function PlaySoundForPlayer takes player whichPlayer, sound whichSound returns nothing
if ( whichPlayer == GetLocalPlayer() ) then
call PlaySoundBJ( whichSound )
endif
endfunction
// YAAAAAY, now i have my own jass in my map YAAAY
// The fade filter jass code was taken from W3 search and is originaly made by Jukebox42 . Respect dude
// LocalCinematicFade( FADETYPE, DURATION, STRING, RED%, GREEN%, BLUE%, TRANSPARENT%, PLAYER)
// This jass code worked perfectly in "Test Map", but caused the server split, so everyone was kicked exept the host, when played online. U can see the activation string in the map OTHER/PRESS ESCAPE
function LocalCinematicFade takes integer fadetype, real duration, string tex, real red, real green, real blue, real trans, player toPlayer returns nothing
if (GetLocalPlayer() == toPlayer) then
if (fadetype == bj_CINEFADETYPE_FADEOUT) then
// Fade out to the requested color.
call AbortCinematicFadeBJ()
call CinematicFadeCommonBJ(red, green, blue, duration, tex, 100, trans)
elseif (fadetype == bj_CINEFADETYPE_FADEIN) then
// Fade in from the requested color.
call AbortCinematicFadeBJ()
call CinematicFadeCommonBJ(red, green, blue, duration, tex, trans, 100)
call FinishCinematicFadeAfterBJ(duration)
elseif (fadetype == bj_CINEFADETYPE_FADEOUTIN) then
// Fade out to the requested color, and then fade back in from it.
if (duration > 0) then
call AbortCinematicFadeBJ()
call CinematicFadeCommonBJ(red, green, blue, duration * 0.5, tex, 100, trans)
call ContinueCinematicFadeAfterBJ(duration * 0.5, red, green, blue, trans, tex)
call FinishCinematicFadeAfterBJ(duration)
endif
else
// Unrecognized fadetype - ignore the request.
endif
endif
endfunction
Name | Type | is_array | initial_value |
ArmoryInspected | boolean | Yes | |
AttackOrderGiven | boolean | No | |
AttackOrderGivenDrug | boolean | Yes | |
AttackOrderPoint | location | No | |
AttackOrderPointDrug | location | Yes | |
BankVault | unit | No | |
BugUnit | unitcode | Yes | |
CanPlayPickHeroSound | boolean | No | |
CarSpecialEffect | effect | No | |
ChattingString | string | Yes | |
ChattingStringInteger | integer | Yes | |
ChopperStandReady | boolean | Yes | |
CityRestarurantInspected | boolean | Yes | |
CommanderApplyTimerStarted | boolean | No | |
CommanderTimerWindow | timerdialog | No | |
CommanderVoringString | string | No | |
CookCount | integer | Yes | |
CookEarn | integer | Yes | 100 |
CrimePoints | real | Yes | |
DanceCount | integer | Yes | |
DanceEarning | integer | Yes | 1 |
DanceReminder | boolean | Yes | |
DemolisherStatus | integer | No | |
DialogButLeave | button | No | |
DialogButtonGarage | button | Yes | |
DialogCarGarage | dialog | Yes | |
DialogVictory | dialog | No | |
DisplayItemNameIteger | integer | No | |
DivorceRunning | boolean | No | |
DriverMission | integer | Yes | |
DrugTruckUnit | unit | Yes | |
EvidenceDumpTruck | unit | Yes | |
EvidenceTruckUnit | unit | Yes | |
FarmCountDownInteger | integer | Yes | |
FarmField | rect | Yes | |
FloatingChattingString | texttag | Yes | |
Food | itemcode | Yes | |
ForceRampage | integer | No | |
ForcingEscape | boolean | No | |
Gamble1stTime | boolean | Yes | true |
GambleItem | itemcode | Yes | |
GambleNew | itemcode | Yes | |
GamblingNow | boolean | No | |
HelliBorn | boolean | No | |
HeroTransport | unit | Yes | |
HeroUnit | unit | Yes | |
HoldUpInProgress | boolean | Yes | |
HoldUpRegion | rect | Yes | |
HoldUpString | string | Yes | |
HoldUpTimer | timer | Yes | |
HoldupTimerWindow | timerdialog | Yes | |
HorseCountdown | boolean | No | |
HorseRaceBusy | boolean | No | |
HorseVisebility | fogmodifier | Yes | |
HouseDoor | destructable | Yes | |
HouseOwnerNumber | integer | Yes | |
HouseRegion | rect | Yes | |
HouseVisibility | fogmodifier | Yes | |
InitRandomSound | sound | Yes | |
IsPlaying | boolean | Yes | |
