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Triggers
spellpack.w3x
Variables
Initialisierung
tip
give
spells
spell1
cooldownspell1
spell2
cooldownspell2
spell3
cooldownspell3
spell4
spell5
spell5engel
---------------------------
lichteruption
---------------------------
heilung
spawn
spawn
boss1
videos
buttons
show
activate
---------------------------
Funvid
ernstvid
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
dialog
dialog
No
ernst
button
No
fun
button
No
tip
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: type "respawn" to spawn 10 gnolls in random point in your arenaand "boss1" to spawn boss 1 there are 5 bossesmade by SmallterminatorHF ! :)
give
Events
Map initialization
Conditions
Actions
Unit - Add Lichteruption to casterhero 0000 <gen>
Unit - Add Regenerations form to casterhero 0000 <gen>
spell1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Holy Thunder
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Holy Thunder
Then - Actions
Trigger - Turn off spell2 <gen>
Trigger - Turn off spell3 <gen>
Unit - Pause (Triggering unit)
Unit - Create 1 . dummy 1 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 dummy 2 for Player 1 (Red) at ((Position of (Triggering unit)) offset by (500.00, 500.00)) facing (Position of (Triggering unit))
Unit - Create 1 dummy 2 for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-500.00, 500.00)) facing (Position of (Triggering unit))
Unit - Create 1 dummy 2 for Player 1 (Red) at ((Position of (Triggering unit)) offset by (500.00, -500.00)) facing (Position of (Triggering unit))
Unit - Create 1 dummy 2 for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-500.00, -500.00)) facing (Position of (Triggering unit))
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 5.00 damage of attack type Spells and damage type Normal
Animation - Play (Triggering unit) 's stand animation
Wait 0.80 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 150.00)
Wait 0.80 seconds
Unit - Unpause (Triggering unit)
Trigger - Turn on cooldownspell1 <gen>
Trigger - Turn on spell2 <gen>
Trigger - Turn on spell3 <gen>
Else - Actions
Do nothing
cooldownspell1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Wait 10.00 seconds
Trigger - Turn on spell1 <gen>
Trigger - Turn off (This trigger)
spell2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Exorzismus
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Exorzismus
Then - Actions
Trigger - Turn off spell1 <gen>
Trigger - Turn off spell3 <gen>
Unit - Pause (Triggering unit)
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, 100.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, -100.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (100.00, 0.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-100.00, 0.00)) facing Default building facing degrees
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 50.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 0.20 seconds
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 2.00 damage of attack type Spells and damage type Normal
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, 200.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, -200.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (200.00, 0.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-200.00, 0.00)) facing Default building facing degrees
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 50.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 0.20 seconds
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 2.00 damage of attack type Spells and damage type Normal
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, 300.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, -300.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (300.00, 0.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-300.00, 0.00)) facing Default building facing degrees
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 50.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 0.20 seconds
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 2.00 damage of attack type Spells and damage type Normal
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, 400.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, -400.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (400.00, 0.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-400.00, 0.00)) facing Default building facing degrees
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 50.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 0.20 seconds
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 2.00 damage of attack type Spells and damage type Normal
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, 500.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, -500.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (500.00, 0.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) facing Default building facing degrees
Unit - Create 1 . megadummy for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, 500.00)) facing Default building facing degrees
Unit - Create 1 . megadummy for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, -500.00)) facing Default building facing degrees
Unit - Create 1 . megadummy for Player 1 (Red) at ((Position of (Triggering unit)) offset by (500.00, 0.00)) facing Default building facing degrees
Unit - Create 1 . megadummy for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) facing Default building facing degrees
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 50.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 650.00 at (Position of (Triggering unit)) , dealing 250.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 300.00)
Wait 0.20 seconds
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 2.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 200.00)
Unit - Unpause (Triggering unit)
Trigger - Turn on spell1 <gen>
Trigger - Turn on spell3 <gen>
Trigger - Turn on cooldownspell2 <gen>
Else - Actions
Do nothing
cooldownspell2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Wait 25.00 seconds
Trigger - Turn on spell2 <gen>
Trigger - Turn off (This trigger)
spell3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Heillige welle
Actions
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 250.00)
Trigger - Turn on cooldownspell3 <gen>
cooldownspell3
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Wait 5.00 seconds
Trigger - Turn on spell3 <gen>
Trigger - Turn off (This trigger)
spell4
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kampfeskraft
Actions
Unit - Pause (Triggering unit)
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0, 500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0.00, -500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, 500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, -500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0, 500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0.00, -500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, 500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, -500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0, 500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0.00, -500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, 500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, -500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0, 500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0.00, -500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, 500.00)) , dealing 80.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, -500.00)) , dealing 80.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (500.00, 0.00)) , dealing 80.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) , dealing 80.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0, 500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0.00, -500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, 500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, -500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Unpause (Triggering unit)
