Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Galereaver Portrait of the bundle Galereaver Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Galereaver.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Galereaver_Portrait.mdx
Now Click the "Import File" Button:
Next select 'Galereaver_Portrait.mdx' in the folder which you extracted from the zip archive:
Galereaver Portrait
Gale_HD.dds
Gale_HD1.dds
Gale_MD.dds
Gale_MD1.dds
Gale_MD2.dds
Gale_MD3.dds
Gale_ME.dds
Gale_WD.dds
Jennalla.facefx
The file has been properly added to the map archive:
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Done, you have imported the file Galereaver_Portrait.mdx.
Importing Gale_HD.dds
Now Click the "Import File" Button:
Next select 'Gale_HD.dds' in the folder which you extracted from the zip archive:
Galereaver Portrait
Galereaver_Portrait.mdx
Gale_HD1.dds
Gale_MD.dds
Gale_MD1.dds
Gale_MD2.dds
Gale_MD3.dds
Gale_ME.dds
Gale_WD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
war3mapimported/Gale_HD.dds
Double-click the file Gale_HD.dds:
Gale_HD.dds
Image / Texture
341
war3mapimported/Gale_HD.dds
Tick the box "Use Custom Path" and type in the correct path:
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
The file has been properly added to the map archive:
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Done, you have imported the file Gale_HD.dds.
Importing Gale_HD1.dds
Now Click the "Import File" Button:
Next select 'Gale_HD1.dds' in the folder which you extracted from the zip archive:
Galereaver Portrait
Galereaver_Portrait.mdx
Gale_HD.dds
Gale_MD.dds
Gale_MD1.dds
Gale_MD2.dds
Gale_MD3.dds
Gale_ME.dds
Gale_WD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
war3mapimported/Gale_HD1.dds
Double-click the file Gale_HD1.dds:
Gale_HD1.dds
Image / Texture
341
war3mapimported/Gale_HD1.dds
Tick the box "Use Custom Path" and type in the correct path:
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
The file has been properly added to the map archive:
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Done, you have imported the file Gale_HD1.dds.
Importing Gale_MD.dds
Now Click the "Import File" Button:
Next select 'Gale_MD.dds' in the folder which you extracted from the zip archive:
Galereaver Portrait
Galereaver_Portrait.mdx
Gale_HD.dds
Gale_HD1.dds
Gale_MD1.dds
Gale_MD2.dds
Gale_MD3.dds
Gale_ME.dds
Gale_WD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
war3mapimported/Gale_MD.dds
Double-click the file Gale_MD.dds:
Gale_MD.dds
Image / Texture
2,731
war3mapimported/Gale_MD.dds
Tick the box "Use Custom Path" and type in the correct path:
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
The file has been properly added to the map archive:
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
Done, you have imported the file Gale_MD.dds.
Importing Gale_MD1.dds
Now Click the "Import File" Button:
Next select 'Gale_MD1.dds' in the folder which you extracted from the zip archive:
Galereaver Portrait
Galereaver_Portrait.mdx
Gale_HD.dds
Gale_HD1.dds
Gale_MD.dds
Gale_MD2.dds
Gale_MD3.dds
Gale_ME.dds
Gale_WD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
Gale_MD1.dds
Image / Texture
1,365
war3mapimported/Gale_MD1.dds
Double-click the file Gale_MD1.dds:
Gale_MD1.dds
Image / Texture
1,365
war3mapimported/Gale_MD1.dds
Tick the box "Use Custom Path" and type in the correct path:
Gale_MD1.dds
Image / Texture
1,365
Gale_MD1.dds
The file has been properly added to the map archive:
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
Gale_MD1.dds
Image / Texture
1,365
Gale_MD1.dds
Done, you have imported the file Gale_MD1.dds.
Importing Gale_MD2.dds
Now Click the "Import File" Button:
Next select 'Gale_MD2.dds' in the folder which you extracted from the zip archive:
Galereaver Portrait
Galereaver_Portrait.mdx
Gale_HD.dds
Gale_HD1.dds
Gale_MD.dds
Gale_MD1.dds
Gale_MD3.dds
Gale_ME.dds
Gale_WD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
Gale_MD1.dds
Image / Texture
1,365
Gale_MD1.dds
Gale_MD2.dds
Image / Texture
683
war3mapimported/Gale_MD2.dds
Double-click the file Gale_MD2.dds:
Gale_MD2.dds
Image / Texture
683
war3mapimported/Gale_MD2.dds
Tick the box "Use Custom Path" and type in the correct path:
Gale_MD2.dds
Image / Texture
683
Gale_MD2.dds
The file has been properly added to the map archive:
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
Gale_MD1.dds
Image / Texture
1,365
Gale_MD1.dds
Gale_MD2.dds
Image / Texture
683
Gale_MD2.dds
Done, you have imported the file Gale_MD2.dds.
Importing Gale_MD3.dds
Now Click the "Import File" Button:
Next select 'Gale_MD3.dds' in the folder which you extracted from the zip archive:
Galereaver Portrait
Galereaver_Portrait.mdx
Gale_HD.dds
Gale_HD1.dds
Gale_MD.dds
Gale_MD1.dds
Gale_MD2.dds
Gale_ME.dds
Gale_WD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
Gale_MD1.dds
Image / Texture
1,365
Gale_MD1.dds
Gale_MD2.dds
Image / Texture
683
Gale_MD2.dds
Gale_MD3.dds
Image / Texture
1,365
war3mapimported/Gale_MD3.dds
Double-click the file Gale_MD3.dds:
Gale_MD3.dds
Image / Texture
1,365
war3mapimported/Gale_MD3.dds
Tick the box "Use Custom Path" and type in the correct path:
Gale_MD3.dds
Image / Texture
1,365
Gale_MD3.dds
The file has been properly added to the map archive:
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
Gale_MD1.dds
Image / Texture
1,365
Gale_MD1.dds
Gale_MD2.dds
Image / Texture
683
Gale_MD2.dds
Gale_MD3.dds
Image / Texture
1,365
Gale_MD3.dds
Done, you have imported the file Gale_MD3.dds.
