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Triggers
Gandalf Vs Saruman.w3x
Variables
Untitled Category
Untitled Trigger 001
Untitled Trigger 001 Copy
start
Untitled Trigger 002
starting
units ready
hero skill
heroskill17
heroskill1
heroskill2
heroskill3
heroskill4
heroskill5
heroskill6
heroskill7
heroskill8
heroskill9
heroskill10
heroskill11
heroskill12
heroskill13
heroskill14
heroskill15
heroskill16
hero select
hero18
hero Copy
hero17
hero1
hero2
hero3
hero4
hero5
hero6
hero7
hero8
hero9
hero10
hero11
hero12
hero13
hero14
hero15
hero16
hero teleport
Untitled Category
hero Copy Copy
hero teleport Copy
hero5 Copy 4
hero5 Copy 3
hero5 Copy 2
hero5 Copy
door open
door2
door1
door Destroyed
door2 Destroyed
spawn
spawnkill
treegrowitself
mortar
mortar2
enemy1
enemy2
local army
local army2
castle army
castle army2
Untitled Category
attack
lurtz
human move
enemy attack
for the dummies
for the dummies Copy
get money
bounty Money
bounty Money Copy
pocket money
EndGame
end
king die
Ep do
CombineItems Copy Copy
CombineItems Copy
CombineItems
StackChargedItem
Name
Type
is_array
initial_value
kills
integer
Yes
orckills
integer
No
0
TempItem
item
No
TempItem2
item
No
TempUnit
unit
No
Untitled Trigger 001
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Drak'thul for Player 9 (Gray) at (Center of espawn1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack Ground . (Center of Kingregion <gen>)
Unit - Create 1 . Drak'thul for Player 9 (Gray) at (Center of espawn1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack Ground . (Center of Kingregion <gen>)
Unit - Create 1 . Drak'thul for Player 9 (Gray) at (Center of espawn1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack Ground . (Center of Kingregion <gen>)
Untitled Trigger 001 Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Chimaera for Player 10 (Light Blue) at (Center of Regiondoor2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Isengard <gen>)
Unit - Create 1 . Chimaera for Player 10 (Light Blue) at (Center of Regiondoor2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Isengard <gen>)
Unit - Create 1 . Chimaera for Player 10 (Light Blue) at (Center of Regiondoor2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Isengard <gen>)
Untitled Trigger 002
Events
Conditions
Actions
Camera - . Apply . for Player 1 (Red) over 3.00 seconds
Camera - . Apply . for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . for Player 6 (Orange) over 3.00 seconds
Camera - . Apply . for Player 7 (Green) over 3.00 seconds
Camera - . Apply . for Player 8 (Pink) over 3.00 seconds
starting
Events
Map initialization
Conditions
Actions
Game - Set game speed to Fastest
Game - Set the time of day to 7.00
Game - Turn the day/night cycle Off
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Sound - Set music volume to 100 %
Sound - Reset all volume channels to 100%
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
units ready
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in mortar1 <gen>) and do (Order (Picked unit) to Hold Position.)
Unit Group - Pick every unit in (Units in mortar2 <gen>) and do (Order (Picked unit) to Hold Position.)
Unit Group - Pick every unit in (Units in archerpost1 <gen>) and do (Order (Picked unit) to Hold Position.)
Unit Group - Pick every unit in (Units in archerpost2 <gen>) and do (Order (Picked unit) to Hold Position.)
