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Model validation: Ghoul (Classic) [COLOR VARIATIONS]

Ghoul.MDX

0 errors 0 severe 36 warnings 13 unused
  • 4 1 Model
    • Attachment name "Hand First Right Ref" is duplicated by attachments 1, 9; only one will be reachable in-game.
    • Attachment name "Hand First Left Ref" is duplicated by attachments 2, 10; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 GlobalSequence
    • Zero length
  • 1 Bone 0 - "bone_b0"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "bone_b1"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "bone_b17"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "bone_b18"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "bone_b56"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "bone_b57"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "bone_b58"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "bone_b59"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "bone_b60"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "bone_b61"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "bone_b62"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "bone_b63"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "bone_b64"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "bone_b65"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "bone_b66"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "bone_b67"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "bone_b68"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "bone_b69"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "bone_b70"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "bone_b71"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "bone_b72"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "bone_b73"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "bone_b74"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "bone_b75"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "bone_b76"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "bone_b77"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "bone_b78"
    • There are no vertices attached to this bone
  • 1 Bone 79 - "bone_b79"
    • There are no vertices attached to this bone
  • 1 Bone 80 - "bone_b80"
    • There are no vertices attached to this bone
  • 1 Bone 81 - "bone_b81"
    • There are no vertices attached to this bone
  • 1 Bone 82 - "bone_b82"
    • There are no vertices attached to this bone
  • 1 Sequence 18 - "Cinematic Eat"
    • Sequence "Cinematic Eat" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 5 Bone 4 - "bone_b4"
    • 5 Rotation
      • Track 53 at frame 10033 has roughly the same value as tracks 52 and 54
      • Track 71 at frame 16700 has roughly the same value as tracks 70 and 72
      • Track 370 at frame 66700 has roughly the same value as tracks 369 and 371
      • Track 388 at frame 70033 has roughly the same value as tracks 387 and 389
      • Track 406 at frame 73367 has roughly the same value as tracks 405 and 407
  • 2 Bone 8 - "bone_b8"
    • 2 Rotation
      • Track 36 at frame 10033 has roughly the same value as tracks 35 and 37
      • Track 55 at frame 16700 has roughly the same value as tracks 54 and 56
  • 2 Bone 30 - "bone_b30"
    • 2 Rotation
      • Track 505 at frame 82200 has roughly the same value as tracks 504 and 506
      • Track 558 at frame 84433 has roughly the same value as tracks 557 and 559
  • 2 Bone 52 - "bone_b52"
    • 2 Rotation
      • Track 79 at frame 11167 has roughly the same value as tracks 78 and 80
      • Track 133 at frame 17833 has roughly the same value as tracks 132 and 134
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