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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Dialog
dialog
No
Position
button
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Add 1500 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current lumber
Player - Add 1000 to Player 5 (Yellow) . Current lumber
Player - Add 1000 to Player 4 (Purple) . Current lumber
Player - Add 1000 to Player 3 (Teal) . Current lumber
Player - Add 1000 to Player 2 (Blue) . Current lumber
Player - Add 1500 to Player 6 (Orange) . Current gold
Player - Add 1500 to Player 5 (Yellow) . Current gold
Player - Add 1500 to Player 3 (Teal) . Current gold
Player - Add 1500 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 1 (Red) . Current lumber
Player - Add 1500 to Player 1 (Red) . Current gold
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Run melee AI scripts (for computer players)
Employ Hooker2
Events
Unit - A unit enters Employ_Hooker <gen>
Conditions
Actions
Dialog - Change the title of to Position
Dialog - Create a dialog button for labelled Swallow the Cock
Set Variable Set Position[1] = (Last created dialog Button)
Dialog - Create a dialog button for labelled Offer your Pussy
Set Variable Set Position[2] = (Last created dialog Button)
Dialog - Create a dialog button for labelled Offer your Anus
Set Variable Set Position[3] = (Last created dialog Button)
Return
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to Position[1]
Actions
Game - Display to (Player group(Hooker)) the text: *You put the cock in your mouth*
Wait 5.00 seconds
Game - Display to (Player group(Hooker)) the text: *You lick the head and begin swallowing the cock*
Wait 5.00 seconds
Game - Display to (Player group(Hooker)) the text: *The Pimp shoots cum all over your face*
Player - Add 50 to Hooker . Current gold
Unit - Unpause all units
Revive all
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Dying unit)))) the text: Wait 40 seconds to be revived.
Wait 40.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Doclobby <gen>) , Show revival graphics
Player - Set (Owner of (Triggering unit)) . Current gold to (((Owner of (Triggering unit)) Current gold) / 2)
Game - Display to (Player group((Owner of (Dying unit)))) the text: You have been revived at the cost of half your total gold.
enter zone u die
Untitled Trigger 020
Events
Unit - A unit enters Death_Zone <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 021
Events
Unit - A unit enters Mall_construction <gen>
Conditions
Actions
Floating Text - Create floating text that reads Mall Still Under Construction at (Center of Mall_construction <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
dont let teens into the club
Untitled Trigger 022
Events
Unit - A unit enters
Conditions
Teenage Girl Equal to Teenage Girl
Actions
Unit - Move (Triggering unit) instantly to (Center of )
Untitled Trigger 022 Copy
Events
Unit - A unit enters
Conditions
Japaneese Woman Equal to Japaneese Woman
Actions
Unit - Move (Triggering unit) instantly to (Center of )
Untitled Trigger 022 Copy 3
Events
Unit - A unit enters
Conditions
Teenage Girl Equal to Teenage Girl
Actions
Unit - Move (Triggering unit) instantly to (Center of )
Untitled Trigger 022 Copy Copy
Events
Unit - A unit enters
Conditions
Japaneese Woman Equal to Japaneese Woman
Actions
Unit - Move (Triggering unit) instantly to (Center of )
Untitled Trigger 021 Copy
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Floating Text - Create floating text that reads The building nere here is still under construstion at (Center of under_construction_WH <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 021 Copy Copy
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Floating Text - Create floating text that reads This road leads to the Dead Zone at (Center of dead_zone <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 025
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Untitled Trigger 025 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally
Untitled Trigger 025 Copy 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Ally
Untitled Trigger 025 Copy 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally
Untitled Trigger 025 Copy 4
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally
Untitled Trigger 025 Copy 5
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally
Untitled Trigger 025 Copy 6
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally
Big Foot
Untitled Trigger 023
Events
Time - Elapsed game time is 380.00 seconds
Conditions
Actions
Trigger - Turn on Untitled_Trigger_024 <gen>
Untitled Trigger 024
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 1 . Big Foot for Neutral Hostile at (Center of Boss_spawn_1 <gen>) facing Default building facing degrees
Untitled Trigger 009
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Untitled Trigger 010
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally
Untitled Trigger 011
Events
Map initialization
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally
Untitled Trigger 012
Events
Map initialization
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally
Untitled Trigger 013
Events
Map initialization
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally
Untitled Trigger 014
Events
Map initialization
