Destroyer <gen>
Tower Destroyer Bounty and Message
Events
Unit - A unit Dies
Conditions
((Dying unit) is Mechanical) Equal to True
And - All (Conditions) are true
Conditions
((Killing unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |c0080FF00Just pwned |r + (Name of (Owner of (Dying unit)))))
Sound - Play Ownage <gen>
Player - Add 150 to Player 8 (Pink) . Current gold
Player - Add 150 to Player 9 (Gray) . Current gold
Player - Add 150 to Player 10 (Light Blue) . Current gold
Player - Add 150 to Player 11 (Dark Green) . Current gold
Player - Add 150 to Player 12 (Brown) . Current gold
Game - Display to (All players) the text: Gives 150 gold for all Giant.
Giant Death bounty and message
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
And - All (Conditions) are true
Conditions
((Killing unit) is An Ancient) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |c0080FF00Just pwned |r + (Name of (Owner of (Dying unit)))))
Sound - Play Combowhore <gen>
Game - Display to (All players) the text: Gives 1 lumber for all little.
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Giant Death First Blood
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
And - All (Conditions) are true
Conditions
((Killing unit) is An Ancient) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |c0080FF00Just pwned |r + (Name of (Owner of (Dying unit)))))
Game - Display to (All players) the text: (((Name of (Owner of (Killing unit))) + Just got a |c00FF0000First Blood|r) + (+ 250 gold))
Sound - Play firstblood <gen>
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: Gives 1 lumber for all little.
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Wait 0.25 seconds
Trigger - Turn on Giant_Death_bounty_and_message <gen>
Trigger - Turn off Giant_Death_First_Blood <gen>
Message
Events
Map initialization
Conditions
Actions
Game - Display to (All allies of Player 8 (Pink).) for 45.00 seconds the text: |c00FFFF00Hey! Giant...|ryour must select your giant master power.|c00885E04-earth|r (War Stomp)|c008080FF-water|r (Frost Nova)|c00C2F529-wind|r (Wind Walk)|c00FF0000-fire|r (Breath of Fire)|c00FFFF00-light|r (Chain Lightning)|c00895CBA-dark|r (Death Coil)|c009B9402-combat|r (Avatar).. Please select one.
Wind 1
Events
Player - Player 8 (Pink) types a chat message containing -wind (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_1 <gen>
Trigger - Turn off Earth_1 <gen>
Trigger - Turn off Fire_1 <gen>
Trigger - Turn off Light_1 <gen>
Trigger - Turn off Water_1 <gen>
Trigger - Turn off Wind_1 <gen>
Trigger - Turn off Combat_1 <gen>
Wind 2
Events
Player - Player 9 (Gray) types a chat message containing -wind (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_2 <gen>
Trigger - Turn off Earth_2 <gen>
Trigger - Turn off Fire_2 <gen>
Trigger - Turn off Light_2 <gen>
Trigger - Turn off Water_2 <gen>
Trigger - Turn off Wind_2 <gen>
Trigger - Turn off Combat_2 <gen>
Wind 3
Events
Player - Player 10 (Light Blue) types a chat message containing -wind (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 10 (Light Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_3 <gen>
Trigger - Turn off Earth_3 <gen>
Trigger - Turn off Fire_3 <gen>
Trigger - Turn off Light_3 <gen>
Trigger - Turn off Water_3 <gen>
Trigger - Turn off Wind_3 <gen>
Trigger - Turn off Combat_3 <gen>
Wind 4
Events
Player - Player 11 (Dark Green) types a chat message containing -wind (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_4 <gen>
Trigger - Turn off Earth_4 <gen>
Trigger - Turn off Fire_4 <gen>
Trigger - Turn off Light_4 <gen>
Trigger - Turn off Water_4 <gen>
Trigger - Turn off Wind_4 <gen>
Trigger - Turn off Combat_4 <gen>
Wind 5
Events
Player - Player 12 (Brown) types a chat message containing -wind (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_5 <gen>