ItegerGamble | integer | No | 1 |
ItemBuyHouse | itemcode | Yes | |
ItemSellHouse | itemcode | Yes | |
JobInfo | string | Yes | |
JobMoneyInteger | integer | Yes | |
JobVisibility | fogmodifier | Yes | |
JustRandomSound | sound | Yes | |
LastHoldUpRegion | rect | Yes | |
LastKilledUnit | unit | Yes | |
MafiaBaseProtection | integer | Yes | |
MafiaDrivingRegion | rect | Yes | |
MarryTarget | unit | Yes | |
MassageComVotingTimeout | boolean | Yes | |
MultiPlayer | boolean | No | |
MushPrice | integer | Yes | 100 |
OrderedCooking | boolean | No | |
OrderItem | itemcode | No | |
OrderTime | integer | No | |
PlayerAplyingForCommander | boolean | Yes | |
PlayerColor | playercolor | Yes | |
PlayerMultyNumber | integer | Yes | |
PlayersHoldupRegion | rect | Yes | |
PlayersLastClient | unit | Yes | |
PlayersPartner | integer | Yes | 14 |
PlayersSellingSeller | unit | Yes | |
PlayersSellingTarget | unit | Yes | |
PlayersSide | integer | Yes | |
PlayerStatus | string | Yes | Unemployed |
PointStrike | location | No | |
PointStrike2 | location | No | |
PointSupply | location | No | |
PoliceBaseProtection | integer | Yes | |
PoliceCHopper | unit | Yes | |
PoliceWarningAlly | integer | Yes | 4 |
PushBackGroup | group | Yes | |
PushingBack | boolean | Yes | |
RacePlayerBet | integer | Yes | |
RaceSelectedHorse | unit | Yes | |
RadioCooldown | boolean | Yes | |
RadioEffect | effect | Yes | |
RadioSound | sound | Yes | SoundNull |
RampageBugsLevel | integer | No | 0 |
RampageBugsLevelMax | integer | No | 0 |
RampagePatrolPoint | location | Yes | |
RampageTimer | timer | No | |
RampageTimerWindow | timerdialog | No | |
RampageTreeLevel | integer | No | 0 |
RampageTreeLevelMax | integer | No | 0 |
RampageTrigger | trigger | Yes | |
RampageTriggerInteger | integer | No | 1 |
RampageTriggerIntegerMaximum | integer | No | 1 |
RampageUndeadLevel | integer | No | 0 |
RampageUndeadLevelMax | integer | No | 0 |
RampageZooLevel | integer | No | 0 |
RampageZooUnitsMax | integer | No | 1 |
RandomSound | sound | Yes | |
ScanningEnemies | boolean | No | |
SellingHouseInteger | integer | No | |
SellingPlayer | integer | No | |
SexEffect | effect | No | |
SexInteger | integer | Yes | |
SexIntegerExtra | integer | Yes | |
SexTarget | unit | Yes | |
SoundForPlayer | sound | Yes | |
SoundVariable | integer | No | 0 |
StringJunkieLastClient | string | Yes | |
StringJunkieRespond | string | Yes | |
SuccessLevel | integer | Yes | 1 |
SuccessNextLevel | integer | Yes | 100 |
TalkingRadio | boolean | No | |
TempBoolean | boolean | No | |
TempInteger | integer | No | |
TempIntegerArray | integer | Yes | |
TempItem | item | No | |
TempItemType | itemcode | No | |
TempPlayer | player | No | |
TempPlayerGroup | force | No | |
TempPoint | location | No | |
TempPoint2 | location | No | |
TempReal | real | No | |
TempRegion | rect | No | |
TempString | string | No | |
TempStringArray | string | Yes | |
TempTimer | timer | No | |
TempUnit | unit | No | |
TempUnitGroup | group | No | |
TempUnitGroup2 | group | No | |
TimerApplyForCommander | timer | No | |
TimerPlayerJail | timer | Yes | |
TimerSwat | timer | No | |
TimerWindowSwat | timerdialog | No | |
TimerWindowWitness | timerdialog | No | |
TimerWitness | timer | No | |
ToRepairUnit | unit | Yes | |
TownHallString | string | Yes | |
TreeUnit | unitcode | Yes | |
TWindowJail | timerdialog | Yes | |
UndeadUnit | unitcode | Yes | |
UnitCarCollision | unit | Yes | |
VoteNow | boolean | No | |
VotingCommanderNegative | integer | Yes | |
VotingCommanderPositive | integer | Yes | |
WeaponLoadBoolean | boolean | No | |
WeaponshopInspected | boolean | Yes | |
WeaponUnUsed | itemcode | Yes | |
WeaponUsed | itemcode | Yes | |
WeedPrice | integer | Yes | 100 |
WitnessTransportingUnit | unit | No | |
WitnessUnit | unit | No | |
WorkingForDrug | integer | Yes | |
ZooUnit | unitcode | Yes |