• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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How to import GhostHD_Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model GhostHD_Portrait of the bundle GhostHD_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Terran Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

GhostHD_Portrait
GhostHD_Portrait.mdx
diffuse_ghost_portrait.blp
emmisive_ghost.blp
ghost_background.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing GhostHD_Portrait.mdx

Now Click the "Import File" Button:

Next select 'GhostHD_Portrait.mdx' in the folder which you extracted from the zip archive:

GhostHD_Portrait
GhostHD_Portrait.mdx
diffuse_ghost_portrait.blp
emmisive_ghost.blp
ghost_background.blp

The file has been properly added to the map archive:

GhostHD_Portrait.mdx
Model
145
war3mapimported/GhostHD_Portrait.mdx

Done, you have imported the file GhostHD_Portrait.mdx.

Importing diffuse_ghost_portrait.blp

Now Click the "Import File" Button:

Next select 'diffuse_ghost_portrait.blp' in the folder which you extracted from the zip archive:

GhostHD_Portrait
GhostHD_Portrait.mdx
diffuse_ghost_portrait.blp
emmisive_ghost.blp
ghost_background.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GhostHD_Portrait.mdx
Model
145
war3mapimported/GhostHD_Portrait.mdx
diffuse_ghost_portrait.blp
Image / Texture
512
war3mapimported/diffuse_ghost_portrait.blp

Double-click the file diffuse_ghost_portrait.blp:

diffuse_ghost_portrait.blp
Image / Texture
512
war3mapimported/diffuse_ghost_portrait.blp

Tick the box "Use Custom Path" and type in the correct path:

diffuse_ghost_portrait.blp
Image / Texture
512
diffuse_ghost_portrait.blp

The file has been properly added to the map archive:

GhostHD_Portrait.mdx
Model
145
war3mapimported/GhostHD_Portrait.mdx
diffuse_ghost_portrait.blp
Image / Texture
512
diffuse_ghost_portrait.blp

Done, you have imported the file diffuse_ghost_portrait.blp.

Importing emmisive_ghost.blp

Now Click the "Import File" Button:

Next select 'emmisive_ghost.blp' in the folder which you extracted from the zip archive:

GhostHD_Portrait
GhostHD_Portrait.mdx
diffuse_ghost_portrait.blp
emmisive_ghost.blp
ghost_background.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GhostHD_Portrait.mdx
Model
145
war3mapimported/GhostHD_Portrait.mdx
diffuse_ghost_portrait.blp
Image / Texture
512
diffuse_ghost_portrait.blp
emmisive_ghost.blp
Image / Texture
71
war3mapimported/emmisive_ghost.blp

Double-click the file emmisive_ghost.blp:

emmisive_ghost.blp
Image / Texture
71
war3mapimported/emmisive_ghost.blp

Tick the box "Use Custom Path" and type in the correct path:

emmisive_ghost.blp
Image / Texture
71
emmisive_ghost.blp

The file has been properly added to the map archive:

GhostHD_Portrait.mdx
Model
145
war3mapimported/GhostHD_Portrait.mdx
diffuse_ghost_portrait.blp
Image / Texture
512
diffuse_ghost_portrait.blp
emmisive_ghost.blp
Image / Texture
71
emmisive_ghost.blp

Done, you have imported the file emmisive_ghost.blp.

Importing ghost_background.blp

Now Click the "Import File" Button:

Next select 'ghost_background.blp' in the folder which you extracted from the zip archive:

GhostHD_Portrait
GhostHD_Portrait.mdx
diffuse_ghost_portrait.blp
emmisive_ghost.blp
ghost_background.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GhostHD_Portrait.mdx
Model
145
war3mapimported/GhostHD_Portrait.mdx
diffuse_ghost_portrait.blp
Image / Texture
512
diffuse_ghost_portrait.blp
emmisive_ghost.blp
Image / Texture
71
emmisive_ghost.blp
ghost_background.blp
Image / Texture
93
war3mapimported/ghost_background.blp

Double-click the file ghost_background.blp:

ghost_background.blp
Image / Texture
93
war3mapimported/ghost_background.blp

Tick the box "Use Custom Path" and type in the correct path:

ghost_background.blp
Image / Texture
93
ghost_background.blp

The file has been properly added to the map archive:

GhostHD_Portrait.mdx
Model
145
war3mapimported/GhostHD_Portrait.mdx
diffuse_ghost_portrait.blp
Image / Texture
512
diffuse_ghost_portrait.blp
emmisive_ghost.blp
Image / Texture
71
emmisive_ghost.blp
ghost_background.blp
Image / Texture
93
ghost_background.blp

Done, you have imported the file ghost_background.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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