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Model validation: Ganarg

Ganarg.mdx

0 errors 17 severe 42 warnings 133 unused
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 129033); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 3 12 Attachment 5 - "Foot Right Ref"
    • 3 Rotation
      • Missing opening track for sequence "Stand Work 1" at frame 141468 where it is needed
      • Missing opening track for sequence "Stand Work Lumber 1" at frame 142968 where it is needed
      • Missing opening track for sequence "Stand Work Gold 1" at frame 144468 where it is needed
    • 12 Visibility
      • Track 1 at frame 1667 is not in any sequence
      • Track 33 at frame 141642 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 141951 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 142282 has exactly the same value as tracks 34 and 36
      • Track 38 at frame 143142 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 143248 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 143444 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 143777 has exactly the same value as tracks 40 and 42
      • Track 44 at frame 144642 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 144753 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 145038 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 145260 has exactly the same value as tracks 46 and 48
  • 8 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "bone_head"
    • There are no vertices attached to this bone
  • 8 4 Bone 7 - "hd_anim_bind_jnt"
    • 4 4 Translation
      • Track 3 has the same frame 142968 as track 2
      • Track 5 has the same frame 144168 as track 4
      • Track 7 has the same frame 144468 as track 6
      • Track 9 has the same frame 145668 as track 8
      • Track 3 at frame 142968 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 144168 has exactly the same value as tracks 3 and 5
      • Track 7 at frame 144468 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 145668 has exactly the same value as tracks 7 and 9
    • 4 Rotation
      • Track 471 has the same frame 142968 as track 470
      • Track 512 has the same frame 144168 as track 511
      • Track 514 has the same frame 144468 as track 513
      • Track 555 has the same frame 145668 as track 554
  • 1 Bone 12 - "L_lwr_arm_twist_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "L_bag_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "R_bag_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "L_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "R_ear_bind_jnt"
    • There are no vertices attached to this bone
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 1 at frame 1667 is not in any sequence
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 1 at frame 1667 is not in any sequence
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 1 at frame 1667 is not in any sequence
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 1 at frame 1667 is not in any sequence
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 1 at frame 1667 is not in any sequence
  • 2 Bone 10 - "L_lwr_arm_bind_jnt"
    • 2 Translation
      • Track 5 at frame 5195 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 5716 has exactly the same value as tracks 5 and 7
  • 1 Bone 14 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 5067 has exactly the same value as tracks 31 and 33
  • 1 Bone 30 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 234 at frame 112100 has roughly the same value as tracks 233 and 235
  • 11 Bone 35 - "R_leg_02_bind_jnt"
    • 10 Translation
      • Track 1 at frame 141642 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 141951 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 143142 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 143248 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 143444 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 143777 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 144642 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 144753 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 145038 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 145260 has exactly the same value as tracks 13 and 15
    • 1 Rotation
      • Track 171 at frame 8733 has roughly the same value as tracks 170 and 172
  • 11 Bone 36 - "bone_leg_right"
    • 11 Translation
      • Track 1 at frame 141642 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 141951 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 142282 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 143142 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 143248 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 143444 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 143777 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 144642 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 144753 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 145038 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 145260 has exactly the same value as tracks 14 and 16
  • 14 Bone 37 - "R_leg_04_bind_jnt"
    • 11 Translation
      • Track 1 at frame 141642 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 141951 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 142282 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 143142 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 143248 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 143444 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 143777 has exactly the same value as tracks 8 and 10
