Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model GeneralDuke_SiegeTank_Confederacy of the bundle GeneralDuke_SiegeTank_Confederacy. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file General Edmund Duke (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing GeneralDuke_SiegeTank_Confederacy.mdx
Now Click the "Import File" Button:
Next select 'GeneralDuke_SiegeTank_Confederacy.mdx' in the folder which you extracted from the zip archive:
GeneralDuke_SiegeTank_Confederacy
GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
odin_diffuse.blp
odin_emissive.blp
tank_treads.blp
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
TankDuke_EXTRA_Dif.blp
TankDuke_EXTRA_Emi.blp
The file has been properly added to the map archive:
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
Done, you have imported the file GeneralDuke_SiegeTank_Confederacy.mdx.
Importing merccommander_diff.blp
Now Click the "Import File" Button:
Next select 'merccommander_diff.blp' in the folder which you extracted from the zip archive:
GeneralDuke_SiegeTank_Confederacy
GeneralDuke_SiegeTank_Confederacy.mdx
odin_diffuse.blp
odin_emissive.blp
tank_treads.blp
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
TankDuke_EXTRA_Dif.blp
TankDuke_EXTRA_Emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
war3mapimported/merccommander_diff.blp
Double-click the file merccommander_diff.blp:
merccommander_diff.blp
Image / Texture
973
war3mapimported/merccommander_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
The file has been properly added to the map archive:
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
Done, you have imported the file merccommander_diff.blp.
Importing odin_diffuse.blp
Now Click the "Import File" Button:
Next select 'odin_diffuse.blp' in the folder which you extracted from the zip archive:
GeneralDuke_SiegeTank_Confederacy
GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
odin_emissive.blp
tank_treads.blp
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
TankDuke_EXTRA_Dif.blp
TankDuke_EXTRA_Emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
war3mapimported/odin_diffuse.blp
Double-click the file odin_diffuse.blp:
odin_diffuse.blp
Image / Texture
1,120
war3mapimported/odin_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
The file has been properly added to the map archive:
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
Done, you have imported the file odin_diffuse.blp.
Importing odin_emissive.blp
Now Click the "Import File" Button:
Next select 'odin_emissive.blp' in the folder which you extracted from the zip archive:
GeneralDuke_SiegeTank_Confederacy
GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
odin_diffuse.blp
tank_treads.blp
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
TankDuke_EXTRA_Dif.blp
TankDuke_EXTRA_Emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
war3mapimported/odin_emissive.blp
Double-click the file odin_emissive.blp:
odin_emissive.blp
Image / Texture
154
war3mapimported/odin_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
The file has been properly added to the map archive:
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
Done, you have imported the file odin_emissive.blp.
Importing tank_treads.blp
Now Click the "Import File" Button:
Next select 'tank_treads.blp' in the folder which you extracted from the zip archive:
GeneralDuke_SiegeTank_Confederacy
GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
odin_diffuse.blp
odin_emissive.blp
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
TankDuke_EXTRA_Dif.blp
TankDuke_EXTRA_Emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
tank_treads.blp
Image / Texture
27
war3mapimported/tank_treads.blp
Double-click the file tank_treads.blp:
tank_treads.blp
Image / Texture
27
war3mapimported/tank_treads.blp
Tick the box "Use Custom Path" and type in the correct path:
tank_treads.blp
Image / Texture
27
tank_treads.blp
The file has been properly added to the map archive:
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
tank_treads.blp
Image / Texture
27
tank_treads.blp
Done, you have imported the file tank_treads.blp.
