Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Custom script: set udg_G_UnitGroup[udg_G_CastCount] = null
Else - Actions
Set Variable Set G_MaxHeight[G_CastCount] = "500.00"
Set Variable Set G_UnitGroup[G_CastCount] = (Units within 200.00 of G_TargetPoint matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit)).) Equal to True) and ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) is alive) Equal to True)))).)
Unit Group - Pick every unit in G_UnitGroup[G_CastCount] and do (Actions)
Loop - Actions
Trigger - Add to Geyser_Explosion <gen> the event ((Picked unit) Takes damage)
Unit - Add Fly Trick to (Picked unit)
Unit - Pause (Picked unit)
Unit - Turn collision for (Picked unit) Off .
Unit - Cause (Triggering unit) to damage (Picked unit) , dealing (100.00 x (Real((Level of Geyser for (Triggering unit))))) damage of attack type Spells and damage type Universal
Unit - Create 1 . Geyser Caster for (Owner of (Triggering unit)) at G_TargetPoint facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Add Geyser (Dummy) to (Last created unit)
Unit - Order (Last created unit) to Human Mountain King - Thunder Clap .
For each (Integer A) from 1 to G_CastCount , do (Actions)
Loop - Actions
Set Variable Set G_CurrentHeight[(Integer A)] = (G_CurrentHeight[(Integer A)] + 50.00)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in G_UnitGroup[(Integer A)]) Greater than 0
Then - Actions
Unit Group - Pick every unit in G_UnitGroup[(Integer A)] and do (Actions)
Loop - Actions
Animation - Change (Picked unit) flying height to G_CurrentHeight[(Integer A)] at 1000.00
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Unit Group - Add all units of G_UnitGroup[G_CastCount] to G_UnitGroup[(Integer A)]
Set Variable Set G_CurrentHeight[(Integer A)] = G_CurrentHeight[G_CastCount]
Set Variable Set G_CastCount = (G_CastCount - 1)
Set Variable Set G_RemoveCount = (Integer A)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
G_CurrentHeight[(Integer A)] Greater than or equal to G_MaxHeight[(Integer A)]
Then - Actions
Set Variable Set G_CurrentHeight[(Integer A)] = "0.00"
Unit Group - Pick every unit in G_UnitGroup[(Integer A)] and do (Actions)
Loop - Actions
Animation - Change (Picked unit) flying height to (Default flying height of (Picked unit)) at 1000.00
Unit - Remove Fly Trick from (Picked unit)
Unit - Unpause (Picked unit)
Unit - Turn collision for (Picked unit) On .
Unit Group - Remove all units from G_UnitGroup[(Integer A)] .
Unit Group - Add all units of G_UnitGroup[G_CastCount] to G_UnitGroup[(Integer A)]
Set Variable Set G_CurrentHeight[(Integer A)] = G_CurrentHeight[G_CastCount]
Set Variable Set G_CastCount = (G_CastCount - 1)
Set Variable Set G_RemoveCount = (Integer A)
Else - Actions
Geyser Explosion
Events
Conditions
((Triggering unit) has buff Thunder Clap) Equal to True
(Life of (Triggering unit)) Less than or equal to ((Max life of (Triggering unit)) x 0.15)
((Triggering unit) belongs to an enemy of (Owner of (Damage source)).) Equal to True
Actions
Set Variable Set G_TargetPoint = (Position of (Triggering unit))
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 250.00 of G_TargetPoint matching ((((Matching unit) belongs to an enemy of (Owner of (Damage source)).) Equal to True) and ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is alive) Equal to True))).) and do (Actions)
Loop - Actions
Unit - Create 1 . Geyser Caster for (Owner of (Damage source)) at G_TargetPoint facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Add Geyser Wave to (Last created unit)
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt . (Picked unit)
Special Effect - Create a special effect at G_TargetPoint using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Unit - Cause (Damage source) to damage (Triggering unit) , dealing ((Life of (Triggering unit)) + 1) damage of attack type Spells and damage type Universal
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.