• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Gates of Ogrimmar

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Gates of Ogrimmar of the bundle Gates of Ogrimmar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Gates of Ogrimmar.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing orgrimmar2frontgate.mdx

Now Click the "Import File" Button:

Next select 'orgrimmar2frontgate.mdx' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx

Done, you have imported the file orgrimmar2frontgate.mdx.

Importing jlo_worc_armorplate.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_armorplate.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
war3mapimported/jlo_worc_armorplate.blp

Double-click the file jlo_worc_armorplate.blp:

jlo_worc_armorplate.blp
Image / Texture
24
war3mapimported/jlo_worc_armorplate.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp

Done, you have imported the file jlo_worc_armorplate.blp.

Importing jlo_worc_banner_blk.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_banner_blk.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
war3mapimported/jlo_worc_banner_blk.blp

Double-click the file jlo_worc_banner_blk.blp:

jlo_worc_banner_blk.blp
Image / Texture
59
war3mapimported/jlo_worc_banner_blk.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp

Done, you have imported the file jlo_worc_banner_blk.blp.

Importing jlo_worc_bannerblue.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_bannerblue.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
war3mapimported/jlo_worc_bannerblue.blp

Double-click the file jlo_worc_bannerblue.blp:

jlo_worc_bannerblue.blp
Image / Texture
19
war3mapimported/jlo_worc_bannerblue.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp

Done, you have imported the file jlo_worc_bannerblue.blp.

Importing jlo_worc_bannertorn.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_bannertorn.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
war3mapimported/jlo_worc_bannertorn.blp

Double-click the file jlo_worc_bannertorn.blp:

jlo_worc_bannertorn.blp
Image / Texture
19
war3mapimported/jlo_worc_bannertorn.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp

Done, you have imported the file jlo_worc_bannertorn.blp.

Importing jlo_worc_chainsr.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_chainsr.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
war3mapimported/jlo_worc_chainsr.blp

Double-click the file jlo_worc_chainsr.blp:

jlo_worc_chainsr.blp
Image / Texture
22
war3mapimported/jlo_worc_chainsr.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp

Done, you have imported the file jlo_worc_chainsr.blp.

Importing jlo_worc_metal01r.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_metal01r.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
war3mapimported/jlo_worc_metal01r.blp

Double-click the file jlo_worc_metal01r.blp:

jlo_worc_metal01r.blp
Image / Texture
18
war3mapimported/jlo_worc_metal01r.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp

Done, you have imported the file jlo_worc_metal01r.blp.

Importing jlo_worc_metal02r.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_metal02r.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
war3mapimported/jlo_worc_metal02r.blp

Double-click the file jlo_worc_metal02r.blp:

jlo_worc_metal02r.blp
Image / Texture
23
war3mapimported/jlo_worc_metal02r.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp

Done, you have imported the file jlo_worc_metal02r.blp.

Importing jlo_worc_metalroof.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_metalroof.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
war3mapimported/jlo_worc_metalroof.blp

Double-click the file jlo_worc_metalroof.blp:

jlo_worc_metalroof.blp
Image / Texture
17
war3mapimported/jlo_worc_metalroof.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp

Done, you have imported the file jlo_worc_metalroof.blp.

Importing jlo_worc_metaltrim_01r.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_metaltrim_01r.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
war3mapimported/jlo_worc_metaltrim_01r.blp

Double-click the file jlo_worc_metaltrim_01r.blp:

jlo_worc_metaltrim_01r.blp
Image / Texture
22
war3mapimported/jlo_worc_metaltrim_01r.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp

Done, you have imported the file jlo_worc_metaltrim_01r.blp.

Importing jlo_worc_metaltrim_02r.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_metaltrim_02r.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
war3mapimported/jlo_worc_metaltrim_02r.blp

Double-click the file jlo_worc_metaltrim_02r.blp:

jlo_worc_metaltrim_02r.blp
Image / Texture
32
war3mapimported/jlo_worc_metaltrim_02r.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp

Done, you have imported the file jlo_worc_metaltrim_02r.blp.

Importing jlo_worc_metaltrim_04r.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_metaltrim_04r.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
war3mapimported/jlo_worc_metaltrim_04r.blp

Double-click the file jlo_worc_metaltrim_04r.blp:

jlo_worc_metaltrim_04r.blp
Image / Texture
21
war3mapimported/jlo_worc_metaltrim_04r.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp

Done, you have imported the file jlo_worc_metaltrim_04r.blp.

Importing jlo_worc_stonewalltop.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_stonewalltop.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
war3mapimported/jlo_worc_stonewalltop.blp

Double-click the file jlo_worc_stonewalltop.blp:

jlo_worc_stonewalltop.blp
Image / Texture
18
war3mapimported/jlo_worc_stonewalltop.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp

Done, you have imported the file jlo_worc_stonewalltop.blp.

Importing jlo_worc_window01.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_window01.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
war3mapimported/jlo_worc_window01.blp

Double-click the file jlo_worc_window01.blp:

jlo_worc_window01.blp
Image / Texture
20
war3mapimported/jlo_worc_window01.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp

Done, you have imported the file jlo_worc_window01.blp.

