• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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How to import Ghost_Mengsk_COOP_Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ghost_Mengsk_COOP_Portrait of the bundle Ghost_Mengsk_COOP_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Mengks Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ghost_Mengsk_COOP_Portrait
Ghost_Mengsk_COOP_Portrait.mdx
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
t1_armory_ghostgun_diffuse.blp
ghost_mengsk_coop_armor_portrait_diff.blp
smx3_nova_armor_emis.blp
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Ghost_Mengsk_COOP_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Ghost_Mengsk_COOP_Portrait.mdx' in the folder which you extracted from the zip archive:

Ghost_Mengsk_COOP_Portrait
Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
t1_armory_ghostgun_diffuse.blp

The file has been properly added to the map archive:

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx

Done, you have imported the file Ghost_Mengsk_COOP_Portrait.mdx.

Importing dom_ghost_backgroundex3.blp

Now Click the "Import File" Button:

Next select 'dom_ghost_backgroundex3.blp' in the folder which you extracted from the zip archive:

Ghost_Mengsk_COOP_Portrait
Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
t1_armory_ghostgun_diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
war3mapimported/dom_ghost_backgroundex3.blp

Double-click the file dom_ghost_backgroundex3.blp:

dom_ghost_backgroundex3.blp
Image / Texture
83
war3mapimported/dom_ghost_backgroundex3.blp

Tick the box "Use Custom Path" and type in the correct path:

dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp

The file has been properly added to the map archive:

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp

Done, you have imported the file dom_ghost_backgroundex3.blp.

Importing dom_ghost_backgroundex3_emiss.blp

Now Click the "Import File" Button:

Next select 'dom_ghost_backgroundex3_emiss.blp' in the folder which you extracted from the zip archive:

Ghost_Mengsk_COOP_Portrait
Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
t1_armory_ghostgun_diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
war3mapimported/dom_ghost_backgroundex3_emiss.blp

Double-click the file dom_ghost_backgroundex3_emiss.blp:

dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
war3mapimported/dom_ghost_backgroundex3_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp

The file has been properly added to the map archive:

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp

Done, you have imported the file dom_ghost_backgroundex3_emiss.blp.

Importing ghost_coop_mengsk_diff.blp

Now Click the "Import File" Button:

Next select 'ghost_coop_mengsk_diff.blp' in the folder which you extracted from the zip archive:

Ghost_Mengsk_COOP_Portrait
Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
t1_armory_ghostgun_diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
war3mapimported/ghost_coop_mengsk_diff.blp

Double-click the file ghost_coop_mengsk_diff.blp:

ghost_coop_mengsk_diff.blp
Image / Texture
950
war3mapimported/ghost_coop_mengsk_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp

The file has been properly added to the map archive:

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp

Done, you have imported the file ghost_coop_mengsk_diff.blp.

Importing ghost_coop_mengsk_emis.blp

Now Click the "Import File" Button:

Next select 'ghost_coop_mengsk_emis.blp' in the folder which you extracted from the zip archive:

Ghost_Mengsk_COOP_Portrait
Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
t1_armory_ghostgun_diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
Image / Texture
280
war3mapimported/ghost_coop_mengsk_emis.blp

Double-click the file ghost_coop_mengsk_emis.blp:

ghost_coop_mengsk_emis.blp
Image / Texture
280
war3mapimported/ghost_coop_mengsk_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

ghost_coop_mengsk_emis.blp
Image / Texture
280
ghost_coop_mengsk_emis.blp

The file has been properly added to the map archive:

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
Image / Texture
280
ghost_coop_mengsk_emis.blp

Done, you have imported the file ghost_coop_mengsk_emis.blp.

Importing ghost_mengsk_coop_armor_portrait_diff.blp

Now Click the "Import File" Button:

Next select 'ghost_mengsk_coop_armor_portrait_diff.blp' in the folder which you extracted from the zip archive:

Ghost_Mengsk_COOP_Portrait
Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
t1_armory_ghostgun_diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
Image / Texture
280
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
Image / Texture
1,911
war3mapimported/ghost_mengsk_coop_armor_portrait_diff.blp

Double-click the file ghost_mengsk_coop_armor_portrait_diff.blp:

ghost_mengsk_coop_armor_portrait_diff.blp
Image / Texture
1,911
war3mapimported/ghost_mengsk_coop_armor_portrait_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

ghost_mengsk_coop_armor_portrait_diff.blp
Image / Texture
1,911
ghost_mengsk_coop_armor_portrait_diff.blp

The file has been properly added to the map archive:

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
Image / Texture
280
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
Image / Texture
1,911
ghost_mengsk_coop_armor_portrait_diff.blp

Done, you have imported the file ghost_mengsk_coop_armor_portrait_diff.blp.