heroskill17
Events
Unit - A unit enters skill17 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Thien nhan hoi deu tu tao ma edit bachvu
heroskill1
Events
Unit - A unit enters skill1 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Aragon - Holy Lights, War Stomp, Critical Attack and Burning Elemental
heroskill2
Events
Unit - A unit enters skill2 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Gimli - Command Aura, Storm Bolt, Thunder Clap, Bash and Avatar
heroskill3
Events
Unit - A unit enters skill3 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Rohan's guard - Defend, Shockwave, Endurance Aura and Dark Portal
heroskill4
Events
Unit - A unit enters skill4 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Legolas - Shockwave, Mirror Image, Critical Strike and Starfall (more powerful)
heroskill5
Events
Unit - A unit enters skill5 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Celeborn - Freeze Damage, Holy Light, Frost Armor(autocast), Trueshot Aura and Mass Teleport
heroskill6
Events
Unit - A unit enters skill6 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Gandalf The White - Blizzard, Water Elemental, Dispel and Rain of Flaming Meteor
heroskill7
Events
Unit - A unit enters skill7 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Rider of Rohan - Attack Fire Bonus, Holy Light, Chain Lightning, Unholy Aura and Metamorphosis
heroskill8
Events
Unit - A unit enters skill8 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: TreeBeard - Brilliance Aura, Entangling Roots, Force of Nature, Nature by Force and Mass Teleport
heroskill9
Events
Unit - A unit enters skill9 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text:
heroskill10
Events
Unit - A unit enters Regionhero10 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text:
heroskill11
Events
Unit - A unit enters Regionhero11 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text:
heroskill12
Events
Unit - A unit enters Regionhero12 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: TreeBeard - Brilliance Aura, Entangling Roots, Force of Nature, Nature by Force and Mass Teleport
heroskill13
Events
Unit - A unit enters Regionhero13 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: TreeBeard - Brilliance Aura, Entangling Roots, Force of Nature, Nature by Force and Mass Teleport
heroskill14
Events
Unit - A unit enters Regionhero14 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: TreeBeard - Brilliance Aura, Entangling Roots, Force of Nature, Nature by Force and Mass Teleport
heroskill15
Events
Unit - A unit enters Regionhero15 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: TreeBeard - Brilliance Aura, Entangling Roots, Force of Nature, Nature by Force and Mass Teleport
heroskill16
Events
Unit - A unit enters Regionhero16 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: TreeBeard - Brilliance Aura, Entangling Roots, Force of Nature, Nature by Force and Mass Teleport
hero18
Events
Unit - A unit enters Regionhero18 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Regionherorteleport <gen>) , Show revival graphics
hero17
Events
Unit - A unit enters Regionhero17 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero1
Events
Unit - A unit enters Regionhero1 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero2
Events
Unit - A unit enters Regionhero2 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero3
Events
Unit - A unit enters Regionhero3 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero4
Events
Unit - A unit enters Regionhero4 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero5
Events
Unit - A unit enters Regionhero5 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero6
Events
Unit - A unit enters Regionhero6 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Gandalf the White 0013 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero7
Events
Unit - A unit enters Regionhero7 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero8
Events
Unit - A unit enters Regionhero8 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero9
Events
Unit - A unit enters Regionhero9 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero10
Events
Unit - A unit enters Regionhero10 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero11
Events
Unit - A unit enters Regionhero11 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero12
Events
Unit - A unit enters Regionhero12 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero13
Events
Unit - A unit enters Regionhero13 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero14
Events
Unit - A unit enters Regionhero14 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero15
Events
Unit - A unit enters Regionhero15 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero16
Events
Unit - A unit enters Regionhero16 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero teleport
Events
Unit - A unit enters Regionheroconfirm <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Create Ankh of Reincarnation and give it to (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of Regionherorteleport <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Regionherorteleport <gen>) over 1.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Regionherorteleport <gen>) using Abilities\Spells\Human\Resurrect\Resurrecttarget.mdx
hero Copy Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of SarumanRegion <gen>) , Show revival graphics
hero teleport Copy
Events
Unit - A unit enters Region_075 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Create Ankh of Reincarnation and give it to (Triggering unit)
Unit - Move (Triggering unit) instantly to (Center of SarumanRegion <gen>) , facing 0.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of SarumanRegion <gen>) over 1.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of SarumanRegion <gen>) using Abilities\Spells\Human\Resurrect\Resurrecttarget.mdx
hero5 Copy 4
Events
Unit - A unit enters Region_070 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero5 Copy 3
Events
Unit - A unit enters Region_071 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero5 Copy 2
Events
Unit - A unit enters Region_072 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
hero5 Copy
Events
Unit - A unit enters Region_074 <gen>
Conditions
((Triggering unit) is A peon-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of to (Owner of (Triggering unit)) and Change color
Unit - Remove (Triggering unit) from the game
door2
Events
Unit - A unit enters Regiondoor2 <gen>
Unit - A unit enters regiondoor2b <gen>
Unit - A unit enters regiondoor2c <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to (Random player from (All allies of Player 10 (Light Blue).))) then do (Open ) else do (Close )
door1
Events
Unit - A unit enters Regiondoor1 <gen>
Unit - A unit enters Region_037 <gen>
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to (Random player from (All allies of Player 10 (Light Blue).))) then do (Open ) else do (Close )
door Destroyed
Events
Destructible - dies
Conditions
Actions
Trigger - Turn off door1 <gen>
door2 Destroyed
Events
Destructible - dies
Conditions
Actions
Trigger - Turn off door2 <gen>
spawnkill
Events
Unit - A unit enters Enter1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Trigger - Turn off local_army <gen>
Trigger - Turn off local_army2 <gen>
Trigger - Turn off mortar <gen>
Trigger - Turn off mortar2 <gen>
treegrowitself
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (If ((Destructible-type of (Picked destructible)) Equal to LTlt (Unexpected type: 'destructablecode')) then do (Resurrect (Picked destructible) with (Max life of Summer Tree Wall 0128 <gen>) life and Show birth animation) else do (Do nothing))
mortar
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Triggering unit) Equal to
Actions
Wait 15.00 seconds
Unit - Create 1 Mortar Team for Player 10 (Light Blue) at (Center of mortar1 <gen>) facing (Position of Isengard Tower 0006 <gen>)
Unit - Order (Last created unit) to Human Mortar Team - Flare . (Center of Regiondoor1 <gen>)
Wait 1.00 seconds
Unit - Order (Last created unit) to Hold Position .