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally
Untitled Trigger 014 Copy
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally
Untitled Trigger 013 Copy
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally
Untitled Trigger 012 Copy
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally
Untitled Trigger 011 Copy
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally
Untitled Trigger 010 Copy
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally
Untitled Trigger 009 Copy
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Untitled Trigger 015
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Untitled Trigger 016
Events
Player - Player 1 (Red) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Untitled Trigger 017
Events
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Untitled Trigger 018
Events
Player - Player 1 (Red) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Untitled Trigger 018 Copy
Events
Player - Player 1 (Red) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Untitled Trigger 017 Copy
Events
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Untitled Trigger 017 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Untitled Trigger 018 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Untitled Trigger 018 Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Untitled Trigger 017 Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Untitled Trigger 015 Copy
Events
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Untitled Trigger 016 Copy
Events
Player - Player 1 (Red) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Untitled Trigger 017 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Untitled Trigger 018 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Untitled Trigger 018 Copy Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Untitled Trigger 017 Copy Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally
Untitled Trigger 017 Copy Copy Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally
Untitled Trigger 018 Copy Copy Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Enemy
Untitled Trigger 018 Copy Copy Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Untitled Trigger 017 Copy Copy Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally
Untitled Trigger 015 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Untitled Trigger 016 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Untitled Trigger 017 Copy 2 Copy
Events
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Untitled Trigger 018 Copy 2 Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Untitled Trigger 018 Copy Copy 2 Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Untitled Trigger 017 Copy Copy 2 Copy
Events
Player - Player 3 (Teal) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally
Untitled Trigger 017 Copy Copy Copy 2 Copy
Events
Player - Player 3 (Teal) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally
Untitled Trigger 018 Copy Copy Copy 2 Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Untitled Trigger 018 Copy Copy Copy Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Untitled Trigger 017 Copy Copy Copy Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally
Untitled Trigger 015 Copy Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Untitled Trigger 016 Copy Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Untitled Trigger 017 Copy 2 Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally
Untitled Trigger 018 Copy 2 Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Untitled Trigger 018 Copy Copy 2 Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Untitled Trigger 017 Copy Copy 2 Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally
Untitled Trigger 017 Copy Copy Copy 2 Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally
Untitled Trigger 018 Copy Copy Copy 2 Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Untitled Trigger 018 Copy Copy Copy Copy Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Untitled Trigger 017 Copy Copy Copy Copy Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally
Untitled Trigger 015 Copy Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Untitled Trigger 016 Copy Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Untitled Trigger 017 Copy 2 Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally
Untitled Trigger 018 Copy 2 Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Untitled Trigger 018 Copy Copy 2 Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Untitled Trigger 017 Copy Copy 2 Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally
Untitled Trigger 017 Copy Copy Copy 2 Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally
Untitled Trigger 018 Copy Copy Copy 2 Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Untitled Trigger 018 Copy Copy Copy Copy Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Untitled Trigger 017 Copy Copy Copy Copy Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally
Untitled Trigger 015 Copy Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Untitled Trigger 016 Copy Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Untitled Trigger 017 Copy 2 Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally
