Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Gateway Purifier of the bundle Gateway Purifier. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Protoss Purifier Building Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing GatewayPurifier.mdx
Now Click the "Import File" Button:
Next select 'GatewayPurifier.mdx' in the folder which you extracted from the zip archive:
Gateway Purifier
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
LightningZap.blp
ProtossInvoque.blp
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
WarpPlane1.blp
WeaponGlowOrange.blp
The file has been properly added to the map archive:
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Done, you have imported the file GatewayPurifier.mdx.
Importing Gateway_Purifier_Diff.blp
Now Click the "Import File" Button:
Next select 'Gateway_Purifier_Diff.blp' in the folder which you extracted from the zip archive:
Gateway Purifier
GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
LightningZap.blp
ProtossInvoque.blp
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
WarpPlane1.blp
WeaponGlowOrange.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
war3mapimported/Gateway_Purifier_Diff.blp
Double-click the file Gateway_Purifier_Diff.blp:
Gateway_Purifier_Diff.blp
Image / Texture
939
war3mapimported/Gateway_Purifier_Diff.blp
Tick the box "Use Custom Path" and type in the correct path:
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
The file has been properly added to the map archive:
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Done, you have imported the file Gateway_Purifier_Diff.blp.
Importing Gateway_Purifier_Emiss.blp
Now Click the "Import File" Button:
Next select 'Gateway_Purifier_Emiss.blp' in the folder which you extracted from the zip archive:
Gateway Purifier
GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
LightningZap.blp
ProtossInvoque.blp
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
WarpPlane1.blp
WeaponGlowOrange.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
war3mapimported/Gateway_Purifier_Emiss.blp
Double-click the file Gateway_Purifier_Emiss.blp:
Gateway_Purifier_Emiss.blp
Image / Texture
51
war3mapimported/Gateway_Purifier_Emiss.blp
Tick the box "Use Custom Path" and type in the correct path:
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
The file has been properly added to the map archive:
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
Done, you have imported the file Gateway_Purifier_Emiss.blp.
Importing LightningZap.blp
Now Click the "Import File" Button:
Next select 'LightningZap.blp' in the folder which you extracted from the zip archive:
Gateway Purifier
GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
ProtossInvoque.blp
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
WarpPlane1.blp
WeaponGlowOrange.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp
Double-click the file LightningZap.blp:
LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp
Tick the box "Use Custom Path" and type in the correct path:
LightningZap.blp
Image / Texture
15
LightningZap.blp
The file has been properly added to the map archive:
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
Done, you have imported the file LightningZap.blp.
Importing ProtossInvoque.blp
Now Click the "Import File" Button:
Next select 'ProtossInvoque.blp' in the folder which you extracted from the zip archive:
Gateway Purifier
GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
LightningZap.blp
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
WarpPlane1.blp
WeaponGlowOrange.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
war3mapimported/ProtossInvoque.blp
Double-click the file ProtossInvoque.blp:
ProtossInvoque.blp
Image / Texture
6
war3mapimported/ProtossInvoque.blp
Tick the box "Use Custom Path" and type in the correct path:
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
The file has been properly added to the map archive:
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
Done, you have imported the file ProtossInvoque.blp.
Importing pylon_purifier_diffuse.blp
Now Click the "Import File" Button:
Next select 'pylon_purifier_diffuse.blp' in the folder which you extracted from the zip archive:
Gateway Purifier
GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
LightningZap.blp
ProtossInvoque.blp
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
WarpPlane1.blp
WeaponGlowOrange.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_purifier_diffuse.blp
Image / Texture
245
war3mapimported/pylon_purifier_diffuse.blp
Double-click the file pylon_purifier_diffuse.blp:
pylon_purifier_diffuse.blp
Image / Texture
245
war3mapimported/pylon_purifier_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
pylon_purifier_diffuse.blp
Image / Texture
245
pylon_purifier_diffuse.blp
The file has been properly added to the map archive:
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_purifier_diffuse.blp
Image / Texture
245
pylon_purifier_diffuse.blp
Done, you have imported the file pylon_purifier_diffuse.blp.
