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Model validation: Ghoul Gunslinger
GhoulGunslinger.MDX
0errors1severe4warnings23unused
1
1
Geoset 4
Alpha is 0.750 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (0) does not match the number of sequences (10)
2
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 5
Number of sequence extents (0) does not match the number of sequences (10)
2
Bone 1 - "Bone_Root"
1
Translation
Track 24 at frame 12000 has exactly the same value as tracks 23 and 25
1
Rotation
Track 18 at frame 12000 has exactly the same value as tracks 17 and 19
3
Bone 4 - "Bone_Waist"
2
Translation
Track 26 at frame 11633 has exactly the same value as tracks 25 and 27
Track 27 at frame 12000 has exactly the same value as tracks 26 and 28
1
Rotation
Track 28 at frame 12000 has exactly the same value as tracks 27 and 29
4
Bone 5 - "Bone_Chest"
4
Translation
Track 11 at frame 11633 has exactly the same value as tracks 10 and 12
Track 12 at frame 11833 has exactly the same value as tracks 11 and 13
Track 13 at frame 12000 has exactly the same value as tracks 12 and 14
Track 14 at frame 12233 has exactly the same value as tracks 13 and 15
4
Bone 6 - "Bone_Arm1_R"
4
Translation
Track 19 at frame 11633 has exactly the same value as tracks 18 and 20
Track 20 at frame 11833 has exactly the same value as tracks 19 and 21
Track 21 at frame 11933 has exactly the same value as tracks 20 and 22
Track 22 at frame 12233 has exactly the same value as tracks 21 and 23
3
Bone 9 - "Bone_Arm1_L"
2
Translation
Track 18 at frame 11633 has exactly the same value as tracks 17 and 19
Track 19 at frame 11833 has exactly the same value as tracks 18 and 20
1
Rotation
Track 26 at frame 16233 has exactly the same value as tracks 25 and 27
1
Bone 11 - "Bone_Hand_L"
1
Rotation
Track 5 at frame 12000 has exactly the same value as tracks 4 and 6
2
Bone 12 - "Bone_Head"
2
Translation
Track 24 at frame 12000 has exactly the same value as tracks 23 and 25
Track 25 at frame 12200 has exactly the same value as tracks 24 and 26
2
Bone 13 - "Bone_Leg1_R"
2
Translation
Track 15 at frame 11633 has exactly the same value as tracks 14 and 16
Track 16 at frame 12000 has exactly the same value as tracks 15 and 17
2
Bone 16 - "Bone_Leg1_L"
2
Translation
Track 10 at frame 11633 has exactly the same value as tracks 9 and 11
Track 11 at frame 12000 has exactly the same value as tracks 10 and 12
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