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Triggers
Gauntlet (Assasination).w3x
Variables
Initialization
Melee Initialization
Character Pick
Barbarian
Holy Knight
Jester
Rouge
music
Revive
Win
Cinematic
gate
Telports
Red Dragon
Red Dragon To Home
Plauge Monster
Plauge Monster To Home
Yeti
Yeti To Home
Air Beast
Air Beast To Home
Tp To Boss
Gates
Open Gate One
Open gate 2
Open Gate 3
open gate 4
open gate 5
open gate 6
open gate 7
destroy tree
Cinematic
Randolf
Cinema for randolf
Extra's
Noob
Cow World
seaseme street
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
barbarian
button
No
godworrior
button
No
HeroPick
dialog
No
Jester
button
No
lives
timerdialog
No
lives2
timer
No
rouge
button
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Run melee AI scripts (for computer players)
Destructible - Make Demonic Gate 0017 <gen> Invulnerable
Destructible - Make Demonic Gate 0018 <gen> Invulnerable
Destructible - Make Demonic Gate 0019 <gen> Invulnerable
Destructible - Make Demonic Gate 0020 <gen> Invulnerable
Character Pick
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Dialog - Change the title of HeroPick to Choose Your Destiny
Dialog - Create a dialog button for HeroPick labelled Barbarian
Set Variable Set barbarian = (Last created dialog Button)
Dialog - Create a dialog button for HeroPick labelled Holy Knight
Set Variable Set godworrior = (Last created dialog Button)
Dialog - Create a dialog button for HeroPick labelled Jester
Set Variable Set Jester = (Last created dialog Button)
Dialog - Create a dialog button for HeroPick labelled Rouge
Set Variable Set rouge = (Last created dialog Button)
Dialog - Show HeroPick for Player 1 (Red)
Dialog - Show HeroPick for Player 2 (Blue)
Dialog - Show HeroPick for Player 3 (Teal)
Dialog - Show HeroPick for Player 4 (Purple)
Barbarian
Events
Dialog - A dialog button is clicked for HeroPick
Conditions
(Clicked dialog button) Equal to barbarian
Actions
Unit - Create 1 . Barbarian for (Triggering player) at (Random point in Start <gen>) facing Default building facing degrees
Holy Knight
Events
Dialog - A dialog button is clicked for HeroPick
Conditions
(Clicked dialog button) Equal to godworrior
Actions
Unit - Create 1 . God Worrior for (Triggering player) at (Random point in Start <gen>) facing Default building facing degrees
Jester
Events
Dialog - A dialog button is clicked for HeroPick
Conditions
(Clicked dialog button) Equal to Jester
Actions
Unit - Create 1 . Clown for (Triggering player) at (Random point in Start <gen>) facing Default building facing degrees
Rouge
Events
Dialog - A dialog button is clicked for HeroPick
Conditions
(Clicked dialog button) Equal to rouge
Actions
Unit - Create 1 . Assasin for (Triggering player) at (Random point in Start <gen>) facing Default building facing degrees
music
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Play josh_tobin__warcraft_rap <gen>
Revive
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Hero - Instantly revive (Triggering unit) at (Random point in Start <gen>) , Show revival graphics
Win
Events
Unit - Diablo 0116 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Defeat!
Cinematic
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Diablo 0116 <gen> named Diablo : Play No sound and display Muahahahaha You Are All Doomed You Mortal Beings DIE!!!!!!! . Modify duration: Add 10.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Create 10 . Diablo's Lesser Minion for Player 12 (Brown) at (Random point in Enemy_Spawn <gen>) facing Default building facing degrees
gate
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Open Demonic Gate 0016 <gen>
Red Dragon
Events
Unit - A unit enters Tp_To_Dragon <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Dragon <gen>)
Red Dragon To Home
Events
Unit - A unit enters Tp_Home_1 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Start <gen>)
Plauge Monster
Events
Unit - A unit enters Tp_to_plauge_monster <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Plauge_monster <gen>)
Plauge Monster To Home
Events
Unit - A unit enters Tp_home_2 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Start <gen>)
Yeti
Events
Unit - A unit enters Tp_to_yeti <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Yeti <gen>)
Yeti To Home
Events
Unit - A unit enters tp_home_3 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Start <gen>)
Air Beast
Events
Unit - A unit enters tp_to_air_beast <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Air_Beast <gen>)
Air Beast To Home
Events
Unit - A unit enters Tp_home_4 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Start <gen>)
Tp To Boss
Events
Unit - A unit enters tp_to_boss <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Random point in Boss <gen>)
Open Gate One
Events
Unit - Red Dragon 0001 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0017 <gen>
Open gate 2
Events
Unit - Sludge Monster 0061 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0018 <gen>
Open Gate 3
Events
Unit - Yeti 0102 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0019 <gen>
open gate 4
Events
Unit - Air Beast 0113 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0020 <gen>
open gate 5
Events
Unit - Red Dragon 0088 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0242 <gen>
open gate 6
Events
Unit - Sludge Monster 0089 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0243 <gen>
open gate 7
Events
Unit - Yeti 0115 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0244 <gen>
destroy tree
Events
Unit - Air Beast 0128 <gen> Dies
Conditions
Actions
Destructible - Open Northrend Tree Wall 0245 <gen>
Randolf
Events
Unit - A unit enters Boss <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
Actions
Unit - Move Wizard 0000 <gen> instantly to (Random point in Boss <gen>)
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision and full shared units
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision and full shared units
Trigger - Turn off (This trigger)
Cinema for randolf
Events
Unit - A unit enters Boss <gen>
Conditions
(Triggering unit) Equal to Wizard 0000 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 20.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 20.00 seconds
Cinematic - Send transmission to (All players) from Wizard 0000 <gen> named Randolf : Play No sound and display Don't worry I will help destroy Diablo... LETS FIGHT!!!!!!!! . Modify duration: Add 6.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Diablo 0116 <gen> named Diablo : Play No sound and display HAH!!! Please you mortal will never defeat me MUAHAHAHAHA!!! . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Wizard 0000 <gen> named Randolf : Play No sound and display We may be mortal but your a mortal as well . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Diablo 0116 <gen> named Diablo : Play No sound and display What!!! I'm no mortal i am the devil himself that will kill you all . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Assasin named Rouge at (Center of (Playable map area)) : Play No sound and display ENOUGH OF THIS FOOLISHNESS LETS FIGHT ALREADY!!!!!!! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Noob
Events
Player - Player 1 (Red) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing noob (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Player - Set name of (Triggering player) to The_Noobest_One_Of_All
Cow World
Events
Player - Player 1 (Red) types a chat message containing MooMoo (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 1 (Red) to MooMooMilkyCow69
Player - Set name of Player 2 (Blue) to MooMooMan
Player - Set name of Player 3 (Teal) to TheGayMooMoo
Player - Set name of Player 4 (Purple) to EvilMooMoo
seaseme street
Events
Player - Player 1 (Red) types a chat message containing seaseme street (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 1 (Red) to Elmo
Player - Set name of Player 2 (Blue) to Cookie_Monster
Player - Set name of Player 3 (Teal) to Kermet
Player - Set name of Player 4 (Purple) to Big_bird
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