• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Gateway

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Gateway of the bundle Gateway. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Protoss Building Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Gateway
Gateway.mdx
warpplane1.blp
gateway_diffuse.blp
gateway_emissive.blp
pylon_emissive.blp
pylon_diffuse.blp
LightningZap.blp
ProtossInvoque.blp
glow_teal.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Gateway.mdx

Now Click the "Import File" Button:

Next select 'Gateway.mdx' in the folder which you extracted from the zip archive:

Gateway
Gateway.mdx
gateway_diffuse.blp
gateway_emissive.blp
glow_teal.blp
LightningZap.blp
ProtossInvoque.blp
pylon_diffuse.blp
pylon_emissive.blp
warpplane1.blp

The file has been properly added to the map archive:

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx

Done, you have imported the file Gateway.mdx.

Importing gateway_diffuse.blp

Now Click the "Import File" Button:

Next select 'gateway_diffuse.blp' in the folder which you extracted from the zip archive:

Gateway
Gateway.mdx
gateway_diffuse.blp
gateway_emissive.blp
glow_teal.blp
LightningZap.blp
ProtossInvoque.blp
pylon_diffuse.blp
pylon_emissive.blp
warpplane1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
war3mapimported/gateway_diffuse.blp

Double-click the file gateway_diffuse.blp:

gateway_diffuse.blp
Image / Texture
1,083
war3mapimported/gateway_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp

The file has been properly added to the map archive:

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp

Done, you have imported the file gateway_diffuse.blp.

Importing gateway_emissive.blp

Now Click the "Import File" Button:

Next select 'gateway_emissive.blp' in the folder which you extracted from the zip archive:

Gateway
Gateway.mdx
gateway_diffuse.blp
gateway_emissive.blp
glow_teal.blp
LightningZap.blp
ProtossInvoque.blp
pylon_diffuse.blp
pylon_emissive.blp
warpplane1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
war3mapimported/gateway_emissive.blp

Double-click the file gateway_emissive.blp:

gateway_emissive.blp
Image / Texture
56
war3mapimported/gateway_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp

The file has been properly added to the map archive:

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp

Done, you have imported the file gateway_emissive.blp.

Importing glow_teal.blp

Now Click the "Import File" Button:

Next select 'glow_teal.blp' in the folder which you extracted from the zip archive:

Gateway
Gateway.mdx
gateway_diffuse.blp
gateway_emissive.blp
glow_teal.blp
LightningZap.blp
ProtossInvoque.blp
pylon_diffuse.blp
pylon_emissive.blp
warpplane1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp
glow_teal.blp
Image / Texture
8
war3mapimported/glow_teal.blp

Double-click the file glow_teal.blp:

glow_teal.blp
Image / Texture
8
war3mapimported/glow_teal.blp

Tick the box "Use Custom Path" and type in the correct path:

glow_teal.blp
Image / Texture
8
Glow_Teal.blp

The file has been properly added to the map archive:

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp
glow_teal.blp
Image / Texture
8
Glow_Teal.blp

Done, you have imported the file glow_teal.blp.

Importing LightningZap.blp

Now Click the "Import File" Button:

Next select 'LightningZap.blp' in the folder which you extracted from the zip archive:

Gateway
Gateway.mdx
gateway_diffuse.blp
gateway_emissive.blp
glow_teal.blp
LightningZap.blp
ProtossInvoque.blp
pylon_diffuse.blp
pylon_emissive.blp
warpplane1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp
glow_teal.blp
Image / Texture
8
Glow_Teal.blp
LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp

Double-click the file LightningZap.blp:

LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp

Tick the box "Use Custom Path" and type in the correct path:

LightningZap.blp
Image / Texture
15
LightningZap.blp

The file has been properly added to the map archive:

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp
glow_teal.blp
Image / Texture
8
Glow_Teal.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp

Done, you have imported the file LightningZap.blp.

