Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Gate of Ahn'Qiraj of the bundle Gate of Ahn'Qiraj. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Gate of AhnQiraj.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Gate of Ahn'Qiraj .mdx
Now Click the "Import File" Button:
Next select 'Gate of Ahn'Qiraj .mdx' in the folder which you extracted from the zip archive:
Gate of AhnQiraj
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp
The file has been properly added to the map archive:
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Done, you have imported the file Gate of Ahn'Qiraj .mdx.
Importing Jlo_Annqiraj_Brickwallext.blp
Now Click the "Import File" Button:
Next select 'Jlo_Annqiraj_Brickwallext.blp' in the folder which you extracted from the zip archive:
Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
war3mapimported/Jlo_Annqiraj_Brickwallext.blp
Double-click the file Jlo_Annqiraj_Brickwallext.blp:
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
war3mapimported/Jlo_Annqiraj_Brickwallext.blp
Tick the box "Use Custom Path" and type in the correct path:
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
The file has been properly added to the map archive:
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
Done, you have imported the file Jlo_Annqiraj_Brickwallext.blp.
Importing JLO_ANNQIRAJ_OBILESKEXT.BLP
Now Click the "Import File" Button:
Next select 'JLO_ANNQIRAJ_OBILESKEXT.BLP' in the folder which you extracted from the zip archive:
Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
war3mapimported/JLO_ANNQIRAJ_OBILESKEXT.BLP
Double-click the file JLO_ANNQIRAJ_OBILESKEXT.BLP:
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
war3mapimported/JLO_ANNQIRAJ_OBILESKEXT.BLP
Tick the box "Use Custom Path" and type in the correct path:
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
The file has been properly added to the map archive:
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Done, you have imported the file JLO_ANNQIRAJ_OBILESKEXT.BLP.
Importing Jlo_Annqiraj_Pillars.blp
Now Click the "Import File" Button:
Next select 'Jlo_Annqiraj_Pillars.blp' in the folder which you extracted from the zip archive:
Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
war3mapimported/Jlo_Annqiraj_Pillars.blp
Double-click the file Jlo_Annqiraj_Pillars.blp:
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
war3mapimported/Jlo_Annqiraj_Pillars.blp
Tick the box "Use Custom Path" and type in the correct path:
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
The file has been properly added to the map archive:
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Done, you have imported the file Jlo_Annqiraj_Pillars.blp.
Importing Jlo_Annqiraj_Solidwallext.blp
Now Click the "Import File" Button:
Next select 'Jlo_Annqiraj_Solidwallext.blp' in the folder which you extracted from the zip archive:
Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
war3mapimported/Jlo_Annqiraj_Solidwallext.blp
Double-click the file Jlo_Annqiraj_Solidwallext.blp:
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
war3mapimported/Jlo_Annqiraj_Solidwallext.blp
Tick the box "Use Custom Path" and type in the correct path:
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
The file has been properly added to the map archive:
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Done, you have imported the file Jlo_Annqiraj_Solidwallext.blp.
Importing Jlo_Annqiraj_Trimext.blp
Now Click the "Import File" Button:
Next select 'Jlo_Annqiraj_Trimext.blp' in the folder which you extracted from the zip archive:
Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
war3mapimported/Jlo_Annqiraj_Trimext.blp
Double-click the file Jlo_Annqiraj_Trimext.blp:
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
war3mapimported/Jlo_Annqiraj_Trimext.blp
Tick the box "Use Custom Path" and type in the correct path:
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
The file has been properly added to the map archive:
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
Done, you have imported the file Jlo_Annqiraj_Trimext.blp.
Importing Jlo_Aqent_Design.blp
Now Click the "Import File" Button:
Next select 'Jlo_Aqent_Design.blp' in the folder which you extracted from the zip archive:
Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Image / Texture
137
war3mapimported/Jlo_Aqent_Design.blp
Double-click the file Jlo_Aqent_Design.blp:
Jlo_Aqent_Design.blp
Image / Texture
137
war3mapimported/Jlo_Aqent_Design.blp
Tick the box "Use Custom Path" and type in the correct path:
Jlo_Aqent_Design.blp
Image / Texture
137
Jlo_Aqent_Design.blp
The file has been properly added to the map archive:
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Image / Texture
137
Jlo_Aqent_Design.blp
Done, you have imported the file Jlo_Aqent_Design.blp.
Importing Jlo_Aqentrce_Trim.blp
Now Click the "Import File" Button:
Next select 'Jlo_Aqentrce_Trim.blp' in the folder which you extracted from the zip archive:
Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
JT_AHNQIRAJ_DOORPLUG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Image / Texture
137
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
Image / Texture
166
war3mapimported/Jlo_Aqentrce_Trim.blp
Double-click the file Jlo_Aqentrce_Trim.blp:
Jlo_Aqentrce_Trim.blp
Image / Texture
166
war3mapimported/Jlo_Aqentrce_Trim.blp
Tick the box "Use Custom Path" and type in the correct path:
Jlo_Aqentrce_Trim.blp
Image / Texture
166
Jlo_Aqentrce_Trim.blp
The file has been properly added to the map archive:
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Image / Texture
137
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
Image / Texture
166
Jlo_Aqentrce_Trim.blp
Done, you have imported the file Jlo_Aqentrce_Trim.blp.
Importing JT_AHNQIRAJ_DOORPLUG.blp
Now Click the "Import File" Button:
Next select 'JT_AHNQIRAJ_DOORPLUG.blp' in the folder which you extracted from the zip archive:
Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Image / Texture
137
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
Image / Texture
166
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp
Image / Texture
38
war3mapimported/JT_AHNQIRAJ_DOORPLUG.blp
Double-click the file JT_AHNQIRAJ_DOORPLUG.blp:
JT_AHNQIRAJ_DOORPLUG.blp
Image / Texture
38
war3mapimported/JT_AHNQIRAJ_DOORPLUG.blp
Tick the box "Use Custom Path" and type in the correct path:
JT_AHNQIRAJ_DOORPLUG.blp
Image / Texture
38
JT_AHNQIRAJ_DOORPLUG.blp
The file has been properly added to the map archive:
Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Image / Texture
137
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
Image / Texture
166
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp
Image / Texture
38
JT_AHNQIRAJ_DOORPLUG.blp
Done, you have imported the file JT_AHNQIRAJ_DOORPLUG.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.