Trigger - Turn off Earth_5 <gen>
Trigger - Turn off Fire_5 <gen>
Trigger - Turn off Light_5 <gen>
Trigger - Turn off Water_5 <gen>
Trigger - Turn off Wind_5 <gen>
Trigger - Turn off Combat_5 <gen>
Fire 1
Events
Player - Player 8 (Pink) types a chat message containing -fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_1 <gen>
Trigger - Turn off Earth_1 <gen>
Trigger - Turn off Fire_1 <gen>
Trigger - Turn off Light_1 <gen>
Trigger - Turn off Water_1 <gen>
Trigger - Turn off Wind_1 <gen>
Trigger - Turn off Combat_1 <gen>
Fire 2
Events
Player - Player 9 (Gray) types a chat message containing -fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_2 <gen>
Trigger - Turn off Earth_2 <gen>
Trigger - Turn off Fire_2 <gen>
Trigger - Turn off Light_2 <gen>
Trigger - Turn off Water_2 <gen>
Trigger - Turn off Wind_2 <gen>
Trigger - Turn off Combat_2 <gen>
Fire 3
Events
Player - Player 10 (Light Blue) types a chat message containing -fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 10 (Light Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_3 <gen>
Trigger - Turn off Earth_3 <gen>
Trigger - Turn off Fire_3 <gen>
Trigger - Turn off Light_3 <gen>
Trigger - Turn off Water_3 <gen>
Trigger - Turn off Wind_3 <gen>
Trigger - Turn off Combat_3 <gen>
Fire 4
Events
Player - Player 11 (Dark Green) types a chat message containing -fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_4 <gen>
Trigger - Turn off Earth_4 <gen>
Trigger - Turn off Fire_4 <gen>
Trigger - Turn off Light_4 <gen>
Trigger - Turn off Water_4 <gen>
Trigger - Turn off Wind_4 <gen>
Trigger - Turn off Combat_4 <gen>
Fire 5
Events
Player - Player 12 (Brown) types a chat message containing -fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_5 <gen>
Trigger - Turn off Earth_5 <gen>
Trigger - Turn off Fire_5 <gen>
Trigger - Turn off Light_5 <gen>
Trigger - Turn off Water_5 <gen>
Trigger - Turn off Wind_5 <gen>
Trigger - Turn off Combat_5 <gen>
Earth 1
Events
Player - Player 8 (Pink) types a chat message containing -earth (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_1 <gen>
Trigger - Turn off Earth_1 <gen>
Trigger - Turn off Fire_1 <gen>
Trigger - Turn off Light_1 <gen>
Trigger - Turn off Water_1 <gen>
Trigger - Turn off Wind_1 <gen>
Trigger - Turn off Combat_1 <gen>
Earth 2
Events
Player - Player 9 (Gray) types a chat message containing -earth (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_2 <gen>
Trigger - Turn off Earth_2 <gen>
Trigger - Turn off Fire_2 <gen>
Trigger - Turn off Light_2 <gen>
Trigger - Turn off Water_2 <gen>
Trigger - Turn off Wind_2 <gen>
Trigger - Turn off Combat_2 <gen>
Earth 3
Events
Player - Player 10 (Light Blue) types a chat message containing -earth (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 10 (Light Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_3 <gen>
Trigger - Turn off Earth_3 <gen>
Trigger - Turn off Fire_3 <gen>
Trigger - Turn off Light_3 <gen>
Trigger - Turn off Water_3 <gen>
Trigger - Turn off Wind_3 <gen>
Trigger - Turn off Combat_3 <gen>
Earth 4
Events
Player - Player 11 (Dark Green) types a chat message containing -earth (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_4 <gen>
Trigger - Turn off Earth_4 <gen>
Trigger - Turn off Fire_4 <gen>
Trigger - Turn off Light_4 <gen>
Trigger - Turn off Water_4 <gen>
Trigger - Turn off Wind_4 <gen>
Trigger - Turn off Combat_4 <gen>
Earth 5
Events
Player - Player 12 (Brown) types a chat message containing -earth (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_5 <gen>
Trigger - Turn off Earth_5 <gen>
Trigger - Turn off Fire_5 <gen>
Trigger - Turn off Light_5 <gen>
Trigger - Turn off Water_5 <gen>
Trigger - Turn off Wind_5 <gen>
Trigger - Turn off Combat_5 <gen>
Water 1