Untitled Trigger 018 Copy 2 Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Untitled Trigger 018 Copy Copy 2 Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Untitled Trigger 017 Copy Copy 2 Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally
Untitled Trigger 017 Copy Copy Copy 2 Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally
Untitled Trigger 018 Copy Copy Copy 2 Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Untitled Trigger 018 Copy Copy Copy Copy Copy 4
Events
Player - Player 2 (Blue) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Untitled Trigger 017 Copy Copy Copy Copy Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing -blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Blue , Changing color of existing units
Untitled Trigger 003
Events
Player - Player 1 (Red) types a chat message containing -teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Teal , Changing color of existing units
Untitled Trigger 004
Events
Player - Player 1 (Red) types a chat message containing -purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Purple , Changing color of existing units
Untitled Trigger 005
Events
Player - Player 1 (Red) types a chat message containing -yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Yellow , Changing color of existing units
Untitled Trigger 006
Events
Player - Player 1 (Red) types a chat message containing -orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Orange , Changing color of existing units
Untitled Trigger 006 Copy
Events
Player - Player 2 (Blue) types a chat message containing -orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Orange , Changing color of existing units
Untitled Trigger 005 Copy
Events
Player - Player 2 (Blue) types a chat message containing -yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Yellow , Changing color of existing units
Untitled Trigger 004 Copy
Events
Player - Player 2 (Blue) types a chat message containing -purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Purple , Changing color of existing units
Untitled Trigger 003 Copy
Events
Player - Player 2 (Blue) types a chat message containing -teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Teal , Changing color of existing units
Untitled Trigger 002 Copy
Events
Player - Player 2 (Blue) types a chat message containing -red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 2 (Blue) to Red , Changing color of existing units
Untitled Trigger 002 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Untitled Trigger 003 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Blue , Changing color of existing units
Untitled Trigger 004 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Purple , Changing color of existing units
Untitled Trigger 005 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Yellow , Changing color of existing units
Untitled Trigger 006 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 3 (Teal) to Orange , Changing color of existing units
Untitled Trigger 006 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Orange , Changing color of existing units
Untitled Trigger 005 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Yellow , Changing color of existing units
Untitled Trigger 004 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Teal , Changing color of existing units
Untitled Trigger 003 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Blue , Changing color of existing units
Untitled Trigger 002 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
Untitled Trigger 002 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Red , Changing color of existing units
Untitled Trigger 003 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Blue , Changing color of existing units
Untitled Trigger 004 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Teal , Changing color of existing units
Untitled Trigger 005 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Purple , Changing color of existing units
Untitled Trigger 006 Copy Copy Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Orange , Changing color of existing units
Untitled Trigger 006 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Orange , Changing color of existing units
Untitled Trigger 005 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Purple , Changing color of existing units
Untitled Trigger 004 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Teal , Changing color of existing units
Untitled Trigger 003 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Blue , Changing color of existing units
Untitled Trigger 002 Copy Copy Copy Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 6 (Orange) to Red , Changing color of existing units
Untitled Trigger 001
Events
Unit - A unit comes within 5.00 of Circle of Power 0011 <gen>
Conditions
(Triggering unit) Equal to Wisp 0012 <gen>
Actions
Unit - Create 1 . Teenage Girl for Player 1 (Red) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy
Events
Unit - A unit comes within 5.00 of Circle of Power 0011 <gen>
Conditions
(Triggering unit) Equal to Wisp 0013 <gen>
Actions
Unit - Create 1 . Teenage Girl for Player 2 (Blue) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 2
Events
Unit - A unit comes within 5.00 of Circle of Power 0011 <gen>
Conditions
(Triggering unit) Equal to Wisp 0014 <gen>
Actions
