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How to import GeneralDuke_Marine_Confederacy

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model GeneralDuke_Marine_Confederacy of the bundle GeneralDuke_Marine_Confederacy. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file General Edmund Duke (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

GeneralDuke_Marine_Confederacy
ShotFire1.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Confederacy.mdx
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhev_emissive.blp
GeneralDuke_Marine_Chest_Diffuse.blp
portrait_duke_diff.blp
terran_herc_diff.blp
terran_herc_emis.blp
GeneralDuke_Marine_Diffuse.blp
marineraynorhero_emis.blp
BloodH.blp
BloodI.blp
BloodG.blp
smokeAI.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing GeneralDuke_Marine_Confederacy.mdx

Now Click the "Import File" Button:

Next select 'GeneralDuke_Marine_Confederacy.mdx' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx

Done, you have imported the file GeneralDuke_Marine_Confederacy.mdx.

Importing BloodG.blp

Now Click the "Import File" Button:

Next select 'BloodG.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Double-click the file BloodG.blp:

BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodG.blp
Image / Texture
179
BloodG.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp

Done, you have imported the file BloodG.blp.

Importing BloodH.blp

Now Click the "Import File" Button:

Next select 'BloodH.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Double-click the file BloodH.blp:

BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodH.blp
Image / Texture
171
BloodH.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp

Done, you have imported the file BloodH.blp.

Importing BloodI.blp

Now Click the "Import File" Button:

Next select 'BloodI.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Double-click the file BloodI.blp:

BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodI.blp
Image / Texture
157
BloodI.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp

Done, you have imported the file BloodI.blp.

Importing GeneralDuke_Marine_Chest_Diffuse.blp

Now Click the "Import File" Button:

Next select 'GeneralDuke_Marine_Chest_Diffuse.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
war3mapimported/GeneralDuke_Marine_Chest_Diffuse.blp

Double-click the file GeneralDuke_Marine_Chest_Diffuse.blp:

GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
war3mapimported/GeneralDuke_Marine_Chest_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp

Done, you have imported the file GeneralDuke_Marine_Chest_Diffuse.blp.

Importing GeneralDuke_Marine_Diffuse.blp

Now Click the "Import File" Button:

Next select 'GeneralDuke_Marine_Diffuse.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
war3mapimported/GeneralDuke_Marine_Diffuse.blp

Double-click the file GeneralDuke_Marine_Diffuse.blp:

GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
war3mapimported/GeneralDuke_Marine_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp

Done, you have imported the file GeneralDuke_Marine_Diffuse.blp.

Importing GeneralDuke_Marine_Extra_Diffuse.blp

Now Click the "Import File" Button:

Next select 'GeneralDuke_Marine_Extra_Diffuse.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
war3mapimported/GeneralDuke_Marine_Extra_Diffuse.blp

Double-click the file GeneralDuke_Marine_Extra_Diffuse.blp:

GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
war3mapimported/GeneralDuke_Marine_Extra_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp

Done, you have imported the file GeneralDuke_Marine_Extra_Diffuse.blp.

Importing GeneralDuke_Marine_Extra_Emissive.blp

Now Click the "Import File" Button:

Next select 'GeneralDuke_Marine_Extra_Emissive.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
war3mapimported/GeneralDuke_Marine_Extra_Emissive.blp

Double-click the file GeneralDuke_Marine_Extra_Emissive.blp:

GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
war3mapimported/GeneralDuke_Marine_Extra_Emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp

Done, you have imported the file GeneralDuke_Marine_Extra_Emissive.blp.

Importing GeneralDuke_Marine_Rifle_Diffuse.blp

Now Click the "Import File" Button:

Next select 'GeneralDuke_Marine_Rifle_Diffuse.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
war3mapimported/GeneralDuke_Marine_Rifle_Diffuse.blp

Double-click the file GeneralDuke_Marine_Rifle_Diffuse.blp:

GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
war3mapimported/GeneralDuke_Marine_Rifle_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp

Done, you have imported the file GeneralDuke_Marine_Rifle_Diffuse.blp.

Importing marineraynorhero_emis.blp

Now Click the "Import File" Button:

Next select 'marineraynorhero_emis.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
war3mapimported/marineraynorhero_emis.blp

Double-click the file marineraynorhero_emis.blp:

marineraynorhero_emis.blp
Image / Texture
31
war3mapimported/marineraynorhero_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp

Done, you have imported the file marineraynorhero_emis.blp.

Importing marineraynorhev_emissive.blp

Now Click the "Import File" Button:

Next select 'marineraynorhev_emissive.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
Image / Texture
8
war3mapimported/marineraynorhev_emissive.blp

Double-click the file marineraynorhev_emissive.blp:

marineraynorhev_emissive.blp
Image / Texture
8
war3mapimported/marineraynorhev_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

marineraynorhev_emissive.blp
Image / Texture
8
marineraynorhev_emissive.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
Image / Texture
8
marineraynorhev_emissive.blp

Done, you have imported the file marineraynorhev_emissive.blp.