Events
Player - Player 8 (Pink) types a chat message containing -water (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_1 <gen>
Trigger - Turn off Earth_1 <gen>
Trigger - Turn off Fire_1 <gen>
Trigger - Turn off Light_1 <gen>
Trigger - Turn off Water_1 <gen>
Trigger - Turn off Wind_1 <gen>
Trigger - Turn off Combat_1 <gen>
Water 2
Events
Player - Player 9 (Gray) types a chat message containing -water (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_2 <gen>
Trigger - Turn off Earth_2 <gen>
Trigger - Turn off Fire_2 <gen>
Trigger - Turn off Light_2 <gen>
Trigger - Turn off Water_2 <gen>
Trigger - Turn off Wind_2 <gen>
Trigger - Turn off Combat_2 <gen>
Water 3
Events
Player - Player 10 (Light Blue) types a chat message containing -water (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 10 (Light Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_3 <gen>
Trigger - Turn off Earth_3 <gen>
Trigger - Turn off Fire_3 <gen>
Trigger - Turn off Light_3 <gen>
Trigger - Turn off Water_3 <gen>
Trigger - Turn off Wind_3 <gen>
Trigger - Turn off Combat_3 <gen>
Water 4
Events
Player - Player 11 (Dark Green) types a chat message containing -water (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_4 <gen>
Trigger - Turn off Earth_4 <gen>
Trigger - Turn off Fire_4 <gen>
Trigger - Turn off Light_4 <gen>
Trigger - Turn off Water_4 <gen>
Trigger - Turn off Wind_4 <gen>
Trigger - Turn off Combat_4 <gen>
Water 5
Events
Player - Player 12 (Brown) types a chat message containing -water (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_5 <gen>
Trigger - Turn off Earth_5 <gen>
Trigger - Turn off Fire_5 <gen>
Trigger - Turn off Light_5 <gen>
Trigger - Turn off Water_5 <gen>
Trigger - Turn off Wind_5 <gen>
Trigger - Turn off Combat_5 <gen>
Light 1
Events
Player - Player 8 (Pink) types a chat message containing -light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_1 <gen>
Trigger - Turn off Earth_1 <gen>
Trigger - Turn off Fire_1 <gen>
Trigger - Turn off Light_1 <gen>
Trigger - Turn off Water_1 <gen>
Trigger - Turn off Wind_1 <gen>
Trigger - Turn off Combat_1 <gen>
Light 2
Events
Player - Player 9 (Gray) types a chat message containing -light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_2 <gen>
Trigger - Turn off Earth_2 <gen>
Trigger - Turn off Fire_2 <gen>
Trigger - Turn off Light_2 <gen>
Trigger - Turn off Water_2 <gen>
Trigger - Turn off Wind_2 <gen>
Trigger - Turn off Combat_2 <gen>
Light 3
Events
Player - Player 10 (Light Blue) types a chat message containing -light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 10 (Light Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_3 <gen>
Trigger - Turn off Earth_3 <gen>
Trigger - Turn off Fire_3 <gen>
Trigger - Turn off Light_3 <gen>
Trigger - Turn off Water_3 <gen>
Trigger - Turn off Wind_3 <gen>
Trigger - Turn off Combat_3 <gen>
Light 4
Events
Player - Player 11 (Dark Green) types a chat message containing -light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_4 <gen>
Trigger - Turn off Earth_4 <gen>
Trigger - Turn off Fire_4 <gen>
Trigger - Turn off Light_4 <gen>
Trigger - Turn off Water_4 <gen>
Trigger - Turn off Wind_4 <gen>
Trigger - Turn off Combat_4 <gen>
Light 5
Events
Player - Player 12 (Brown) types a chat message containing -light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_5 <gen>
Trigger - Turn off Earth_5 <gen>
Trigger - Turn off Fire_5 <gen>
Trigger - Turn off Light_5 <gen>
Trigger - Turn off Water_5 <gen>
Trigger - Turn off Wind_5 <gen>
Dark 1
Events
Player - Player 8 (Pink) types a chat message containing -dark (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Earth_1 <gen>
Trigger - Turn off Dark_1 <gen>
Trigger - Turn off Fire_1 <gen>
Trigger - Turn off Light_1 <gen>
Trigger - Turn off Water_1 <gen>
