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How to import Ghost Rider Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ghost Rider Portrait of the bundle Ghost Rider Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Ghost Rider.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ghost Rider Portrait
bike7_portrait.mdx
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
ghostrider_jacket_diffuse.dds
ghostrider_hand_diffuse.dds
ghostrider_neck_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing bike7_portrait.mdx

Now Click the "Import File" Button:

Next select 'bike7_portrait.mdx' in the folder which you extracted from the zip archive:

Ghost Rider Portrait
bike7_portrait.mdx
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
ghostrider_hand_diffuse.dds
ghostrider_jacket_diffuse.dds
ghostrider_neck_diffuse.dds

The file has been properly added to the map archive:

bike7_portrait.mdx
Model
943
war3mapimported/bike7_portrait.mdx

Done, you have imported the file bike7_portrait.mdx.

Importing ghostrider_bike_diffuse.dds

Now Click the "Import File" Button:

Next select 'ghostrider_bike_diffuse.dds' in the folder which you extracted from the zip archive:

Ghost Rider Portrait
bike7_portrait.mdx
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
ghostrider_hand_diffuse.dds
ghostrider_jacket_diffuse.dds
ghostrider_neck_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bike7_portrait.mdx
Model
943
war3mapimported/bike7_portrait.mdx
ghostrider_bike_diffuse.dds
Image / Texture
5,461
war3mapimported/ghostrider_bike_diffuse.dds

Double-click the file ghostrider_bike_diffuse.dds:

ghostrider_bike_diffuse.dds
Image / Texture
5,461
war3mapimported/ghostrider_bike_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ghostrider_bike_diffuse.dds
Image / Texture
5,461
ghostrider_bike_diffuse.dds

The file has been properly added to the map archive:

bike7_portrait.mdx
Model
943
war3mapimported/bike7_portrait.mdx
ghostrider_bike_diffuse.dds
Image / Texture
5,461
ghostrider_bike_diffuse.dds

Done, you have imported the file ghostrider_bike_diffuse.dds.

Importing ghostrider_bike_emissive.dds

Now Click the "Import File" Button:

Next select 'ghostrider_bike_emissive.dds' in the folder which you extracted from the zip archive:

Ghost Rider Portrait
bike7_portrait.mdx
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
ghostrider_hand_diffuse.dds
ghostrider_jacket_diffuse.dds
ghostrider_neck_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bike7_portrait.mdx
Model
943
war3mapimported/bike7_portrait.mdx
ghostrider_bike_diffuse.dds
Image / Texture
5,461
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
Image / Texture
5,461
war3mapimported/ghostrider_bike_emissive.dds

Double-click the file ghostrider_bike_emissive.dds:

ghostrider_bike_emissive.dds
Image / Texture
5,461
war3mapimported/ghostrider_bike_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

ghostrider_bike_emissive.dds
Image / Texture
5,461
ghostrider_bike_emissive.dds

The file has been properly added to the map archive:

bike7_portrait.mdx
Model
943
war3mapimported/bike7_portrait.mdx
ghostrider_bike_diffuse.dds
Image / Texture
5,461
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
Image / Texture
5,461
ghostrider_bike_emissive.dds

Done, you have imported the file ghostrider_bike_emissive.dds.

Importing ghostrider_hand_diffuse.dds

Now Click the "Import File" Button:

Next select 'ghostrider_hand_diffuse.dds' in the folder which you extracted from the zip archive:

Ghost Rider Portrait
bike7_portrait.mdx
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
ghostrider_hand_diffuse.dds
ghostrider_jacket_diffuse.dds
ghostrider_neck_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bike7_portrait.mdx
Model
943
war3mapimported/bike7_portrait.mdx
ghostrider_bike_diffuse.dds
Image / Texture
5,461
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
Image / Texture
5,461
ghostrider_bike_emissive.dds
ghostrider_hand_diffuse.dds
Image / Texture
1,365
war3mapimported/ghostrider_hand_diffuse.dds

Double-click the file ghostrider_hand_diffuse.dds:

ghostrider_hand_diffuse.dds
Image / Texture
1,365
war3mapimported/ghostrider_hand_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ghostrider_hand_diffuse.dds
Image / Texture
1,365
ghostrider_hand_diffuse.dds

The file has been properly added to the map archive:

bike7_portrait.mdx
Model
943
war3mapimported/bike7_portrait.mdx
ghostrider_bike_diffuse.dds
Image / Texture
5,461
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
Image / Texture
5,461
ghostrider_bike_emissive.dds
ghostrider_hand_diffuse.dds
Image / Texture
1,365
ghostrider_hand_diffuse.dds

Done, you have imported the file ghostrider_hand_diffuse.dds.