Importing jlo_worc_wood01r.blp

Now Click the "Import File" Button:

Next select 'jlo_worc_wood01r.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
war3mapimported/jlo_worc_wood01r.blp

Double-click the file jlo_worc_wood01r.blp:

jlo_worc_wood01r.blp
Image / Texture
16
war3mapimported/jlo_worc_wood01r.blp

Tick the box "Use Custom Path" and type in the correct path:

jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp

Done, you have imported the file jlo_worc_wood01r.blp.

Importing mm_ogrmr_rock_01.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_rock_01.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
war3mapimported/mm_ogrmr_rock_01.blp

Double-click the file mm_ogrmr_rock_01.blp:

mm_ogrmr_rock_01.blp
Image / Texture
48
war3mapimported/mm_ogrmr_rock_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp

Done, you have imported the file mm_ogrmr_rock_01.blp.

Importing mm_ogrmr_wall_05_2.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_wall_05_2.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
war3mapimported/mm_ogrmr_wall_05_2.blp

Double-click the file mm_ogrmr_wall_05_2.blp:

mm_ogrmr_wall_05_2.blp
Image / Texture
20
war3mapimported/mm_ogrmr_wall_05_2.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp

Done, you have imported the file mm_ogrmr_wall_05_2.blp.

Importing sc_ldn_rubbleorgrim.blp

Now Click the "Import File" Button:

Next select 'sc_ldn_rubbleorgrim.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
war3mapimported/sc_ldn_rubbleorgrim.blp

Double-click the file sc_ldn_rubbleorgrim.blp:

sc_ldn_rubbleorgrim.blp
Image / Texture
15
war3mapimported/sc_ldn_rubbleorgrim.blp

Tick the box "Use Custom Path" and type in the correct path:

sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp

Done, you have imported the file sc_ldn_rubbleorgrim.blp.

Importing worc_ampmetal01.blp

Now Click the "Import File" Button:

Next select 'worc_ampmetal01.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
Image / Texture
37
war3mapimported/worc_ampmetal01.blp

Double-click the file worc_ampmetal01.blp:

worc_ampmetal01.blp
Image / Texture
37
war3mapimported/worc_ampmetal01.blp

Tick the box "Use Custom Path" and type in the correct path:

worc_ampmetal01.blp
Image / Texture
37
worc_ampmetal01.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
Image / Texture
37
worc_ampmetal01.blp

Done, you have imported the file worc_ampmetal01.blp.

Importing worc_chainspool.blp

Now Click the "Import File" Button:

Next select 'worc_chainspool.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
Image / Texture
37
worc_ampmetal01.blp
worc_chainspool.blp
Image / Texture
43
war3mapimported/worc_chainspool.blp

Double-click the file worc_chainspool.blp:

worc_chainspool.blp
Image / Texture
43
war3mapimported/worc_chainspool.blp

Tick the box "Use Custom Path" and type in the correct path:

worc_chainspool.blp
Image / Texture
43
worc_chainspool.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
Image / Texture
37
worc_ampmetal01.blp
worc_chainspool.blp
Image / Texture
43
worc_chainspool.blp

Done, you have imported the file worc_chainspool.blp.

Importing worc_domemetal_r.blp

Now Click the "Import File" Button:

Next select 'worc_domemetal_r.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
Image / Texture
37
worc_ampmetal01.blp
worc_chainspool.blp
Image / Texture
43
worc_chainspool.blp
worc_domemetal_r.blp
Image / Texture
11
war3mapimported/worc_domemetal_r.blp

Double-click the file worc_domemetal_r.blp:

worc_domemetal_r.blp
Image / Texture
11
war3mapimported/worc_domemetal_r.blp

Tick the box "Use Custom Path" and type in the correct path:

worc_domemetal_r.blp
Image / Texture
11
worc_domemetal_r.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
Image / Texture
37
worc_ampmetal01.blp
worc_chainspool.blp
Image / Texture
43
worc_chainspool.blp
worc_domemetal_r.blp
Image / Texture
11
worc_domemetal_r.blp

Done, you have imported the file worc_domemetal_r.blp.

Importing worc_ogrmrwall.blp

Now Click the "Import File" Button:

Next select 'worc_ogrmrwall.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
Image / Texture
37
worc_ampmetal01.blp
worc_chainspool.blp
Image / Texture
43
worc_chainspool.blp
worc_domemetal_r.blp
Image / Texture
11
worc_domemetal_r.blp
worc_ogrmrwall.blp
Image / Texture
18
war3mapimported/worc_ogrmrwall.blp

Double-click the file worc_ogrmrwall.blp:

worc_ogrmrwall.blp
Image / Texture
18
war3mapimported/worc_ogrmrwall.blp

Tick the box "Use Custom Path" and type in the correct path:

worc_ogrmrwall.blp
Image / Texture
18
worc_ogrmrwall.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
Image / Texture
37
worc_ampmetal01.blp
worc_chainspool.blp
Image / Texture
43
worc_chainspool.blp
worc_domemetal_r.blp
Image / Texture
11
worc_domemetal_r.blp
worc_ogrmrwall.blp
Image / Texture
18
worc_ogrmrwall.blp

Done, you have imported the file worc_ogrmrwall.blp.

