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Model validation: German Dreadnought

German Dreadnought.mdx

0 errors 0 severe 18 warnings 106 unused
  • 3 Model
    • Missing the Origin attachment point
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Referenced by 12 geoset animations: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 29, 30
  • 1 Geoset 1
    • Referenced by 2 geoset animations: 10, 11
  • 1 Geoset 2
    • Referenced by 5 geoset animations: 12, 13, 14, 15, 16
  • 1 Geoset 3
    • Referenced by 3 geoset animations: 17, 18, 19
  • 1 Geoset 4
    • Referenced by 2 geoset animations: 20, 21
  • 1 Geoset 5
    • Referenced by 3 geoset animations: 22, 23, 24
  • 1 Geoset 6
    • Referenced by 7 geoset animations: 25, 26, 27, 28, 31, 32, 33
  • 1 Geoset 7
    • Referenced by 9 geoset animations: 34, 35, 36, 37, 38, 39, 40, 41, 42
  • 1 Geoset 8
    • Referenced by 13 geoset animations: 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55
  • 1 Geoset 9
    • Referenced by 9 geoset animations: 56, 57, 58, 59, 60, 61, 62, 63, 64
  • 1 Geoset 10
    • Referenced by 21 geoset animations: 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85
  • 1 Geoset 11
    • Referenced by 13 geoset animations: 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98
  • 1 Geoset 12
    • Referenced by 12 geoset animations: 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110
  • 1 Geoset 13
    • Referenced by 7 geoset animations: 111, 112, 113, 114, 115, 116, 117
  • 1 Geoset 14
    • Referenced by 2 geoset animations: 118, 119
  • 2 Bone 0 - "Coque"
    • 2 Rotation
      • Track 5 at frame 6600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7150 has exactly the same value as tracks 5 and 7
  • 6 Bone 1 - "CanonLong1"
    • 3 Translation
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
    • 3 Rotation
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 2 Bone 3 - "Canon1"
    • 2 Rotation
      • Track 5 at frame 6600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7150 has exactly the same value as tracks 5 and 7
  • 5 Bone 4 - "Canon3"
    • 3 Translation
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 6 at frame 6600 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7150 has exactly the same value as tracks 6 and 8
  • 2 Bone 5 - "Canon2"
    • 2 Rotation
      • Track 5 at frame 6600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7150 has exactly the same value as tracks 5 and 7
  • 2 Bone 6 - "Canon3"
    • 2 Rotation
      • Track 3 at frame 6600 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 7150 has exactly the same value as tracks 3 and 5
  • 5 Helper 0
    • 2 Translation
      • Track 5 at frame 6600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7150 has exactly the same value as tracks 5 and 7
    • 3 Rotation
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 5 Helper 2
    • 2 Translation
      • Track 5 at frame 6600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7150 has exactly the same value as tracks 5 and 7
    • 3 Rotation
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 3 Helper 3
    • 3 Rotation
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 0 - "Smoke"
    • 3 Visibility
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 1 - "BlizParticle01Stand"
    • 3 Visibility
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 2 - "BlizParticle01"
    • 3 Visibility
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 3 - "BlizParticle02"
    • 3 Visibility
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 4 - "BlizParticle04deathboom"
    • 3 Visibility
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 5 - "BlizParticle04deathboom01"
    • 3 Visibility
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 6 - "BlizParticle02wakje2"
    • 3 Visibility
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 7 - "Boom1"
    • 3 Visibility
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 8 - "Boom2"
    • 3 Visibility
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 6 ParticleEmitter2 9 - "Flamme1"
    • 2 Translation
      • Track 1 at frame 6600 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 7150 has exactly the same value as tracks 1 and 3
    • 2 Rotation
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
    • 2 Visibility
      • Track 5 at frame 6600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7150 has exactly the same value as tracks 5 and 7
  • 6 ParticleEmitter2 10 - "Flamme2"
    • 2 Translation
      • Track 1 at frame 6600 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 7150 has exactly the same value as tracks 1 and 3
    • 2 Rotation
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
    • 2 Visibility
      • Track 5 at frame 6600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7150 has exactly the same value as tracks 5 and 7
  • 2 ParticleEmitter2 11 - "Brule2"
    • 1 Rotation
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
    • 1 Visibility
      • Track 16 at frame 7150 has exactly the same value as tracks 15 and 17
  • 2 ParticleEmitter2 12 - "Brule1"
    • 1 Rotation
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
    • 1 Visibility
      • Track 16 at frame 7150 has exactly the same value as tracks 15 and 17
  • 4 ParticleEmitter2 13 - "Flamme3"
    • 2 Rotation
      • Track 5 at frame 6600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7150 has exactly the same value as tracks 5 and 7
    • 2 Visibility
      • Track 5 at frame 6600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7150 has exactly the same value as tracks 5 and 7
  • 4 ParticleEmitter2 14 - "Flamme4"
    • 2 Rotation
      • Track 5 at frame 6600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7150 has exactly the same value as tracks 5 and 7
    • 2 Visibility
      • Track 5 at frame 6600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7150 has exactly the same value as tracks 5 and 7
  • 2 ParticleEmitter2 15 - "Smoke3"
    • 2 Visibility
      • Track 5 at frame 6600 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 7150 has exactly the same value as tracks 5 and 7
  • 3 ParticleEmitter2 16 - "Boom4"
    • 3 Visibility
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 17 - "Boom3"
    • 3 Visibility
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 6600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
  • 3 ParticleEmitter2 18 - "Brule3"
    • 2 Rotation
      • Track 1 at frame 3100 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 7150 has exactly the same value as tracks 4 and 6
    • 1 Visibility
      • Track 16 at frame 7150 has exactly the same value as tracks 15 and 17
  • 2 ParticleEmitter2 19 - "BlizWalk"
    • 2 Visibility
      • Track 2 at frame 6600 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 7150 has exactly the same value as tracks 2 and 4
  • 4 ParticleEmitter2 20 - "Smoke2"
    • 2 Translation
      • Track 2 at frame 6600 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 7150 has exactly the same value as tracks 2 and 4
    • 2 Visibility
      • Track 3 at frame 6600 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 7150 has exactly the same value as tracks 3 and 5
  • unused Texture 2 - "Castle.blp"
  • unused Texture 13 - "HumanTransportShip.blp"
  • unused Texture 16 - "DungeonDoodad1.blp"
  • unused Texture 17 - "AxeBladeBlueSteel.blp"
  • unused Texture 19 - "HumanCampaignwoodmetaltrim.blp"
  • unused Texture 22 - "MortarTeam.blp"
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