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Model validation: Ghost Hand
ghosthand.mdx
0errors0severe5warnings15unused
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Bone 0 - "bone_turret"
There are no vertices attached to this bone
1
Bone 1 - "bone_chest"
There are no vertices attached to this bone
1
Bone 2 - "R_shoulder_bind_jnt"
There are no vertices attached to this bone
3
Bone 4 - "R_lwr_arm_bind_jnt"
3
Rotation
Track 6 at frame 233 has roughly the same value as tracks 5 and 7
Track 19 at frame 933 has roughly the same value as tracks 18 and 20
Track 31 at frame 1600 has roughly the same value as tracks 30 and 32
2
Bone 6 - "R_tmb_01_bind_jnt"
2
Rotation
Track 6 at frame 467 has roughly the same value as tracks 5 and 7
Track 25 at frame 1833 has roughly the same value as tracks 24 and 26
2
Bone 7 - "R_tmb_02_bind_jnt"
2
Rotation
Track 6 at frame 467 has roughly the same value as tracks 5 and 7
Track 25 at frame 1833 has roughly the same value as tracks 24 and 26
2
Bone 8 - "R_tmb_03_bind_jnt"
2
Rotation
Track 6 at frame 467 has roughly the same value as tracks 5 and 7
Track 25 at frame 1833 has roughly the same value as tracks 24 and 26
2
Bone 9 - "R_ind_finger_01_bind_jnt"
2
Rotation
Track 6 at frame 467 has roughly the same value as tracks 5 and 7
Track 25 at frame 1833 has roughly the same value as tracks 24 and 26
2
Bone 10 - "R_ind_finger_02_bind_jnt"
2
Rotation
Track 6 at frame 467 has roughly the same value as tracks 5 and 7
Track 25 at frame 1833 has roughly the same value as tracks 24 and 26
2
Bone 11 - "R_ind_finger_03_bind_jnt"
2
Rotation
Track 6 at frame 467 has roughly the same value as tracks 5 and 7
Track 25 at frame 1833 has roughly the same value as tracks 24 and 26
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