• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Ghostcrawler

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ghostcrawler of the bundle Ghostcrawler. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Ghostcrawler.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ghostcrawler
DeepSeaCrab_Ghost.blp
Vashj'irA.blp
glowstar.blp
dust1.blp
Ghostcrawler.V1.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Ghostcrawler.V1.mdx

Now Click the "Import File" Button:

Next select 'Ghostcrawler.V1.mdx' in the folder which you extracted from the zip archive:

Ghostcrawler
Ghostcrawler.V1.mdx
DeepSeaCrab_Ghost.blp
dust1.blp
glowstar.blp
Vashj'irA.blp

The file has been properly added to the map archive:

Ghostcrawler.V1.mdx
Model
256
war3mapimported/Ghostcrawler.V1.mdx

Done, you have imported the file Ghostcrawler.V1.mdx.

Importing DeepSeaCrab_Ghost.blp

Now Click the "Import File" Button:

Next select 'DeepSeaCrab_Ghost.blp' in the folder which you extracted from the zip archive:

Ghostcrawler
Ghostcrawler.V1.mdx
DeepSeaCrab_Ghost.blp
dust1.blp
glowstar.blp
Vashj'irA.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghostcrawler.V1.mdx
Model
256
war3mapimported/Ghostcrawler.V1.mdx
DeepSeaCrab_Ghost.blp
Image / Texture
184
war3mapimported/DeepSeaCrab_Ghost.blp

Double-click the file DeepSeaCrab_Ghost.blp:

DeepSeaCrab_Ghost.blp
Image / Texture
184
war3mapimported/DeepSeaCrab_Ghost.blp

Tick the box "Use Custom Path" and type in the correct path:

DeepSeaCrab_Ghost.blp
Image / Texture
184
DeepSeaCrab_Ghost.blp

The file has been properly added to the map archive:

Ghostcrawler.V1.mdx
Model
256
war3mapimported/Ghostcrawler.V1.mdx
DeepSeaCrab_Ghost.blp
Image / Texture
184
DeepSeaCrab_Ghost.blp

Done, you have imported the file DeepSeaCrab_Ghost.blp.

Importing dust1.blp

Now Click the "Import File" Button:

Next select 'dust1.blp' in the folder which you extracted from the zip archive:

Ghostcrawler
Ghostcrawler.V1.mdx
DeepSeaCrab_Ghost.blp
dust1.blp
glowstar.blp
Vashj'irA.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghostcrawler.V1.mdx
Model
256
war3mapimported/Ghostcrawler.V1.mdx
DeepSeaCrab_Ghost.blp
Image / Texture
184
DeepSeaCrab_Ghost.blp
dust1.blp
Image / Texture
1
war3mapimported/dust1.blp

Double-click the file dust1.blp:

dust1.blp
Image / Texture
1
war3mapimported/dust1.blp

Tick the box "Use Custom Path" and type in the correct path:

dust1.blp
Image / Texture
1
dust1.blp

The file has been properly added to the map archive:

Ghostcrawler.V1.mdx
Model
256
war3mapimported/Ghostcrawler.V1.mdx
DeepSeaCrab_Ghost.blp
Image / Texture
184
DeepSeaCrab_Ghost.blp
dust1.blp
Image / Texture
1
dust1.blp

Done, you have imported the file dust1.blp.

Importing glowstar.blp

Now Click the "Import File" Button:

Next select 'glowstar.blp' in the folder which you extracted from the zip archive:

Ghostcrawler
Ghostcrawler.V1.mdx
DeepSeaCrab_Ghost.blp
dust1.blp
glowstar.blp
Vashj'irA.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghostcrawler.V1.mdx
Model
256
war3mapimported/Ghostcrawler.V1.mdx
DeepSeaCrab_Ghost.blp
Image / Texture
184
DeepSeaCrab_Ghost.blp
dust1.blp
Image / Texture
1
dust1.blp
glowstar.blp
Image / Texture
1
war3mapimported/glowstar.blp

Double-click the file glowstar.blp:

glowstar.blp
Image / Texture
1
war3mapimported/glowstar.blp

Tick the box "Use Custom Path" and type in the correct path:

glowstar.blp
Image / Texture
1
glowstar.blp

The file has been properly added to the map archive:

Ghostcrawler.V1.mdx
Model
256
war3mapimported/Ghostcrawler.V1.mdx
DeepSeaCrab_Ghost.blp
Image / Texture
184
DeepSeaCrab_Ghost.blp
dust1.blp
Image / Texture
1
dust1.blp
glowstar.blp
Image / Texture
1
glowstar.blp

Done, you have imported the file glowstar.blp.

Importing Vashj'irA.blp

Now Click the "Import File" Button:

Next select 'Vashj'irA.blp' in the folder which you extracted from the zip archive:

Ghostcrawler
Ghostcrawler.V1.mdx
DeepSeaCrab_Ghost.blp
dust1.blp
glowstar.blp
Vashj'irA.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghostcrawler.V1.mdx
Model
256
war3mapimported/Ghostcrawler.V1.mdx
DeepSeaCrab_Ghost.blp
Image / Texture
184
DeepSeaCrab_Ghost.blp
dust1.blp
Image / Texture
1
dust1.blp
glowstar.blp
Image / Texture
1
glowstar.blp
Vashj'irA.blp
Image / Texture
38
war3mapimported/Vashj'irA.blp

Double-click the file Vashj'irA.blp:

Vashj'irA.blp
Image / Texture
38
war3mapimported/Vashj'irA.blp

Tick the box "Use Custom Path" and type in the correct path:

Vashj'irA.blp
Image / Texture
38
Vashj'irA.blp

The file has been properly added to the map archive:

Ghostcrawler.V1.mdx
Model
256
war3mapimported/Ghostcrawler.V1.mdx
DeepSeaCrab_Ghost.blp
Image / Texture
184
DeepSeaCrab_Ghost.blp
dust1.blp
Image / Texture
1
dust1.blp
glowstar.blp
Image / Texture
1
glowstar.blp
Vashj'irA.blp
Image / Texture
38
Vashj'irA.blp

Done, you have imported the file Vashj'irA.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top