Importing ghost_mengsk_coop_portrait_diff.blp

Now Click the "Import File" Button:

Next select 'ghost_mengsk_coop_portrait_diff.blp' in the folder which you extracted from the zip archive:

Ghost_Mengsk_COOP_Portrait
Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
t1_armory_ghostgun_diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
Image / Texture
280
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
Image / Texture
1,911
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
Image / Texture
528
war3mapimported/ghost_mengsk_coop_portrait_diff.blp

Double-click the file ghost_mengsk_coop_portrait_diff.blp:

ghost_mengsk_coop_portrait_diff.blp
Image / Texture
528
war3mapimported/ghost_mengsk_coop_portrait_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

ghost_mengsk_coop_portrait_diff.blp
Image / Texture
528
ghost_mengsk_coop_portrait_diff.blp

The file has been properly added to the map archive:

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
Image / Texture
280
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
Image / Texture
1,911
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
Image / Texture
528
ghost_mengsk_coop_portrait_diff.blp

Done, you have imported the file ghost_mengsk_coop_portrait_diff.blp.

Importing ghost_mengsk_coop_portrait_emiss.blp

Now Click the "Import File" Button:

Next select 'ghost_mengsk_coop_portrait_emiss.blp' in the folder which you extracted from the zip archive:

Ghost_Mengsk_COOP_Portrait
Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
t1_armory_ghostgun_diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
Image / Texture
280
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
Image / Texture
1,911
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
Image / Texture
528
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
Image / Texture
263
war3mapimported/ghost_mengsk_coop_portrait_emiss.blp

Double-click the file ghost_mengsk_coop_portrait_emiss.blp:

ghost_mengsk_coop_portrait_emiss.blp
Image / Texture
263
war3mapimported/ghost_mengsk_coop_portrait_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

ghost_mengsk_coop_portrait_emiss.blp
Image / Texture
263
ghost_mengsk_coop_portrait_emiss.blp

The file has been properly added to the map archive:

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
Image / Texture
280
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
Image / Texture
1,911
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
Image / Texture
528
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
Image / Texture
263
ghost_mengsk_coop_portrait_emiss.blp

Done, you have imported the file ghost_mengsk_coop_portrait_emiss.blp.

Importing smx3_nova_armor_emis.blp

Now Click the "Import File" Button:

Next select 'smx3_nova_armor_emis.blp' in the folder which you extracted from the zip archive:

Ghost_Mengsk_COOP_Portrait
Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
t1_armory_ghostgun_diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
Image / Texture
280
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
Image / Texture
1,911
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
Image / Texture
528
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
Image / Texture
263
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
Image / Texture
82
war3mapimported/smx3_nova_armor_emis.blp

Double-click the file smx3_nova_armor_emis.blp:

smx3_nova_armor_emis.blp
Image / Texture
82
war3mapimported/smx3_nova_armor_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp

The file has been properly added to the map archive:

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
Image / Texture
280
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
Image / Texture
1,911
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
Image / Texture
528
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
Image / Texture
263
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp

Done, you have imported the file smx3_nova_armor_emis.blp.

Importing t1_armory_ghostgun_diffuse.blp

Now Click the "Import File" Button:

Next select 't1_armory_ghostgun_diffuse.blp' in the folder which you extracted from the zip archive:

Ghost_Mengsk_COOP_Portrait
Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
t1_armory_ghostgun_diffuse.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
Image / Texture
280
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
Image / Texture
1,911
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
Image / Texture
528
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
Image / Texture
263
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
t1_armory_ghostgun_diffuse.blp
Image / Texture
375
war3mapimported/t1_armory_ghostgun_diffuse.blp

Double-click the file t1_armory_ghostgun_diffuse.blp:

t1_armory_ghostgun_diffuse.blp
Image / Texture
375
war3mapimported/t1_armory_ghostgun_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

t1_armory_ghostgun_diffuse.blp
Image / Texture
375
t1_armory_ghostgun_diffuse.blp

The file has been properly added to the map archive:

Ghost_Mengsk_COOP_Portrait.mdx
Model
685
war3mapimported/Ghost_Mengsk_COOP_Portrait.mdx
dom_ghost_backgroundex3.blp
Image / Texture
83
dom_ghost_backgroundex3.blp
dom_ghost_backgroundex3_emiss.blp
Image / Texture
19
dom_ghost_backgroundex3_emiss.blp
ghost_coop_mengsk_diff.blp
Image / Texture
950
ghost_coop_mengsk_diff.blp
ghost_coop_mengsk_emis.blp
Image / Texture
280
ghost_coop_mengsk_emis.blp
ghost_mengsk_coop_armor_portrait_diff.blp
Image / Texture
1,911
ghost_mengsk_coop_armor_portrait_diff.blp
ghost_mengsk_coop_portrait_diff.blp
Image / Texture
528
ghost_mengsk_coop_portrait_diff.blp
ghost_mengsk_coop_portrait_emiss.blp
Image / Texture
263
ghost_mengsk_coop_portrait_emiss.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
t1_armory_ghostgun_diffuse.blp
Image / Texture
375
t1_armory_ghostgun_diffuse.blp

Done, you have imported the file t1_armory_ghostgun_diffuse.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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