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How to import Gates of the Empire

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Gates of the Empire of the bundle Gates of the Empire. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Gates of the Empire.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp
Step1.blp
Step2.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Imperial Gate.mdx

Now Click the "Import File" Button:

Next select 'Imperial Gate.mdx' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx

Done, you have imported the file Imperial Gate.mdx.

Importing Block2.blp

Now Click the "Import File" Button:

Next select 'Block2.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
war3mapimported/Block2.blp

Double-click the file Block2.blp:

Block2.blp
Image / Texture
12
war3mapimported/Block2.blp

Tick the box "Use Custom Path" and type in the correct path:

Block2.blp
Image / Texture
12
Block2.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp

Done, you have imported the file Block2.blp.

Importing Block3.blp

Now Click the "Import File" Button:

Next select 'Block3.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
war3mapimported/Block3.blp

Double-click the file Block3.blp:

Block3.blp
Image / Texture
12
war3mapimported/Block3.blp

Tick the box "Use Custom Path" and type in the correct path:

Block3.blp
Image / Texture
12
Block3.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp

Done, you have imported the file Block3.blp.

Importing Colthin2.blp

Now Click the "Import File" Button:

Next select 'Colthin2.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
war3mapimported/Colthin2.blp

Double-click the file Colthin2.blp:

Colthin2.blp
Image / Texture
6
war3mapimported/Colthin2.blp

Tick the box "Use Custom Path" and type in the correct path:

Colthin2.blp
Image / Texture
6
Colthin2.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp

Done, you have imported the file Colthin2.blp.

Importing Colwide1.blp

Now Click the "Import File" Button:

Next select 'Colwide1.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
war3mapimported/Colwide1.blp

Double-click the file Colwide1.blp:

Colwide1.blp
Image / Texture
12
war3mapimported/Colwide1.blp

Tick the box "Use Custom Path" and type in the correct path:

Colwide1.blp
Image / Texture
12
Colwide1.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp

Done, you have imported the file Colwide1.blp.

Importing Floor2.blp

Now Click the "Import File" Button:

Next select 'Floor2.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
war3mapimported/Floor2.blp

Double-click the file Floor2.blp:

Floor2.blp
Image / Texture
42
war3mapimported/Floor2.blp

Tick the box "Use Custom Path" and type in the correct path:

Floor2.blp
Image / Texture
42
Floor2.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp

Done, you have imported the file Floor2.blp.

Importing Full1.blp

Now Click the "Import File" Button:

Next select 'Full1.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
war3mapimported/Full1.blp

Double-click the file Full1.blp:

Full1.blp
Image / Texture
19
war3mapimported/Full1.blp

Tick the box "Use Custom Path" and type in the correct path:

Full1.blp
Image / Texture
19
Full1.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp

Done, you have imported the file Full1.blp.

Importing Half1.blp

Now Click the "Import File" Button:

Next select 'Half1.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
war3mapimported/Half1.blp

Double-click the file Half1.blp:

Half1.blp
Image / Texture
10
war3mapimported/Half1.blp

Tick the box "Use Custom Path" and type in the correct path:

Half1.blp
Image / Texture
10
Half1.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp

Done, you have imported the file Half1.blp.

Importing Keyhole1.blp

Now Click the "Import File" Button:

Next select 'Keyhole1.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
war3mapimported/Keyhole1.blp

Double-click the file Keyhole1.blp:

Keyhole1.blp
Image / Texture
5
war3mapimported/Keyhole1.blp

Tick the box "Use Custom Path" and type in the correct path:

Keyhole1.blp
Image / Texture
5
Keyhole1.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp

Done, you have imported the file Keyhole1.blp.

Importing MetalStrip1.blp

Now Click the "Import File" Button:

Next select 'MetalStrip1.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
war3mapimported/MetalStrip1.blp

Double-click the file MetalStrip1.blp:

MetalStrip1.blp
Image / Texture
4
war3mapimported/MetalStrip1.blp

Tick the box "Use Custom Path" and type in the correct path:

MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp

Done, you have imported the file MetalStrip1.blp.

Importing Plain1.blp

Now Click the "Import File" Button:

Next select 'Plain1.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
war3mapimported/Plain1.blp

Double-click the file Plain1.blp:

Plain1.blp
Image / Texture
18
war3mapimported/Plain1.blp

Tick the box "Use Custom Path" and type in the correct path:

Plain1.blp
Image / Texture
18
Plain1.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp

Done, you have imported the file Plain1.blp.