Importing pylon_purifier_emissive.blp
Now Click the "Import File" Button:
Next select 'pylon_purifier_emissive.blp' in the folder which you extracted from the zip archive:
Gateway Purifier
GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
LightningZap.blp
ProtossInvoque.blp
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
WarpPlane1.blp
WeaponGlowOrange.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_purifier_diffuse.blp
Image / Texture
245
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
Image / Texture
99
war3mapimported/pylon_purifier_emissive.blp
Double-click the file pylon_purifier_emissive.blp:
pylon_purifier_emissive.blp
Image / Texture
99
war3mapimported/pylon_purifier_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
pylon_purifier_emissive.blp
Image / Texture
99
pylon_purifier_emissive.blp
The file has been properly added to the map archive:
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_purifier_diffuse.blp
Image / Texture
245
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
Image / Texture
99
pylon_purifier_emissive.blp
Done, you have imported the file pylon_purifier_emissive.blp.
Importing WarpPlane1.blp
Now Click the "Import File" Button:
Next select 'WarpPlane1.blp' in the folder which you extracted from the zip archive:
Gateway Purifier
GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
LightningZap.blp
ProtossInvoque.blp
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
WeaponGlowOrange.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_purifier_diffuse.blp
Image / Texture
245
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
Image / Texture
99
pylon_purifier_emissive.blp
WarpPlane1.blp
Image / Texture
17
war3mapimported/WarpPlane1.blp
Double-click the file WarpPlane1.blp:
WarpPlane1.blp
Image / Texture
17
war3mapimported/WarpPlane1.blp
Tick the box "Use Custom Path" and type in the correct path:
WarpPlane1.blp
Image / Texture
17
WarpPlane1.blp
The file has been properly added to the map archive:
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_purifier_diffuse.blp
Image / Texture
245
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
Image / Texture
99
pylon_purifier_emissive.blp
WarpPlane1.blp
Image / Texture
17
WarpPlane1.blp
Done, you have imported the file WarpPlane1.blp.
Importing WeaponGlowOrange.blp
Now Click the "Import File" Button:
Next select 'WeaponGlowOrange.blp' in the folder which you extracted from the zip archive:
Gateway Purifier
GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
LightningZap.blp
ProtossInvoque.blp
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
WarpPlane1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_purifier_diffuse.blp
Image / Texture
245
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
Image / Texture
99
pylon_purifier_emissive.blp
WarpPlane1.blp
Image / Texture
17
WarpPlane1.blp
WeaponGlowOrange.blp
Image / Texture
5
war3mapimported/WeaponGlowOrange.blp
Double-click the file WeaponGlowOrange.blp:
WeaponGlowOrange.blp
Image / Texture
5
war3mapimported/WeaponGlowOrange.blp
Tick the box "Use Custom Path" and type in the correct path:
WeaponGlowOrange.blp
Image / Texture
5
WeaponGlowOrange.blp
The file has been properly added to the map archive:
GatewayPurifier.mdx
Model
92
war3mapimported/GatewayPurifier.mdx
Gateway_Purifier_Diff.blp
Image / Texture
939
Gateway_Purifier_Diff.blp
Gateway_Purifier_Emiss.blp
Image / Texture
51
Gateway_Purifier_Emiss.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ProtossInvoque.blp
Image / Texture
6
ProtossInvoque.blp
pylon_purifier_diffuse.blp
Image / Texture
245
pylon_purifier_diffuse.blp
pylon_purifier_emissive.blp
Image / Texture
99
pylon_purifier_emissive.blp
WarpPlane1.blp
Image / Texture
17
WarpPlane1.blp
WeaponGlowOrange.blp
Image / Texture
5
WeaponGlowOrange.blp
Done, you have imported the file WeaponGlowOrange.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.