Importing portrait_duke_diff.blp

Now Click the "Import File" Button:

Next select 'portrait_duke_diff.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
Image / Texture
8
marineraynorhev_emissive.blp
portrait_duke_diff.blp
Image / Texture
672
war3mapimported/portrait_duke_diff.blp

Double-click the file portrait_duke_diff.blp:

portrait_duke_diff.blp
Image / Texture
672
war3mapimported/portrait_duke_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

portrait_duke_diff.blp
Image / Texture
672
portrait_duke_diff.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
Image / Texture
8
marineraynorhev_emissive.blp
portrait_duke_diff.blp
Image / Texture
672
portrait_duke_diff.blp

Done, you have imported the file portrait_duke_diff.blp.

Importing ShotFire1.blp

Now Click the "Import File" Button:

Next select 'ShotFire1.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
Image / Texture
8
marineraynorhev_emissive.blp
portrait_duke_diff.blp
Image / Texture
672
portrait_duke_diff.blp
ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp

Double-click the file ShotFire1.blp:

ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp

Tick the box "Use Custom Path" and type in the correct path:

ShotFire1.blp
Image / Texture
86
ShotFire1.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
Image / Texture
8
marineraynorhev_emissive.blp
portrait_duke_diff.blp
Image / Texture
672
portrait_duke_diff.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp

Done, you have imported the file ShotFire1.blp.

Importing smokeAI.blp

Now Click the "Import File" Button:

Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
Image / Texture
8
marineraynorhev_emissive.blp
portrait_duke_diff.blp
Image / Texture
672
portrait_duke_diff.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Double-click the file smokeAI.blp:

smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Tick the box "Use Custom Path" and type in the correct path:

smokeAI.blp
Image / Texture
44
smokeAI.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
Image / Texture
8
marineraynorhev_emissive.blp
portrait_duke_diff.blp
Image / Texture
672
portrait_duke_diff.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp

Done, you have imported the file smokeAI.blp.

Importing terran_herc_diff.blp

Now Click the "Import File" Button:

Next select 'terran_herc_diff.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
Image / Texture
8
marineraynorhev_emissive.blp
portrait_duke_diff.blp
Image / Texture
672
portrait_duke_diff.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
terran_herc_diff.blp
Image / Texture
682
war3mapimported/terran_herc_diff.blp

Double-click the file terran_herc_diff.blp:

terran_herc_diff.blp
Image / Texture
682
war3mapimported/terran_herc_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

terran_herc_diff.blp
Image / Texture
682
Terran_Herc_Diff.blp

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
Image / Texture
8
marineraynorhev_emissive.blp
portrait_duke_diff.blp
Image / Texture
672
portrait_duke_diff.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
terran_herc_diff.blp
Image / Texture
682
Terran_Herc_Diff.blp

Done, you have imported the file terran_herc_diff.blp.

Importing terran_herc_emis.blp

Now Click the "Import File" Button:

Next select 'terran_herc_emis.blp' in the folder which you extracted from the zip archive:

GeneralDuke_Marine_Confederacy
GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
BloodH.blp
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
portrait_duke_diff.blp
ShotFire1.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
Image / Texture
8
marineraynorhev_emissive.blp
portrait_duke_diff.blp
Image / Texture
672
portrait_duke_diff.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
terran_herc_diff.blp
Image / Texture
682
Terran_Herc_Diff.blp
terran_herc_emis.blp
Image / Texture
87
war3mapimported/terran_herc_emis.blp

Double-click the file terran_herc_emis.blp:

terran_herc_emis.blp
Image / Texture
87
war3mapimported/terran_herc_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

terran_herc_emis.blp
Image / Texture
87
terran_herc_emis.dds

The file has been properly added to the map archive:

GeneralDuke_Marine_Confederacy.mdx
Model
620
war3mapimported/GeneralDuke_Marine_Confederacy.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
GeneralDuke_Marine_Chest_Diffuse.blp
Image / Texture
444
GeneralDuke_Marine_Chest_Diffuse.blp
GeneralDuke_Marine_Diffuse.blp
Image / Texture
715
GeneralDuke_Marine_Diffuse.blp
GeneralDuke_Marine_Extra_Diffuse.blp
Image / Texture
803
GeneralDuke_Marine_Extra_Diffuse.blp
GeneralDuke_Marine_Extra_Emissive.blp
Image / Texture
87
GeneralDuke_Marine_Extra_Emissive.blp
GeneralDuke_Marine_Rifle_Diffuse.blp
Image / Texture
464
GeneralDuke_Marine_Rifle_Diffuse.blp
marineraynorhero_emis.blp
Image / Texture
31
marineraynorhero_emis.blp
marineraynorhev_emissive.blp
Image / Texture
8
marineraynorhev_emissive.blp
portrait_duke_diff.blp
Image / Texture
672
portrait_duke_diff.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
terran_herc_diff.blp
Image / Texture
682
Terran_Herc_Diff.blp
terran_herc_emis.blp
Image / Texture
87
terran_herc_emis.dds

Done, you have imported the file terran_herc_emis.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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