Unit - Create 1 . Teenage Girl for Player 3 (Teal) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 3
Events
Unit - A unit comes within 5.00 of Circle of Power 0011 <gen>
Conditions
(Triggering unit) Equal to Wisp 0015 <gen>
Actions
Unit - Create 1 . Teenage Girl for Player 4 (Purple) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 4
Events
Unit - A unit comes within 5.00 of Circle of Power 0011 <gen>
Conditions
(Triggering unit) Equal to Wisp 0016 <gen>
Actions
Unit - Create 1 . Teenage Girl for Player 5 (Yellow) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 5
Events
Unit - A unit comes within 5.00 of Circle of Power 0011 <gen>
Conditions
(Triggering unit) Equal to Wisp 0017 <gen>
Actions
Unit - Create 1 . Teenage Girl for Player 6 (Orange) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6
Events
Unit - A unit comes within 5.00 of Circle of Power 0010 <gen>
Conditions
(Triggering unit) Equal to Wisp 0012 <gen>
Actions
Unit - Create 1 . Japaneese Woman for Player 1 (Red) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy
Events
Unit - A unit comes within 5.00 of Circle of Power 0010 <gen>
Conditions
(Triggering unit) Equal to Wisp 0013 <gen>
Actions
Unit - Create 1 . Japaneese Woman for Player 2 (Blue) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 5
Events
Unit - A unit comes within 5.00 of Circle of Power 0010 <gen>
Conditions
(Triggering unit) Equal to Wisp 0017 <gen>
Actions
Unit - Create 1 . Japaneese Woman for Player 6 (Orange) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 2
Events
Unit - A unit comes within 5.00 of Circle of Power 0010 <gen>
Conditions
(Triggering unit) Equal to Wisp 0014 <gen>
Actions
Unit - Create 1 . Japaneese Woman for Player 3 (Teal) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 4
Events
Unit - A unit comes within 5.00 of Circle of Power 0010 <gen>
Conditions
(Triggering unit) Equal to Wisp 0016 <gen>
Actions
Unit - Create 1 . Japaneese Woman for Player 5 (Yellow) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 3
Events
Unit - A unit comes within 5.00 of Circle of Power 0010 <gen>
Conditions
(Triggering unit) Equal to Wisp 0015 <gen>
Actions
Unit - Create 1 . Japaneese Woman for Player 4 (Purple) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 6
Events
Unit - A unit comes within 5.00 of Circle of Power 0006 <gen>
Conditions
(Triggering unit) Equal to Wisp 0014 <gen>
Actions
Unit - Create 1 . Japaneese Girl for Player 3 (Teal) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 6 Copy 3
Events
Unit - A unit comes within 5.00 of Circle of Power 0006 <gen>
Conditions
(Triggering unit) Equal to Wisp 0017 <gen>
Actions
Unit - Create 1 . Japaneese Girl for Player 6 (Orange) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 8
Events
Unit - A unit comes within 5.00 of Circle of Power 0006 <gen>
Conditions
(Triggering unit) Equal to Wisp 0012 <gen>
Actions
Unit - Create 1 . Japaneese Girl for Player 1 (Red) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 6 Copy 2
Events
Unit - A unit comes within 5.00 of Circle of Power 0006 <gen>
Conditions
(Triggering unit) Equal to Wisp 0016 <gen>
Actions
Unit - Create 1 . Japaneese Girl for Player 5 (Yellow) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 6 Copy
Events
Unit - A unit comes within 5.00 of Circle of Power 0006 <gen>
Conditions
(Triggering unit) Equal to Wisp 0015 <gen>
Actions
Unit - Create 1 . Japaneese Girl for Player 4 (Purple) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 7
Events
Unit - A unit comes within 5.00 of Circle of Power 0006 <gen>
Conditions
(Triggering unit) Equal to Wisp 0013 <gen>
Actions
Unit - Create 1 . Japaneese Girl for Player 2 (Blue) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 6 Copy 4
Events
Unit - A unit comes within 5.00 of Circle of Power 0007 <gen>
Conditions
(Triggering unit) Equal to Wisp 0012 <gen>
Actions
Unit - Create 1 . Japaneese Man for Player 1 (Red) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 6 Copy 4 Copy 2
Events
Unit - A unit comes within 5.00 of Circle of Power 0007 <gen>
Conditions
(Triggering unit) Equal to Wisp 0014 <gen>
Actions
Unit - Create 1 . Japaneese Man for Player 3 (Teal) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 6 Copy 4 Copy 5
Events
Unit - A unit comes within 5.00 of Circle of Power 0007 <gen>
Conditions
(Triggering unit) Equal to Wisp 0017 <gen>
Actions
Unit - Create 1 . Japaneese Man for Player 6 (Orange) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 6 Copy 4 Copy 4
Events
Unit - A unit comes within 5.00 of Circle of Power 0007 <gen>
Conditions
(Triggering unit) Equal to Wisp 0016 <gen>
Actions
Unit - Create 1 . Japaneese Man for Player 5 (Yellow) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 6 Copy 4 Copy 3
Events
Unit - A unit comes within 5.00 of Circle of Power 0007 <gen>
Conditions
(Triggering unit) Equal to Wisp 0015 <gen>
Actions
Unit - Create 1 . Japaneese Man for Player 4 (Purple) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 6 Copy 4 Copy
Events
Unit - A unit comes within 5.00 of Circle of Power 0007 <gen>
Conditions
(Triggering unit) Equal to Wisp 0013 <gen>
Actions
Unit - Create 1 . Japaneese Man for Player 2 (Blue) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001 Copy 6 Copy 6 Copy 4 Copy 6
Events