      • Track 12 at frame 144642 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 144753 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 145038 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 145260 has exactly the same value as tracks 14 and 16
    • 3 Rotation
      • Track 163 at frame 141951 has exactly the same value as tracks 162 and 164
      • Track 169 at frame 143444 has exactly the same value as tracks 168 and 170
      • Track 175 at frame 145038 has exactly the same value as tracks 174 and 176
  • 3 Bone 38 - "M_loincloth_01_bind_jnt"
    • 3 Rotation
      • Track 232 at frame 131234 has roughly the same value as tracks 231 and 233
      • Track 257 at frame 133201 has roughly the same value as tracks 256 and 258
      • Track 375 at frame 139068 has roughly the same value as tracks 374 and 376
  • 1 Bone 44 - "R_lwr_arm_bind_jnt"
    • 1 Translation
      • Track 6 at frame 133067 has exactly the same value as tracks 5 and 7
  • 2 Bone 50 - "wep1"
    • 1 Translation
      • Track 17 at frame 132371 has roughly the same value as tracks 16 and 18
    • 1 Rotation
      • Track 18 at frame 132371 has exactly the same value as tracks 17 and 19
  • 1 Bone 59 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 104 at frame 8411 has roughly the same value as tracks 103 and 105
  • 1 Bone 61 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 104 at frame 8411 has roughly the same value as tracks 103 and 105
  • 1 Bone 62 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 104 at frame 8411 has roughly the same value as tracks 103 and 105
  • 1 Attachment 0 - "Head Ref"
    • 1 Visibility
      • Track 1 at frame 1667 is not in any sequence
  • 1 Attachment 1 - "Hand Left Ref"
    • 1 Visibility
      • Track 1 at frame 1667 is not in any sequence
  • 1 Attachment 2 - "Hand Right Ref"
    • 1 Visibility
      • Track 1 at frame 1667 is not in any sequence
  • 1 Attachment 3 - "Chest Ref"
    • 1 Visibility
      • Track 1 at frame 1667 is not in any sequence
  • 1 Attachment 4 - "Foot Left Ref"
    • 1 Visibility
      • Track 1 at frame 1667 is not in any sequence
  • 1 Attachment 6 - "Weapon Ref"
    • 1 Translation
      • Track 1 at frame 3249 has roughly the same value as tracks 0 and 2
  • 1 CollisionShape 2 - "B_KGS_Torso"
    • 1 Rotation
      • Track 194 at frame 82000 has roughly the same value as tracks 193 and 195
  • 2 CollisionShape 4 - "B_KGS_Arm_L"
    • 2 Rotation
      • Track 209 at frame 8900 has roughly the same value as tracks 208 and 210
      • Track 210 at frame 8933 has roughly the same value as tracks 209 and 211
  • unused Texture 0 - "Ganarg_Main_Diffuse.dds"
  • unused Texture 1 - "Ganarg_Main_Normal.dds"
  • unused Texture 2 - "Ganarg_Main_ORM.dds"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "kobold_Corpse_Diffuse.tif"
  • unused Texture 7 - "kobold_Corpse_Normal.tif"
  • unused Texture 8 - "kobold_Corpse_ORM.tif"
  • unused Texture 9 - "Orc_DrakThul_Backpack_Diffuse.tif"
  • unused Texture 10 - "Orc_DrakThul_Backpack_Normal.tif"
  • unused Texture 11 - "Orc_DrakThul_Backpack_ORM.tif"
  • unused Texture 12 - "Orc_DrakThul_Main_diffuse.tif"
  • unused Texture 13 - "Orc_DrakThul_Main_Normal.tif"
  • unused Texture 14 - "Orc_DrakThul_Main_ORM.tif"
  • unused Texture 15 - "Orc_DrakThul_Main_Emissive.tif"
  • unused Texture 16 - "Orc_KodoBeastRider_KodoBeast_Diffuse.tif"
  • unused Texture 17 - "Orc_KodoBeastRider_KodoBeast_Normal.tif"
  • unused Texture 18 - "Orc_KodoBeastRider_KodoBeast_ORM.tif"
  • unused Texture 19 - "Kobold_Diffuse.tif"
  • unused Texture 20 - "Kobold_Normal.tif"
  • unused Texture 21 - "Kobold_ORM.tif"
  • unused Texture 22 - "Bloodfiend_Main_Diffuse.tif"
  • unused Texture 23 - "Bloodfiend_Main_Normal.tif"
  • unused Texture 24 - "Bloodfiend_Main_ORM.tif"
  • unused Texture 25 - "Bloodfiend_Main_Emissive.tif"
  • unused Texture 26 - "InfernalCannonFlame_Main_Diffuse.tif"
  • unused Texture 27 - "InfernalCannonFlame_Main_Normal.tif"
  • unused Texture 28 - "InfernalCannonFlame_Main_ORM.tif"
  • unused Texture 29 - "InfernalCannonFlame_Main_Emissive.tif"
  • unused Texture 30 - "Undead_Balnazzar_Main_Diffuse.tif"
  • unused Texture 31 - "Undead_Balnazzar_Main_Normal.tif"
  • unused Texture 32 - "Undead_Balnazzar_Main_ORM.tif"
  • unused Texture 33 - "Undead_Balnazzar_Main_Emissive.tif"
  • unused Texture 34 - "Ganarg_Weapon_Diffuse.dds"
  • unused Texture 35 - "CentaurOutrunner_Weapon_Normal.tif"
  • unused Texture 36 - "CentaurOutrunner_Weapon_ORM.tif"
  • unused Texture 37 - "Ganarg_Head_Diffuse.dds"
  • unused Texture 38 - "Neutral_DarkTrollTrapper_Lvl_3_Main_Normal.tif"
  • unused Texture 39 - "Neutral_DarkTrollTrapper_Lvl_3_Main_ORM.tif"
  • unused Texture 40 - "Human_LumberMill_Diffuse.tif"
  • unused Texture 41 - "Human_LumberMill_Normal.tif"
  • unused Texture 42 - "Human_LumberMill_ORM.tif"
  • unused Texture 43 - "Neutral_GoldMine_Diffuse.tif"
  • unused Texture 44 - "Neutral_GoldMine_Normal.tif"
  • unused Texture 45 - "Neutral_GoldMine_ORM.tif"
  • unused Texture 46 - "Neutral_GoldMine_Emissive.tif"
  • unused Texture 47 - "KoboldGeomancer_Diffuse.tif"
  • unused Texture 48 - "KoboldGeomancer_Normal.tif"
  • unused Texture 49 - "KoboldGeomancer_ORM.tif"
  • unused Texture 50 - "Human_Bloodwizard_Weapon_Diffuse.tif"
  • unused Texture 51 - "Human_Bloodwizard_Weapon_Normal.tif"
  • unused Texture 52 - "Human_Bloodwizard_Weapon_ORM.tif"
  • unused Texture 53 - "Human_Bloodwizard_Weapon_Emissive.tif"
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