Importing TankDuke_BODY_Dif.blp
Now Click the "Import File" Button:
Next select 'TankDuke_BODY_Dif.blp' in the folder which you extracted from the zip archive:
GeneralDuke_SiegeTank_Confederacy
GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
odin_diffuse.blp
odin_emissive.blp
tank_treads.blp
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
TankDuke_EXTRA_Dif.blp
TankDuke_EXTRA_Emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
tank_treads.blp
Image / Texture
27
tank_treads.blp
TankDuke_BODY_Dif.blp
Image / Texture
1,006
war3mapimported/TankDuke_BODY_Dif.blp
Double-click the file TankDuke_BODY_Dif.blp:
TankDuke_BODY_Dif.blp
Image / Texture
1,006
war3mapimported/TankDuke_BODY_Dif.blp
Tick the box "Use Custom Path" and type in the correct path:
TankDuke_BODY_Dif.blp
Image / Texture
1,006
TankDuke_BODY_Dif.blp
The file has been properly added to the map archive:
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
tank_treads.blp
Image / Texture
27
tank_treads.blp
TankDuke_BODY_Dif.blp
Image / Texture
1,006
TankDuke_BODY_Dif.blp
Done, you have imported the file TankDuke_BODY_Dif.blp.
Importing TankDuke_BODY_Emi.blp
Now Click the "Import File" Button:
Next select 'TankDuke_BODY_Emi.blp' in the folder which you extracted from the zip archive:
GeneralDuke_SiegeTank_Confederacy
GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
odin_diffuse.blp
odin_emissive.blp
tank_treads.blp
TankDuke_BODY_Dif.blp
TankDuke_EXTRA2_Emi.blp
TankDuke_EXTRA_Dif.blp
TankDuke_EXTRA_Emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
tank_treads.blp
Image / Texture
27
tank_treads.blp
TankDuke_BODY_Dif.blp
Image / Texture
1,006
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
Image / Texture
73
war3mapimported/TankDuke_BODY_Emi.blp
Double-click the file TankDuke_BODY_Emi.blp:
TankDuke_BODY_Emi.blp
Image / Texture
73
war3mapimported/TankDuke_BODY_Emi.blp
Tick the box "Use Custom Path" and type in the correct path:
TankDuke_BODY_Emi.blp
Image / Texture
73
TankDuke_BODY_Emi.blp
The file has been properly added to the map archive:
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
tank_treads.blp
Image / Texture
27
tank_treads.blp
TankDuke_BODY_Dif.blp
Image / Texture
1,006
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
Image / Texture
73
TankDuke_BODY_Emi.blp
Done, you have imported the file TankDuke_BODY_Emi.blp.
Importing TankDuke_EXTRA2_Emi.blp
Now Click the "Import File" Button:
Next select 'TankDuke_EXTRA2_Emi.blp' in the folder which you extracted from the zip archive:
GeneralDuke_SiegeTank_Confederacy
GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
odin_diffuse.blp
odin_emissive.blp
tank_treads.blp
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
TankDuke_EXTRA_Dif.blp
TankDuke_EXTRA_Emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
tank_treads.blp
Image / Texture
27
tank_treads.blp
TankDuke_BODY_Dif.blp
Image / Texture
1,006
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
Image / Texture
73
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
Image / Texture
78
war3mapimported/TankDuke_EXTRA2_Emi.blp
Double-click the file TankDuke_EXTRA2_Emi.blp:
TankDuke_EXTRA2_Emi.blp
Image / Texture
78
war3mapimported/TankDuke_EXTRA2_Emi.blp
Tick the box "Use Custom Path" and type in the correct path:
TankDuke_EXTRA2_Emi.blp
Image / Texture
78
TankDuke_EXTRA2_Emi.blp
The file has been properly added to the map archive:
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
tank_treads.blp
Image / Texture
27
tank_treads.blp
TankDuke_BODY_Dif.blp
Image / Texture
1,006
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
Image / Texture
73
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
Image / Texture
78
TankDuke_EXTRA2_Emi.blp
Done, you have imported the file TankDuke_EXTRA2_Emi.blp.