Importing Posts2.blp

Now Click the "Import File" Button:

Next select 'Posts2.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
war3mapimported/Posts2.blp

Double-click the file Posts2.blp:

Posts2.blp
Image / Texture
50
war3mapimported/Posts2.blp

Tick the box "Use Custom Path" and type in the correct path:

Posts2.blp
Image / Texture
50
Posts2.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp

Done, you have imported the file Posts2.blp.

Importing Step1.blp

Now Click the "Import File" Button:

Next select 'Step1.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
war3mapimported/Step1.blp

Double-click the file Step1.blp:

Step1.blp
Image / Texture
5
war3mapimported/Step1.blp

Tick the box "Use Custom Path" and type in the correct path:

Step1.blp
Image / Texture
5
Step1.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp

Done, you have imported the file Step1.blp.

Importing Step2.blp

Now Click the "Import File" Button:

Next select 'Step2.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
war3mapimported/Step2.blp

Double-click the file Step2.blp:

Step2.blp
Image / Texture
5
war3mapimported/Step2.blp

Tick the box "Use Custom Path" and type in the correct path:

Step2.blp
Image / Texture
5
Step2.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp

Done, you have imported the file Step2.blp.

Importing Stripdark1.blp

Now Click the "Import File" Button:

Next select 'Stripdark1.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
war3mapimported/Stripdark1.blp

Double-click the file Stripdark1.blp:

Stripdark1.blp
Image / Texture
13
war3mapimported/Stripdark1.blp

Tick the box "Use Custom Path" and type in the correct path:

Stripdark1.blp
Image / Texture
13
Stripdark1.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
Stripdark1.blp

Done, you have imported the file Stripdark1.blp.

Importing Stripmed1.blp

Now Click the "Import File" Button:

Next select 'Stripmed1.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
Stripdark1.blp
Stripmed1.blp
Image / Texture
14
war3mapimported/Stripmed1.blp

Double-click the file Stripmed1.blp:

Stripmed1.blp
Image / Texture
14
war3mapimported/Stripmed1.blp

Tick the box "Use Custom Path" and type in the correct path:

Stripmed1.blp
Image / Texture
14
Stripmed1.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
Stripdark1.blp
Stripmed1.blp
Image / Texture
14
Stripmed1.blp

Done, you have imported the file Stripmed1.blp.

Importing Topside1.blp

Now Click the "Import File" Button:

Next select 'Topside1.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
Stripdark1.blp
Stripmed1.blp
Image / Texture
14
Stripmed1.blp
Topside1.blp
Image / Texture
12
war3mapimported/Topside1.blp

Double-click the file Topside1.blp:

Topside1.blp
Image / Texture
12
war3mapimported/Topside1.blp

Tick the box "Use Custom Path" and type in the correct path:

Topside1.blp
Image / Texture
12
Topside1.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
Stripdark1.blp
Stripmed1.blp
Image / Texture
14
Stripmed1.blp
Topside1.blp
Image / Texture
12
Topside1.blp

Done, you have imported the file Topside1.blp.

Importing Wall1.blp

Now Click the "Import File" Button:

Next select 'Wall1.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
Stripdark1.blp
Stripmed1.blp
Image / Texture
14
Stripmed1.blp
Topside1.blp
Image / Texture
12
Topside1.blp
Wall1.blp
Image / Texture
45
war3mapimported/Wall1.blp

Double-click the file Wall1.blp:

Wall1.blp
Image / Texture
45
war3mapimported/Wall1.blp

Tick the box "Use Custom Path" and type in the correct path:

Wall1.blp
Image / Texture
45
Wall1.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
Stripdark1.blp
Stripmed1.blp
Image / Texture
14
Stripmed1.blp
Topside1.blp
Image / Texture
12
Topside1.blp
Wall1.blp
Image / Texture
45
Wall1.blp

Done, you have imported the file Wall1.blp.

