Model validation: Giant Squid

Giant Kalamari.mdx

0 errors 8 severe 9 warnings 69 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 3083); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 3083); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 3083); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 3083); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 3083); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 3083); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 3083); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 3083); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Sequence 5 - "Move Swim"
    • "move" is not a standard name
  • 5 Bone 0 - "Tummy"
    • 3 Translation
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 1500 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 1708 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 1500 has exactly the same value as tracks 6 and 8
  • 3 Bone 1 - "Head"
    • 2 Translation
      • Track 1 at frame 458 has roughly the same value as tracks 0 and 2
      • Track 7 at frame 1500 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 1500 has exactly the same value as tracks 6 and 8
  • 4 Bone 3 - "Tentacle1Top"
    • 2 Translation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
  • 8 Bone 4 - "Tentacle1Tip"
    • 4 Translation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 1500 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 1708 has exactly the same value as tracks 7 and 9
    • 4 Rotation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 1500 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 1708 has exactly the same value as tracks 7 and 9
  • 4 Bone 6 - "Tentacle2Top"
    • 2 Translation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
  • 4 Bone 7 - "Tentacle2Tip"
    • 2 Translation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
  • 4 Bone 9 - "Tentacle3Top"
    • 2 Translation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
  • 4 Bone 10 - "Tentacle3Tip"
    • 2 Translation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
  • 4 Bone 12 - "Tentacle4Top"
    • 2 Translation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
  • 8 Bone 13 - "Tentacle4Tip"
    • 4 Translation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 1500 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 1708 has exactly the same value as tracks 7 and 9
    • 4 Rotation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1083 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 1500 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 1708 has exactly the same value as tracks 7 and 9
  • 3 Bone 14 - "Backside"
    • 3 Translation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 1500 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 1708 has roughly the same value as tracks 7 and 9
  • 1 Bone 15 - "Right_Fin"
    • 1 Translation
      • Track 1 at frame 458 has roughly the same value as tracks 0 and 2
  • 1 Bone 16 - "Left_Fin"
    • 1 Translation
      • Track 1 at frame 458 has roughly the same value as tracks 0 and 2
  • 4 Bone 17 - "Tooth4"
    • 3 Translation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 1500 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 1708 has exactly the same value as tracks 7 and 9
    • 1 Rotation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
  • 4 Bone 18 - "Tooth2"
    • 3 Translation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 1500 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 1708 has exactly the same value as tracks 7 and 9
    • 1 Rotation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
  • 4 Bone 19 - "Tooth1"
    • 3 Translation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 1500 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 1708 has exactly the same value as tracks 7 and 9
    • 1 Rotation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
  • 4 Bone 20 - "Tooth3"
    • 3 Translation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 1500 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 1708 has exactly the same value as tracks 7 and 9
    • 1 Rotation
      • Track 1 at frame 458 has exactly the same value as tracks 0 and 2
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