mortar2
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Triggering unit) Equal to
Actions
Wait 15.00 seconds
Unit - Create 1 Mortar Team for Player 10 (Light Blue) at (Center of mortar2 <gen>) facing (Position of Isengard Tower 0006 <gen>)
Unit - Order (Last created unit) to Human Mortar Team - Flare . (Center of regiondoor2b <gen>)
Wait 1.00 seconds
Unit - Order (Last created unit) to Hold Position .
enemy1
Events
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 9 (Gray).)) Less than 250
Actions
Unit - Create 1 Fel Orc Kodo Beast for Player 9 (Gray) at (Random point in espawn1 <gen>) facing (Position of King 0018 <gen>)
Unit - Create 1 Troll from Isengard for Player 9 (Gray) at (Random point in espawn1 <gen>) facing (Position of King 0018 <gen>)
Unit - Create 2 Uruk Hai for Player 9 (Gray) at (Random point in espawn1 <gen>) facing (Position of King 0018 <gen>)
Unit Group - Add (Triggering unit) to (Units in espawn1 <gen>)
Unit Group - Order (Units in espawn1 <gen>) to Attack-Move To . (Center of Kingregion <gen>)
enemy2
Events
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 9 (Gray).)) Less than 250
Actions
Unit - Create 1 Fel Orc Warlock for Player 9 (Gray) at (Random point in espawn2 <gen>) facing (Position of King 0018 <gen>)
Unit - Create 1 Tauren of Isengard for Player 9 (Gray) at (Random point in espawn2 <gen>) facing (Position of King 0018 <gen>)
Unit - Create 1 Troll from Isengard for Player 9 (Gray) at (Random point in espawn2 <gen>) facing (Position of King 0018 <gen>)
Unit - Create 1 Uruk Hai Raider for Player 9 (Gray) at (Random point in espawn2 <gen>) facing (Position of King 0018 <gen>)
Unit Group - Add (Triggering unit) to (Units in espawn2 <gen>)
Unit Group - Order (Units in espawn2 <gen>) to Attack-Move To . (Center of Kingregion <gen>)
local army
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 10 (Light Blue).)) Less than 90
Actions
Unit - Create 4 Footman for Player 10 (Light Blue) at (Center of Region_022 <gen>) facing (Position of Isengard Tower 0006 <gen>)
Unit - Create 6 Swordsman for Player 10 (Light Blue) at (Center of Region_022 <gen>) facing (Position of Isengard Tower 0006 <gen>)
Unit Group - Add (Triggering unit) to (Units in Region_022 <gen>)
Unit Group - Order (Units in Region_022 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Isengard <gen>)
local army2
Events
Time - Every 10.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 10 (Light Blue).)) Less than 90
Actions
Unit - Create 4 Footman for Player 10 (Light Blue) at (Center of Region_023 <gen>) facing (Position of Isengard Tower 0006 <gen>)
Unit - Create 2 Swordsman for Player 10 (Light Blue) at (Center of Region_023 <gen>) facing (Position of Isengard Tower 0006 <gen>)
Unit Group - Add (Triggering unit) to (Units in Region_023 <gen>)
Unit Group - Order (Units in Region_023 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Isengard <gen>)
castle army
Events
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 10 (Light Blue).)) Less than 60
Actions
Unit - Create 4 Archer for Player 10 (Light Blue) at (Center of Region_025 <gen>) facing (Position of Isengard Tower 0006 <gen>)
Unit - Create 4 Captain for Player 10 (Light Blue) at (Center of Region_025 <gen>) facing (Position of Isengard Tower 0006 <gen>)
Unit - Create 2 Knight for Player 10 (Light Blue) at (Center of Region_025 <gen>) facing (Position of Isengard Tower 0006 <gen>)
Unit Group - Order (Units in Region_025 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Isengard <gen>)
castle army2
Events
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units owned by Player 10 (Light Blue).)) Less than 60
Actions
Unit - Create 4 Archer for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing (Position of Isengard Tower 0006 <gen>)
Unit - Create 2 Captain for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing (Position of Isengard Tower 0006 <gen>)
Unit - Create 2 Knight for Player 10 (Light Blue) at (Center of Region_024 <gen>) facing (Position of Isengard Tower 0006 <gen>)
Unit Group - Order (Units in Region_024 <gen> owned by Player 10 (Light Blue)) to Attack-Move To . (Center of Isengard <gen>)
lurtz
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Blademaster) to Attack-Move To . (Center of insidekingdom <gen>)
human move
Events
Unit - A unit leaves visible <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) and (((Triggering unit) is A Hero) Equal to False)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Isengard <gen>)
enemy attack
Events
Unit - A unit leaves middlepart1 <gen>
