Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
spellpack.w3x
Variables
Initialisierung
tip
spells
spell1
cooldownspell1
spell2
cooldownspell2
spell3
cooldownspell3
spell4
spell5
spell5engel
spawn
spawn
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
tip
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: type "respawn" to spawn 10 gnolls in random point in your arenamade by SmallterminatorHF ! :)
spell1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Holy Thunder
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Holy Thunder
Then - Actions
Trigger - Turn off spell2 <gen>
Trigger - Turn off spell3 <gen>
Unit - Pause (Triggering unit)
Unit - Create 1 . dummy 1 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 dummy 2 for Player 1 (Red) at ((Position of (Triggering unit)) offset by (500.00, 500.00)) facing (Position of (Triggering unit))
Unit - Create 1 dummy 2 for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-500.00, 500.00)) facing (Position of (Triggering unit))
Unit - Create 1 dummy 2 for Player 1 (Red) at ((Position of (Triggering unit)) offset by (500.00, -500.00)) facing (Position of (Triggering unit))
Unit - Create 1 dummy 2 for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-500.00, -500.00)) facing (Position of (Triggering unit))
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 5.00 damage of attack type Spells and damage type Normal
Animation - Play (Triggering unit) 's stand animation
Wait 0.80 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 150.00)
Wait 0.80 seconds
Unit - Unpause (Triggering unit)
Trigger - Turn on cooldownspell1 <gen>
Trigger - Turn on spell2 <gen>
Trigger - Turn on spell3 <gen>
Else - Actions
Do nothing
cooldownspell1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Wait 10.00 seconds
Trigger - Turn on spell1 <gen>
Trigger - Turn off (This trigger)
spell2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Exorzismus
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Exorzismus
Then - Actions
Trigger - Turn off spell1 <gen>
Trigger - Turn off spell3 <gen>
Unit - Pause (Triggering unit)
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, 100.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, -100.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (100.00, 0.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-100.00, 0.00)) facing Default building facing degrees
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 50.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 0.10 seconds
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 2.00 damage of attack type Spells and damage type Normal
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, 200.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, -200.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (200.00, 0.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-200.00, 0.00)) facing Default building facing degrees
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 50.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 0.10 seconds
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 2.00 damage of attack type Spells and damage type Normal
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, 300.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, -300.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (300.00, 0.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-300.00, 0.00)) facing Default building facing degrees
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 50.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 0.10 seconds
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 2.00 damage of attack type Spells and damage type Normal
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, 400.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, -400.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (400.00, 0.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-400.00, 0.00)) facing Default building facing degrees
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 50.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 0.10 seconds
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 2.00 damage of attack type Spells and damage type Normal
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, 500.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (0.00, -500.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (500.00, 0.00)) facing Default building facing degrees
Unit - Create 1 . Dummy_engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) facing Default building facing degrees
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 500 at (Position of (Triggering unit)) , dealing 50.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 0.10 seconds
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 2.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 200.00)
Unit - Unpause (Triggering unit)
Trigger - Turn on spell1 <gen>
Trigger - Turn on spell3 <gen>
Trigger - Turn on cooldownspell2 <gen>
Else - Actions
Do nothing
cooldownspell2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Wait 25.00 seconds
Trigger - Turn on spell2 <gen>
Trigger - Turn off (This trigger)
spell3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Heillige welle
Actions
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 250.00)
Trigger - Turn on cooldownspell3 <gen>
cooldownspell3
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Wait 5.00 seconds
Trigger - Turn on spell3 <gen>
Trigger - Turn off (This trigger)
spell4
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kampfeskraft
Actions
Unit - Pause (Triggering unit)
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0, 500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0.00, -500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, 500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, -500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0, 500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0.00, -500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, 500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, -500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0, 500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0.00, -500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, 500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, -500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0, 500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0.00, -500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, 500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, -500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Wait 0.50 seconds
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0, 500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0.00, -500.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, 500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (0, -500.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 450.00 at ((Position of (Triggering unit)) offset by (-500.00, 0.00)) , dealing 20.00 damage of attack type Spells and damage type Normal
Unit - Unpause (Triggering unit)
Wait 0.50 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 150.00)
spell5
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kräfte des Lichts
Actions
Unit - Pause (Triggering unit)
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (600.00, 0)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (-600.00, 0)) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 0.60 seconds
Unit - Create 1 . Engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (600.00, 0)) facing Default building facing degrees
Unit - Create 1 . Engel for Player 1 (Red) at ((Position of (Triggering unit)) offset by (-600.00, 0)) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 1 . dummy 3 for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 250.00 damage of attack type Spells and damage type Normal
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 250.00)
Unit - Unpause (Triggering unit)
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\DivineRing.mdx
Wait 1.00 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 1.00 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 1.00 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 1.00 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 1.00 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 1.00 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 1.00 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 1.00 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 1.00 seconds
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + 50.00)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
spell5engel
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Engel
Actions
Unit - Order (Attacked unit) to Orc Far Seer - Chain Lightning . (Attacking unit)
Wait 2 seconds
spawn
Events
Player - Player 1 (Red) types a chat message containing respawn (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Gnoll Poacher for Neutral Hostile at (Random point in Gebiet_000 <gen>) facing Default building facing degrees
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.