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Triggers
(8)GardenOfWar (Wish2).w3x
Variables
Initialization
Melee Initialization
Item Types
Fragments
Wishes Bitches
Army Human
Army Orc
Army Undead
Army Nelf
Gold
Lumber
Intelligence
Strength
Agility
Artifact
Wish Weaver Arrival
Wish Granted
Artifacts
Map1
Map2
Map3
Map4
Map5
Map6
Map7
Map8
Artifacts
Gauntlet
Wishing Orb
Frag 11
Frag 12
Frag 13
Frag 14
Frag 15
Frag 16
Frag 21
Frag 22
Frag 23
Frag 24
Frag 25
Frag 31
Frag 32
Frag 33
Frag 34
Frag 41
Frag 42
Frag 43
Frag 51
Frag 52
Frag 61
Test
Untitled Trigger 001
Untitled Trigger 002
Name
Type
is_array
initial_value
Items
itemcode
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Item Types
Events
Map initialization
Conditions
Actions
Set Variable Set Items[1] = "I00M"
Set Variable Set Items[2] = "I00O"
Set Variable Set Items[3] = "I00N"
Set Variable Set Items[4] = "I00D"
Set Variable Set Items[5] = "I00F"
Set Variable Set Items[6] = "I00A"
Set Variable Set Items[7] = "I00C"
Set Variable Set Items[8] = "I00E"
Set Variable Set Items[9] = "I00G"
Set Variable Set Items[10] = "I00B"
Set Variable Set Items[11] = "I00J"
Set Variable Set Items[12] = "I00H"
Set Variable Set Items[13] = "I00K"
Set Variable Set Items[14] = "I00I"
Set Variable Set Items[15] = "I00L"
Fragments
Events
Map initialization
Conditions
Actions
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Army Human
Events
Unit - A unit Finishes casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Casting unit)) Equal to Wish Weaver
(Ability being cast) Equal to Wish for an Army (Wish)
(Race of (Owner of (Casting unit))) Equal to Human
Actions
Wait 0.01 seconds
Unit - Replace (Random unit from (Units owned by (Owner of (Casting unit)) of type Summoned Warriors)) with a Summoned Commander (Human) using The new unit's default life and mana
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Summoned Warriors) and do (Replace (Picked unit) with a Summoned Warrior (Human) using The new unit's default life and mana)
Army Orc
Events
Unit - A unit Finishes casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Casting unit)) Equal to Wish Weaver
(Ability being cast) Equal to Wish for an Army (Wish)
(Race of (Owner of (Casting unit))) Equal to Orc
Actions
Wait 0.01 seconds
Unit - Replace (Random unit from (Units owned by (Owner of (Casting unit)) of type Summoned Warriors)) with a Summoned Commander (Orc) using The new unit's default life and mana
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Summoned Warriors) and do (Replace (Picked unit) with a Summoned Warrior (Orc) using The new unit's default life and mana)
Army Undead
Events
Unit - A unit Finishes casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Casting unit)) Equal to Wish Weaver
(Ability being cast) Equal to Wish for an Army (Wish)
(Race of (Owner of (Casting unit))) Equal to Undead
Actions
Wait 0.01 seconds
Unit - Replace (Random unit from (Units owned by (Owner of (Casting unit)) of type Summoned Warriors)) with a Summoned Commander using The new unit's default life and mana
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Summoned Warriors) and do (Replace (Picked unit) with a Summoned Zombie using The new unit's default life and mana)
Army Nelf
Events
Unit - A unit Finishes casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Casting unit)) Equal to Wish Weaver
(Ability being cast) Equal to Wish for an Army (Wish)
(Race of (Owner of (Casting unit))) Equal to Night Elf
Actions
Wait 0.01 seconds
Unit - Replace (Random unit from (Units owned by (Owner of (Casting unit)) of type Summoned Warriors)) with a Summoned Drake (Nelf Form) using The new unit's default life and mana
Unit Group - Pick every unit in (Units owned by (Owner of (Casting unit)) of type Summoned Warriors) and do (Replace (Picked unit) with a Summoned Warrior using The new unit's default life and mana)
Gold
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Casting unit)) Equal to Wish Weaver
(Ability being cast) Equal to Wish for Riches (Wish)
Actions
Player - Add 50000 to (Owner of (Casting unit)) . Current gold
Lumber
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Casting unit)) Equal to Wish Weaver
(Ability being cast) Equal to Wish for Resources (Wish)
Actions
Player - Add 30000 to (Owner of (Casting unit)) . Current lumber
Intelligence
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Casting unit)) Equal to Wish Weaver
(Ability being cast) Equal to Wish for Knowledge (Wish)
Actions
Item - Create Tome of Fantastic Intelligence at ((Position of (Casting unit)) offset by (5.00, 5.00))
Strength
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Casting unit)) Equal to Wish Weaver
(Ability being cast) Equal to Wish For Strength (Wish)
Actions
Item - Create Tome of Remarkable Strength at ((Position of (Casting unit)) offset by (5.00, 5.00))
Agility
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Casting unit)) Equal to Wish Weaver
(Ability being cast) Equal to Wish for Agility (Wish)
Actions
Item - Create Tome of Incredible Agility at ((Position of (Casting unit)) offset by (5.00, 5.00))
Artifact
Events
Unit - A unit Spawns a summoned unit
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Summoning unit)) Equal to Wish Weaver
(Unit-type of (Summoned unit)) Equal to Fishy Artifact Holder
Actions
Unit - Remove (Summoned unit) from the game
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Item - Create Items[(Random integer number between 1 and 15)] at (Position of (Summoned unit))
Else - Actions
Wish Weaver Arrival
Events
Unit - A unit Uses an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to The Wishing Orb
Actions
Game - Display to (All players) for 20.00 seconds the text: (Wish Weaver: + ((Name of (Owner of (Hero manipulating item))) + , YOU HAVE SUMMONED ME. SPEAK AND I SHALL GRANT YOU ONE WISH.))