Wait 0.50 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 150.00)
spell5
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kräfte des Lichts
Actions
Unit - Pause (Triggering unit)
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (600.00, 0)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (-600.00, 0)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 0.60 seconds
Unit - Create 1 . Engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (600.00, 0)) facing Default building facing degrees
Unit - Create 1 . Engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-600.00, 0)) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . dummy 3 for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 250.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 250.00)
Unit - Unpause (Triggering unit)
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 100.00)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\Holy Nova.mdx
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 150.00)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\Holy Nova.mdx
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 200.00)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\Holy Nova.mdx
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 200.00)
spell5engel
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Engel
Actions
Unit - Order (Attacked unit) to Orc Far Seer - Chain Lightning . (Attacking unit)
Wait 2 seconds
lichteruption
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lichteruption
Actions
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, 200.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, -200.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (200.00, 0.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (-200.00, 0.00)) using war3mapImported\Holy Nova.mdx
Do nothing
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, 350.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, -350.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (350.00, 0.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (-350.00, 0.00)) using war3mapImported\Holy Nova.mdx
Do nothing
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, 100.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, -100.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (100.00, 0.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (-100.00, 0.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (100.00, 0.00)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (-100.00, 0.00)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0.00, 100.00)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0.00, -100.00)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Do nothing
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, 200.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, -200.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (200.00, 0.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (-200.00, 0.00)) using war3mapImported\Holy Nova.mdx
Do nothing
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, 350.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, -350.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (350.00, 0.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (-350.00, 0.00)) using war3mapImported\Holy Nova.mdx
Do nothing
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, 100.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, -100.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (100.00, 0.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (-100.00, 0.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, 200.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, -200.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (200.00, 0.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (-200.00, 0.00)) using war3mapImported\Holy Nova.mdx
Do nothing
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, 350.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, -350.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (350.00, 0.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (-350.00, 0.00)) using war3mapImported\Holy Nova.mdx
Do nothing
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, 100.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (0, -100.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (100.00, 0.00)) using war3mapImported\Holy Nova.mdx
Special Effect - Create a special effect at ((Position of (Target unit of ability being cast)) offset by (-100.00, 0.00)) using war3mapImported\Holy Nova.mdx
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 400.00 at (Position of (Target unit of ability being cast)) , dealing 300.00 damage of attack type Spells and damage type Normal
heilung
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Regenerations form
Actions
Unit - Pause (Triggering unit)
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + 50.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + 50.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.60 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + 50.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.30 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + 50.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + 50.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.70 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + 50.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.50 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + 50.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.30 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + 50.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.10 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + 50.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.10 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) + 50.00)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.10 seconds
Unit - Unpause (Triggering unit)
Wait 2 seconds
Unit - Add Lichteruption to casterhero 0000 <gen>
Unit - Add Regenerations form to casterhero 0000 <gen>
spawn
Events
Player - Player 1 (Red) types a chat message containing respawn (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Gnoll Poacher for Neutral Hostile at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
boss1
Events
Player - Player 1 (Red) types a chat message containing boss1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . boss1 for Neutral Hostile at (Center of Gebiet_000 <gen>) facing Default building facing degrees
buttons
Events
Map initialization
Conditions
Actions
Dialog - Create a dialog button for dialog labelled Funvideo
Set Variable Set fun = (Last created dialog Button)
Dialog - Create a dialog button for dialog labelled Video
Set Variable Set ernst = (Last created dialog Button)
show
Events
Player - Player 1 (Red) types a chat message containing Video (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Dialog - Show dialog for Player 1 (Red)
activate
Events
Dialog - A dialog button is clicked for dialog
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to fun
Then - Actions
Trigger - Turn on Funvid <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to ernst
Then - Actions
Trigger - Turn on ernstvid <gen>
Else - Actions
Funvid
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause all units
Camera - Pan camera for Player 1 (Red) to (Center of Gebiet_005 <gen>) over 0 seconds
Camera - Set the camera bounds for Player 1 (Red) to Gebiet_010 <gen>
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 1 . Lich for Neutral Hostile at (Center of Gebiet_011 <gen>) facing Default building facing degrees
Wait 4.00 seconds
Unit - Unpause all units
Cinematic - Turn cinematic mode Off for (All players)
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