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Model validation: Ghoul Gunslinger

GhoulGunslinger.MDX

0 errors 1 severe 4 warnings 23 unused
  • 1 1 Geoset 4
    • Alpha is 0.750 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 5
    • Number of sequence extents (0) does not match the number of sequences (10)
  • 2 Bone 1 - "Bone_Root"
    • 1 Translation
      • Track 24 at frame 12000 has exactly the same value as tracks 23 and 25
    • 1 Rotation
      • Track 18 at frame 12000 has exactly the same value as tracks 17 and 19
  • 3 Bone 4 - "Bone_Waist"
    • 2 Translation
      • Track 26 at frame 11633 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 12000 has exactly the same value as tracks 26 and 28
    • 1 Rotation
      • Track 28 at frame 12000 has exactly the same value as tracks 27 and 29
  • 4 Bone 5 - "Bone_Chest"
    • 4 Translation
      • Track 11 at frame 11633 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 11833 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 12000 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 12233 has exactly the same value as tracks 13 and 15
  • 4 Bone 6 - "Bone_Arm1_R"
    • 4 Translation
      • Track 19 at frame 11633 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 11833 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 11933 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 12233 has exactly the same value as tracks 21 and 23
  • 3 Bone 9 - "Bone_Arm1_L"
    • 2 Translation
      • Track 18 at frame 11633 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 11833 has exactly the same value as tracks 18 and 20
    • 1 Rotation
      • Track 26 at frame 16233 has exactly the same value as tracks 25 and 27
  • 1 Bone 11 - "Bone_Hand_L"
    • 1 Rotation
      • Track 5 at frame 12000 has exactly the same value as tracks 4 and 6
  • 2 Bone 12 - "Bone_Head"
    • 2 Translation
      • Track 24 at frame 12000 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 12200 has exactly the same value as tracks 24 and 26
  • 2 Bone 13 - "Bone_Leg1_R"
    • 2 Translation
      • Track 15 at frame 11633 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 12000 has exactly the same value as tracks 15 and 17
  • 2 Bone 16 - "Bone_Leg1_L"
    • 2 Translation
      • Track 10 at frame 11633 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 12000 has exactly the same value as tracks 10 and 12
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