Importing TankDuke_EXTRA_Dif.blp
Now Click the "Import File" Button:
Next select 'TankDuke_EXTRA_Dif.blp' in the folder which you extracted from the zip archive:
GeneralDuke_SiegeTank_Confederacy
GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
odin_diffuse.blp
odin_emissive.blp
tank_treads.blp
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
TankDuke_EXTRA_Emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
tank_treads.blp
Image / Texture
27
tank_treads.blp
TankDuke_BODY_Dif.blp
Image / Texture
1,006
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
Image / Texture
73
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
Image / Texture
78
TankDuke_EXTRA2_Emi.blp
TankDuke_EXTRA_Dif.blp
Image / Texture
950
war3mapimported/TankDuke_EXTRA_Dif.blp
Double-click the file TankDuke_EXTRA_Dif.blp:
TankDuke_EXTRA_Dif.blp
Image / Texture
950
war3mapimported/TankDuke_EXTRA_Dif.blp
Tick the box "Use Custom Path" and type in the correct path:
TankDuke_EXTRA_Dif.blp
Image / Texture
950
TankDuke_EXTRA_Dif.blp
The file has been properly added to the map archive:
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
tank_treads.blp
Image / Texture
27
tank_treads.blp
TankDuke_BODY_Dif.blp
Image / Texture
1,006
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
Image / Texture
73
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
Image / Texture
78
TankDuke_EXTRA2_Emi.blp
TankDuke_EXTRA_Dif.blp
Image / Texture
950
TankDuke_EXTRA_Dif.blp
Done, you have imported the file TankDuke_EXTRA_Dif.blp.
Importing TankDuke_EXTRA_Emi.blp
Now Click the "Import File" Button:
Next select 'TankDuke_EXTRA_Emi.blp' in the folder which you extracted from the zip archive:
GeneralDuke_SiegeTank_Confederacy
GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
odin_diffuse.blp
odin_emissive.blp
tank_treads.blp
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
TankDuke_EXTRA_Dif.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
tank_treads.blp
Image / Texture
27
tank_treads.blp
TankDuke_BODY_Dif.blp
Image / Texture
1,006
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
Image / Texture
73
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
Image / Texture
78
TankDuke_EXTRA2_Emi.blp
TankDuke_EXTRA_Dif.blp
Image / Texture
950
TankDuke_EXTRA_Dif.blp
TankDuke_EXTRA_Emi.blp
Image / Texture
73
war3mapimported/TankDuke_EXTRA_Emi.blp
Double-click the file TankDuke_EXTRA_Emi.blp:
TankDuke_EXTRA_Emi.blp
Image / Texture
73
war3mapimported/TankDuke_EXTRA_Emi.blp
Tick the box "Use Custom Path" and type in the correct path:
TankDuke_EXTRA_Emi.blp
Image / Texture
73
TankDuke_EXTRA_Emi.blp
The file has been properly added to the map archive:
GeneralDuke_SiegeTank_Confederacy.mdx
Model
465
war3mapimported/GeneralDuke_SiegeTank_Confederacy.mdx
merccommander_diff.blp
Image / Texture
973
merccommander_diff.blp
odin_diffuse.blp
Image / Texture
1,120
odin_diffuse.blp
odin_emissive.blp
Image / Texture
154
odin_emissive.blp
tank_treads.blp
Image / Texture
27
tank_treads.blp
TankDuke_BODY_Dif.blp
Image / Texture
1,006
TankDuke_BODY_Dif.blp
TankDuke_BODY_Emi.blp
Image / Texture
73
TankDuke_BODY_Emi.blp
TankDuke_EXTRA2_Emi.blp
Image / Texture
78
TankDuke_EXTRA2_Emi.blp
TankDuke_EXTRA_Dif.blp
Image / Texture
950
TankDuke_EXTRA_Dif.blp
TankDuke_EXTRA_Emi.blp
Image / Texture
73
TankDuke_EXTRA_Emi.blp
Done, you have imported the file TankDuke_EXTRA_Emi.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.