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Triggers
Ganja Farmer.w3x
Variables
Initialization
Melee Initialization
Anti City build
Anti City build
Weed Harvest
Weed Harvest Basic
Weed Harvest Large
Weed Harvest Super
Mushroom Harvest
Farmer Killed
Farmer down
Leadboard
Leadboard creation
Leadboard update
Dealer summoned
Dealer ower change
Police Raid
Police Raid
Big Bush Cleaner
Big Bush Cleaner
Help menu
Help and rules
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Garden
unitcode
No
oeye
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Wait 0.20 seconds
Game - Pause the game
Cinematic - Disable user control for (All players) .
Player Group - Pick every player in (All players) and do (Disable fog of war)
Player Group - Pick every player in (All players) and do (Disable black mask)
Unit Group - Pick every unit in (Units in City <gen> owned by Player 9 (Gray)) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in City <gen> owned by Player 9 (Gray)) and do (Change ownership of (Picked unit) to Neutral Passive and Change color)
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Sound - Stop music Immediately
Wait 0.20 seconds
Sound - Play Naga Theme .
Game - Set the time of day to 6.05
If (((Player 1 (Red) slot status) Equal to Has left the game) or ((Player 1 (Red) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 2 (Blue) slot status) Equal to Has left the game) or ((Player 2 (Blue) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 3 (Teal) slot status) Equal to Has left the game) or ((Player 3 (Teal) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 4 (Purple) slot status) Equal to Has left the game) or ((Player 4 (Purple) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 5 (Yellow) slot status) Equal to Has left the game) or ((Player 5 (Yellow) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 6 (Orange) slot status) Equal to Has left the game) or ((Player 6 (Orange) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 7 (Green) slot status) Equal to Has left the game) or ((Player 7 (Green) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 8 (Pink) slot status) Equal to Has left the game) or ((Player 8 (Pink) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Wait 3.00 seconds
Game - Display to (All players) for 20.00 seconds the text: |c00CC6600Welcome to Ganja Farmer -For help and rules press F9-Remember to use your well-Let the farming begin, good luck and have fun :)Game made by MaLiCiOuS-NeXuS|r
Wait 5.00 seconds
Game - Unpause the game
Cinematic - Enable user control for (All players) .
Anti City build
Events
Unit - A unit Begins construction
Conditions
Actions
If ((Anti_city_build <gen> contains (Constructing structure)) Equal to True) then do (Kill (Constructing structure)) else do (Do nothing)
Weed Harvest Basic
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Harvest Weed
Actions
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Item - Create Weed at (Position of (Triggering unit))
Weed Harvest Large
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Harvest Good Weed
Actions
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Item - Create Good Weed at (Position of (Triggering unit))
Weed Harvest Super
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Harvest Super Weed
Actions
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Item - Create Super Weed at (Position of (Triggering unit))
Mushroom Harvest
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to |c00CC6600Mushroom|r
Actions
Wait 1.00 seconds
Unit - Remove (Dying unit) from the game
Item - Create Mushroom Essens (Divine Shield) at (Position of (Dying unit))
Farmer down
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |c0000FF33Ganja Farmer|r
(Triggering unit) Equal to (Dying unit)
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Big Bush) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Harvest Good Weed) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Harvest Super Weed) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |c0000FF33Weed|r) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |c0000FF33Super Weed|r) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |c0000FF33Good Weed|r) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units owned by (Triggering player) of type |c00CC6600Mushroom|r) and do (Remove (Picked unit) from the game)
Unit - Create 1 . |c0000FF33Ganja Farmer|r for (Owner of (Triggering unit)) at ((Owner of (Triggering unit)) start location) facing Default building facing degrees
If ((Unit-type of (Killing unit)) Equal to Circle of Power IN USE) then do (Display to (All players matching (((Matching unit) is dead) Equal to True).) for 5.00 seconds the text: |c0000FF33Relax man!!! Stay off the other players gardens with your farmer...|r) else do (Do nothing)
Camera - Pan camera for (Triggering player) to ((Triggering player) start location) over 2.00 seconds
Leadboard creation
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Create a leaderboard for (All players) titled Money owned by farmers:)
Wait 1.00 seconds
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label Gold needed: and value 20000
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value (Player 1 (Red) Current gold)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value (Player 2 (Blue) Current gold)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value (Player 3 (Teal) Current gold)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value (Player 4 (Purple) Current gold)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value (Player 5 (Yellow) Current gold)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value (Player 6 (Orange) Current gold)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value (Player 7 (Green) Current gold)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value (Player 8 (Pink) Current gold)) else do (Do nothing)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leadboard update
Events
Unit - A unit Dies
Unit - A unit Sells an item (from shop)
Unit - A unit Uses an item
Unit - A unit Acquires an item
Unit - A unit Loses an item
Unit - A unit Sells a unit
Unit - A unit Finishes an upgrade
Conditions
Actions
Wait 1.00 seconds
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Player 1 (Red) Current gold)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Player 2 (Blue) Current gold)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (Player 3 (Teal) Current gold)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Player 4 (Purple) Current gold)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (Player 5 (Yellow) Current gold)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (Player 6 (Orange) Current gold)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (Player 7 (Green) Current gold)
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to (Player 8 (Pink) Current gold)
If ((Player 1 (Red) slot status) Equal to Has left the game) then do (Remove Player 1 (Red) from (Last created leaderboard).) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Has left the game) then do (Remove Player 2 (Blue) from (Last created leaderboard).) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Has left the game) then do (Remove Player 3 (Teal) from (Last created leaderboard).) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Has left the game) then do (Remove Player 4 (Purple) from (Last created leaderboard).) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Has left the game) then do (Remove Player 5 (Yellow) from (Last created leaderboard).) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Has left the game) then do (Remove Player 6 (Orange) from (Last created leaderboard).) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Has left the game) then do (Remove Player 7 (Green) from (Last created leaderboard).) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Has left the game) then do (Remove Player 8 (Pink) from (Last created leaderboard).) else do (Do nothing)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