Unit - A unit comes within 5.00 of Circle of Power 0008 <gen>
Conditions
(Triggering unit) Equal to Wisp 0012 <gen>
Actions
Unit - Create 1 . Strong Man for Player 1 (Red) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Unit - A unit comes within 5.00 of Circle of Power 0009 <gen>
Conditions
(Triggering unit) Equal to Wisp 0017 <gen>
Actions
Unit - Create 1 . Man for Player 6 (Orange) at (Center of picked_unit_spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of picked_unit_spawn <gen>) over 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Starting with the description When you start use the wisp and pick a hero by putting the wisp on the circle infront of the hero you want to use.Your hero will then appere at an intersection where 4 roads meet, around that general starting area there should be 4 shops, go to one buy a builder then go find a nice area with wood/gold and build a hideout so you can hervest the gold and wood, but dont worrie it never runs out. , using icon path ReplaceableTextures\CommandButtons\BTNManaShield.blp
Untitled Trigger 007 Copy
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Commands with the description When you gain controll of a circle of power *u know the big white circles* it canges to your color, to open the door to get into the area that a gate blocks just type -open to open it and -close to close it , using icon path ReplaceableTextures\CommandButtons\BTNManaShield.blp
Untitled Trigger 008
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Forming Gangs with the description To form a gang ask some players if they want to join and tell them to type one of these,-red-blue-teal-purple-yellow-orange , using icon path ReplaceableTextures\CommandButtons\BTNPebble.blp
Untitled Trigger 019
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Allying with the description Just type one of these,-ally red or blue or teal or purple or yellow or orange-unally red or blue or teal or purple or yellow or orangeRember to change the colour to what ever person u wana ally. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Untitled Trigger 026
Events
Unit - A unit enters Activate_menu <gen>
Conditions
Actions
Dialog - Change the title of Dialog to Position
Dialog - Create a dialog button for Dialog labelled Swallow the Cock
Set Variable Set Position[1] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled Fuck her Pussy
Set Variable Set Position[2] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled Fuck her Ass
Set Variable Set Position[3] = (Last created dialog Button)
Return Copy
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to Position[1]
Actions
Game - Display to (Player group((Triggering player))) the text: *She puts your cock in her mouth*
Wait 5.00 seconds
Game - Display to (Player group((Triggering player))) the text: *She licks the head then starts swallowing it*
Wait 5.00 seconds
Game - Display to (Player group((Triggering player))) the text: *You shoot cum all over her mouth, and then her face*
Player - Add 50 to Player 7 (Green) . Current gold
Unit - Unpause all units
Return Copy Copy
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to Position[2]
Actions
Game - Display to (Player group((Triggering player))) the text: *She slowly pulls down her pantys*
Wait 5.00 seconds
Game - Display to (Player group((Triggering player))) the text: *You slowly push your cock through the pussys lip's*
Wait 5.00 seconds
Game - Display to (Player group((Triggering player))) the text: *She starts yelling "O YEAH YES YES YES HARDER!!!"*
Wait 5.00 seconds
Game - Display to (Player group((Triggering player))) the text: *She starts shaking and gushing cum everyweare*
Wait 5.00 seconds
Game - Display to (Player group((Triggering player))) the text: *You pull your cock out and watch her shake*
Player - Add 50 to Player 7 (Green) . Current gold
Unit - Unpause all units
Return Copy Copy Copy
Events
Dialog - A dialog button is clicked for Dialog
Conditions
(Clicked dialog button) Equal to Position[3]
Actions
Game - Display to (Player group((Triggering player))) the text: *She slowly pulls down her pantys*
Wait 5.00 seconds
Game - Display to (Player group((Triggering player))) the text: *You dip your finger in some lube then stick your finger up her ass*
Wait 5.00 seconds
Game - Display to (Player group((Triggering player))) the text: *You pull her ass cheaks apart*
Wait 5.00 seconds
Game - Display to (Player group((Triggering player))) the text: *You push your huge cock up her ass*
Wait 5.00 seconds
Game - Display to (Player group((Triggering player))) the text: *you keep ramming your cock up her ass, untill she finally has an orgasim, then you watch whell she shakes around with your cum all over her*
Player - Add 50 to Player 7 (Green) . Current gold
Unit - Unpause all units
Revive all Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Dying unit)))) the text: Wait 40 seconds to be revived.
Wait 40.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive <gen>) , Show revival graphics
Player - Set (Owner of (Triggering unit)) . Current gold to (((Owner of (Triggering unit)) Current gold) / 2)
Game - Display to (Player group((Owner of (Dying unit)))) the text: You have been revived at the cost of half your total gold.
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