Importing worc_pullysys.blp

Now Click the "Import File" Button:

Next select 'worc_pullysys.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
Image / Texture
37
worc_ampmetal01.blp
worc_chainspool.blp
Image / Texture
43
worc_chainspool.blp
worc_domemetal_r.blp
Image / Texture
11
worc_domemetal_r.blp
worc_ogrmrwall.blp
Image / Texture
18
worc_ogrmrwall.blp
worc_pullysys.blp
Image / Texture
82
war3mapimported/worc_pullysys.blp

Double-click the file worc_pullysys.blp:

worc_pullysys.blp
Image / Texture
82
war3mapimported/worc_pullysys.blp

Tick the box "Use Custom Path" and type in the correct path:

worc_pullysys.blp
Image / Texture
82
worc_pullysys.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
Image / Texture
37
worc_ampmetal01.blp
worc_chainspool.blp
Image / Texture
43
worc_chainspool.blp
worc_domemetal_r.blp
Image / Texture
11
worc_domemetal_r.blp
worc_ogrmrwall.blp
Image / Texture
18
worc_ogrmrwall.blp
worc_pullysys.blp
Image / Texture
82
worc_pullysys.blp

Done, you have imported the file worc_pullysys.blp.

Importing worc_stairs1.blp

Now Click the "Import File" Button:

Next select 'worc_stairs1.blp' in the folder which you extracted from the zip archive:

Gates of Ogrimmar
orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
worc_chainspool.blp
worc_domemetal_r.blp
worc_ogrmrwall.blp
worc_pullysys.blp
worc_stairs1.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
Image / Texture
37
worc_ampmetal01.blp
worc_chainspool.blp
Image / Texture
43
worc_chainspool.blp
worc_domemetal_r.blp
Image / Texture
11
worc_domemetal_r.blp
worc_ogrmrwall.blp
Image / Texture
18
worc_ogrmrwall.blp
worc_pullysys.blp
Image / Texture
82
worc_pullysys.blp
worc_stairs1.blp
Image / Texture
10
war3mapimported/worc_stairs1.blp

Double-click the file worc_stairs1.blp:

worc_stairs1.blp
Image / Texture
10
war3mapimported/worc_stairs1.blp

Tick the box "Use Custom Path" and type in the correct path:

worc_stairs1.blp
Image / Texture
10
worc_stairs1.blp

The file has been properly added to the map archive:

orgrimmar2frontgate.mdx
Model
386
war3mapimported/orgrimmar2frontgate.mdx
jlo_worc_armorplate.blp
Image / Texture
24
jlo_worc_armorplate.blp
jlo_worc_banner_blk.blp
Image / Texture
59
jlo_worc_banner_blk.blp
jlo_worc_bannerblue.blp
Image / Texture
19
jlo_worc_bannerblue.blp
jlo_worc_bannertorn.blp
Image / Texture
19
jlo_worc_bannertorn.blp
jlo_worc_chainsr.blp
Image / Texture
22
jlo_worc_chainsr.blp
jlo_worc_metal01r.blp
Image / Texture
18
jlo_worc_metal01r.blp
jlo_worc_metal02r.blp
Image / Texture
23
jlo_worc_metal02r.blp
jlo_worc_metalroof.blp
Image / Texture
17
jlo_worc_metalroof.blp
jlo_worc_metaltrim_01r.blp
Image / Texture
22
jlo_worc_metaltrim_01r.blp
jlo_worc_metaltrim_02r.blp
Image / Texture
32
jlo_worc_metaltrim_02r.blp
jlo_worc_metaltrim_04r.blp
Image / Texture
21
jlo_worc_metaltrim_04r.blp
jlo_worc_stonewalltop.blp
Image / Texture
18
jlo_worc_stonewalltop.blp
jlo_worc_window01.blp
Image / Texture
20
jlo_worc_window01.blp
jlo_worc_wood01r.blp
Image / Texture
16
jlo_worc_wood01r.blp
mm_ogrmr_rock_01.blp
Image / Texture
48
mm_ogrmr_rock_01.blp
mm_ogrmr_wall_05_2.blp
Image / Texture
20
mm_ogrmr_wall_05_2.blp
sc_ldn_rubbleorgrim.blp
Image / Texture
15
sc_ldn_rubbleorgrim.blp
worc_ampmetal01.blp
Image / Texture
37
worc_ampmetal01.blp
worc_chainspool.blp
Image / Texture
43
worc_chainspool.blp
worc_domemetal_r.blp
Image / Texture
11
worc_domemetal_r.blp
worc_ogrmrwall.blp
Image / Texture
18
worc_ogrmrwall.blp
worc_pullysys.blp
Image / Texture
82
worc_pullysys.blp
worc_stairs1.blp
Image / Texture
10
worc_stairs1.blp

Done, you have imported the file worc_stairs1.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top