Trigger - Turn off Wind_1 <gen>
Trigger - Turn off Combat_1 <gen>
Dark 2
Events
Player - Player 9 (Gray) types a chat message containing -dark (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_2 <gen>
Trigger - Turn off Earth_2 <gen>
Trigger - Turn off Fire_2 <gen>
Trigger - Turn off Light_2 <gen>
Trigger - Turn off Water_2 <gen>
Trigger - Turn off Wind_2 <gen>
Trigger - Turn off Combat_2 <gen>
Dark 3
Events
Player - Player 10 (Light Blue) types a chat message containing -dark (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 10 (Light Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_3 <gen>
Trigger - Turn off Earth_3 <gen>
Trigger - Turn off Fire_3 <gen>
Trigger - Turn off Light_3 <gen>
Trigger - Turn off Water_3 <gen>
Trigger - Turn off Wind_3 <gen>
Trigger - Turn off Combat_3 <gen>
Dark 4
Events
Player - Player 11 (Dark Green) types a chat message containing -dark (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_4 <gen>
Trigger - Turn off Earth_4 <gen>
Trigger - Turn off Fire_4 <gen>
Trigger - Turn off Light_4 <gen>
Trigger - Turn off Water_4 <gen>
Trigger - Turn off Wind_4 <gen>
Trigger - Turn off Combat_4 <gen>
Dark 5
Events
Player - Player 12 (Brown) types a chat message containing -dark (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_5 <gen>
Trigger - Turn off Earth_5 <gen>
Trigger - Turn off Fire_5 <gen>
Trigger - Turn off Light_5 <gen>
Trigger - Turn off Water_5 <gen>
Trigger - Turn off Wind_5 <gen>
Trigger - Turn off Combat_5 <gen>
Combat 1
Events
Player - Player 8 (Pink) types a chat message containing -combat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Combat_1 <gen>
Trigger - Turn off Dark_1 <gen>
Trigger - Turn off Fire_1 <gen>
Trigger - Turn off Light_1 <gen>
Trigger - Turn off Water_1 <gen>
Trigger - Turn off Wind_1 <gen>
Combat 2
Events
Player - Player 9 (Gray) types a chat message containing -combat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 9 (Gray) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_2 <gen>
Trigger - Turn off Earth_2 <gen>
Trigger - Turn off Fire_2 <gen>
Trigger - Turn off Light_2 <gen>
Trigger - Turn off Water_2 <gen>
Trigger - Turn off Wind_2 <gen>
Trigger - Turn off Combat_2 <gen>
Combat 3
Events
Player - Player 10 (Light Blue) types a chat message containing -combat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 10 (Light Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_3 <gen>
Trigger - Turn off Earth_3 <gen>
Trigger - Turn off Fire_3 <gen>
Trigger - Turn off Light_3 <gen>
Trigger - Turn off Water_3 <gen>
Trigger - Turn off Wind_3 <gen>
Trigger - Turn off Combat_3 <gen>
Combat 4
Events
Player - Player 11 (Dark Green) types a chat message containing -combat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 11 (Dark Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_4 <gen>
Trigger - Turn off Earth_4 <gen>
Trigger - Turn off Fire_4 <gen>
Trigger - Turn off Light_4 <gen>
Trigger - Turn off Water_4 <gen>
Trigger - Turn off Wind_4 <gen>
Trigger - Turn off Combat_4 <gen>
Combat 5
Events
Player - Player 12 (Brown) types a chat message containing -combat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Giant master for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Trigger - Turn off Dark_5 <gen>
Trigger - Turn off Earth_5 <gen>
Trigger - Turn off Fire_5 <gen>
Trigger - Turn off Light_5 <gen>
Trigger - Turn off Water_5 <gen>
Trigger - Turn off Wind_5 <gen>
Trigger - Turn off Combat_5 <gen>
Little
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled |c0000FF00Little|r with the description your will have many unit and tower.First, your don't move out from tower.and kill Giant when can kill.if your can Unlock Treant unit, your will Let's kill giant.for win the game. , using icon path ReplaceableTextures\CommandButtons\BTNMilitia.blp
