• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Gate of Ahn'Qiraj

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Gate of Ahn'Qiraj of the bundle Gate of Ahn'Qiraj. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Gate of AhnQiraj.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Gate of Ahn'Qiraj .mdx

Now Click the "Import File" Button:

Next select 'Gate of Ahn'Qiraj .mdx' in the folder which you extracted from the zip archive:

Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp

The file has been properly added to the map archive:

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx

Done, you have imported the file Gate of Ahn'Qiraj .mdx.

Importing Jlo_Annqiraj_Brickwallext.blp

Now Click the "Import File" Button:

Next select 'Jlo_Annqiraj_Brickwallext.blp' in the folder which you extracted from the zip archive:

Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
war3mapimported/Jlo_Annqiraj_Brickwallext.blp

Double-click the file Jlo_Annqiraj_Brickwallext.blp:

Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
war3mapimported/Jlo_Annqiraj_Brickwallext.blp

Tick the box "Use Custom Path" and type in the correct path:

Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp

The file has been properly added to the map archive:

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp

Done, you have imported the file Jlo_Annqiraj_Brickwallext.blp.

Importing JLO_ANNQIRAJ_OBILESKEXT.BLP

Now Click the "Import File" Button:

Next select 'JLO_ANNQIRAJ_OBILESKEXT.BLP' in the folder which you extracted from the zip archive:

Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
war3mapimported/JLO_ANNQIRAJ_OBILESKEXT.BLP

Double-click the file JLO_ANNQIRAJ_OBILESKEXT.BLP:

JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
war3mapimported/JLO_ANNQIRAJ_OBILESKEXT.BLP

Tick the box "Use Custom Path" and type in the correct path:

JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP

The file has been properly added to the map archive:

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP

Done, you have imported the file JLO_ANNQIRAJ_OBILESKEXT.BLP.

Importing Jlo_Annqiraj_Pillars.blp

Now Click the "Import File" Button:

Next select 'Jlo_Annqiraj_Pillars.blp' in the folder which you extracted from the zip archive:

Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
war3mapimported/Jlo_Annqiraj_Pillars.blp

Double-click the file Jlo_Annqiraj_Pillars.blp:

Jlo_Annqiraj_Pillars.blp
Image / Texture
170
war3mapimported/Jlo_Annqiraj_Pillars.blp

Tick the box "Use Custom Path" and type in the correct path:

Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp

The file has been properly added to the map archive:

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp

Done, you have imported the file Jlo_Annqiraj_Pillars.blp.

Importing Jlo_Annqiraj_Solidwallext.blp

Now Click the "Import File" Button:

Next select 'Jlo_Annqiraj_Solidwallext.blp' in the folder which you extracted from the zip archive:

Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
war3mapimported/Jlo_Annqiraj_Solidwallext.blp

Double-click the file Jlo_Annqiraj_Solidwallext.blp:

Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
war3mapimported/Jlo_Annqiraj_Solidwallext.blp

Tick the box "Use Custom Path" and type in the correct path:

Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp

The file has been properly added to the map archive:

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp

Done, you have imported the file Jlo_Annqiraj_Solidwallext.blp.

Importing Jlo_Annqiraj_Trimext.blp

Now Click the "Import File" Button:

Next select 'Jlo_Annqiraj_Trimext.blp' in the folder which you extracted from the zip archive:

Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
war3mapimported/Jlo_Annqiraj_Trimext.blp

Double-click the file Jlo_Annqiraj_Trimext.blp:

Jlo_Annqiraj_Trimext.blp
Image / Texture
169
war3mapimported/Jlo_Annqiraj_Trimext.blp

Tick the box "Use Custom Path" and type in the correct path:

Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp

The file has been properly added to the map archive:

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp

Done, you have imported the file Jlo_Annqiraj_Trimext.blp.

Importing Jlo_Aqent_Design.blp

Now Click the "Import File" Button:

Next select 'Jlo_Aqent_Design.blp' in the folder which you extracted from the zip archive:

Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Image / Texture
137
war3mapimported/Jlo_Aqent_Design.blp

Double-click the file Jlo_Aqent_Design.blp:

Jlo_Aqent_Design.blp
Image / Texture
137
war3mapimported/Jlo_Aqent_Design.blp

Tick the box "Use Custom Path" and type in the correct path:

Jlo_Aqent_Design.blp
Image / Texture
137
Jlo_Aqent_Design.blp

The file has been properly added to the map archive:

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Image / Texture
137
Jlo_Aqent_Design.blp

Done, you have imported the file Jlo_Aqent_Design.blp.

Importing Jlo_Aqentrce_Trim.blp

Now Click the "Import File" Button:

Next select 'Jlo_Aqentrce_Trim.blp' in the folder which you extracted from the zip archive:

Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Image / Texture
137
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
Image / Texture
166
war3mapimported/Jlo_Aqentrce_Trim.blp

Double-click the file Jlo_Aqentrce_Trim.blp:

Jlo_Aqentrce_Trim.blp
Image / Texture
166
war3mapimported/Jlo_Aqentrce_Trim.blp

Tick the box "Use Custom Path" and type in the correct path:

Jlo_Aqentrce_Trim.blp
Image / Texture
166
Jlo_Aqentrce_Trim.blp

The file has been properly added to the map archive:

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Image / Texture
137
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
Image / Texture
166
Jlo_Aqentrce_Trim.blp

Done, you have imported the file Jlo_Aqentrce_Trim.blp.

Importing JT_AHNQIRAJ_DOORPLUG.blp

Now Click the "Import File" Button:

Next select 'JT_AHNQIRAJ_DOORPLUG.blp' in the folder which you extracted from the zip archive:

Gate of AhnQiraj
Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Image / Texture
137
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
Image / Texture
166
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp
Image / Texture
38
war3mapimported/JT_AHNQIRAJ_DOORPLUG.blp

Double-click the file JT_AHNQIRAJ_DOORPLUG.blp:

JT_AHNQIRAJ_DOORPLUG.blp
Image / Texture
38
war3mapimported/JT_AHNQIRAJ_DOORPLUG.blp

Tick the box "Use Custom Path" and type in the correct path:

JT_AHNQIRAJ_DOORPLUG.blp
Image / Texture
38
JT_AHNQIRAJ_DOORPLUG.blp

The file has been properly added to the map archive:

Gate of Ahn'Qiraj .mdx
Model
110
war3mapimported/Gate of Ahn'Qiraj .mdx
Jlo_Annqiraj_Brickwallext.blp
Image / Texture
156
Jlo_Annqiraj_Brickwallext.blp
JLO_ANNQIRAJ_OBILESKEXT.BLP
Image / Texture
40
JLO_ANNQIRAJ_OBILESKEXT.BLP
Jlo_Annqiraj_Pillars.blp
Image / Texture
170
Jlo_Annqiraj_Pillars.blp
Jlo_Annqiraj_Solidwallext.blp
Image / Texture
133
Jlo_Annqiraj_Solidwallext.blp
Jlo_Annqiraj_Trimext.blp
Image / Texture
169
Jlo_Annqiraj_Trimext.blp
Jlo_Aqent_Design.blp
Image / Texture
137
Jlo_Aqent_Design.blp
Jlo_Aqentrce_Trim.blp
Image / Texture
166
Jlo_Aqentrce_Trim.blp
JT_AHNQIRAJ_DOORPLUG.blp
Image / Texture
38
JT_AHNQIRAJ_DOORPLUG.blp

Done, you have imported the file JT_AHNQIRAJ_DOORPLUG.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top