Importing Wall2.blp

Now Click the "Import File" Button:

Next select 'Wall2.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
Stripdark1.blp
Stripmed1.blp
Image / Texture
14
Stripmed1.blp
Topside1.blp
Image / Texture
12
Topside1.blp
Wall1.blp
Image / Texture
45
Wall1.blp
Wall2.blp
Image / Texture
47
war3mapimported/Wall2.blp

Double-click the file Wall2.blp:

Wall2.blp
Image / Texture
47
war3mapimported/Wall2.blp

Tick the box "Use Custom Path" and type in the correct path:

Wall2.blp
Image / Texture
47
Wall2.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
Stripdark1.blp
Stripmed1.blp
Image / Texture
14
Stripmed1.blp
Topside1.blp
Image / Texture
12
Topside1.blp
Wall1.blp
Image / Texture
45
Wall1.blp
Wall2.blp
Image / Texture
47
Wall2.blp

Done, you have imported the file Wall2.blp.

Importing Wall3.blp

Now Click the "Import File" Button:

Next select 'Wall3.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
Stripdark1.blp
Stripmed1.blp
Image / Texture
14
Stripmed1.blp
Topside1.blp
Image / Texture
12
Topside1.blp
Wall1.blp
Image / Texture
45
Wall1.blp
Wall2.blp
Image / Texture
47
Wall2.blp
Wall3.blp
Image / Texture
45
war3mapimported/Wall3.blp

Double-click the file Wall3.blp:

Wall3.blp
Image / Texture
45
war3mapimported/Wall3.blp

Tick the box "Use Custom Path" and type in the correct path:

Wall3.blp
Image / Texture
45
Wall3.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
Stripdark1.blp
Stripmed1.blp
Image / Texture
14
Stripmed1.blp
Topside1.blp
Image / Texture
12
Topside1.blp
Wall1.blp
Image / Texture
45
Wall1.blp
Wall2.blp
Image / Texture
47
Wall2.blp
Wall3.blp
Image / Texture
45
Wall3.blp

Done, you have imported the file Wall3.blp.

Importing Walltop1.blp

Now Click the "Import File" Button:

Next select 'Walltop1.blp' in the folder which you extracted from the zip archive:

Gates of the Empire
Imperial Gate.mdx
Block2.blp
Block3.blp
Colthin2.blp
Colwide1.blp
Floor2.blp
Full1.blp
Half1.blp
Keyhole1.blp
MetalStrip1.blp
Plain1.blp
Posts2.blp
Step1.blp
Step2.blp
Stripdark1.blp
Stripmed1.blp
Topside1.blp
Wall1.blp
Wall2.blp
Wall3.blp
Walltop1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
Stripdark1.blp
Stripmed1.blp
Image / Texture
14
Stripmed1.blp
Topside1.blp
Image / Texture
12
Topside1.blp
Wall1.blp
Image / Texture
45
Wall1.blp
Wall2.blp
Image / Texture
47
Wall2.blp
Wall3.blp
Image / Texture
45
Wall3.blp
Walltop1.blp
Image / Texture
11
war3mapimported/Walltop1.blp

Double-click the file Walltop1.blp:

Walltop1.blp
Image / Texture
11
war3mapimported/Walltop1.blp

Tick the box "Use Custom Path" and type in the correct path:

Walltop1.blp
Image / Texture
11
Walltop1.blp

The file has been properly added to the map archive:

Imperial Gate.mdx
Model
404
war3mapimported/Imperial Gate.mdx
Block2.blp
Image / Texture
12
Block2.blp
Block3.blp
Image / Texture
12
Block3.blp
Colthin2.blp
Image / Texture
6
Colthin2.blp
Colwide1.blp
Image / Texture
12
Colwide1.blp
Floor2.blp
Image / Texture
42
Floor2.blp
Full1.blp
Image / Texture
19
Full1.blp
Half1.blp
Image / Texture
10
Half1.blp
Keyhole1.blp
Image / Texture
5
Keyhole1.blp
MetalStrip1.blp
Image / Texture
4
MetalStrip1.blp
Plain1.blp
Image / Texture
18
Plain1.blp
Posts2.blp
Image / Texture
50
Posts2.blp
Step1.blp
Image / Texture
5
Step1.blp
Step2.blp
Image / Texture
5
Step2.blp
Stripdark1.blp
Image / Texture
13
Stripdark1.blp
Stripmed1.blp
Image / Texture
14
Stripmed1.blp
Topside1.blp
Image / Texture
12
Topside1.blp
Wall1.blp
Image / Texture
45
Wall1.blp
Wall2.blp
Image / Texture
47
Wall2.blp
Wall3.blp
Image / Texture
45
Wall3.blp
Walltop1.blp
Image / Texture
11
Walltop1.blp

Done, you have imported the file Walltop1.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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