Giant
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled |c00FF0000Giant|r with the description your will have a Giant master.let's kill little for gold and lumber, but..your will don't move more Little tower.your will save your from death.and go home for buy item.for more power for Destroy little tower.and your will go with all your friend in team. , using icon path ReplaceableTextures\CommandButtons\BTNMountainGiant.blp
Quest - Create a Optional quest titled |c00FF0000Giant Type|r with the description The all Giant type.-earth, War Stomp abilities. Melee.-water, Frost Nova abilities. Melee.-wind, Windwalk abilities. Melee.-fire, Breath of Fire abilities. Melee.-light, Chain Lighning abilities. Ranged.-dark, Death Coil abilities. Melee.-combat, Avatar abilities. Melee. , using icon path ReplaceableTextures\CommandButtons\BTNTomeRed.blp
Comment
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Comment with the description Host Comment-weather **** (rain/snow/wind)for make weather effectPlayer Comment--------- , using icon path ReplaceableTextures\CommandButtons\BTNUnsummonBuilding.blp
Little Victory
Events
Unit - Watch Tower 0020 <gen> Dies
Unit - Watch Tower 0021 <gen> Dies
Unit - Watch Tower 0022 <gen> Dies
Unit - Watch Tower 0023 <gen> Dies
Unit - Watch Tower 0024 <gen> Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is dead) Equal to True
Then - Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 8 (Pink) with the message: ((Name of (Owner of (Dying unit))) + |c00FF0000Wacth tower has benn Destroy!|r)
Game - Defeat Player 9 (Gray) with the message: ((Name of (Owner of (Dying unit))) + |c00FF0000Wacth tower has benn Destroy!|r)
Game - Defeat Player 10 (Light Blue) with the message: ((Name of (Owner of (Dying unit))) + |c00FF0000Wacth tower has benn Destroy!|r)
Game - Defeat Player 11 (Dark Green) with the message: ((Name of (Owner of (Dying unit))) + |c00FF0000Wacth tower has benn Destroy!|r)
Game - Defeat Player 12 (Brown) with the message: ((Name of (Owner of (Dying unit))) + |c00FF0000Wacth tower has benn Destroy!|r)
Else - Actions
Giant Victory
Events
Unit - Town Hall 0010 <gen> Dies
Unit - Town Hall 0011 <gen> Dies
Unit - Town Hall 0012 <gen> Dies
Unit - Town Hall 0013 <gen> Dies
Unit - Town Hall 0014 <gen> Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is dead) Equal to True
Then - Actions
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: ((Name of (Owner of (Dying unit))) + ((Name of (Dying unit)) + |c00FF0000has been Destroy!|r))
Game - Defeat Player 3 (Teal) with the message: ((Name of (Owner of (Dying unit))) + ((Name of (Dying unit)) + |c00FF0000has been Destroy!|r))
Game - Defeat Player 4 (Purple) with the message: ((Name of (Owner of (Dying unit))) + ((Name of (Dying unit)) + |c00FF0000has been Destroy!|r))
Game - Defeat Player 5 (Yellow) with the message: ((Name of (Owner of (Dying unit))) + ((Name of (Dying unit)) + |c00FF0000has been Destroy!|r))
Game - Defeat Player 6 (Orange) with the message: ((Name of (Owner of (Dying unit))) + ((Name of (Dying unit)) + |c00FF0000has been Destroy!|r))
Else - Actions
Weather Rain
Events
Player - Player 2 (Blue) types a chat message containing -weather rain (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Weather Snow
Events
Player - Player 2 (Blue) types a chat message containing -weather snow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at (Entire map) the weather effect Northrend Snow (Heavy)
Weather Wind
Events
Player - Player 2 (Blue) types a chat message containing -weather wind (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at (Entire map) the weather effect Outland Wind (Light)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.