Importing ProtossInvoque.blp

Now Click the "Import File" Button:

Next select 'ProtossInvoque.blp' in the folder which you extracted from the zip archive:

Gateway
Gateway.mdx
gateway_diffuse.blp
gateway_emissive.blp
glow_teal.blp
LightningZap.blp
ProtossInvoque.blp
pylon_diffuse.blp
pylon_emissive.blp
warpplane1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp
glow_teal.blp
Image / Texture
8
Glow_Teal.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
war3mapimported/ProtossInvoque.blp

Double-click the file ProtossInvoque.blp:

ProtossInvoque.blp
Image / Texture
6
war3mapimported/ProtossInvoque.blp

Tick the box "Use Custom Path" and type in the correct path:

ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp

The file has been properly added to the map archive:

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp
glow_teal.blp
Image / Texture
8
Glow_Teal.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp

Done, you have imported the file ProtossInvoque.blp.

Importing pylon_diffuse.blp

Now Click the "Import File" Button:

Next select 'pylon_diffuse.blp' in the folder which you extracted from the zip archive:

Gateway
Gateway.mdx
gateway_diffuse.blp
gateway_emissive.blp
glow_teal.blp
LightningZap.blp
ProtossInvoque.blp
pylon_diffuse.blp
pylon_emissive.blp
warpplane1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp
glow_teal.blp
Image / Texture
8
Glow_Teal.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_diffuse.blp
Image / Texture
286
war3mapimported/pylon_diffuse.blp

Double-click the file pylon_diffuse.blp:

pylon_diffuse.blp
Image / Texture
286
war3mapimported/pylon_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

pylon_diffuse.blp
Image / Texture
286
pylon_diffuse.blp

The file has been properly added to the map archive:

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp
glow_teal.blp
Image / Texture
8
Glow_Teal.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_diffuse.blp
Image / Texture
286
pylon_diffuse.blp

Done, you have imported the file pylon_diffuse.blp.

Importing pylon_emissive.blp

Now Click the "Import File" Button:

Next select 'pylon_emissive.blp' in the folder which you extracted from the zip archive:

Gateway
Gateway.mdx
gateway_diffuse.blp
gateway_emissive.blp
glow_teal.blp
LightningZap.blp
ProtossInvoque.blp
pylon_diffuse.blp
pylon_emissive.blp
warpplane1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp
glow_teal.blp
Image / Texture
8
Glow_Teal.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_diffuse.blp
Image / Texture
286
pylon_diffuse.blp
pylon_emissive.blp
Image / Texture
73
war3mapimported/pylon_emissive.blp

Double-click the file pylon_emissive.blp:

pylon_emissive.blp
Image / Texture
73
war3mapimported/pylon_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

pylon_emissive.blp
Image / Texture
73
pylon_emissive.blp

The file has been properly added to the map archive:

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp
glow_teal.blp
Image / Texture
8
Glow_Teal.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_diffuse.blp
Image / Texture
286
pylon_diffuse.blp
pylon_emissive.blp
Image / Texture
73
pylon_emissive.blp

Done, you have imported the file pylon_emissive.blp.

Importing warpplane1.blp

Now Click the "Import File" Button:

Next select 'warpplane1.blp' in the folder which you extracted from the zip archive:

Gateway
Gateway.mdx
gateway_diffuse.blp
gateway_emissive.blp
glow_teal.blp
LightningZap.blp
ProtossInvoque.blp
pylon_diffuse.blp
pylon_emissive.blp
warpplane1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp
glow_teal.blp
Image / Texture
8
Glow_Teal.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_diffuse.blp
Image / Texture
286
pylon_diffuse.blp
pylon_emissive.blp
Image / Texture
73
pylon_emissive.blp
warpplane1.blp
Image / Texture
74
war3mapimported/warpplane1.blp

Double-click the file warpplane1.blp:

warpplane1.blp
Image / Texture
74
war3mapimported/warpplane1.blp

Tick the box "Use Custom Path" and type in the correct path:

warpplane1.blp
Image / Texture
74
warpplane1.blp

The file has been properly added to the map archive:

Gateway.mdx
Model
120
war3mapimported/Gateway.mdx
gateway_diffuse.blp
Image / Texture
1,083
gateway_diffuse.blp
gateway_emissive.blp
Image / Texture
56
gateway_emissive.blp
glow_teal.blp
Image / Texture
8
Glow_Teal.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_diffuse.blp
Image / Texture
286
pylon_diffuse.blp
pylon_emissive.blp
Image / Texture
73
pylon_emissive.blp
warpplane1.blp
Image / Texture
74
warpplane1.blp

Done, you have imported the file warpplane1.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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