Cinematic - Ping minimap for (All players) at (Position of (Summoned unit)) for 1 seconds
Wish Granted
Events
Unit - A unit Finishes casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Casting unit)) Equal to Wish Weaver
Actions
Game - Display to (All players) for 20.00 seconds the text: Wish Weaver: YOUR WISH HAS BEEN GRANTED!
Unit - Kill (Casting unit)
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Item - Create Wishing Orb Fragment (1) at (Random point in Region_000 <gen>)
Map1
Events
Unit - A unit Uses an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Mystical Map
(Owner of (Hero manipulating item)) Equal to Player 1 (Red)
Actions
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Position of (Random item in (Playable map area) matching (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (1)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (2)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (3)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (4)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (5)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (6)) or ((Item-type of (Matching item)) Equal to The Wishing Orb))))))))) for 5.00 seconds
Map2
Events
Unit - A unit Uses an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Mystical Map
(Owner of (Hero manipulating item)) Equal to Player 2 (Blue)
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Random item in (Playable map area) matching (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (1)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (2)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (3)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (4)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (5)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (6)) or ((Item-type of (Matching item)) Equal to The Wishing Orb))))))))) for 5.00 seconds
Map3
Events
Unit - A unit Uses an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Mystical Map
(Owner of (Hero manipulating item)) Equal to Player 3 (Teal)
Actions
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Position of (Random item in (Playable map area) matching (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (1)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (2)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (3)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (4)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (5)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (6)) or ((Item-type of (Matching item)) Equal to The Wishing Orb))))))))) for 5.00 seconds
Map4
Events
Unit - A unit Uses an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Mystical Map
(Owner of (Hero manipulating item)) Equal to Player 4 (Purple)
Actions
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Position of (Random item in (Playable map area) matching (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (1)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (2)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (3)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (4)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (5)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (6)) or ((Item-type of (Matching item)) Equal to The Wishing Orb))))))))) for 5.00 seconds
Map5
Events
Unit - A unit Uses an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Mystical Map
(Owner of (Hero manipulating item)) Equal to Player 5 (Yellow)
Actions
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Position of (Random item in (Playable map area) matching (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (1)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (2)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (3)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (4)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (5)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (6)) or ((Item-type of (Matching item)) Equal to The Wishing Orb))))))))) for 5.00 seconds
Map6
Events
Unit - A unit Uses an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Mystical Map
(Owner of (Hero manipulating item)) Equal to Player 6 (Orange)
Actions
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Position of (Random item in (Playable map area) matching (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (1)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (2)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (3)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (4)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (5)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (6)) or ((Item-type of (Matching item)) Equal to The Wishing Orb))))))))) for 5.00 seconds
Map7
Events
Unit - A unit Uses an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Mystical Map
(Owner of (Hero manipulating item)) Equal to Player 7 (Green)
Actions
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Position of (Random item in (Playable map area) matching (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (1)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (2)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (3)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (4)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (5)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (6)) or ((Item-type of (Matching item)) Equal to The Wishing Orb))))))))) for 5.00 seconds
Map8
Events
Unit - A unit Uses an item
Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Mystical Map
(Owner of (Hero manipulating item)) Equal to Player 8 (Pink)
Actions
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Position of (Random item in (Playable map area) matching (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (1)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (2)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (3)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (4)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (5)) or (((Item-type of (Matching item)) Equal to Wishing Orb Fragment (6)) or ((Item-type of (Matching item)) Equal to The Wishing Orb))))))))) for 5.00 seconds
Artifacts
Events
Unit - A unit Acquires an item
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Invisibility Cloak
(Item-type of (Item being manipulated)) Equal to Ankh of the Undying
(Item-type of (Item being manipulated)) Equal to Bulwark of Cyrus Mewn
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-type of (Item being manipulated))
(Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated))) Not equal to (Item being manipulated)
Then - Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
Game - Display to (Player group((Owner of (Hero manipulating item)))) for 15.00 seconds the text: (Hero can only hold one + (Name of (Item being manipulated)))
Else - Actions
Gauntlet
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to The Eternity Gauntlet
Actions
Unit Group - Pick every unit in (Random ((Number of units in (Units in (Playable map area) matching (((Matching unit) is A structure) Not equal to True))) / 2) units from (Units in (Playable map area) matching (((Matching unit) is A structure) Not equal to True))) and do (Actions)
Loop - Actions
Game - Display to (Player group((Owner of (Picked unit)))) for 15.00 seconds the text: ((Name of (Random unit from (Units owned by (Owner of (Picked unit)) matching (((Matching unit) is A structure) Not equal to True).))) + : I don't feel so good...)