Importing ghostrider_jacket_diffuse.dds

Now Click the "Import File" Button:

Next select 'ghostrider_jacket_diffuse.dds' in the folder which you extracted from the zip archive:

Ghost Rider Portrait
bike7_portrait.mdx
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
ghostrider_hand_diffuse.dds
ghostrider_jacket_diffuse.dds
ghostrider_neck_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bike7_portrait.mdx
Model
943
war3mapimported/bike7_portrait.mdx
ghostrider_bike_diffuse.dds
Image / Texture
5,461
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
Image / Texture
5,461
ghostrider_bike_emissive.dds
ghostrider_hand_diffuse.dds
Image / Texture
1,365
ghostrider_hand_diffuse.dds
ghostrider_jacket_diffuse.dds
Image / Texture
1,365
war3mapimported/ghostrider_jacket_diffuse.dds

Double-click the file ghostrider_jacket_diffuse.dds:

ghostrider_jacket_diffuse.dds
Image / Texture
1,365
war3mapimported/ghostrider_jacket_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ghostrider_jacket_diffuse.dds
Image / Texture
1,365
ghostrider_jacket_diffuse.dds

The file has been properly added to the map archive:

bike7_portrait.mdx
Model
943
war3mapimported/bike7_portrait.mdx
ghostrider_bike_diffuse.dds
Image / Texture
5,461
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
Image / Texture
5,461
ghostrider_bike_emissive.dds
ghostrider_hand_diffuse.dds
Image / Texture
1,365
ghostrider_hand_diffuse.dds
ghostrider_jacket_diffuse.dds
Image / Texture
1,365
ghostrider_jacket_diffuse.dds

Done, you have imported the file ghostrider_jacket_diffuse.dds.

Importing ghostrider_neck_diffuse.dds

Now Click the "Import File" Button:

Next select 'ghostrider_neck_diffuse.dds' in the folder which you extracted from the zip archive:

Ghost Rider Portrait
bike7_portrait.mdx
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
ghostrider_hand_diffuse.dds
ghostrider_jacket_diffuse.dds
ghostrider_neck_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

bike7_portrait.mdx
Model
943
war3mapimported/bike7_portrait.mdx
ghostrider_bike_diffuse.dds
Image / Texture
5,461
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
Image / Texture
5,461
ghostrider_bike_emissive.dds
ghostrider_hand_diffuse.dds
Image / Texture
1,365
ghostrider_hand_diffuse.dds
ghostrider_jacket_diffuse.dds
Image / Texture
1,365
ghostrider_jacket_diffuse.dds
ghostrider_neck_diffuse.dds
Image / Texture
2,731
war3mapimported/ghostrider_neck_diffuse.dds

Double-click the file ghostrider_neck_diffuse.dds:

ghostrider_neck_diffuse.dds
Image / Texture
2,731
war3mapimported/ghostrider_neck_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

ghostrider_neck_diffuse.dds
Image / Texture
2,731
ghostrider_neck_diffuse.dds

The file has been properly added to the map archive:

bike7_portrait.mdx
Model
943
war3mapimported/bike7_portrait.mdx
ghostrider_bike_diffuse.dds
Image / Texture
5,461
ghostrider_bike_diffuse.dds
ghostrider_bike_emissive.dds
Image / Texture
5,461
ghostrider_bike_emissive.dds
ghostrider_hand_diffuse.dds
Image / Texture
1,365
ghostrider_hand_diffuse.dds
ghostrider_jacket_diffuse.dds
Image / Texture
1,365
ghostrider_jacket_diffuse.dds
ghostrider_neck_diffuse.dds
Image / Texture
2,731
ghostrider_neck_diffuse.dds

Done, you have imported the file ghostrider_neck_diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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