Unit - A unit leaves espawn2 <gen>
Unit - A unit leaves espawn1 <gen>
Unit - A unit leaves middlepart3 <gen>
Unit - A unit leaves middlepart2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Kingregion <gen>)
for the dummies
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 9 (Gray) of type Berserker) to Attack-Move To . (Center of insidekingdom <gen>)
Unit Group - Order (Units owned by Player 9 (Gray) of type Fel Orc Warlock) to Attack-Move To . (Center of insidekingdom <gen>)
Unit Group - Order (Units owned by Player 9 (Gray) of type Tauren of Isengard) to Attack-Move To . (Center of insidekingdom <gen>)
Unit Group - Order (Units owned by Player 9 (Gray) of type Uruk Hai Raider) to Attack-Move To . (Center of insidekingdom <gen>)
Unit Group - Order (Units owned by Player 9 (Gray) of type Uruk Hai) to Attack-Move To . (Center of insidekingdom <gen>)
for the dummies Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 10 (Light Blue) of type Captain) to Attack-Move To . (Center of Isengard <gen>)
Unit Group - Order (Units owned by Player 10 (Light Blue) of type Knight) to Attack-Move To . (Center of Isengard <gen>)
Unit Group - Order (Units owned by Player 10 (Light Blue) of type Footman) to Attack-Move To . (Center of Isengard <gen>)
Unit Group - Order (Units owned by Player 10 (Light Blue) of type Swordsman) to Attack-Move To . (Center of Isengard <gen>)
Unit Group - Order (Units owned by Player 10 (Light Blue) of type Archer) to Attack-Move To . (Center of Isengard <gen>)
bounty Money
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
Actions
Player - Add 30 to (Owner of (Killing unit)) . Current gold
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
bounty Money Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
Actions
Player - Add 30 to (Owner of (Killing unit)) . Current gold
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
pocket money
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current gold)
end
Events
Unit - Isengard Tower 0006 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
king die
Events
Unit - King 0018 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You have failed to defend the King !
Game - Defeat Player 2 (Blue) with the message: You have failed to defend the King !
Game - Defeat Player 3 (Teal) with the message: You have failed to defend the King !
Game - Defeat Player 4 (Purple) with the message: You have failed to defend the King !
Game - Defeat Player 5 (Yellow) with the message: You have failed to defend the King !
Game - Defeat Player 6 (Orange) with the message: You have failed to defend the King !
Game - Defeat Player 7 (Green) with the message: You have failed to defend the King !
Game - Defeat Player 8 (Pink) with the message: You have failed to defend the King !
CombineItems Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Orb of Slow) Equal to True
((Hero manipulating item) has an item of type Frostguard) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Frostguard)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Slow)
Hero - Create Kiem Bang and give it to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
CombineItems Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Claws of Attack +15) Equal to True
((Hero manipulating item) has an item of type nhan sieu nhan) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack +15)
Item - Remove (Item carried by (Hero manipulating item) of type nhan sieu nhan)
Hero - Create Mask of Death and give it to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
CombineItems
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Qua Cau Dien) Equal to True
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Qua Cau Dien)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Hero - Create Giay Phi Toc Hoan and give it to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
StackChargedItem
Events
Unit - A unit Acquires an item
Conditions
(Charges remaining in (Item being manipulated)) Greater than 0
Actions
Set Variable Set TempUnit = (Hero manipulating item)
Set Variable Set TempItem = (Item being manipulated)
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
Set Variable Set TempItem2 = (Item carried by TempUnit in slot (Integer A))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of TempItem2) Equal to (Item-type of TempItem)
TempItem2 Not equal to TempItem
Then - Actions
Item - Set charges remaining in TempItem2 to ((Charges remaining in TempItem2) + (Charges remaining in TempItem))
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