Item - Remove (Item being manipulated)
Unit - Set life of (Hero manipulating item) to 1.00
Special Effect - Create a special effect at (Position of (Picked unit)) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Kill (Picked unit)
Frag 11
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (1)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-type of (Item being manipulated))
(Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated))) Not equal to (Item being manipulated)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (1))
Hero - Create Wishing Orb Fragment (2) and give it to (Hero manipulating item)
Else - Actions
Frag 12
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (1)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (2)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (2))
Hero - Create Wishing Orb Fragment (3) and give it to (Hero manipulating item)
Else - Actions
Frag 13
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (1)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (3)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (3))
Hero - Create Wishing Orb Fragment (4) and give it to (Hero manipulating item)
Else - Actions
Frag 14
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (1)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (4)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (4))
Hero - Create Wishing Orb Fragment (5) and give it to (Hero manipulating item)
Else - Actions
Frag 15
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (1)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (5)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (5))
Hero - Create Wishing Orb Fragment (6) and give it to (Hero manipulating item)
Else - Actions
Frag 16
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (1)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (6)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (6))
Hero - Create The Wishing Orb and give it to (Hero manipulating item)
Else - Actions
Frag 21
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (2)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (1)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (1))
Hero - Create Wishing Orb Fragment (3) and give it to (Hero manipulating item)
Else - Actions
Frag 22
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (2)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-type of (Item being manipulated))
(Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated))) Not equal to (Item being manipulated)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (2))
Hero - Create Wishing Orb Fragment (4) and give it to (Hero manipulating item)
Else - Actions
Frag 23
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (2)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (3)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (3))
Hero - Create Wishing Orb Fragment (5) and give it to (Hero manipulating item)
Else - Actions
Frag 24
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (2)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (4)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (4))
Hero - Create Wishing Orb Fragment (6) and give it to (Hero manipulating item)
Else - Actions
Frag 25
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (2)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (5)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (5))
Hero - Create The Wishing Orb and give it to (Hero manipulating item)
Else - Actions
Frag 31
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (3)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (1)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (1))
Hero - Create Wishing Orb Fragment (4) and give it to (Hero manipulating item)
Else - Actions
Frag 32
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (3)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (2)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (2))
Hero - Create Wishing Orb Fragment (5) and give it to (Hero manipulating item)
Else - Actions
Frag 33
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (3)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-type of (Item being manipulated))
(Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated))) Not equal to (Item being manipulated)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (3))
Hero - Create Wishing Orb Fragment (6) and give it to (Hero manipulating item)
Else - Actions
Frag 34
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (3)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (4)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (4))
Hero - Create The Wishing Orb and give it to (Hero manipulating item)
Else - Actions
Frag 41
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (4)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (1)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (1))
Hero - Create Wishing Orb Fragment (5) and give it to (Hero manipulating item)
Else - Actions
Frag 42
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (4)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (2)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (2))
Hero - Create Wishing Orb Fragment (6) and give it to (Hero manipulating item)
Else - Actions
Frag 43
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (4)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (3)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (3))
Hero - Create The Wishing Orb and give it to (Hero manipulating item)
Else - Actions
Frag 51
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (5)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (1)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (1))
Hero - Create Wishing Orb Fragment (6) and give it to (Hero manipulating item)
Else - Actions
Frag 52
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (5)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (2)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (2))
Hero - Create The Wishing Orb and give it to (Hero manipulating item)
Else - Actions
Frag 61
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wishing Orb Fragment (6)
Actions
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Wishing Orb Fragment (1)
Then - Actions
Item - Remove (Item being manipulated)
Wait 0.01 seconds
Item - Remove (Item carried by (Hero manipulating item) of type Wishing Orb Fragment (1))
Hero - Create The Wishing Orb and give it to (Hero manipulating item)
Else - Actions
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing Test 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: (String((Number of units in (Units in (Playable map area) matching (((Matching unit) is A structure) Not equal to True)))))
Game - Display to (All players) the text: (String(((Number of units in (Units in (Playable map area) matching (((Matching unit) is A structure) Not equal to True))) / 2)))
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing Z-3571524150 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Position of (Random item in (Playable map area) matching ((Item-type of (Matching item)) Equal to Wishing Orb Fragment (1)))) for 3.00 seconds
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