If (((Player 1 (Red) slot status) Equal to Has left the game) or ((Player 1 (Red) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 2 (Blue) slot status) Equal to Has left the game) or ((Player 2 (Blue) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 3 (Teal) slot status) Equal to Has left the game) or ((Player 3 (Teal) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 4 (Purple) slot status) Equal to Has left the game) or ((Player 4 (Purple) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 5 (Yellow) slot status) Equal to Has left the game) or ((Player 5 (Yellow) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 6 (Orange) slot status) Equal to Has left the game) or ((Player 6 (Orange) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 7 (Green) slot status) Equal to Has left the game) or ((Player 7 (Green) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If (((Player 8 (Pink) slot status) Equal to Has left the game) or ((Player 8 (Pink) slot status) Equal to Is unused)) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player in position 1 of (Last created leaderboard).) Equal to Player 1 (Red)
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 3 (Teal) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 4 (Purple) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 5 (Yellow) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 6 (Orange) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 7 (Green) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 8 (Pink) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player in position 1 of (Last created leaderboard).) Equal to Player 2 (Blue)
Then - Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 3 (Teal) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 4 (Purple) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 5 (Yellow) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 6 (Orange) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 7 (Green) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 8 (Pink) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player in position 1 of (Last created leaderboard).) Equal to Player 3 (Teal)
Then - Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 2 (Blue) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 4 (Purple) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 5 (Yellow) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 6 (Orange) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 7 (Green) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 8 (Pink) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player in position 1 of (Last created leaderboard).) Equal to Player 4 (Purple)
Then - Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 2 (Blue) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 3 (Teal) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 5 (Yellow) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 6 (Orange) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 7 (Green) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 8 (Pink) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player in position 1 of (Last created leaderboard).) Equal to Player 5 (Yellow)
Then - Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 2 (Blue) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 3 (Teal) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 4 (Purple) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 6 (Orange) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 7 (Green) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 8 (Pink) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player in position 1 of (Last created leaderboard).) Equal to Player 6 (Orange)
Then - Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 2 (Blue) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 3 (Teal) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 4 (Purple) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 5 (Yellow) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 7 (Green) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 8 (Pink) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player in position 1 of (Last created leaderboard).) Equal to Player 7 (Green)
Then - Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 2 (Blue) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 3 (Teal) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 4 (Purple) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 5 (Yellow) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 6 (Orange) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 8 (Pink) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player in position 1 of (Last created leaderboard).) Equal to Player 8 (Pink)
Then - Actions
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 2 (Blue) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 3 (Teal) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 4 (Purple) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 5 (Yellow) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 6 (Orange) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Game - Defeat Player 7 (Green) with the message: No man! You where not surpose to smoke the weed, you damn pot head!!!
Else - Actions
Do nothing
Dealer ower change
Events
Unit - A unit Spawns a summoned unit
Conditions
Actions
Wait 0.10 seconds
If ((Unit-type of (Summoned unit)) Equal to Local Dealer) then do (Change ownership of (Summoned unit) to Neutral Passive and Change color) else do (Do nothing)
Police Raid
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Police Raid
Actions
Wait 0.50 seconds
Game - Display to (All players) for 15.00 seconds the text: |c000033FF SHIT!!! The police is here, any farming gear or weed on the ground will be taken by the police in 15 seconds.|r
Sound - Play ShadowHunterPissed6 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 16.00 seconds
Item - Pick every item in (Playable map area) and do (Remove (Picked item))
Big Bush Cleaner
Events
Unit - A unit Dies
Conditions
Actions
Wait 0.50 seconds
If ((Unit-type of (Dying unit)) Equal to Big Bush) then do (Remove (Dying unit) from the game) else do (Do nothing)
Help and rules
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Help and rules with the description |c00CC6600The rules:-Keep your farmer in your own garden!-Sell Weed to gain money!-First player to get 20.000 gold wins!|r|c00666600Basic helpFirst of all READ!!! All the skills are explained and you can read what they do, the same goes for the items in the city shop. Start by planting weed with you farmer, your weed can be sold at the town in the center of the map or to the dealer at the well. First player to get 20.000 gold wins. Remember to harass the other players as much as you can.|r|c00CC6600The Well:Here you can gain mana for your farmer and you can summon either a dealer or the police.|r|c00666600The City:In the city you can find a shop witch sells different kind of equipment and you can sell you weed here.|r , using icon path ReplaceableTextures\CommandButtons\BTNTomeBrown.tga
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