Importing Gale_ME.dds
Now Click the "Import File" Button:
Next select 'Gale_ME.dds' in the folder which you extracted from the zip archive:
Galereaver Portrait
Galereaver_Portrait.mdx
Gale_HD.dds
Gale_HD1.dds
Gale_MD.dds
Gale_MD1.dds
Gale_MD2.dds
Gale_MD3.dds
Gale_WD.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
Gale_MD1.dds
Image / Texture
1,365
Gale_MD1.dds
Gale_MD2.dds
Image / Texture
683
Gale_MD2.dds
Gale_MD3.dds
Image / Texture
1,365
Gale_MD3.dds
Gale_ME.dds
Image / Texture
1,365
war3mapimported/Gale_ME.dds
Double-click the file Gale_ME.dds:
Gale_ME.dds
Image / Texture
1,365
war3mapimported/Gale_ME.dds
Tick the box "Use Custom Path" and type in the correct path:
Gale_ME.dds
Image / Texture
1,365
Gale_ME.dds
The file has been properly added to the map archive:
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
Gale_MD1.dds
Image / Texture
1,365
Gale_MD1.dds
Gale_MD2.dds
Image / Texture
683
Gale_MD2.dds
Gale_MD3.dds
Image / Texture
1,365
Gale_MD3.dds
Gale_ME.dds
Image / Texture
1,365
Gale_ME.dds
Done, you have imported the file Gale_ME.dds.
Importing Gale_WD.dds
Now Click the "Import File" Button:
Next select 'Gale_WD.dds' in the folder which you extracted from the zip archive:
Galereaver Portrait
Galereaver_Portrait.mdx
Gale_HD.dds
Gale_HD1.dds
Gale_MD.dds
Gale_MD1.dds
Gale_MD2.dds
Gale_MD3.dds
Gale_ME.dds
Jennalla.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
Gale_MD1.dds
Image / Texture
1,365
Gale_MD1.dds
Gale_MD2.dds
Image / Texture
683
Gale_MD2.dds
Gale_MD3.dds
Image / Texture
1,365
Gale_MD3.dds
Gale_ME.dds
Image / Texture
1,365
Gale_ME.dds
Gale_WD.dds
Image / Texture
683
war3mapimported/Gale_WD.dds
Double-click the file Gale_WD.dds:
Gale_WD.dds
Image / Texture
683
war3mapimported/Gale_WD.dds
Tick the box "Use Custom Path" and type in the correct path:
Gale_WD.dds
Image / Texture
683
Gale_WD.dds
The file has been properly added to the map archive:
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
Gale_MD1.dds
Image / Texture
1,365
Gale_MD1.dds
Gale_MD2.dds
Image / Texture
683
Gale_MD2.dds
Gale_MD3.dds
Image / Texture
1,365
Gale_MD3.dds
Gale_ME.dds
Image / Texture
1,365
Gale_ME.dds
Gale_WD.dds
Image / Texture
683
Gale_WD.dds
Done, you have imported the file Gale_WD.dds.
Importing Jennalla.facefx
Now Click the "Import File" Button:
Next select 'Jennalla.facefx' in the folder which you extracted from the zip archive:
Galereaver Portrait
Galereaver_Portrait.mdx
Gale_HD.dds
Gale_HD1.dds
Gale_MD.dds
Gale_MD1.dds
Gale_MD2.dds
Gale_MD3.dds
Gale_ME.dds
Gale_WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
Gale_MD1.dds
Image / Texture
1,365
Gale_MD1.dds
Gale_MD2.dds
Image / Texture
683
Gale_MD2.dds
Gale_MD3.dds
Image / Texture
1,365
Gale_MD3.dds
Gale_ME.dds
Image / Texture
1,365
Gale_ME.dds
Gale_WD.dds
Image / Texture
683
Gale_WD.dds
Jennalla.facefx
Face Effect
34
war3mapimported/Jennalla.facefx
Double-click the file Jennalla.facefx:
Jennalla.facefx
Face Effect
34
war3mapimported/Jennalla.facefx
Tick the box "Use Custom Path" and type in the correct path:
Jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx
The file has been properly added to the map archive:
Galereaver_Portrait.mdx
Model
986
war3mapimported/Galereaver_Portrait.mdx
Gale_HD.dds
Image / Texture
341
Gale_HD.dds
Gale_HD1.dds
Image / Texture
341
Gale_HD1.dds
Gale_MD.dds
Image / Texture
2,731
Gale_MD.dds
Gale_MD1.dds
Image / Texture
1,365
Gale_MD1.dds
Gale_MD2.dds
Image / Texture
683
Gale_MD2.dds
Gale_MD3.dds
Image / Texture
1,365
Gale_MD3.dds
Gale_ME.dds
Image / Texture
1,365
Gale_ME.dds
Gale_WD.dds
Image / Texture
683
Gale_WD.dds
Jennalla.facefx
Face Effect
34
Units/Creeps/Jennalla/Jennalla.facefx
Done, you have imported the file Jennalla.facefx.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.